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mirror of synced 2024-11-28 00:20:52 +01:00

added bunch of lightgun games

This commit is contained in:
Aaron M 2019-12-16 12:13:21 +13:00
parent 3218e92df9
commit 79e8b7e422

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@ -1855,6 +1855,35 @@ std::string opwolfu("opwolfu");
std::string opwolfa("opwolfa");
std::string revx("revx");
std::string revxp5("revxp5");
std::string term2("term2");
std::string term2la1("term2la1");
std::string term2pa2("term2pa2");
std::string term2la2("term2la2");
std::string term2la3("term2la3");
std::string term2lg1("term2lg1");
std::string zombraid("zombraid");
std::string zombraidpj("zombraidpj");
std::string zombraidp("zombraidp");
std::string bbusters("bbusters");
std::string bbustersu("bbustersu");
std::string bbustersua("bbustersua");
std::string bbustersj("bbustersj");
std::string mechatt("mechatt");
std::string mechattu("mechattu");
std::string mechattu1("mechattu1");
std::string mechattj("mechattj");
std::string tshoot("tshoot");
std::string gunbustru("gunbustru");
std::string gunbustr("gunbustr");
std::string gunbustrj("gunbustrj");
std::string alien3("alien3");
std::string alien3u("alien3u");
std::string ptblank2("ptblank2");
std::string ptblank2ua("ptblank2ua");
std::string ghlpanic("ghlpanic");
std::string spacegun("spacegun");
std::string spacegunu("spacegunu");
std::string spacegunj("spacegunj");
//Our string to load game from
std::string Daytona2Active("Daytona2Active");
@ -1874,6 +1903,7 @@ std::string HardDrivinActive("HardDrivinActive");
std::string AfterburnerActive("AfterburnerActive");
std::string RecoilPistolActive("RecoilPistolActive");
std::string RecoilGunActive("RecoilGunActive");
std::string LeftRightGunActive("LeftRightGunActive");
//Names of FFB Outputs
std::string RawDrive("RawDrive");
@ -1884,6 +1914,8 @@ std::string Vibration_motor("Vibration_motor");
std::string upright_wheel_motor("upright_wheel_motor");
std::string MA_Steering_Wheel_motor("MA_Steering_Wheel_motor");
std::string MB_Steering_Wheel_motor("MB_Steering_Wheel_motor");
std::string Left_Gun_Recoil("Left_Gun_Recoil");
std::string Right_Gun_Recoil("Right_Gun_Recoil");
std::string Player1_Recoil_Piston("Player1_Recoil_Piston");
std::string Player2_Recoil_Piston("Player2_Recoil_Piston");
std::string Player1_Gun_Recoil("Player1_Gun_Recoil");
@ -2100,11 +2132,19 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
RunningFFB = "RecoilPistolActive";
}
if (romname == revx || romname == revxp5)
if (romname == revx || romname == revxp5 || romname == zombraid || romname == zombraidpj || romname == zombraidp || romname == bbusters || romname == bbustersu || romname == bbustersua ||
romname == bbustersj || romname == mechatt || romname == mechattu || romname == mechattu1 || romname == mechattj || romname == tshoot || romname == gunbustru || romname == gunbustr ||
romname == gunbustrj || romname == alien3 || romname == alien3u || romname == ptblank2 || romname == ptblank2ua || romname == ghlpanic || romname == spacegun || romname == spacegunu ||
romname == spacegunj)
{
RunningFFB = "RecoilGunActive";
}
if (romname == term2 || romname == term2la1 || romname == term2la2 || romname == term2la3 || romname == term2lg1)
{
RunningFFB = "LeftRightGunActive";
}
if ((RunningFFB != NULL) && (RunningFFB[0] != '\0'))
{
RomGameName = true;
@ -2920,5 +2960,67 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
}
}
}
if (RunningFFB == LeftRightGunActive)
{
if (Emulator == MAME)
{
if (name == Left_Gun_Recoil)
{
helpers->log("got value: ");
std::string ffs = std::to_string(newstateFFB);
helpers->log((char*)ffs.c_str());
stateFFB = newstateFFB;
}
if (name == Right_Gun_Recoil)
{
stateFFBDevice2 = newstateFFB;
}
if (stateFFB == 1)
{
Effect1 = true;
}
else
{
Effect1 = false;
}
if (stateFFBDevice2 == 1)
{
Effect2 = true;
}
else
{
Effect2 = false;
}
if (Effect1)
{
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
}
if (!Effect1)
{
triggers->Sine(0, 0, 0);
triggers->Rumble(0, 0, 0);
}
if (Effect2)
{
triggers->SineDevice2(SinePeriod, SineFadePeriod, SineStrength / 100.0);
triggers->RumbleDevice2(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
}
if (!Effect2)
{
triggers->SineDevice2(0, 0, 0);
triggers->RumbleDevice2(0, 0, 0);
}
}
}
}
}