1
0
mirror of synced 2024-11-23 22:40:57 +01:00

Rename OutputReading to MAMESupermodel

This commit is contained in:
Aaron M 2020-05-25 17:36:14 +12:00
parent a5281987ff
commit 8a1d503740
5 changed files with 14 additions and 14 deletions

View File

@ -30,7 +30,7 @@
<ClInclude Include="Game Files\HOTD4.h" />
<ClInclude Include="Game Files\InitialD0.h" />
<ClInclude Include="Game Files\KODrive.h" />
<ClInclude Include="Game Files\OutputReading.h" />
<ClInclude Include="Game Files\MAMESupermodel.h" />
<ClInclude Include="Game Files\OutRun2Real.h" />
<ClInclude Include="Game Files\ButtonRumble.h" />
<ClInclude Include="Game Files\Demul.h" />
@ -63,7 +63,7 @@
<ClCompile Include="Game Files\HOTD4.cpp" />
<ClCompile Include="Game Files\InitialD0.cpp" />
<ClCompile Include="Game Files\KODrive.cpp" />
<ClCompile Include="Game Files\OutputReading.cpp" />
<ClCompile Include="Game Files\MAMESupermodel.cpp" />
<ClCompile Include="Game Files\OutRun2Real.cpp" />
<ClCompile Include="Game Files\ButtonRumble.cpp" />
<ClCompile Include="Common Files\TeknoParrotGame.cpp" />

View File

@ -123,7 +123,7 @@
<ClCompile Include="Game Files\SnoCross.cpp" />
<ClCompile Include="Game Files\Batman.cpp" />
<ClCompile Include="Game Files\R-Tuned.cpp" />
<ClCompile Include="Game Files\OutputReading.cpp" />
<ClCompile Include="Game Files\MAMESupermodel.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -271,7 +271,7 @@
<ClInclude Include="Common Files\SignatureScanning.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\OutputReading.h">
<ClInclude Include="Game Files\MAMESupermodel.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>

View File

@ -46,7 +46,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/InitialD7.h"
#include "Game Files/InitialD8.h"
#include "Game Files/MarioKartGPDX.h"
#include "Game Files/OutputReading.h"
#include "Game Files/MAMESupermodel.h"
#include "Game Files/OutRun2Fake.h"
#include "Game Files/OutRun2Real.h"
#include "Game Files/SegaRacingClassic.h"
@ -937,7 +937,7 @@ const int INITIAL_D_8 = 18;
const int POKKEN_TOURNAMENT = 19;
const int MARIO_KART_GPDX_110 = 20;
const int Sonic_Sega_AllStars_Racing = 21;
const int OUTPUT_READING = 22;
const int MAME_ = 22;
const int INITIAL_D_5 = 23;
const int INITIAL_D_4_Japan = 24;
const int M2_Emulator = 25;
@ -948,7 +948,7 @@ const int Road_Fighters_3D = 29;
const int LGI_3D = 30;
const int LGI_ = 31;
const int INITIAL_D_0 = 32;
const int SUPERMODEL_READING = 34;
const int SUPERMODEL_ = 34;
const int OUTRUN_2Real = 35;
const int ALIENS_EXTERMINATION = 36;
const int RAMBO_ = 37;
@ -1971,11 +1971,11 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case DAYTONA_3:
game = new Daytona3;
break;
case SUPERMODEL_READING:
game = new OutputReading;
case SUPERMODEL_:
game = new MAMESupermodel;
break;
case OUTPUT_READING:
game = new OutputReading;
case MAME_:
game = new MAMESupermodel;
break;
case FORD_RACING:
game = new FordRacing;

View File

@ -11,7 +11,7 @@ You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "OutputReading.h"
#include "MAMESupermodel.h"
#include <string>
#include <tchar.h>
#include "SDL.h"
@ -1411,7 +1411,7 @@ std::string bank_motor_position("bank_motor_position");
std::string MAME("MAME");
std::string Supermodel("Supermodel");
void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{

View File

@ -13,7 +13,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once
#include "../Common Files/Game.h"
class OutputReading : public Game {
class MAMESupermodel : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);