modify default settings on IDTA
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@ -107,6 +107,9 @@ cd..
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cd Initial D 5
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rename dinput8.dll opengl32.dll
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cd..
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cd Initial D The Arcade v231
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rename dinput8.dll d3d11.dll
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cd..
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cd KODrive
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rename dinput8.dll d3d9.dll
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cd..
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@ -433,7 +433,8 @@ DoubleConstant=0
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[Initial D The Arcade v231]
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GameId=82
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FeedbackLength=80
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StartDelay=0
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FeedbackLength=5000
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PowerMode=0
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EnableForceSpringEffect=0
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ForceSpringStrength=70
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@ -80,9 +80,6 @@ void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
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triggers->Spring(1.0);
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