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mirror of synced 2024-11-30 17:34:33 +01:00
This commit is contained in:
Aaron M 2019-11-02 09:34:57 +13:00
parent 5eb7b21952
commit 81288aca08
55 changed files with 11132 additions and 6707 deletions

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@ -0,0 +1,17 @@
#include "TeknoParrotGame.h"
TeknoParrotGame::TeknoParrotGame()
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int *)secData + 2);
}
int TeknoParrotGame::GetTeknoParrotFFB()
{
ffbOffset = *((int *)secData + 2);
return ffbOffset;
}
void TeknoParrotGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("TeknoParrot game not implemented");
}

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@ -0,0 +1,18 @@
#pragma once
#include "Game.h"
class TeknoParrotGame : public Game {
// TP-related
HANDLE hSection;
LPVOID secData;
int ffbOffset = 0;
protected:
int lastWasStop = 0;
int GetTeknoParrotFFB();
TeknoParrotGame();
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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@ -50,6 +50,7 @@
<ClCompile Include="Game Files\KODrive.cpp" /> <ClCompile Include="Game Files\KODrive.cpp" />
<ClCompile Include="Game Files\OutRun2Real.cpp" /> <ClCompile Include="Game Files\OutRun2Real.cpp" />
<ClCompile Include="Game Files\ButtonRumble.cpp" /> <ClCompile Include="Game Files\ButtonRumble.cpp" />
<ClCompile Include="Common Files\TeknoParrotGame.cpp" />
<ClCompile Include="Game Files\Demul.cpp" /> <ClCompile Include="Game Files\Demul.cpp" />
<ClCompile Include="Game Files\AfterburnerClimax.cpp" /> <ClCompile Include="Game Files\AfterburnerClimax.cpp" />
<ClCompile Include="Game Files\BG4JP.cpp" /> <ClCompile Include="Game Files\BG4JP.cpp" />
@ -85,6 +86,7 @@
<ClCompile Include="Game Files\LGI3D.cpp" /> <ClCompile Include="Game Files\LGI3D.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Common Files\TeknoParrotGame.h" />
<ClInclude Include="Game Files\AfterburnerClimax.h" /> <ClInclude Include="Game Files\AfterburnerClimax.h" />
<ClInclude Include="Game Files\BG4JP.h" /> <ClInclude Include="Game Files\BG4JP.h" />
<ClInclude Include="Game Files\Daytona3.h" /> <ClInclude Include="Game Files\Daytona3.h" />

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@ -47,6 +47,7 @@
<ClCompile Include="Game Files\ChaseHQ2.cpp"> <ClCompile Include="Game Files\ChaseHQ2.cpp">
<Filter>Game Files</Filter> <Filter>Game Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Common Files\TeknoParrotGame.cpp" />
<ClCompile Include="Game Files\MarioKartGPDX.cpp"> <ClCompile Include="Game Files\MarioKartGPDX.cpp">
<Filter>Game Files</Filter> <Filter>Game Files</Filter>
</ClCompile> </ClCompile>
@ -151,6 +152,9 @@
<ClInclude Include="Game Files\ChaseHQ2.h"> <ClInclude Include="Game Files\ChaseHQ2.h">
<Filter>Game Files</Filter> <Filter>Game Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common Files\TeknoParrotGame.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\MarioKartGPDX.h"> <ClInclude Include="Game Files\MarioKartGPDX.h">
<Filter>Game Files</Filter> <Filter>Game Files</Filter>
</ClInclude> </ClInclude>

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@ -14,57 +14,29 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "AfterburnerClimax.h" #include "AfterburnerClimax.h"
#include "SDL.h" #include "SDL.h"
static SDL_Event e; void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static EffectTriggers* myTriggers; UINT8 ff = helpers->ReadByte(0x08347A5E, /* isRelativeOffset */ false);
static EffectConstants* myConstants;
static Helpers* myHelpers;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); helpers->log("got value: ");
static int Rumble1Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Strength"), 0, settingsFilename);
static int Rumble2Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Strength"), 0, settingsFilename);
static int Rumble1Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Length"), 0, settingsFilename);
static int Rumble2Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Length"), 0, settingsFilename);
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
UINT8 ff = myHelpers->ReadByte(0x08347A5E, /* isRelativeOffset */ false);
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int Rumble1Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Strength"), 0, settingsFilename);
int Rumble2Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Strength"), 0, settingsFilename);
int Rumble1Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Length"), 0, settingsFilename);
int Rumble2Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Length"), 0, settingsFilename);
if (ff == 64) if (ff == 64)
{ {
double percentForce = ((Rumble1Strength) / 100.0); double percentForce = ((Rumble1Strength) / 100.0);
double percentLength = (Rumble1Length); double percentLength = (Rumble1Length);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (ff == 80) else if (ff == 80)
{ {
double percentForce = ((Rumble2Strength) / 100.0); double percentForce = ((Rumble2Strength) / 100.0);
double percentLength = (Rumble2Length); double percentLength = (Rumble2Length);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
}
}
return 0;
}
void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
} }
} }

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@ -13,21 +13,12 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "BG4JP.h" #include "BG4JP.h"
#include "SDL.h"
static SDL_Event e;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static int SpeedStrength; static int SpeedStrength;
void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static int RunningThread(void* ptr) int ff = helpers->ReadInt32(0x42EBB0, /* isRelativeOffset */ true);
{ float ffspeed = helpers->ReadFloat32(0x3F3000, /* isRelativeOffset */ true);
int cnt; float ff2 = helpers->ReadFloat32(0x42EAB4, /* isRelativeOffset */ true);
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = myHelpers->ReadInt32(0x42EBB0, /* isRelativeOffset */ true);
float ffspeed = myHelpers->ReadFloat32(0x3F3000, /* isRelativeOffset */ true);
float ff2 = myHelpers->ReadFloat32(0x42EAB4, /* isRelativeOffset */ true);
if ((ffspeed >= 0.1) & (ffspeed <= 15)) if ((ffspeed >= 0.1) & (ffspeed <= 15))
{ {
SpeedStrength = 10; SpeedStrength = 10;
@ -69,54 +60,36 @@ static int RunningThread(void* ptr)
SpeedStrength = 0; SpeedStrength = 0;
} }
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if ((2000000 < ff) && (ff < 4000000)) if ((2000000 < ff) && (ff < 4000000))
{ {
double percentForce = SpeedStrength / 100.0; double percentForce = SpeedStrength / 100.0;
double percentLength = 150; double percentLength = 150;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
else if ((1000000 < ff) && (ff < 1600000)) else if ((1000000 < ff) && (ff < 1600000))
{ {
double percentForce = SpeedStrength / 100.0; double percentForce = SpeedStrength / 100.0;
double percentLength = 150; double percentLength = 150;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((0.00000000000000000001 < ff2) && (ffspeed > 0.01)) else if ((0.00000000000000000001 < ff2) && (ffspeed > 0.01))
{ {
double percentForce = (0.1); double percentForce = (0.1);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
else if ((0.00000000000000000001 > ff2) && (ffspeed > 0.01)) else if ((0.00000000000000000001 > ff2) && (ffspeed > 0.01))
{ {
double percentForce = (0.1); double percentForce = (0.1);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
}
void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
} }
} }

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@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class BG4JP : public Game { class BG4JP : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

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@ -13,15 +13,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "ChaseHQ2.h" #include "ChaseHQ2.h"
#include "SDL.h"
static SDL_Event e;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
int ttx2chasehq2(int ffRaw) { int ttx2chasehq2(int ffRaw) {
switch (ffRaw) { switch (ffRaw) {
// moving right, from weakest to strongest (30 => 16).
case 28672: case 28672:
return 30; return 30;
case 24640: case 24640:
@ -53,6 +48,7 @@ int ttx2chasehq2(int ffRaw) {
case 30816: case 30816:
return 16; return 16;
// moving left, from weakest to strongest (15 => 1)
case 20480: case 20480:
return 15; return 15;
case 16448: case 16448:
@ -89,16 +85,13 @@ int ttx2chasehq2(int ffRaw) {
} }
} }
static int RunningThread(void* ptr) void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = 0; int ff = 0;
{ {
long ffAddress = myHelpers->ReadInt32(0x130B558, true); long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
int ffRaw = myHelpers->ReadInt32(ffAddress + 0x45, false); int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 }; int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
for (int i = 0; i < 7; i++) { for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) { if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i]; ffRaw -= lampArray[i];
@ -108,42 +101,37 @@ static int RunningThread(void* ptr)
ff = ttx2chasehq2(ffRaw); ff = ttx2chasehq2(ffRaw);
} }
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff > 15) if (ff > 15)
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0; double percentForce = (31 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); // direction from left => makes wheel turn right
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
} }
else if (ff > 0) else if (ff > 0)
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0; double percentForce = (16 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); // direction from right => makes wheel turn left
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
} }
} else
}
void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (lastWasStop == 0) {
myConstants = constants; triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
myHelpers = helpers; lastWasStop = 1;
}
} }
} }

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@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class ChaseHQ2 : public Game { class ChaseHQ2 : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

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@ -140,14 +140,8 @@ static int RunningThread(void *ptr)
} }
void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread; SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
UINT8 gear = helpers->ReadByte(0x019B468C, /* isRelativeOffset */ false); UINT8 gear = helpers->ReadByte(0x019B468C, /* isRelativeOffset */ false);
int ff = helpers->ReadInt32(0x15AFC46, /* isRelativeOffset */ false); int ff = helpers->ReadInt32(0x15AFC46, /* isRelativeOffset */ false);
helpers->log("got value: "); helpers->log("got value: ");

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@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class Daytona3 : public Game { class Daytona3 : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

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@ -18,12 +18,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <windows.h> #include <windows.h>
#include "SDL.h"
static SDL_Event e;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
int nascar(int ffnas) { int nascar(int ffnas) {
switch (ffnas) { switch (ffnas) {
@ -116,11 +110,8 @@ BOOL CALLBACK FindWindowBySubstr(HWND hwnd, LPARAM substring)
return true; // Need to continue enumerating windows return true; // Need to continue enumerating windows
} }
static int RunningThread(void* ptr) void Demul::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
const TCHAR substring[] = TEXT("NASCAR"); const TCHAR substring[] = TEXT("NASCAR");
EnumWindows(FindWindowBySubstr, (LPARAM)substring); EnumWindows(FindWindowBySubstr, (LPARAM)substring);
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
@ -131,69 +122,53 @@ static int RunningThread(void* ptr)
{ {
if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring)) if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring))
{ {
UINT8 ffnas = myHelpers->ReadByte(0x30060C, /* isRelativeOffset */ true); //Nascar Arcade UINT8 ffnas = helpers->ReadByte(0x30060C, /* isRelativeOffset */ true); //Nascar Arcade
std::string ffs = std::to_string(ffnas); std::string ffs = std::to_string(ffnas);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
myHelpers->log("got value: "); helpers->log("got value: ");
ffnascar = nascar(ffnas); ffnascar = nascar(ffnas);
if (FFBMode == 0) if (FFBMode == 0)
{ {
if ((ffnascar > 16) & (ffnascar < 33)) if ((ffnascar > 16) & (ffnascar < 33))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ffnascar - 16) / 16.0; double percentForce = (ffnascar - 16) / 16.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ffnascar > 0) & (ffnascar < 17)) else if ((ffnascar > 0) & (ffnascar < 17))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (17 - ffnascar) / 16.0; double percentForce = (17 - ffnascar) / 16.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
else else
{ {
if ((ffnascar > 16) & (ffnascar < 33)) if ((ffnascar > 16) & (ffnascar < 33))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ffnascar - 16) / 16.0; double percentForce = (ffnascar - 16) / 16.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength); triggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
} }
else if ((ffnascar > 0) & (ffnascar < 17)) else if ((ffnascar > 0) & (ffnascar < 17))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (17 - ffnascar) / 16.0; double percentForce = (17 - ffnascar) / 16.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength); triggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
} }
} }
} }
} }
} }
void Demul::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
} }

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@ -13,73 +13,43 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "FordRacing.h" #include "FordRacing.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
static int TeknoParrotGame() void FordRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{ helpers->log("in FR Ffbloop");
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState"); const int ff = GetTeknoParrotFFB();
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int const ff = GetTeknoParrotFFB();
myHelpers->log("in FR Ffbloop");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff < -65505 && ff > -65515) if (ff < -65505 && ff > -65515)
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
// -65507 => 9
// -65508 => 8
// -65515 => 1
// weirdly, FR has 9 levels, not 15, utilizing only -65506 (weakest) to -65514 (strongest)
double percentForce = (-65505 - ff) / 9.0; double percentForce = (-65505 - ff) / 9.0;
double percentLength = 100; double percentLength = 50;
myTriggers->Rumble(0, percentForce, percentLength); // direction from left => makes wheel turn right
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
} }
else if (ff > 0 && ff < 16) else if (ff > 0 && ff < 16)
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
// weirdly, FR has 9 levels, not 15, utilizing 15 (weakest) through 7 (strongest)
double percentForce = (16 - ff) / 9.0; double percentForce = (16 - ff) / 9.0;
double percentLength = 100; double percentLength = 50;
myTriggers->Rumble(percentForce, 0, percentLength); // direction from right => makes wheel turn left
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
} }
} else
}
void FordRacing::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (lastWasStop == 0) {
myConstants = constants; triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
myHelpers = helpers; lastWasStop = 1;
}
} }
} }

View File

@ -12,9 +12,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/ */
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/TeknoParrotGame.h"
class FordRacing : public Game { class FordRacing : public TeknoParrotGame {
public: public:
FordRacing() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
}; };

View File

@ -13,11 +13,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "FordRacingOther.h" #include "FordRacingOther.h"
#include "SDL.h"
static EffectTriggers *myTriggers; static EffectTriggers *myTriggers;
static EffectConstants *myConstants; static EffectConstants *myConstants;
static Helpers *myHelpers; static Helpers *myHelpers;
static SDL_Event e;
static bool init = false; static bool init = false;
static int __stdcall Out32(DWORD device, DWORD data) static int __stdcall Out32(DWORD device, DWORD data)
@ -65,11 +64,7 @@ static bool Hook(void * toHook, void * ourFunct, int len) {
static DWORD jmpBackAddy; static DWORD jmpBackAddy;
static int RunningThread(void* ptr) void FordRacingOther::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
HMODULE hMod = GetModuleHandleA("inpout32.dll"); HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod) if (hMod)
{ {
@ -86,23 +81,7 @@ static int RunningThread(void* ptr)
} }
} }
}
return 0;
}
void FordRacingOther::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers; myTriggers = triggers;
myConstants = constants; myConstants = constants;
myHelpers = helpers; myHelpers = helpers;
} }
}

View File

@ -74,11 +74,14 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
triggers->Sine(80, 80, percentForce); triggers->Sine(80, 80, percentForce);
} }
<<<<<<< HEAD
<<<<<<< HEAD <<<<<<< HEAD
myTriggers = triggers; myTriggers = triggers;
myConstants = constants; myConstants = constants;
myHelpers = helpers; myHelpers = helpers;
=======
>>>>>>> parent of ea7f309... Make every game plugin have Running Thread etc
SDL_Thread* thread; SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
======= =======
@ -113,9 +116,16 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
triggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
<<<<<<< HEAD
oldgear = newgear; oldgear = newgear;
myTriggers = triggers; myTriggers = triggers;
myConstants = constants; myConstants = constants;
myHelpers = helpers; myHelpers = helpers;
>>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble >>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble
=======
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
>>>>>>> parent of ea7f309... Make every game plugin have Running Thread etc
} }

View File

@ -14,26 +14,17 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "GTIClub3.h" #include "GTIClub3.h"
#include "math.h" #include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void GTIClub3::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x00918CBC, /* isRelativeOffset */ false); UINT8 ff = helpers->ReadByte(0x00918CBC, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x00918CBD, /* isRelativeOffset */ false); UINT8 ff1 = helpers->ReadByte(0x00918CBD, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x00918CBE, /* isRelativeOffset */ false); UINT8 ff2 = helpers->ReadByte(0x00918CBE, /* isRelativeOffset */ false);
UINT8 menu = myHelpers->ReadByte(0x518E8E, /* isRelativeOffset */ true); UINT8 menu = helpers->ReadByte(0x518E8E, /* isRelativeOffset */ true);
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff2); std::string ffs = std::to_string(ff2);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (FFBMode == 0) if (FFBMode == 0)
{ {
@ -41,24 +32,24 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (ff1) / 63.0; double percentForce = (ff1) / 63.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(120, 120, percentForce); triggers->Sine(120, 120, percentForce);
} }
if ((ff > 0x80) & (ff < 0x101) & (menu == 0)) if ((ff > 0x80) & (ff < 0x101) & (menu == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (257 - ff) / 128.0; double percentForce = (257 - ff) / 128.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
else if ((ff > 0x00) & (ff < 0x80) & (menu == 0)) else if ((ff > 0x00) & (ff < 0x80) & (menu == 0))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 127.0; double percentForce = (ff) / 127.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
} }
else else
@ -67,42 +58,24 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (ff1) / 63.0; double percentForce = (ff1) / 63.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), pow(percentForce, 0.5), percentLength); triggers->Rumble(pow(percentForce, 0.5), pow(percentForce, 0.5), percentLength);
myTriggers->Sine(120, 120, pow(percentForce, 0.5)); triggers->Sine(120, 120, pow(percentForce, 0.5));
} }
if ((ff > 0x80) & (ff < 0x101) & (menu == 0)) if ((ff > 0x80) & (ff < 0x101) & (menu == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (257 - ff) / 128.0; double percentForce = (257 - ff) / 128.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength); triggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
} }
else if ((ff > 0x00) & (ff < 0x80) & (menu == 0)) else if ((ff > 0x00) & (ff < 0x80) & (menu == 0))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 127.0; double percentForce = (ff) / 127.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength); triggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
} }
} }
} }
}
void GTIClub3::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -274,10 +274,6 @@ static int RunningThread(void *ptr)
void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread; SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
@ -330,4 +326,8 @@ void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
myConstants = constants; myConstants = constants;
myHelpers = helpers; myHelpers = helpers;
} }
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
} }

View File

@ -14,29 +14,21 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD4.h" #include "InitialD4.h"
#include "math.h" #include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void InitialD4::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers){
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false); UINT8 ff = helpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x089AE899, /* isRelativeOffset */ false); UINT8 ff1 = helpers->ReadByte(0x089AE899, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x089AE898, /* isRelativeOffset */ false); UINT8 ff2 = helpers->ReadByte(0x089AE898, /* isRelativeOffset */ false);
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff2 == 0x86) if (ff2 == 0x86)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ff2 == 0x85) //cars colliding or rubbing against wall etc if (ff2 == 0x85) //cars colliding or rubbing against wall etc
{ {
@ -44,8 +36,10 @@ static int RunningThread(void* ptr)
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (0.6); double percentForce = (0.6);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
} }
if (FFBMode == 1) if (FFBMode == 1)
@ -54,21 +48,21 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 55) / 72.0; double powforce = (ff - 55) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (73 - ff) / 72.0; double powforce = (73 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
} }
@ -78,38 +72,20 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD4::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers){
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,29 +14,20 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD4Japan.h" #include "InitialD4Japan.h"
#include "math.h" #include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void InitialD4Japan::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x0898985A, /* isRelativeOffset */ false); UINT8 ff = helpers->ReadByte(0x0898985A, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x08989859, /* isRelativeOffset */ false); UINT8 ff1 = helpers->ReadByte(0x08989859, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x08989858, /* isRelativeOffset */ false); UINT8 ff2 = helpers->ReadByte(0x08989858, /* isRelativeOffset */ false);
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff2 == 0x86) if (ff2 == 0x86)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ff2 == 0x85) //cars colliding or rubbing against wall etc if (ff2 == 0x85) //cars colliding or rubbing against wall etc
{ {
@ -44,8 +35,10 @@ static int RunningThread(void* ptr)
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (0.6); double percentForce = (0.6);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
} }
if (FFBMode == 1) if (FFBMode == 1)
@ -54,21 +47,21 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 55) / 72.0; double powforce = (ff - 55) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (73 - ff) / 72.0; double powforce = (73 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
} }
@ -78,38 +71,20 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD4Japan::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,29 +14,21 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD5.h" #include "InitialD5.h"
#include "math.h" #include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void InitialD5::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false); UINT8 ff = helpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false); UINT8 ff1 = helpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false); UINT8 ff2 = helpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false);
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff2 == 0x86) if (ff2 == 0x86)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ff2 == 0x85) //cars colliding or rubbing against wall etc if (ff2 == 0x85) //cars colliding or rubbing against wall etc
{ {
@ -44,8 +36,10 @@ static int RunningThread(void* ptr)
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (0.6); double percentForce = (0.6);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
} }
if (FFBMode == 1) if (FFBMode == 1)
@ -54,21 +48,21 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 55) / 72.0; double powforce = (ff - 55) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (73 - ff) / 72.0; double powforce = (73 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
} }
@ -78,38 +72,20 @@ static int RunningThread(void* ptr)
{ {
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0; double percentForce = (128 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 72.0; double percentForce = (ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD5::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -13,14 +13,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD6.h" #include "InitialD6.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
static int carscollide(int ffcollide) { static int carscollide(int ffcollide) {
switch (ffcollide) { switch (ffcollide) {
@ -130,54 +122,41 @@ static int rubbingwalls(int ffwalls) {
} }
} }
static int TeknoParrotGame() void InitialD6::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{ {
int ffrubbingwalls = 0; int ffrubbingwalls = 0;
int ffcarcollision = 0; int ffcarcollision = 0;
{ {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
myHelpers->log("in ID6 Ffbloop"); helpers->log("in ID6 Ffbloop");
const int ff = GetTeknoParrotFFB(); const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
ffcarcollision = carscollide(ff); ffcarcollision = carscollide(ff);
ffrubbingwalls = rubbingwalls(ff); ffrubbingwalls = rubbingwalls(ff);
if (ff == 0x60000) if (ff == 0x60000)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ffrubbingwalls > 0) // car rubbing against wall if (ffrubbingwalls > 0) // car rubbing against wall
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffrubbingwalls / 31.0); double percentForce = (ffrubbingwalls / 31.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (ffcarcollision > 0) //cars colliding or rubbing with each other if (ffcarcollision > 0) //cars colliding or rubbing with each other
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffcarcollision / 16.0); double percentForce = (ffcarcollision / 16.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (FFBMode == 1) if (FFBMode == 1)
{ {
@ -186,16 +165,16 @@ static int RunningThread(void* ptr)
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 262199) / 72.0; double powforce = (ff - 262199) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (262473 - ff) / 72.0; double powforce = (262473 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
else else
@ -204,36 +183,16 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD6::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers){
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -12,9 +12,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/ */
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/TeknoParrotGame.h"
class InitialD6 : public Game { class InitialD6 : public TeknoParrotGame {
public: public:
InitialD6() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
}; };

View File

@ -13,14 +13,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD7.h" #include "InitialD7.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
static int carscollide(int ffcollide) { static int carscollide(int ffcollide) {
switch (ffcollide) { switch (ffcollide) {
@ -130,54 +122,41 @@ static int rubbingwalls(int ffwalls) {
} }
} }
static int TeknoParrotGame() void InitialD7::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{ {
int ffrubbingwalls = 0; int ffrubbingwalls = 0;
int ffcarcollision = 0; int ffcarcollision = 0;
{ {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
myHelpers->log("in ID6 Ffbloop"); helpers->log("in ID7 Ffbloop");
const int ff = GetTeknoParrotFFB(); const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
ffcarcollision = carscollide(ff); ffcarcollision = carscollide(ff);
ffrubbingwalls = rubbingwalls(ff); ffrubbingwalls = rubbingwalls(ff);
if (ff == 0x60000) if (ff == 0x60000)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ffrubbingwalls > 0) // car rubbing against wall if (ffrubbingwalls > 0) // car rubbing against wall
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffrubbingwalls / 31.0); double percentForce = (ffrubbingwalls / 31.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (ffcarcollision > 0) //cars colliding or rubbing with each other if (ffcarcollision > 0) //cars colliding or rubbing with each other
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffcarcollision / 16.0); double percentForce = (ffcarcollision / 16.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (FFBMode == 1) if (FFBMode == 1)
{ {
@ -186,16 +165,16 @@ static int RunningThread(void* ptr)
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 262199) / 72.0; double powforce = (ff - 262199) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (262473 - ff) / 72.0; double powforce = (262473 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
else else
@ -204,36 +183,16 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD7::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -12,9 +12,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/ */
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/TeknoParrotGame.h"
class InitialD7 : public Game { class InitialD7 : public TeknoParrotGame {
public: public:
InitialD7() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
}; };

View File

@ -13,14 +13,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "InitialD8.h" #include "InitialD8.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
static int carscollide(int ffcollide) { static int carscollide(int ffcollide) {
switch (ffcollide) { switch (ffcollide) {
@ -130,54 +122,41 @@ static int rubbingwalls(int ffwalls) {
} }
} }
static int TeknoParrotGame() void InitialD8::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{ {
int ffrubbingwalls = 0; int ffrubbingwalls = 0;
int ffcarcollision = 0; int ffcarcollision = 0;
{ {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
myHelpers->log("in ID6 Ffbloop"); helpers->log("in ID8 Ffbloop");
const int ff = GetTeknoParrotFFB(); const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
ffcarcollision = carscollide(ff); ffcarcollision = carscollide(ff);
ffrubbingwalls = rubbingwalls(ff); ffrubbingwalls = rubbingwalls(ff);
if (ff == 0x60000) if (ff == 0x60000)
{ {
myTriggers->Spring(0.8); triggers->Spring(0.8);
} }
if (ffrubbingwalls > 0) // car rubbing against wall if (ffrubbingwalls > 0) // car rubbing against wall
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffrubbingwalls / 31.0); double percentForce = (ffrubbingwalls / 31.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (ffcarcollision > 0) //cars colliding or rubbing with each other if (ffcarcollision > 0) //cars colliding or rubbing with each other
{ {
double percentLength = 200; double percentLength = 200;
double percentForce = (ffcarcollision / 16.0); double percentForce = (ffcarcollision / 16.0);
myTriggers->Friction(percentForce); triggers->Inertia(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Friction(percentForce);
triggers->Damper(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
} }
if (FFBMode == 1) if (FFBMode == 1)
{ {
@ -186,16 +165,16 @@ static int RunningThread(void* ptr)
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (ff - 262199) / 72.0; double powforce = (ff - 262199) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); triggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
double powforce = (262473 - ff) / 72.0; double powforce = (262473 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); triggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
} }
} }
else else
@ -204,36 +183,16 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (262272 - ff) / 72.0; double percentForce = (262272 - ff) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x40100) & (ff < 0x40149)) else if ((ff > 0x40100) & (ff < 0x40149))
{ {
double percentForce = (ff - 262400) / 72.0; double percentForce = (ff - 262400) / 72.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
} }
}
void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -12,9 +12,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/ */
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/TeknoParrotGame.h"
class InitialD8 : public Game { class InitialD8 : public TeknoParrotGame {
public: public:
InitialD8() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
}; };

View File

@ -13,87 +13,60 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "KODrive.h" #include "KODrive.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void KODrive::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
{ UINT8 ff = helpers->ReadByte(0x00B261F6, /* isRelativeOffset */ false);
int cnt; UINT8 ff1 = helpers->ReadByte(0x00B261F5, /* isRelativeOffset */ false);
for (cnt = 0; cnt >= 0; ++cnt)
{
UINT8 ff = myHelpers->ReadByte(0x00B261F6, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x00B261F5, /* isRelativeOffset */ false);
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if ((ff == 10) & (ff1 == 30)) if ((ff == 10) & (ff1 == 30))
{ {
double percentForce = 0.4; double percentForce = 0.4;
double percentForce1 = 1.0; double percentForce1 = 2.7;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce1, percentForce1, percentLength); triggers->Rumble(percentForce1, percentForce1, percentLength);
myTriggers->Sine(80, 80, percentForce); triggers->Sine(80, 80, percentForce);
} }
if (FFBMode == 1) if (FFBMode == 1)
{ {
if ((ff > 0x66) & (ff < 0x80) & (ff1 == 0)) if ((ff > 0x66) & (ff < 0x80) & (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 24.0; double percentForce = (128 - ff) / 24.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength); triggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
} }
else if ((ff > 0x00) & (ff < 0x19) & (ff1 == 1)) else if ((ff > 0x00) & (ff < 0x19) & (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 24.0; double percentForce = (ff) / 24.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength); triggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
} }
} }
else else
{ {
if ((ff > 0x66) & (ff < 0x80) & (ff1 == 0)) if ((ff > 0x66) & (ff < 0x80) & (ff1 == 0))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (128 - ff) / 24.0; double percentForce = (128 - ff) / 24.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((ff > 0x00) & (ff < 0x19) & (ff1 == 1)) else if ((ff > 0x00) & (ff < 0x19) & (ff1 == 1))
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
double percentForce = (ff) / 24.0; double percentForce = (ff) / 24.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
} }
}
void KODrive::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -15,41 +15,30 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "LGI.h" #include "LGI.h"
#include "SDL.h" #include "SDL.h"
#include <Windows.h> #include <Windows.h>
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
extern int joystick_index1; extern int joystick_index1;
extern int joystick_index2; extern int joystick_index2;
extern SDL_Joystick* GameController2; extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2; extern SDL_Haptic* haptic2;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true);
static int RunningThread(void* ptr) UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
{ INT_PTR health1p1 = helpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true);
int cnt; INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
for (cnt = 0; cnt >= 0; ++cnt) INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
{ INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
int ff = myHelpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true); float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
UINT8 ff1 = myHelpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false); float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
INT_PTR health1p1 = myHelpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true); helpers->log("got value: ");
INT_PTR health1p2 = myHelpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
INT_PTR health1p3 = myHelpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
INT_PTR health2p3 = myHelpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
float health1p = myHelpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
float health2p = myHelpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff1); std::string ffs = std::to_string(ff1);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
float static oldFloat1 = 0.0; float static oldFloat1 = 0.0;
float static oldFloat2 = 0.0; float static oldFloat2 = 0.0;
float newFloat1 = health1p; float newFloat1 = health1p;
float newFloat2 = health2p; float newFloat2 = health2p;
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename); int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename); int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename); int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
@ -61,193 +50,6 @@ static int RunningThread(void* ptr)
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename); int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x48)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}
}
void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
for (int i = 0; i < SDL_NumJoysticks(); i++) for (int i = 0; i < SDL_NumJoysticks(); i++)
{ {
wchar_t * deviceGUIDString2 = new wchar_t[256]; wchar_t * deviceGUIDString2 = new wchar_t[256];
@ -291,13 +93,180 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
} }
} }
SDL_Thread* thread; if ((oldFloat1 != newFloat1) && (health1p != 0x1))
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (HowtoRumbleHealthEffect == 0)
myConstants = constants; {
myHelpers = helpers; double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
} }
} }
if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x48)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}

View File

@ -15,35 +15,25 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "LGI3D.h" #include "LGI3D.h"
#include "SDL.h" #include "SDL.h"
#include <Windows.h> #include <Windows.h>
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
extern int joystick_index1; extern int joystick_index1;
extern int joystick_index2; extern int joystick_index2;
extern SDL_Haptic* haptic2; extern SDL_Haptic* haptic2;
extern SDL_Joystick* GameController2; extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* ControllerHaptic2;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static int RunningThread(void* ptr) int ff = helpers->ReadIntPtr(0x0065DA20, /* isRelativeOffset */ true);
{ UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
int cnt; INT_PTR health1p1 = helpers->ReadIntPtr(0x008429F4, /* isRelativeOffset*/ true);
for (cnt = 0; cnt >= 0; ++cnt) INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
{ INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x74, /* isRelativeOffset */ false);
int ff = myHelpers->ReadIntPtr(0x0065DA20, /* isRelativeOffset */ true); INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x78, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false); float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
INT_PTR health1p1 = myHelpers->ReadIntPtr(0x008429F4, /* isRelativeOffset*/ true); float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
INT_PTR health1p2 = myHelpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false); helpers->log("got value: ");
INT_PTR health1p3 = myHelpers->ReadIntPtr(health1p2 + 0x74, /* isRelativeOffset */ false);
INT_PTR health2p3 = myHelpers->ReadIntPtr(health1p2 + 0x78, /* isRelativeOffset */ false);
float health1p = myHelpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
float health2p = myHelpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff1); std::string ffs = std::to_string(ff1);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
float static oldFloat1 = 0.0; float static oldFloat1 = 0.0;
float static oldFloat2 = 0.0; float static oldFloat2 = 0.0;
float newFloat1 = health1p; float newFloat1 = health1p;
@ -61,275 +51,6 @@ static int RunningThread(void* ptr)
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename); int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x22)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x42)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x6)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0xA)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4A)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}
}
void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
for (int i = 0; i < SDL_NumJoysticks(); i++) for (int i = 0; i < SDL_NumJoysticks(); i++)
{ {
wchar_t * deviceGUIDString2 = new wchar_t[256]; wchar_t * deviceGUIDString2 = new wchar_t[256];
@ -373,13 +94,264 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
} }
} }
SDL_Thread* thread; if ((oldFloat1 != newFloat1) && (health1p != 0x1))
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (HowtoRumbleHealthEffect == 0)
myConstants = constants; {
myHelpers = helpers; double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
} }
} }
if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x22)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x42)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x6)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0xA)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x4A)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}

File diff suppressed because it is too large Load Diff

View File

@ -13,18 +13,13 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "Machstorm.h" #include "Machstorm.h"
#include "SDL.h" typedef unsigned char U8;
static EffectTriggers* myTriggers; typedef unsigned int U32;
static EffectConstants* myConstants; typedef uint16_t U16;
static Helpers* myHelpers; void Machstorm::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static SDL_Event e;
static int RunningThread(void* ptr) wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
{ int DomeFix = GetPrivateProfileInt(TEXT("Settings"), TEXT("DomeFix"), 0, settingsFilename);
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
int Power1RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power1RumbleStrength"), 0, settingsFilename); int Power1RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power1RumbleStrength"), 0, settingsFilename);
int Power2RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power2RumbleStrength"), 0, settingsFilename); int Power2RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power2RumbleStrength"), 0, settingsFilename);
int Power3RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power3RumbleStrength"), 0, settingsFilename); int Power3RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power3RumbleStrength"), 0, settingsFilename);
@ -45,8 +40,8 @@ static int RunningThread(void* ptr)
int Power8RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power8RumbleLength"), 0, settingsFilename); int Power8RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power8RumbleLength"), 0, settingsFilename);
int Power9RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power9RumbleLength"), 0, settingsFilename); int Power9RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power9RumbleLength"), 0, settingsFilename);
int Power10RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power10RumbleLength"), 0, settingsFilename); int Power10RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power10RumbleLength"), 0, settingsFilename);
int vibration = myHelpers->ReadInt32(0x6390E9, /* relative */ true); int vibration = helpers->ReadInt32(0x6390E9, /* relative */ true);
int power = myHelpers->ReadInt32(0x639109, /* relative */ true); int power = helpers->ReadInt32(0x639109, /* relative */ true);
if (vibration == 16842753) if (vibration == 16842753)
{ {
@ -54,61 +49,61 @@ static int RunningThread(void* ptr)
{ {
double percentLength = (Power1RumbleLength); double percentLength = (Power1RumbleLength);
double percentForce = ((Power1RumbleStrength) / 100.0); double percentForce = ((Power1RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61543) else if (power == 61543)
{ {
double percentLength = (Power2RumbleLength); double percentLength = (Power2RumbleLength);
double percentForce = ((Power2RumbleStrength) / 100.0); double percentForce = ((Power2RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61544) else if (power == 61544)
{ {
double percentLength = (Power3RumbleLength); double percentLength = (Power3RumbleLength);
double percentForce = ((Power3RumbleStrength) / 100.0); double percentForce = ((Power3RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61545) else if (power == 61545)
{ {
double percentLength = (Power4RumbleLength); double percentLength = (Power4RumbleLength);
double percentForce = ((Power4RumbleStrength) / 100.0); double percentForce = ((Power4RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61546) else if (power == 61546)
{ {
double percentLength = (Power5RumbleLength); double percentLength = (Power5RumbleLength);
double percentForce = ((Power5RumbleStrength) / 100.0); double percentForce = ((Power5RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61547) else if (power == 61547)
{ {
double percentLength = (Power6RumbleLength); double percentLength = (Power6RumbleLength);
double percentForce = ((Power6RumbleStrength) / 100.0); double percentForce = ((Power6RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61548) else if (power == 61548)
{ {
double percentLength = (Power7RumbleLength); double percentLength = (Power7RumbleLength);
double percentForce = ((Power7RumbleStrength) / 100.0); double percentForce = ((Power7RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61549) else if (power == 61549)
{ {
double percentLength = (Power8RumbleLength); double percentLength = (Power8RumbleLength);
double percentForce = ((Power8RumbleStrength) / 100.0); double percentForce = ((Power8RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61550) else if (power == 61550)
{ {
double percentLength = (Power9RumbleLength); double percentLength = (Power9RumbleLength);
double percentForce = ((Power9RumbleStrength) / 100.0); double percentForce = ((Power9RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 61551) else if (power == 61551)
{ {
double percentLength = (Power10RumbleLength); double percentLength = (Power10RumbleLength);
double percentForce = ((Power10RumbleStrength) / 100.0); double percentForce = ((Power10RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
} }
if (vibration == 1) if (vibration == 1)
@ -117,79 +112,61 @@ static int RunningThread(void* ptr)
{ {
double percentLength = (Power1RumbleLength); double percentLength = (Power1RumbleLength);
double percentForce = ((Power1RumbleStrength) / 100.0); double percentForce = ((Power1RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773367) else if (power == 16773367)
{ {
double percentLength = (Power2RumbleLength); double percentLength = (Power2RumbleLength);
double percentForce = ((Power2RumbleStrength) / 100.0); double percentForce = ((Power2RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773368) else if (power == 16773368)
{ {
double percentLength = (Power3RumbleLength); double percentLength = (Power3RumbleLength);
double percentForce = ((Power3RumbleStrength) / 100.0); double percentForce = ((Power3RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773369) else if (power == 16773369)
{ {
double percentLength = (Power4RumbleLength); double percentLength = (Power4RumbleLength);
double percentForce = ((Power4RumbleStrength) / 100.0); double percentForce = ((Power4RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773370) else if (power == 16773370)
{ {
double percentLength = (Power5RumbleLength); double percentLength = (Power5RumbleLength);
double percentForce = ((Power5RumbleStrength) / 100.0); double percentForce = ((Power5RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773371) else if (power == 16773371)
{ {
double percentLength = (Power6RumbleLength); double percentLength = (Power6RumbleLength);
double percentForce = ((Power6RumbleStrength) / 100.0); double percentForce = ((Power6RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773372) else if (power == 16773372)
{ {
double percentLength = (Power7RumbleLength); double percentLength = (Power7RumbleLength);
double percentForce = ((Power7RumbleStrength) / 100.0); double percentForce = ((Power7RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773373) else if (power == 16773373)
{ {
double percentLength = (Power8RumbleLength); double percentLength = (Power8RumbleLength);
double percentForce = ((Power8RumbleStrength) / 100.0); double percentForce = ((Power8RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773374) else if (power == 16773374)
{ {
double percentLength = (Power9RumbleLength); double percentLength = (Power9RumbleLength);
double percentForce = ((Power9RumbleStrength) / 100.0); double percentForce = ((Power9RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (power == 16773375) else if (power == 16773375)
{ {
double percentLength = (Power10RumbleLength); double percentLength = (Power10RumbleLength);
double percentForce = ((Power10RumbleStrength) / 100.0); double percentForce = ((Power10RumbleStrength) / 100.0);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
} }
} }
return 0;
}
void Machstorm::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class Machstorm : public Game { class Machstorm : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -13,31 +13,24 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "MarioKartGPDX.h" #include "MarioKartGPDX.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{ helpers->log("in MKDX Ffbloop");
int cnt;
for (cnt = 0; cnt >= 0; ++cnt) int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake
{ int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true);
int ff1 = myHelpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data
int ff2 = myHelpers->ReadInt32(0x559B68,/* isRelativeOffset */ true); int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl
int ff3 = myHelpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground
int ff4 = myHelpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true);
int ff5 = myHelpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false);
int ff6 = myHelpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true); int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false);
int ff7 = myHelpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false); int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false);
int ff8 = myHelpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false); int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only
int ff9 = myHelpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false); int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
int ff10 = myHelpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only helpers->log("got value: ");
int ff11 = myHelpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff1); std::string ffs = std::to_string(ff1);
myHelpers->log((char*)ffs.c_str()); myHelpers->log("got value: "); helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
// Large Shake when hitting walls, other karts or getting hit by items // Large Shake when hitting walls, other karts or getting hit by items
@ -47,8 +40,8 @@ static int RunningThread(void* ptr)
double percentForce = 1.0; double percentForce = 1.0;
double percentForce1 = 3.5; double percentForce1 = 3.5;
double percentLength = (500); double percentLength = (500);
myTriggers->Rumble(percentForce1, percentForce1, percentLength); triggers->Rumble(percentForce1, percentForce1, percentLength);
myTriggers->Sine(200, 200, percentForce); triggers->Sine(200, 200, percentForce);
} }
// small friction when driving on dirt while moving // small friction when driving on dirt while moving
@ -56,8 +49,8 @@ static int RunningThread(void* ptr)
{ {
double percentForce = (0.3); double percentForce = (0.3);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
// Small constant when hitting bumps // Small constant when hitting bumps
else if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -65,8 +58,8 @@ static int RunningThread(void* ptr)
double percentForce = (0.2); double percentForce = (0.2);
double percentLength = (50); double percentLength = (50);
double percentForce1 = 3.0; double percentForce1 = 3.0;
myTriggers->Rumble(percentForce1, percentForce1, percentLength); triggers->Rumble(percentForce1, percentForce1, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
// Wheel rumbles while driving on grass // Wheel rumbles while driving on grass
else if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -74,14 +67,14 @@ static int RunningThread(void* ptr)
{ {
double percentForce = 0.2; double percentForce = 0.2;
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce); triggers->Sine(50, 50, percentForce);
} }
//wheel hard to turn while driving through water //wheel hard to turn while driving through water
else if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{ {
double percentForce = (0.65); double percentForce = (0.65);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
//Wheel rumbles lightly when driving over tiles //Wheel rumbles lightly when driving over tiles
else if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -90,8 +83,8 @@ static int RunningThread(void* ptr)
double percentForce = 0.1; double percentForce = 0.1;
double percentForce1 = 0.2; double percentForce1 = 0.2;
double percentLength = (150); double percentLength = (150);
myTriggers->Rumble(percentForce1, 0, percentLength); triggers->Rumble(percentForce1, 0, percentLength);
myTriggers->Sine(70, 70, percentForce); triggers->Sine(70, 70, percentForce);
} }
//Wheel rumbles lightly when driving over sand //Wheel rumbles lightly when driving over sand
else if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -100,8 +93,8 @@ static int RunningThread(void* ptr)
double percentForce = 0.1; double percentForce = 0.1;
double percentForce1 = 0.2; double percentForce1 = 0.2;
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(percentForce1, 0, percentLength); triggers->Rumble(percentForce1, 0, percentLength);
myTriggers->Sine(70, 70, percentForce); triggers->Sine(70, 70, percentForce);
} }
//Wheel rumbles lightly when driving over rough part of track //Wheel rumbles lightly when driving over rough part of track
else if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -110,8 +103,8 @@ static int RunningThread(void* ptr)
double percentForce = 0.1; double percentForce = 0.1;
double percentForce1 = 0.2; double percentForce1 = 0.2;
double percentLength = (250); double percentLength = (250);
myTriggers->Rumble(0, percentForce1, percentLength); triggers->Rumble(0, percentForce1, percentLength);
myTriggers->Sine(40, 50, percentForce); triggers->Sine(40, 50, percentForce);
} }
//Wheel rumbles moderately when driving over wooden bridges //Wheel rumbles moderately when driving over wooden bridges
else if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) else if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
@ -119,26 +112,7 @@ static int RunningThread(void* ptr)
{ {
double percentForce = 0.4; double percentForce = 0.4;
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(120, 120, percentForce); triggers->Sine(120, 120, percentForce);
}
}
return 0;
}
void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
} }
} }

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class MarioKartGPDX100 : public Game { class MarioKartGPDX100 : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -49,34 +49,25 @@ static int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEX
static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename); static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename);
static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename); static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename);
#include "SDL.h" void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) INT_PTR ff1 = helpers->ReadIntPtr(0xA46974, /* isRelativeOffset */ true); //shake
{ INT_PTR ff2 = helpers->ReadIntPtr(0x00A416E4,/* isRelativeOffset */ true);
int cnt; UINT8 ff3 = helpers->ReadByte(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data
for (cnt = 0; cnt >= 0; ++cnt) UINT8 ff5 = helpers->ReadByte(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground
{ INT_PTR ff6 = helpers->ReadIntPtr(0x00A309A0,/* isRelativeOffset */ true);
INT_PTR ff1 = myHelpers->ReadIntPtr(0xA46974, /* isRelativeOffset */ true); //shake INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x304, /* isRelativeOffset */ false);
INT_PTR ff2 = myHelpers->ReadIntPtr(0x00A416E4,/* isRelativeOffset */ true); INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xE8, /* isRelativeOffset */ false);
UINT8 ff3 = myHelpers->ReadByte(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x64, /* isRelativeOffset */ false);
UINT8 ff5 = myHelpers->ReadByte(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x38, /* isRelativeOffset */ false);
INT_PTR ff6 = myHelpers->ReadIntPtr(0x00A309A0,/* isRelativeOffset */ true); UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, /* isRelativeOffset */ false); // 1 during race only
INT_PTR ff7 = myHelpers->ReadIntPtr(ff6 + 0x304, /* isRelativeOffset */ false); float Speed = helpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart
INT_PTR ff8 = myHelpers->ReadIntPtr(ff7 + 0xE8, /* isRelativeOffset */ false); UINT8 ff13 = helpers->ReadByte(0xA39690, /* isRelativeOffset */ true); //picking up coins
INT_PTR ff9 = myHelpers->ReadIntPtr(ff8 + 0x64, /* isRelativeOffset */ false); UINT8 ff14 = helpers->ReadByte(0xA4528D, /* isRelativeOffset */ true); //picking up weapon box
INT_PTR ff10 = myHelpers->ReadIntPtr(ff9 + 0x38, /* isRelativeOffset */ false); UINT8 Wheel = helpers->ReadByte(0xA4652D, /* isRelativeOffset */ true); //0-255 steering
UINT8 ff11 = myHelpers->ReadByte(ff10 + 0x4C4, /* isRelativeOffset */ false); // 1 during race only INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, /* isRelativeOffset*/ true);
float Speed = myHelpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift
UINT8 ff13 = myHelpers->ReadByte(0xA39690, /* isRelativeOffset */ true); //picking up coins UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost
UINT8 ff14 = myHelpers->ReadByte(0xA4528D, /* isRelativeOffset */ true); //picking up weapon box
UINT8 Wheel = myHelpers->ReadByte(0xA4652D, /* isRelativeOffset */ true); //0-255 steering
INT_PTR ff16 = myHelpers->ReadIntPtr(0x00A2E284, /* isRelativeOffset*/ true);
UINT8 ff17 = myHelpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift
UINT8 ff18 = myHelpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost
int static oldcoins = 0; int static oldcoins = 0;
int newcoins = ff13; int newcoins = ff13;
@ -84,9 +75,9 @@ static int RunningThread(void* ptr)
int newweapon = ff14; int newweapon = ff14;
int static oldhitground = 0; int static oldhitground = 0;
int newhitground = ff5; int newhitground = ff5;
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff1); std::string ffs = std::to_string(ff1);
myHelpers->log((char*)ffs.c_str()); myHelpers->log("got value: "); helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
if ((ConstantEffectForSteering == 1) && (ff11 == 1)) if ((ConstantEffectForSteering == 1) && (ff11 == 1))
{ {
@ -94,15 +85,15 @@ static int RunningThread(void* ptr)
{ {
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0)); double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
else if ((Wheel > 127) & (Wheel < 256)) else if ((Wheel > 127) & (Wheel < 256))
{ {
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0)); double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
} }
if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1)) if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1))
@ -110,91 +101,91 @@ static int RunningThread(void* ptr)
// Large Shake when hitting walls, other karts or getting hit by items // Large Shake when hitting walls, other karts or getting hit by items
double percentForce = ((MainShakeRumbleStrength) / 100.0); double percentForce = ((MainShakeRumbleStrength) / 100.0);
double percentLength = (500); double percentLength = (500);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(200, 200, percentForce); triggers->Sine(200, 200, percentForce);
} }
else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1)) else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1))
{ {
// Shake when Boost // Shake when Boost
double percentForce = ((BoostRumbleStrength) / 100.0); double percentForce = ((BoostRumbleStrength) / 100.0);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(60, 60, percentForce); triggers->Sine(60, 60, percentForce);
} }
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1)) else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1))
{ {
// Drift Effect including steering left // Drift Effect including steering left
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1)) else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1))
{ {
// Drift Effect including steering right // Drift Effect including steering right
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1)) else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1))
{ {
// Shake when hitting ground // Shake when hitting ground
double percentForce = ((HitGroundRumbleStrength) / 100.0); double percentForce = ((HitGroundRumbleStrength) / 100.0);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
Sleep(50); Sleep(50);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1)) else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1))
{ {
// Shake when picking up new weapons or using them // Shake when picking up new weapons or using them
double percentForce = ((WeaponRumbleStrength) / 100.0); double percentForce = ((WeaponRumbleStrength) / 100.0);
double percentLength = (300); double percentLength = (300);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(80, 50, percentForce); triggers->Sine(80, 50, percentForce);
} }
else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1)) else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1))
{ {
// Shake when picking up coins // Shake when picking up coins
double percentForce = ((CoinRumbleStrength) / 100.0); double percentForce = ((CoinRumbleStrength) / 100.0);
double percentLength = (200); double percentLength = (200);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce); triggers->Sine(50, 50, percentForce);
} }
else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
// small friction when driving on dirt while moving // small friction when driving on dirt while moving
double percentForce = ((DirtRumbleStrength) / 100.0); double percentForce = ((DirtRumbleStrength) / 100.0);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
// Small constant when hitting bumps // Small constant when hitting bumps
double percentForce = ((SpeedBumpRumbleStrength) / 100.0); double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, 0); triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
} }
else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
// Wheel rumbles while driving on grass // Wheel rumbles while driving on grass
double percentForce = ((GrassRumbleStrength) / 100.0); double percentForce = ((GrassRumbleStrength) / 100.0);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce); triggers->Sine(50, 50, percentForce);
} }
else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
// Wheel rumbles while driving on carpet // Wheel rumbles while driving on carpet
double percentForce = ((CarpetRumbleStrength) / 100.0); double percentForce = ((CarpetRumbleStrength) / 100.0);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce); triggers->Sine(50, 50, percentForce);
} }
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128)) else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128))
{ {
@ -202,69 +193,50 @@ static int RunningThread(void* ptr)
double percentForce = ((WaterRumbleWheelStrength) / 100.0); double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce1, 0, percentLength); triggers->Rumble(percentForce1, 0, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127)) else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127))
{ {
double percentForce = ((WaterRumbleWheelStrength) / 100.0); double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(0, percentForce1, percentLength); triggers->Rumble(0, percentForce1, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
//Wheel rumbles lightly when driving over tiles //Wheel rumbles lightly when driving over tiles
double percentForce = ((TileRumbleStrength) / 100.0); double percentForce = ((TileRumbleStrength) / 100.0);
double percentLength = (150); double percentLength = (150);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
//Wheel rumbles lightly when driving over sand //Wheel rumbles lightly when driving over sand
double percentForce = ((SandRumbleStrength) / 100.0); double percentForce = ((SandRumbleStrength) / 100.0);
double percentLength = (50); double percentLength = (50);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Sine(70, 70, percentForce); triggers->Sine(70, 70, percentForce);
} }
else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
//Wheel rumbles lightly when driving over rough part of track //Wheel rumbles lightly when driving over rough part of track
double percentForce = ((RoughTrackRumbleStrength) / 100.0); double percentForce = ((RoughTrackRumbleStrength) / 100.0);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Sine(40, 50, percentForce); triggers->Sine(40, 50, percentForce);
} }
else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{ {
//Wheel rumbles moderately when driving over wooden bridges //Wheel rumbles moderately when driving over wooden bridges
double percentForce = ((BridgeRumbleStrength) / 100.0); double percentForce = ((BridgeRumbleStrength) / 100.0);
double percentLength = (100); double percentLength = (100);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(120, 120, percentForce); triggers->Sine(120, 120, percentForce);
} }
oldcoins = newcoins; oldcoins = newcoins;
oldweapon = newweapon; oldweapon = newweapon;
oldhitground = newhitground; oldhitground = newhitground;
} }
return 0;
}
void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class MarioKartGPDX110 : public Game { class MarioKartGPDX110 : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -255,13 +255,7 @@ static int RunningThread(void *ptr)
} }
return 0; return 0;
} }
void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread; SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false); int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);

View File

@ -20,7 +20,6 @@ static EffectConstants *myConstants;
static Helpers *myHelpers; static Helpers *myHelpers;
static SDL_Event e; static SDL_Event e;
static int SpeedStrength; static int SpeedStrength;
static bool init = true;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename); static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename); static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
@ -96,16 +95,6 @@ static int RunningThread(void *ptr)
UINT8 static oldgear = 0; UINT8 static oldgear = 0;
float newgear = gear; float newgear = gear;
if (init)
{
DWORD tempdw = 0x08105A48;
DWORD loadffb = (DWORD)(void*)or2FfbFunction;
DWORD tempdw2 = loadffb - tempdw - 5;
*(BYTE*)tempdw = 0xE9;
*(DWORD*)(tempdw + 1) = tempdw2;
init = false;
}
if ((ffspeed >= 0.1) && (ffspeed <= 80)) if ((ffspeed >= 0.1) && (ffspeed <= 80))
{ {
SpeedStrength = 10; SpeedStrength = 10;
@ -164,16 +153,21 @@ static int RunningThread(void *ptr)
} }
void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread; SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
while (SDL_WaitEvent(&e) != 0) while (SDL_WaitEvent(&e) != 0)
{ {
bool init = true;
if (init)
{
DWORD tempdw = 0x08105A48;
DWORD loadffb = (DWORD)(void *)or2FfbFunction;
DWORD tempdw2 = loadffb - tempdw - 5;
*(BYTE *)tempdw = 0xE9;
*(DWORD *)(tempdw + 1) = tempdw2;
init = false;
}
UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
myTriggers = triggers; myTriggers = triggers;
myConstants = constants; myConstants = constants;

View File

@ -13,26 +13,18 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "PokkenTournament.h" #include "PokkenTournament.h"
#include "SDL.h"
static EffectTriggers* myTriggers; void PokkenTournament::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr)
{ INT_PTR ffAddress = helpers->ReadIntPtr(0x00E97F10, /* isRelativeOffset*/ true);
int cnt; INT_PTR ff1 = helpers->ReadIntPtr(ffAddress + 0x60, /* isRelativeOffset */ false);
for (cnt = 0; cnt >= 0; ++cnt) INT_PTR ff2 = helpers->ReadIntPtr(ff1 + 0x8, /* isRelativeOffset */ false);
{ float ff3 = helpers->ReadFloat32(ff2 + 0xCC, /* isRelativeOffset */ false); //health
INT_PTR ffAddress = myHelpers->ReadIntPtr(0x00E97F10, /* isRelativeOffset*/ true); INT_PTR ffAddress4 = helpers->ReadIntPtr(0x00EC4C20, /* isRelativeOffset*/ true);
INT_PTR ff1 = myHelpers->ReadIntPtr(ffAddress + 0x60, /* isRelativeOffset */ false); INT_PTR ff5 = helpers->ReadIntPtr(ffAddress4 + 0x60, /* isRelativeOffset */ false);
INT_PTR ff2 = myHelpers->ReadIntPtr(ff1 + 0x8, /* isRelativeOffset */ false); INT_PTR ff6 = helpers->ReadIntPtr(ff5 + 0x120, /* isRelativeOffset */ false);
float ff3 = myHelpers->ReadFloat32(ff2 + 0xCC, /* isRelativeOffset */ false); //health INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x698, /* isRelativeOffset */ false); //1 during battle except for first startup
INT_PTR ffAddress4 = myHelpers->ReadIntPtr(0x00EC4C20, /* isRelativeOffset*/ true);
INT_PTR ff5 = myHelpers->ReadIntPtr(ffAddress4 + 0x60, /* isRelativeOffset */ false);
INT_PTR ff6 = myHelpers->ReadIntPtr(ff5 + 0x120, /* isRelativeOffset */ false);
INT_PTR ff7 = myHelpers->ReadIntPtr(ff6 + 0x698, /* isRelativeOffset */ false); //1 during battle except for first startup
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename); int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
@ -42,9 +34,9 @@ static int RunningThread(void* ptr)
float static oldFloat = 0.0; float static oldFloat = 0.0;
float newFloat = ff3; float newFloat = ff3;
myHelpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff3); std::string ffs = std::to_string(ff3);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if ((oldFloat != newFloat)) if ((oldFloat != newFloat))
@ -53,39 +45,20 @@ static int RunningThread(void* ptr)
{ {
double percentForce = ((RumbleStrength) / 100.0); double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength); double percentLength = (RumbleLength);
myTriggers->Rumble(percentForce, percentForce, percentLength); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if (HowtoRumble == 1) else if (HowtoRumble == 1)
{ {
double percentForce = ((RumbleStrength) / 100.0); double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength); double percentLength = (RumbleLength);
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
} }
else if (HowtoRumble == 2) else if (HowtoRumble == 2)
{ {
double percentForce = ((RumbleStrength) / 100.0); double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength); double percentLength = (RumbleLength);
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
} }
} }
oldFloat = newFloat; oldFloat = newFloat;
} }
return 0;
}
void PokkenTournament::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class PokkenTournament : public Game { class PokkenTournament : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -292,10 +292,6 @@ static int RunningThread(void *ptr)
void RoadFighters3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void RoadFighters3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (InputDeviceWheelEnable == 1) if (InputDeviceWheelEnable == 1)
{ {
SDL_Thread *thread; SDL_Thread *thread;

View File

@ -13,21 +13,12 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "SegaRacingClassic.h" #include "SegaRacingClassic.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{ UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
int cnt; helpers->log("got value: ");
for (cnt = 0; cnt >= 0; ++cnt)
{
UINT8 ff = myHelpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
@ -38,37 +29,37 @@ static int RunningThread(void* ptr)
//Clutch //Clutch
double percentForce = (224 - ff) / 8.0; double percentForce = (224 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else if ((ff > 0xBF) & (ff < 0xC8)) else if ((ff > 0xBF) & (ff < 0xC8))
{ {
//Centering //Centering
double percentForce = (200 - ff ) / 8.0; double percentForce = (200 - ff ) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Spring(pow(percentForce, 0.1)); triggers->Spring(pow(percentForce, 0.1));
} }
else if ((ff > 0xB7) & (ff < 0xC0)) else if ((ff > 0xB7) & (ff < 0xC0))
{ {
//Uncentering //Uncentering
double percentForce = (192 - ff) / 8.0; double percentForce = (192 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Sine(70, 80, percentForce); triggers->Sine(70, 80, percentForce);
} }
else if ((ff > 0xA7) & (ff < 0xB0)) else if ((ff > 0xA7) & (ff < 0xB0))
{ {
//Roll Left //Roll Left
double percentForce = (176 - ff) / 8.0; double percentForce = (176 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
} }
else if ((ff > 0x97) & (ff < 0xA0)) else if ((ff > 0x97) & (ff < 0xA0))
{ {
//Roll Right //Roll Right
double percentForce = (160 - ff) / 8.0; double percentForce = (160 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
} }
} }
else else
@ -78,56 +69,37 @@ static int RunningThread(void* ptr)
//Clutch //Clutch
double percentForce = (224 - ff) / 8.0; double percentForce = (224 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Friction(pow(percentForce, 0.5)); triggers->Friction(pow(percentForce, 0.5));
} }
else if ((ff > 0xBF) & (ff < 0xC8)) else if ((ff > 0xBF) & (ff < 0xC8))
{ {
//Centering //Centering
double percentForce = (200 - ff) / 8.0; double percentForce = (200 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Spring(pow(percentForce, 0.1)); triggers->Spring(pow(percentForce, 0.1));
} }
else if ((ff > 0xB7) & (ff < 0xC0)) else if ((ff > 0xB7) & (ff < 0xC0))
{ {
//Uncentering //Uncentering
double percentForce = (192 - ff) / 8.0; double percentForce = (192 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Sine(70, 80, pow(percentForce, 0.5)); triggers->Sine(70, 80, pow(percentForce, 0.5));
} }
else if ((ff > 0xA7) & (ff < 0xB0)) else if ((ff > 0xA7) & (ff < 0xB0))
{ {
//Roll Left //Roll Left
double percentForce = (176 - ff) / 8.0; double percentForce = (176 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength); triggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
} }
else if ((ff > 0x97) & (ff < 0xA0)) else if ((ff > 0x97) & (ff < 0xA0))
{ {
//Roll Right //Roll Right
double percentForce = (160 - ff) / 8.0; double percentForce = (160 - ff) / 8.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength); triggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5))); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
} }
} }
} }
return 0;
}
void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class SegaRacingClassic : public Game { class SegaRacingClassic : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -13,73 +13,40 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "SegaRally3.h" #include "SegaRally3.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
static int TeknoParrotGame() void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{ helpers->log("in SR3 Ffbloop");
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
myHelpers->log("in SR3 Ffbloop");
const int ff = GetTeknoParrotFFB(); const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (ff > 15) if (ff > 15)
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0; double percentForce = (31 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); // direction from left => makes wheel turn right
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
} }
else if (ff > 0) else if (ff > 0)
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0; double percentForce = (16 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); // direction from right => makes wheel turn left
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
} }
} else
}
void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (lastWasStop == 0) {
myConstants = constants; triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
myHelpers = helpers; lastWasStop = 1;
}
} }
} }

View File

@ -12,9 +12,10 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/ */
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/TeknoParrotGame.h"
class SegaRally3 : public Game { class SegaRally3 : public TeknoParrotGame {
public: public:
SegaRally3() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
}; };

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@ -13,64 +13,44 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "SonicSegaAllStarsRacing.h" #include "SonicSegaAllStarsRacing.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr) void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{ INT_PTR FFBEnable = helpers->ReadByte(0x5CD858, /* isRelativeOffset*/ true);
int cnt; INT_PTR FFB = helpers->ReadByte(0x5CD864, /* isRelativeOffset*/ true);
for (cnt = 0; cnt >= 0; ++cnt)
{
INT_PTR FFBEnable = myHelpers->ReadByte(0x5CD858, /* isRelativeOffset*/ true);
INT_PTR FFB = myHelpers->ReadByte(0x5CD864, /* isRelativeOffset*/ true);
{ {
//Enable FFB //Enable FFB
myHelpers->WriteByte(0x5CD858, 0x03, true); helpers->WriteByte(0x5CD858, 0x03, true);
} }
{ {
//Trigger friction to stop any oscillation //Trigger friction to stop any oscillation
double percentForce = 0.2; double percentForce = 0.2;
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
if ((FFB > 0) & (FFB < 19)) if ((FFB > 0) & (FFB < 19))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (FFB) / 18.0; double percentForce = (FFB) / 18.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); triggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
} }
else if ((FFB > 237) & (FFB < 256)) else if ((FFB > 237) & (FFB < 256))
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
double percentForce = (256 - FFB) / 18.0; double percentForce = (256 - FFB) / 18.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); triggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
} }
} else
return 0;
}
void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (lastWasStop == 0) {
myConstants = constants; triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
myHelpers = helpers; lastWasStop = 1;
}
} }
} }

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class SonicSegaAllStarsRacing : public Game { class SonicSegaAllStarsRacing : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class TestGame : public Game { class TestGame : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -136,124 +136,124 @@ static int GearChangeThread(void* ptr)
return 0; return 0;
} }
static int RunningThread(void* ptr) void WMMT5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{ {
if (!init) if (!init)
{ {
init = true; init = true;
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_CreateThread(InputThread, "InputThread", (void*)NULL); SDL_CreateThread(InputThread, "InputThread", (void*)NULL);
SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL); SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL);
} }
float spring = myHelpers->ReadFloat32(0x196F18C, true); float spring = helpers->ReadFloat32(0x196F18C, true);
float friction = myHelpers->ReadFloat32(0x196F190, true); float friction = helpers->ReadFloat32(0x196F190, true);
float collisions = myHelpers->ReadFloat32(0x196F194, true); float collisions = helpers->ReadFloat32(0x196F194, true);
float tiresSlip = myHelpers->ReadFloat32(0x196F188, true); float tiresSlip = helpers->ReadFloat32(0x196F188, true);
int speed = myHelpers->ReadInt32(0x196FEBC, true); int speed = helpers->ReadInt32(0x196FEBC, true);
std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction) std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction)
+ " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip) + " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip)
+ " | speed: " + std::to_string(speed); + " | speed: " + std::to_string(speed);
myHelpers->log((char*)msg.c_str()); helpers->log((char*)msg.c_str());
double percentForce; double percentForce;
if (0.001 > spring && !gameFfbStarted) if (0.001 > spring && !gameFfbStarted)
{ {
myHelpers->log("fake spring+friction until game's FFB starts"); helpers->log("fake spring+friction until game's FFB starts");
percentForce = 0.3 * SpringStrength / 100.0; percentForce = 0.3 * SpringStrength / 100.0;
myTriggers->Spring(percentForce); triggers->Spring(percentForce);
percentForce = 0.5 * FrictionStrength / 100.0; percentForce = 0.5 * FrictionStrength / 100.0;
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
else else
{ {
if (!gameFfbStarted) if (!gameFfbStarted)
{ {
myHelpers->log("game's FFB started"); helpers->log("game's FFB started");
gameFfbStarted = true; gameFfbStarted = true;
} }
percentForce = (1.0 * spring) * SpringStrength / 100.0; percentForce = (1.0 * spring) * SpringStrength / 100.0;
myTriggers->Spring(percentForce); triggers->Spring(percentForce);
percentForce = (1.0 * friction) * FrictionStrength / 100.0; percentForce = (1.0 * friction) * FrictionStrength / 100.0;
myTriggers->Friction(percentForce); triggers->Friction(percentForce);
} }
if (0 < collisions) if (0 < collisions)
{ {
if (0.209 <= collisions && 0.311 >= collisions) if (0.209 <= collisions && 0.311 >= collisions)
{ {
myHelpers->log("joint/stripe on the right"); helpers->log("joint/stripe on the right");
percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0; percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
myTriggers->Sine(80, 80, percentForce); triggers->Sine(80, 80, percentForce);
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
} }
else else
{ {
myHelpers->log("collision on the right"); helpers->log("collision on the right");
percentForce = (1.0 * collisions) * CollisionsStrength / 100.0; percentForce = (1.0 * collisions) * CollisionsStrength / 100.0;
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
} }
} }
else if (0 > collisions) else if (0 > collisions)
{ {
if (-0.209 >= collisions && -0.311 <= collisions) if (-0.209 >= collisions && -0.311 <= collisions)
{ {
myHelpers->log("joint/stripe on the left"); helpers->log("joint/stripe on the left");
percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0; percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
myTriggers->Sine(80, 80, percentForce); triggers->Sine(80, 80, percentForce);
myTriggers->Rumble(0, -1.0 * percentForce, 150); triggers->Rumble(0, -1.0 * percentForce, 150);
} }
else else
{ {
myHelpers->log("collision on the left"); helpers->log("collision on the left");
percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0; percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0;
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
} }
} }
else else
{ {
myHelpers->log("resetting collision"); helpers->log("resetting collision");
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, 0); triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
} }
if (0 < tiresSlip) if (0 < tiresSlip)
{ {
myHelpers->log("tires slip left"); helpers->log("tires slip left");
bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0); bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0; percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
myTriggers->Sine(100, 100, percentForce); triggers->Sine(100, 100, percentForce);
if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions))) if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
{ {
myTriggers->Rumble(0, -1.0 * percentForce, 150); triggers->Rumble(0, -1.0 * percentForce, 150);
} }
} }
else if (0 > tiresSlip) else if (0 > tiresSlip)
{ {
myHelpers->log("tires slip right"); helpers->log("tires slip right");
bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0); bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0; percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
myTriggers->Sine(100, 100, percentForce); triggers->Sine(100, 100, percentForce);
if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions))) if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
{ {
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
} }
} }
INT_PTR ptr1 = myHelpers->ReadIntPtr(0x199A450, true); INT_PTR ptr1 = helpers->ReadIntPtr(0x199A450, true);
UINT8 gear = myHelpers->ReadByte(ptr1 + 0x398, false); UINT8 gear = helpers->ReadByte(ptr1 + 0x398, false);
if (0 < WheelSpinStrength) if (0 < WheelSpinStrength)
{ {
INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true); INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true);
INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false); INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false); UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false);
int rpm = myHelpers->ReadInt32(0x1970038, true); int rpm = helpers->ReadInt32(0x1970038, true);
int diff = 0x0A <= power ? 0 : 20; int diff = 0x0A <= power ? 0 : 20;
if ( if (
@ -266,12 +266,12 @@ static int RunningThread(void* ptr)
) )
{ {
percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0; percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
myTriggers->Sine(120, 120, percentForce); triggers->Sine(120, 120, percentForce);
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed) msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce); + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
myHelpers->log((char*)msg.c_str()); helpers->log((char*)msg.c_str());
} }
else if ( else if (
2 == gear && 10 < speed && ( 2 == gear && 10 < speed && (
@ -283,25 +283,25 @@ static int RunningThread(void* ptr)
) )
{ {
percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0; percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
myTriggers->Sine(120, 120, percentForce); triggers->Sine(120, 120, percentForce);
myTriggers->Rumble(0, percentForce, 150); triggers->Rumble(0, percentForce, 150);
msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed) msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce); + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
myHelpers->log((char*)msg.c_str()); helpers->log((char*)msg.c_str());
} }
} }
if (0 < GearChangeStrength) if (0 < GearChangeStrength)
{ {
ptr1 = myHelpers->ReadIntPtr(0x199A468, true); ptr1 = helpers->ReadIntPtr(0x199A468, true);
float time = myHelpers->ReadFloat32(ptr1 + 0x18, false); float time = helpers->ReadFloat32(ptr1 + 0x18, false);
if (oldgear != gear && 0 < gear && 0 < time) if (oldgear != gear && 0 < gear && 0 < time)
{ {
msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear) msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear)
+ " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed); + " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed);
myHelpers->log((char*)msg.c_str()); helpers->log((char*)msg.c_str());
} }
if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed) if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed)
@ -311,22 +311,3 @@ static int RunningThread(void* ptr)
oldgear = gear; oldgear = gear;
} }
} }
return 0;
}
void WMMT5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers){
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}

View File

@ -14,6 +14,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class WMMT5 : public Game { class WMMT5 : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);

View File

@ -13,11 +13,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "WackyRaces.h" #include "WackyRaces.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
int ttx2wr(int ffRaw) { int ttx2wr(int ffRaw) {
switch (ffRaw) { switch (ffRaw) {
@ -88,16 +83,13 @@ int ttx2wr(int ffRaw) {
} }
} }
static int RunningThread(void* ptr) void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = 0; int ff = 0;
{ {
long ffAddress = myHelpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true); long ffAddress = helpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true);
int ffRaw = myHelpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false); int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 }; int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 };
for (int i = 0; i < 7; i++) { for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) { if ((ffRaw & lampArray[i]) == lampArray[i]) {
@ -107,39 +99,37 @@ static int RunningThread(void* ptr)
ff = ttx2wr(ffRaw); ff = ttx2wr(ffRaw);
} }
//helpers->log("got value: ");
//std::string ffs = std::to_string(ff);
//helpers->log((char *)ffs.c_str());
if (ff > 15) if (ff > 15)
{ {
myHelpers->log("moving wheel left"); helpers->log("moving wheel left");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0; double percentForce = (31 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength); // direction from left => makes wheel turn right
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
} }
else if (ff > 0) else if (ff > 0)
{ {
myHelpers->log("moving wheel right"); helpers->log("moving wheel right");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0; double percentForce = (16 - ff) / 15.0;
double percentLength = 100; double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength); // direction from right => makes wheel turn left
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
} }
} else
return 0;
}
void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{ {
myTriggers = triggers; if (lastWasStop == 0) {
myConstants = constants; triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
myHelpers = helpers; lastWasStop = 1;
}
} }
} }

View File

@ -15,6 +15,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "../Common Files/Game.h" #include "../Common Files/Game.h"
class WackyRaces : public Game { class WackyRaces : public Game {
int lastWasStop = 0;
public: public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);