Update SDL2
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@ -436,14 +436,14 @@ cd $(OutDir) && for /D /r %d in (.\Deploy\*) do @xcopy *.dll %d\
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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<Import Project="packages\sdl2.nuget.redist.2.24.2\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.24.2\build\native\sdl2.nuget.redist.targets')" />
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<Import Project="packages\sdl2.nuget.2.24.2\build\native\sdl2.nuget.targets" Condition="Exists('packages\sdl2.nuget.2.24.2\build\native\sdl2.nuget.targets')" />
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<Import Project="packages\sdl2.nuget.redist.2.26.1\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.26.1\build\native\sdl2.nuget.redist.targets')" />
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<Import Project="packages\sdl2.nuget.2.26.1\build\native\sdl2.nuget.targets" Condition="Exists('packages\sdl2.nuget.2.26.1\build\native\sdl2.nuget.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('packages\sdl2.nuget.redist.2.24.2\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.24.2\build\native\sdl2.nuget.redist.targets'))" />
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<Error Condition="!Exists('packages\sdl2.nuget.2.24.2\build\native\sdl2.nuget.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.24.2\build\native\sdl2.nuget.targets'))" />
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<Error Condition="!Exists('packages\sdl2.nuget.redist.2.26.1\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.26.1\build\native\sdl2.nuget.redist.targets'))" />
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<Error Condition="!Exists('packages\sdl2.nuget.2.26.1\build\native\sdl2.nuget.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.26.1\build\native\sdl2.nuget.targets'))" />
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</Target>
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</Project>
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278
DllMain.cpp
278
DllMain.cpp
@ -1121,7 +1121,7 @@ void Initialize(int device_index)
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hlp.log(firstJoystickSelectedText);
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}
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haptic = ControllerHaptic;
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if ((SDL_HapticRumbleSupported(haptic) == SDL_TRUE && EnableRumble == 1))
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if ((SDL_HapticRumbleSupported(haptic) == SDL_TRUE && EnableRumble))
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{
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SDL_HapticRumbleInit(ControllerHaptic);
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hlp.log("Rumble Init");
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@ -1257,7 +1257,7 @@ void TriggerConstantEffect(int direction, double strength)
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int confMinForce = configMinForce;
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int confMaxForce = configMaxForce;
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if (AlternativeFFB == 1)
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if (AlternativeFFB)
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{
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if (direction == -1)
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{
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@ -1271,10 +1271,8 @@ void TriggerConstantEffect(int direction, double strength)
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}
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}
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if (PowerMode == 1)
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{
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if (PowerMode)
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strength = pow(strength, 0.5);
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}
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SHORT MinForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0);
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SHORT MaxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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@ -1282,17 +1280,12 @@ void TriggerConstantEffect(int direction, double strength)
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SHORT level = (SHORT)(strength * range + MinForce);
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if (range > 0 && level < 0)
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{
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level = 32767;
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}
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else if (range < 0 && level > 0)
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{
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level = -32767;
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}
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tempEffect.constant.level = level;
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//hlp.log((char*)(std::to_string(level)).c_str());
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SDL_HapticUpdateEffect(haptic, effects.effect_constant_id, &tempEffect);
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SDL_HapticRunEffect(haptic, effects.effect_constant_id, 1);
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}
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@ -1313,10 +1306,9 @@ void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1339,10 +1331,9 @@ void TriggerInertiaEffect(double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1373,7 +1364,8 @@ void TriggerTriangleEffect(double strength, double length)
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int confMinForce = configMinForce;
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int confMaxForce = configMaxForce;
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if (AlternativeFFB == 1)
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if (AlternativeFFB)
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{
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if (direction == -1)
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{
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@ -1390,14 +1382,12 @@ void TriggerTriangleEffect(double strength, double length)
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (range > 0 && power < 0)
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{
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power = 32767;
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}
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else if (range < 0 && power > 0)
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{
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power = -32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1424,9 +1414,7 @@ void TriggerDamperEffect(double strength)
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1449,18 +1437,18 @@ void TriggerRampEffect(double start, double end, double length)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT start1 = (SHORT)(start * range + minForce);
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if (start1 < 0)
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{
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start1 = 32767;
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}
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SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range2 = maxForce - minForce;
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SHORT start2 = (SHORT)(end * range + minForce);
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if (start2 < 0)
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{
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start2 = 32767;
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}
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tempEffect.ramp.delay = 0;
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tempEffect.ramp.start = start1;
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tempEffect.ramp.end = -start2;
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@ -1481,10 +1469,10 @@ void TriggerSawtoothUpEffect(double strength, double length)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (power < 0)
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{
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power = 32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1505,10 +1493,10 @@ void TriggerSawtoothDownEffect(double strength, double length) {
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (power < 0)
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{
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power = 32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1535,9 +1523,8 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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}
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// if no strength, we do nothing
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if (strength <= 0.001) {
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if (strength <= 0.001)
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return;
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}
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// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
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if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 1.5)) {
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@ -1555,7 +1542,8 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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int confMinForce = configMinForce;
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int confMaxForce = configMaxForce;
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if (AlternativeFFB == 1)
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if (AlternativeFFB)
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{
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if (direction == -1)
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{
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@ -1572,14 +1560,11 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT magnitude = (SHORT)(strength * range + minForce);
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if (range > 0 && magnitude < 0)
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{
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magnitude = 32767;
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}
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else if (range < 0 && magnitude > 0)
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{
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magnitude = -32767;
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}
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tempEffect.periodic.magnitude = (SHORT)(magnitude);
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tempEffect.periodic.length = period;
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@ -1589,9 +1574,6 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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SDL_HapticUpdateEffect(haptic, effects.effect_sine_id, &tempEffect);
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SDL_HapticRunEffect(haptic, effects.effect_sine_id, 1);
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/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
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hlp.log((char *)std::to_string(supported).c_str());*/
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timeOfLastSineEffect = now;
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lastSineEffectStrength = strength;
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lastSineEffectPeriod = period;
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@ -1609,9 +1591,8 @@ void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength)
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}
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// if no strength, we do nothing
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if (strength <= 0.001) {
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if (strength <= 0.001)
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return;
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}
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// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
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if (elapsedTime < lastSineEffectPeriodDevice2 && strength < (lastSineEffectStrengthDevice2 * 1.5)) {
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@ -1629,7 +1610,8 @@ void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength)
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int confMinForce = configMinForceDevice2;
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int confMaxForce = configMaxForceDevice2;
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if (AlternativeFFBDevice2 == 1)
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if (AlternativeFFBDevice2)
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{
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if (direction == -1)
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{
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@ -1646,14 +1628,11 @@ void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength)
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT magnitude = (SHORT)(strength * range + minForce);
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if (range > 0 && magnitude < 0)
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{
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magnitude = 32767;
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}
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else if (range < 0 && magnitude > 0)
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{
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magnitude = -32767;
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}
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tempEffect.periodic.magnitude = (SHORT)(magnitude);
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tempEffect.periodic.length = period;
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@ -1663,9 +1642,6 @@ void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength)
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SDL_HapticUpdateEffect(haptic2, effects.effect_sine_id_device2, &tempEffect);
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SDL_HapticRunEffect(haptic2, effects.effect_sine_id_device2, 1);
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/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
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hlp.log((char *)std::to_string(supported).c_str());*/
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timeOfLastSineEffectDevice2 = now;
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lastSineEffectStrengthDevice2 = strength;
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lastSineEffectPeriodDevice2 = period;
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@ -1683,9 +1659,8 @@ void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength)
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}
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// if no strength, we do nothing
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if (strength <= 0.001) {
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if (strength <= 0.001)
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return;
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}
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// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
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if (elapsedTime < lastSineEffectPeriodDevice3 && strength < (lastSineEffectStrengthDevice3 * 1.5)) {
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@ -1703,7 +1678,8 @@ void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength)
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int confMinForce = configMinForceDevice3;
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int confMaxForce = configMaxForceDevice3;
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if (AlternativeFFBDevice3 == 1)
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if (AlternativeFFBDevice3)
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{
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if (direction == -1)
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{
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@ -1720,14 +1696,11 @@ void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength)
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT magnitude = (SHORT)(strength * range + minForce);
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if (range > 0 && magnitude < 0)
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{
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magnitude = 32767;
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}
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else if (range < 0 && magnitude > 0)
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{
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magnitude = -32767;
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}
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tempEffect.periodic.magnitude = (SHORT)(magnitude);
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tempEffect.periodic.length = period;
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@ -1737,9 +1710,6 @@ void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength)
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SDL_HapticUpdateEffect(haptic3, effects.effect_sine_id_device3, &tempEffect);
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SDL_HapticRunEffect(haptic3, effects.effect_sine_id_device3, 1);
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/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
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hlp.log((char *)std::to_string(supported).c_str());*/
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timeOfLastSineEffectDevice3 = now;
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lastSineEffectStrengthDevice3 = strength;
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lastSineEffectPeriodDevice3 = period;
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@ -1761,10 +1731,9 @@ void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1793,10 +1762,9 @@ void TriggerSpringEffectInfinite(double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1810,9 +1778,9 @@ void TriggerSpringEffectInfinite(double strength)
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void TriggerLeftRightEffect(double smallstrength, double largestrength, double length)
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{
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if (EnableRumble == 1)
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if (EnableRumble)
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{
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if (ReverseRumble == 0)
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if (!ReverseRumble)
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{
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SDL_HapticEffect tempEffect;
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tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
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@ -1828,7 +1796,7 @@ void TriggerLeftRightEffect(double smallstrength, double largestrength, double l
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SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
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SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
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}
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else if (ReverseRumble == 1)
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else
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{
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SDL_HapticEffect tempEffect;
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tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
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@ -1849,9 +1817,9 @@ void TriggerLeftRightEffect(double smallstrength, double largestrength, double l
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void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, double length)
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{
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if (EnableRumble == 1)
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if (EnableRumble)
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{
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if (ReverseRumble == 0)
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if (!ReverseRumble)
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{
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SDL_HapticEffect tempEffect;
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tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
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@ -1867,7 +1835,7 @@ void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, d
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SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
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SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
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}
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else if (ReverseRumble == 1)
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else
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{
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SDL_HapticEffect tempEffect;
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tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
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@ -1888,7 +1856,7 @@ void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, d
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void TriggerRumbleEffect(double highfrequency, double lowfrequency, double length)
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{
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if (EnableRumble == 1)
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if (EnableRumble)
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{
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DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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@ -1907,28 +1875,26 @@ void TriggerRumbleEffect(double highfrequency, double lowfrequency, double lengt
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LowMotor = 65535.0 * (Calculation / 100.0);
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}
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if (ReverseRumble == 1)
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if (ReverseRumble)
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{
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int ReverseRumble = SDL_JoystickRumble(GameController, HighMotor, LowMotor, length);
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if (ReverseRumble == -1)
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{
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EnableRumble = 0;
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}
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}
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else
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{
|
||||
int Rumble = SDL_JoystickRumble(GameController, LowMotor, HighMotor, length);
|
||||
|
||||
if (Rumble == -1)
|
||||
{
|
||||
EnableRumble = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerRumbleEffectDevice2(double highfrequency, double lowfrequency, double length)
|
||||
{
|
||||
if (EnableRumbleDevice2 == 1)
|
||||
if (EnableRumbleDevice2)
|
||||
{
|
||||
DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
@ -1938,28 +1904,26 @@ void TriggerRumbleEffectDevice2(double highfrequency, double lowfrequency, doubl
|
||||
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
|
||||
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
|
||||
|
||||
if (ReverseRumbleDevice2 == 1)
|
||||
if (ReverseRumbleDevice2)
|
||||
{
|
||||
int ReverseRumble2 = SDL_JoystickRumble(GameController2, HighMotor, LowMotor, length);
|
||||
|
||||
if (ReverseRumble2 == -1)
|
||||
{
|
||||
EnableRumbleDevice2 = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int Rumble2 = SDL_JoystickRumble(GameController2, LowMotor, HighMotor, length);
|
||||
|
||||
if (Rumble2 == -1)
|
||||
{
|
||||
EnableRumbleDevice2 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerRumbleEffectDevice3(double highfrequency, double lowfrequency, double length)
|
||||
{
|
||||
if (EnableRumbleDevice3 == 1)
|
||||
if (EnableRumbleDevice3)
|
||||
{
|
||||
DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
@ -1969,28 +1933,26 @@ void TriggerRumbleEffectDevice3(double highfrequency, double lowfrequency, doubl
|
||||
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
|
||||
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
|
||||
|
||||
if (ReverseRumbleDevice3 == 1)
|
||||
if (ReverseRumbleDevice3)
|
||||
{
|
||||
int ReverseRumble3 = SDL_JoystickRumble(GameController3, HighMotor, LowMotor, length);
|
||||
|
||||
if (ReverseRumble3 == -1)
|
||||
{
|
||||
EnableRumbleDevice3 = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int Rumble3 = SDL_JoystickRumble(GameController3, LowMotor, HighMotor, length);
|
||||
|
||||
if (Rumble3 == -1)
|
||||
{
|
||||
EnableRumbleDevice3 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerRumbleTriggerEffect(double lefttrigger, double righttrigger, double length)
|
||||
{
|
||||
if (EnableRumbleTriggers == 1)
|
||||
if (EnableRumbleTriggers)
|
||||
{
|
||||
DWORD minForceLow = (DWORD)(lefttrigger > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
DWORD minForceHigh = (DWORD)(righttrigger > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
||||
@ -2001,12 +1963,11 @@ void TriggerRumbleTriggerEffect(double lefttrigger, double righttrigger, double
|
||||
DWORD RightMotor = (DWORD)(righttrigger * rangeHigh + minForceHigh);
|
||||
|
||||
int RumbleTriggers = SDL_JoystickRumbleTriggers(GameController, LeftMotor, RightMotor, length);
|
||||
|
||||
if (RumbleTriggers == -1)
|
||||
{
|
||||
EnableRumbleTriggers = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSpringEffect(double strength)
|
||||
{
|
||||
@ -2015,27 +1976,23 @@ void TriggerSpringEffect(double strength)
|
||||
|
||||
int WorkaroundToFixRumble(void* ptr)
|
||||
{
|
||||
while (SDL_WaitEvent(&e) != 0)
|
||||
{
|
||||
}
|
||||
while (SDL_WaitEvent(&e) != 0){}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void WritePersistentMaxForce()
|
||||
{
|
||||
if (EnableFFBStrengthPersistence == 1)
|
||||
if (EnableFFBStrengthPersistence)
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (AlternativeFFB)
|
||||
{
|
||||
WritePrivateProfileStringA("Settings", CustomAlternativeMaxForceLeft, (char*)(std::to_string(configAlternativeMaxForceLeft)).c_str(), ".\\FFBPlugin.ini");
|
||||
WritePrivateProfileStringA("Settings", CustomAlternativeMaxForceRight, (char*)(std::to_string(configAlternativeMaxForceRight)).c_str(), ".\\FFBPlugin.ini");
|
||||
}
|
||||
else
|
||||
{
|
||||
WritePrivateProfileStringA("Settings", CustomMaxForce, (char*)(std::to_string(configMaxForce)).c_str(), ".\\FFBPlugin.ini");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int StrengthLoopWaitEvent()
|
||||
{
|
||||
@ -2063,14 +2020,14 @@ static int StrengthLoopWaitEvent()
|
||||
{
|
||||
if (e.jbutton.button == IncreaseFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (AlternativeFFB)
|
||||
{
|
||||
if ((configAlternativeMaxForceRight >= 0) && (configAlternativeMaxForceRight < 100))
|
||||
if (configAlternativeMaxForceRight >= 0 && configAlternativeMaxForceRight < 100)
|
||||
{
|
||||
configAlternativeMaxForceRight += StepFFBStrength;
|
||||
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
||||
}
|
||||
if ((configAlternativeMaxForceLeft <= 0) && (configAlternativeMaxForceLeft > -100))
|
||||
if (configAlternativeMaxForceLeft <= 0 && configAlternativeMaxForceLeft > -100)
|
||||
{
|
||||
configAlternativeMaxForceLeft -= StepFFBStrength;
|
||||
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
||||
@ -2078,7 +2035,7 @@ static int StrengthLoopWaitEvent()
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((configMaxForce >= 0) && (configMaxForce < 100))
|
||||
if (configMaxForce >= 0 && configMaxForce < 100)
|
||||
{
|
||||
configMaxForce += StepFFBStrength;
|
||||
configMaxForce = max(0, min(100, configMaxForce));
|
||||
@ -2089,14 +2046,14 @@ static int StrengthLoopWaitEvent()
|
||||
|
||||
if (e.jbutton.button == DecreaseFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (AlternativeFFB)
|
||||
{
|
||||
if ((configAlternativeMaxForceRight > 0) && (configAlternativeMaxForceRight <= 100))
|
||||
if (configAlternativeMaxForceRight > 0 && configAlternativeMaxForceRight <= 100)
|
||||
{
|
||||
configAlternativeMaxForceRight -= StepFFBStrength;
|
||||
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
||||
}
|
||||
if ((configAlternativeMaxForceLeft < 0) && (configAlternativeMaxForceLeft >= -100))
|
||||
if (configAlternativeMaxForceLeft < 0 && configAlternativeMaxForceLeft >= -100)
|
||||
{
|
||||
configAlternativeMaxForceLeft += StepFFBStrength;
|
||||
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
||||
@ -2104,7 +2061,7 @@ static int StrengthLoopWaitEvent()
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((configMaxForce > 0) && (configMaxForce <= 100))
|
||||
if (configMaxForce > 0 && configMaxForce <= 100)
|
||||
{
|
||||
configMaxForce -= StepFFBStrength;
|
||||
configMaxForce = max(0, min(100, configMaxForce));
|
||||
@ -2119,18 +2076,14 @@ static int StrengthLoopWaitEvent()
|
||||
WritePersistentMaxForce();
|
||||
}
|
||||
|
||||
if (EnableFFBStrengthTextToSpeech == 1)
|
||||
if (EnableFFBStrengthTextToSpeech)
|
||||
{
|
||||
if ((e.jbutton.button == IncreaseFFBStrength) || (e.jbutton.button == DecreaseFFBStrength) || (e.jbutton.button == ResetFFBStrength))
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (e.jbutton.button == IncreaseFFBStrength || e.jbutton.button == DecreaseFFBStrength || e.jbutton.button == ResetFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB)
|
||||
sprintf(FFBStrength1, "Max Force: %d", configAlternativeMaxForceRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(FFBStrength1, "Max Force: %d", configMaxForce);
|
||||
}
|
||||
|
||||
hr = ::CoInitialize(nullptr);
|
||||
hr = cpVoice.CoCreateInstance(CLSID_SpVoice);
|
||||
@ -2177,14 +2130,15 @@ static int StrengthLoopNoWaitEvent()
|
||||
{
|
||||
if (e.jbutton.button == IncreaseFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (AlternativeFFB)
|
||||
{
|
||||
if ((configAlternativeMaxForceRight >= 0) && (configAlternativeMaxForceRight < 100))
|
||||
if (configAlternativeMaxForceRight >= 0 && configAlternativeMaxForceRight < 100)
|
||||
{
|
||||
configAlternativeMaxForceRight += StepFFBStrength;
|
||||
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
||||
}
|
||||
if ((configAlternativeMaxForceLeft <= 0) && (configAlternativeMaxForceLeft > -100))
|
||||
|
||||
if (configAlternativeMaxForceLeft <= 0 && configAlternativeMaxForceLeft > -100)
|
||||
{
|
||||
configAlternativeMaxForceLeft -= StepFFBStrength;
|
||||
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
||||
@ -2192,7 +2146,7 @@ static int StrengthLoopNoWaitEvent()
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((configMaxForce >= 0) && (configMaxForce < 100))
|
||||
if (configMaxForce >= 0 && configMaxForce < 100)
|
||||
{
|
||||
configMaxForce += StepFFBStrength;
|
||||
configMaxForce = max(0, min(100, configMaxForce));
|
||||
@ -2203,14 +2157,14 @@ static int StrengthLoopNoWaitEvent()
|
||||
|
||||
if (e.jbutton.button == DecreaseFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (AlternativeFFB)
|
||||
{
|
||||
if ((configAlternativeMaxForceRight > 0) && (configAlternativeMaxForceRight <= 100))
|
||||
if (configAlternativeMaxForceRight > 0 && configAlternativeMaxForceRight <= 100)
|
||||
{
|
||||
configAlternativeMaxForceRight -= StepFFBStrength;
|
||||
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
||||
}
|
||||
if ((configAlternativeMaxForceLeft < 0) && (configAlternativeMaxForceLeft >= -100))
|
||||
if (configAlternativeMaxForceLeft < 0 && configAlternativeMaxForceLeft >= -100)
|
||||
{
|
||||
configAlternativeMaxForceLeft += StepFFBStrength;
|
||||
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
||||
@ -2218,7 +2172,7 @@ static int StrengthLoopNoWaitEvent()
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((configMaxForce > 0) && (configMaxForce <= 100))
|
||||
if (configMaxForce > 0 && configMaxForce <= 100)
|
||||
{
|
||||
configMaxForce -= StepFFBStrength;
|
||||
configMaxForce = max(0, min(100, configMaxForce));
|
||||
@ -2233,18 +2187,14 @@ static int StrengthLoopNoWaitEvent()
|
||||
WritePersistentMaxForce();
|
||||
}
|
||||
|
||||
if (EnableFFBStrengthTextToSpeech == 1)
|
||||
if (EnableFFBStrengthTextToSpeech)
|
||||
{
|
||||
if ((e.jbutton.button == IncreaseFFBStrength) || (e.jbutton.button == DecreaseFFBStrength) || (e.jbutton.button == ResetFFBStrength))
|
||||
{
|
||||
if (AlternativeFFB == 1)
|
||||
if (e.jbutton.button == IncreaseFFBStrength || e.jbutton.button == DecreaseFFBStrength || e.jbutton.button == ResetFFBStrength)
|
||||
{
|
||||
if (AlternativeFFB)
|
||||
sprintf(FFBStrength1, "Max Force: %d", configAlternativeMaxForceRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(FFBStrength1, "Max Force: %d", configMaxForce);
|
||||
}
|
||||
|
||||
hr = ::CoInitialize(nullptr);
|
||||
hr = cpVoice.CoCreateInstance(CLSID_SpVoice);
|
||||
@ -2289,21 +2239,17 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
hlp.log("In FFBLoop");
|
||||
|
||||
if (configGameId != 22 && configGameId != 29 && configGameId != 34) //For games which need code to run quicker etc. Some games will crash if no sleep added
|
||||
{
|
||||
Sleep(2500);
|
||||
}
|
||||
|
||||
Initialize(0);
|
||||
hlp.log("Initialize() complete");
|
||||
if (EnableRumble == 1)
|
||||
if (EnableRumble)
|
||||
{
|
||||
if ((EnableFFBStrengthDynamicAdjustment != 1) && (InputDeviceWheelEnable != 1))
|
||||
if (!EnableFFBStrengthDynamicAdjustment && !InputDeviceWheelEnable)
|
||||
{
|
||||
if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 35))
|
||||
{
|
||||
// Workaround for SDL_JoystickRumble rumble not stopping issue
|
||||
if (configGameId != 1 && configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35) // Workaround for SDL_JoystickRumble rumble not stopping issue
|
||||
SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
|
||||
}
|
||||
}
|
||||
|
||||
//SPECIAL K DISABLES RUMBLE BY DEFAULT. WRITE IT TO FALSE
|
||||
char RumbleDisableChar[256];
|
||||
@ -2313,11 +2259,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
std::string rumbleTrue("True");
|
||||
std::string rumdisable(RumbleDisableChar);
|
||||
|
||||
if ((rumdisable.compare(rumbletrue) == 0) || (rumdisable.compare(rumbleTrue) == 0) || (rumdisable.compare(rumbleTRUE) == 0))
|
||||
{
|
||||
if (rumdisable.compare(rumbletrue) == 0 || rumdisable.compare(rumbleTrue) == 0 || rumdisable.compare(rumbleTRUE) == 0)
|
||||
WritePrivateProfileStringA("Input.Gamepad", "DisableRumble", "false", ".\\dxgi.ini");
|
||||
}
|
||||
}
|
||||
|
||||
// assign FFB effects here
|
||||
t.Constant = &TriggerConstantEffect;
|
||||
@ -2559,22 +2503,16 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
|
||||
if (EnableFFBStrengthDynamicAdjustment == 1)
|
||||
{
|
||||
if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 35))
|
||||
{
|
||||
if ((configGameId == 26) && (InputDeviceWheelEnable == 1))
|
||||
if (configGameId != 1 && configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35)
|
||||
{
|
||||
if (configGameId == 26 && InputDeviceWheelEnable)
|
||||
CreateThread(NULL, 0, AdjustFFBStrengthLoopNoWaitEvent, NULL, 0, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateThread(NULL, 0, AdjustFFBStrengthLoopWaitEvent, NULL, 0, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateThread(NULL, 0, AdjustFFBStrengthLoopNoWaitEvent, NULL, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
hlp.log("Entering Game's FFBLoop loop");
|
||||
bool* kr = (bool*)lpParam;
|
||||
@ -3388,10 +3326,8 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
||||
|
||||
hlp.log("creating ffb loop thread...");
|
||||
CreateFFBLoopThread();
|
||||
if (BeepWhenHook == 1)
|
||||
{
|
||||
if (BeepWhenHook)
|
||||
MessageBeep(MB_ICONASTERISK);
|
||||
}
|
||||
break;
|
||||
|
||||
case DLL_THREAD_ATTACH:
|
||||
@ -3407,48 +3343,40 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
||||
hlp.log((char*)processName.c_str());
|
||||
keepRunning = false;
|
||||
|
||||
if (haptic)
|
||||
SDL_HapticClose(haptic);
|
||||
|
||||
if (haptic2)
|
||||
SDL_HapticClose(haptic2);
|
||||
|
||||
if (haptic3)
|
||||
SDL_HapticClose(haptic3);
|
||||
|
||||
if (GameController)
|
||||
{
|
||||
if (EnableRumble == 1)
|
||||
{
|
||||
if (EnableRumble)
|
||||
SDL_JoystickRumble(GameController, 0, 0, 0);
|
||||
}
|
||||
|
||||
if (EnableRumbleTriggers == 1)
|
||||
{
|
||||
if (EnableRumbleTriggers)
|
||||
SDL_JoystickRumbleTriggers(GameController, 0, 0, 0);
|
||||
}
|
||||
|
||||
SDL_JoystickClose(GameController);
|
||||
}
|
||||
|
||||
if (GameController2)
|
||||
{
|
||||
if (EnableRumbleDevice2 == 1)
|
||||
{
|
||||
if (EnableRumbleDevice2)
|
||||
SDL_JoystickRumble(GameController2, 0, 0, 0);
|
||||
}
|
||||
|
||||
SDL_JoystickClose(GameController2);
|
||||
}
|
||||
|
||||
if (GameController3)
|
||||
{
|
||||
if (EnableRumbleDevice3 == 1)
|
||||
{
|
||||
if (EnableRumbleDevice3)
|
||||
SDL_JoystickRumble(GameController3, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (haptic)
|
||||
{
|
||||
SDL_HapticClose(haptic);
|
||||
}
|
||||
|
||||
if (haptic2)
|
||||
{
|
||||
SDL_HapticClose(haptic2);
|
||||
}
|
||||
|
||||
if (haptic3)
|
||||
{
|
||||
SDL_HapticClose(haptic3);
|
||||
SDL_JoystickClose(GameController3);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -1 +1 @@
|
||||
v2.0.0.16
|
||||
v2.0.0.17
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="sdl2.nuget" version="2.24.2" targetFramework="native" />
|
||||
<package id="sdl2.nuget.redist" version="2.24.2" targetFramework="native" />
|
||||
<package id="sdl2.nuget" version="2.26.1" targetFramework="native" />
|
||||
<package id="sdl2.nuget.redist" version="2.26.1" targetFramework="native" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user