update changelog
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@ -182,19 +182,19 @@ void AliensExtermination::FFBLoop(EffectConstants* constants, Helpers* helpers,
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(1.0, 1.0, percentLength);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 1)
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, 1.0, percentLength);
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 2)
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(1.0, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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}
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@ -1,6 +1,6 @@
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***FFB Arcade Plugin***
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Version 1.4a
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Version 1.4b
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Brought to you by Boomslangnz, Ducon2016, Spazzy & pinkimo.
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@ -8,7 +8,20 @@ This is a plugin to provide Force Feedback and Rumble (and in certain cases adde
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to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added.
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While best efforts were made to try to resemble the real arcade force feedback, It will never be 100% accurate &
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in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4,effects were created entirely from scratch
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so are not using real force feedback values. Most games use correct ffb values however :)
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so are not using real force feedback values. Most games use REAL ffb values however :)
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***1.4b Changes***
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- Added rumble support for Golden Gun (up to 2 players)
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- Added ability to have individual game settings for MAME & Supermodel Output Games
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- Certain MAME Output will now use all available values as some were skipped previously
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- Fixed issue on Aliens Extermination where it only Gun Shoot was always at full power
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- MAME Lightgun games now only work on rumble (removed old sine effect on these, seemed unnecessary to include)
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***1.4a Changes***
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