added bunch of lightgun games
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@ -1855,6 +1855,35 @@ std::string opwolfu("opwolfu");
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std::string opwolfa("opwolfa");
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std::string revx("revx");
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std::string revxp5("revxp5");
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std::string term2("term2");
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std::string term2la1("term2la1");
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std::string term2pa2("term2pa2");
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std::string term2la2("term2la2");
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std::string term2la3("term2la3");
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std::string term2lg1("term2lg1");
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std::string zombraid("zombraid");
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std::string zombraidpj("zombraidpj");
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std::string zombraidp("zombraidp");
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std::string bbusters("bbusters");
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std::string bbustersu("bbustersu");
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std::string bbustersua("bbustersua");
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std::string bbustersj("bbustersj");
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std::string mechatt("mechatt");
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std::string mechattu("mechattu");
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std::string mechattu1("mechattu1");
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std::string mechattj("mechattj");
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std::string tshoot("tshoot");
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std::string gunbustru("gunbustru");
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std::string gunbustr("gunbustr");
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std::string gunbustrj("gunbustrj");
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std::string alien3("alien3");
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std::string alien3u("alien3u");
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std::string ptblank2("ptblank2");
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std::string ptblank2ua("ptblank2ua");
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std::string ghlpanic("ghlpanic");
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std::string spacegun("spacegun");
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std::string spacegunu("spacegunu");
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std::string spacegunj("spacegunj");
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//Our string to load game from
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std::string Daytona2Active("Daytona2Active");
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@ -1874,6 +1903,7 @@ std::string HardDrivinActive("HardDrivinActive");
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std::string AfterburnerActive("AfterburnerActive");
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std::string RecoilPistolActive("RecoilPistolActive");
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std::string RecoilGunActive("RecoilGunActive");
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std::string LeftRightGunActive("LeftRightGunActive");
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//Names of FFB Outputs
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std::string RawDrive("RawDrive");
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@ -1884,6 +1914,8 @@ std::string Vibration_motor("Vibration_motor");
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std::string upright_wheel_motor("upright_wheel_motor");
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std::string MA_Steering_Wheel_motor("MA_Steering_Wheel_motor");
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std::string MB_Steering_Wheel_motor("MB_Steering_Wheel_motor");
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std::string Left_Gun_Recoil("Left_Gun_Recoil");
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std::string Right_Gun_Recoil("Right_Gun_Recoil");
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std::string Player1_Recoil_Piston("Player1_Recoil_Piston");
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std::string Player2_Recoil_Piston("Player2_Recoil_Piston");
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std::string Player1_Gun_Recoil("Player1_Gun_Recoil");
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@ -2100,11 +2132,19 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
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RunningFFB = "RecoilPistolActive";
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}
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if (romname == revx || romname == revxp5)
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if (romname == revx || romname == revxp5 || romname == zombraid || romname == zombraidpj || romname == zombraidp || romname == bbusters || romname == bbustersu || romname == bbustersua ||
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romname == bbustersj || romname == mechatt || romname == mechattu || romname == mechattu1 || romname == mechattj || romname == tshoot || romname == gunbustru || romname == gunbustr ||
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romname == gunbustrj || romname == alien3 || romname == alien3u || romname == ptblank2 || romname == ptblank2ua || romname == ghlpanic || romname == spacegun || romname == spacegunu ||
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romname == spacegunj)
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{
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RunningFFB = "RecoilGunActive";
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}
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if (romname == term2 || romname == term2la1 || romname == term2la2 || romname == term2la3 || romname == term2lg1)
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{
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RunningFFB = "LeftRightGunActive";
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}
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if ((RunningFFB != NULL) && (RunningFFB[0] != '\0'))
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{
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RomGameName = true;
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@ -2920,5 +2960,67 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
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}
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}
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}
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if (RunningFFB == LeftRightGunActive)
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{
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if (Emulator == MAME)
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{
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if (name == Left_Gun_Recoil)
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{
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helpers->log("got value: ");
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std::string ffs = std::to_string(newstateFFB);
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helpers->log((char*)ffs.c_str());
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stateFFB = newstateFFB;
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}
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if (name == Right_Gun_Recoil)
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{
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stateFFBDevice2 = newstateFFB;
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}
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if (stateFFB == 1)
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{
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Effect1 = true;
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}
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else
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{
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Effect1 = false;
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}
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if (stateFFBDevice2 == 1)
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{
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Effect2 = true;
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}
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else
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{
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Effect2 = false;
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}
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if (Effect1)
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{
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triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
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triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
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}
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if (!Effect1)
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{
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triggers->Sine(0, 0, 0);
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triggers->Rumble(0, 0, 0);
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}
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if (Effect2)
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{
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triggers->SineDevice2(SinePeriod, SineFadePeriod, SineStrength / 100.0);
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triggers->RumbleDevice2(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
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}
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if (!Effect2)
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{
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triggers->SineDevice2(0, 0, 0);
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triggers->RumbleDevice2(0, 0, 0);
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}
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}
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}
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}
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}
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