Add support for new version of SWDC
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@ -88,6 +88,9 @@ cd..
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cd R-Tuned
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rename dinput8.dll opengl32.dll
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cd..
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cd "Sega World Drivers Championship 2018"
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rename dinput8.dll d3d11.dll
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cd..
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cd "Sonic & Sega All Stars Racing"
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rename dinput8.dll d3d9.dll
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cd..
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@ -108,6 +108,15 @@ INT_PTR Helpers::ReadIntPtr(INT_PTR offset, bool isRelativeOffset)
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return val;
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};
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long long Helpers::ReadLong(INT_PTR offset, bool isRelativeOffset)
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{
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SIZE_T read;
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LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
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long long val;
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ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(long long), &read);
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return val;
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};
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float Helpers::ReadFloat32(INT_PTR offset, bool isRelativeOffset)
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{
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@ -108,6 +108,7 @@ public:
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INT_PTR WriteIntPtr(INT_PTR offset, INT_PTR val, bool isRelativeOffset);
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UINT8 WriteNop(INT_PTR offset, int countBytes, bool isRelativeOffset);
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INT_PTR ReadIntPtr(INT_PTR offset, bool isRelativeOffset);
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long long ReadLong(INT_PTR offset, bool isRelativeOffset);
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float ReadFloat32(INT_PTR offset, bool isRelativeOffset);
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};
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@ -17,9 +17,37 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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extern int EnableDamper;
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extern int DamperStrength;
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static bool VersionFound;
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static bool Version103;
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static bool Version230;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static UINT8 ff1;
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static UINT8 ff2;
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static UINT8 ff3;
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static const char* SDDS = "SDDS";
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static void getSDDS103(char* Name)
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{
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if (strcmp(Name, SDDS) == 0)
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{
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Version103 = true;
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VersionFound = true;
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}
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}
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static void getSDDS230(char* Name)
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{
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if (strcmp(Name, SDDS) == 0)
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{
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Version230 = true;
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VersionFound = true;
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}
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}
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void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
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@ -27,70 +55,99 @@ void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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ExitProcess(0);
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}
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UINT8 ff1 = helpers->ReadByte(0x8E5CCF4, true);
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UINT8 ff2 = helpers->ReadByte(0x8E5CCF5, true);
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UINT8 ff3 = helpers->ReadByte(0x8E5CCF6, true);
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if (!VersionFound)
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{
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DWORD SDDS103 = helpers->ReadInt32(0x8E5CBD0, true);
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DWORD SDDS230 = helpers->ReadInt32(0x9BC7B20, true);
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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char Version103[256] = { 0 };
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std::memcpy(Version103, &SDDS103, 4);
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std::string myString103(Version103);
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if (ff1 == 80)
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{
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triggers->Spring(1.0);
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char Version230[256] = { 0 };
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std::memcpy(Version230, &SDDS230, 4);
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std::string myString230(Version230);
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getSDDS103((char*)myString103.c_str());
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getSDDS230((char*)myString230.c_str());
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}
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else if (ff1 == 0x85)
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else
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{
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if ((ff2 > 0x00) && (ff2 < 0x30))
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if (Version103)
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{
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double percentForce = ff2 / 47.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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ff1 = helpers->ReadByte(0x8E5CCF4, true);
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ff2 = helpers->ReadByte(0x8E5CCF5, true);
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ff3 = helpers->ReadByte(0x8E5CCF6, true);
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}
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}
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else if (ff1 == 0x86)
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{
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if ((ff3 > 0x00) && (ff3 < 0x4E))
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if (Version230)
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{
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double percentForce = ff3 / 77.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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ff1 = helpers->ReadByte(0x9BC7B18, true);
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ff2 = helpers->ReadByte(0x9BC7B19, true);
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ff3 = helpers->ReadByte(0x9BC7B1A, true);
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}
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}
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else if (ff1 == 0x84)
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{
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if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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if (EnableDamper == 1)
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{
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double percentForce = (128 - ff3) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Damper(DamperStrength / 100.0);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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if (ff1 == 80)
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{
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->Spring(1.0);
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}
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else
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else if (ff1 == 0x85)
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{
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if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
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if ((ff2 > 0x00) && (ff2 < 0x30))
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{
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double percentForce = 1.0;
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double percentForce = ff2 / 47.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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}
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}
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else if (ff1 == 0x86)
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{
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if ((ff3 > 0x00) && (ff3 < 0x4E))
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{
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double percentForce = ff3 / 77.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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}
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else if (ff1 == 0x84)
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{
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if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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{
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double percentForce = (128 - ff3) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x48))
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else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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{
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double percentForce = 1.0;
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
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{
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x48))
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{
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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}
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}
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}
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