Rename OutputReading to MAMESupermodel
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parent
a5281987ff
commit
8a1d503740
@ -30,7 +30,7 @@
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<ClInclude Include="Game Files\HOTD4.h" />
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<ClInclude Include="Game Files\HOTD4.h" />
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<ClInclude Include="Game Files\InitialD0.h" />
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<ClInclude Include="Game Files\InitialD0.h" />
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\OutputReading.h" />
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<ClInclude Include="Game Files\MAMESupermodel.h" />
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<ClInclude Include="Game Files\OutRun2Real.h" />
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<ClInclude Include="Game Files\OutRun2Real.h" />
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<ClInclude Include="Game Files\ButtonRumble.h" />
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<ClInclude Include="Game Files\ButtonRumble.h" />
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<ClInclude Include="Game Files\Demul.h" />
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<ClInclude Include="Game Files\Demul.h" />
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@ -63,7 +63,7 @@
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<ClCompile Include="Game Files\HOTD4.cpp" />
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<ClCompile Include="Game Files\HOTD4.cpp" />
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<ClCompile Include="Game Files\InitialD0.cpp" />
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<ClCompile Include="Game Files\InitialD0.cpp" />
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<ClCompile Include="Game Files\KODrive.cpp" />
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<ClCompile Include="Game Files\KODrive.cpp" />
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<ClCompile Include="Game Files\OutputReading.cpp" />
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<ClCompile Include="Game Files\MAMESupermodel.cpp" />
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<ClCompile Include="Game Files\OutRun2Real.cpp" />
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<ClCompile Include="Game Files\OutRun2Real.cpp" />
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<ClCompile Include="Game Files\ButtonRumble.cpp" />
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<ClCompile Include="Game Files\ButtonRumble.cpp" />
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<ClCompile Include="Common Files\TeknoParrotGame.cpp" />
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<ClCompile Include="Common Files\TeknoParrotGame.cpp" />
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@ -123,7 +123,7 @@
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\OutputReading.cpp" />
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<ClCompile Include="Game Files\MAMESupermodel.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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<ClInclude Include="Game Files\Daytona3.h">
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@ -271,7 +271,7 @@
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<ClInclude Include="Common Files\SignatureScanning.h">
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<ClInclude Include="Common Files\SignatureScanning.h">
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<Filter>Common Header Files</Filter>
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Game Files\OutputReading.h">
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<ClInclude Include="Game Files\MAMESupermodel.h">
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<Filter>Common Header Files</Filter>
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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14
DllMain.cpp
14
DllMain.cpp
@ -46,7 +46,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/InitialD7.h"
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#include "Game Files/InitialD7.h"
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#include "Game Files/InitialD8.h"
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#include "Game Files/InitialD8.h"
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#include "Game Files/MarioKartGPDX.h"
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#include "Game Files/MarioKartGPDX.h"
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#include "Game Files/OutputReading.h"
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#include "Game Files/MAMESupermodel.h"
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#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRacingClassic.h"
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@ -937,7 +937,7 @@ const int INITIAL_D_8 = 18;
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const int POKKEN_TOURNAMENT = 19;
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const int POKKEN_TOURNAMENT = 19;
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const int MARIO_KART_GPDX_110 = 20;
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const int MARIO_KART_GPDX_110 = 20;
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const int Sonic_Sega_AllStars_Racing = 21;
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const int Sonic_Sega_AllStars_Racing = 21;
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const int OUTPUT_READING = 22;
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const int MAME_ = 22;
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const int INITIAL_D_5 = 23;
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const int INITIAL_D_5 = 23;
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const int INITIAL_D_4_Japan = 24;
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const int INITIAL_D_4_Japan = 24;
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const int M2_Emulator = 25;
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const int M2_Emulator = 25;
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@ -948,7 +948,7 @@ const int Road_Fighters_3D = 29;
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const int LGI_3D = 30;
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const int LGI_3D = 30;
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const int LGI_ = 31;
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const int LGI_ = 31;
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const int INITIAL_D_0 = 32;
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const int INITIAL_D_0 = 32;
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const int SUPERMODEL_READING = 34;
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const int SUPERMODEL_ = 34;
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const int OUTRUN_2Real = 35;
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const int OUTRUN_2Real = 35;
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const int ALIENS_EXTERMINATION = 36;
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const int ALIENS_EXTERMINATION = 36;
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const int RAMBO_ = 37;
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const int RAMBO_ = 37;
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@ -1971,11 +1971,11 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case DAYTONA_3:
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case DAYTONA_3:
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game = new Daytona3;
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game = new Daytona3;
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break;
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break;
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case SUPERMODEL_READING:
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case SUPERMODEL_:
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game = new OutputReading;
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game = new MAMESupermodel;
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break;
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break;
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case OUTPUT_READING:
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case MAME_:
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game = new OutputReading;
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game = new MAMESupermodel;
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break;
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break;
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case FORD_RACING:
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case FORD_RACING:
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game = new FordRacing;
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game = new FordRacing;
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@ -11,7 +11,7 @@ You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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*/
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#include "OutputReading.h"
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#include "MAMESupermodel.h"
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#include <string>
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#include <string>
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#include <tchar.h>
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#include <tchar.h>
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#include "SDL.h"
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#include "SDL.h"
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@ -1411,7 +1411,7 @@ std::string bank_motor_position("bank_motor_position");
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std::string MAME("MAME");
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std::string MAME("MAME");
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std::string Supermodel("Supermodel");
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std::string Supermodel("Supermodel");
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void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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if (!init)
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{
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{
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@ -13,7 +13,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#pragma once
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#pragma once
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#include "../Common Files/Game.h"
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#include "../Common Files/Game.h"
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class OutputReading : public Game {
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class MAMESupermodel : public Game {
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public:
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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