diff --git a/Game Files/InitialD4.cpp b/Game Files/InitialD4.cpp index 4976053..ead1c59 100644 --- a/Game Files/InitialD4.cpp +++ b/Game Files/InitialD4.cpp @@ -34,9 +34,7 @@ void InitialD4::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig { double percentLength = 200; double percentForce = (0.6); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } } diff --git a/Game Files/InitialD4Japan.cpp b/Game Files/InitialD4Japan.cpp index 875463b..995119f 100644 --- a/Game Files/InitialD4Japan.cpp +++ b/Game Files/InitialD4Japan.cpp @@ -34,9 +34,7 @@ void InitialD4Japan::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec { double percentLength = 200; double percentForce = (0.6); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } } diff --git a/Game Files/InitialD5.cpp b/Game Files/InitialD5.cpp index 37f7818..72455d3 100644 --- a/Game Files/InitialD5.cpp +++ b/Game Files/InitialD5.cpp @@ -34,9 +34,7 @@ void InitialD5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig { double percentLength = 200; double percentForce = (0.6); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } } diff --git a/Game Files/InitialD6.cpp b/Game Files/InitialD6.cpp index 7e9181a..21ed077 100644 --- a/Game Files/InitialD6.cpp +++ b/Game Files/InitialD6.cpp @@ -142,18 +142,14 @@ void InitialD6::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig { double percentLength = 200; double percentForce = (ffrubbingwalls / 31.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if (ffcarcollision > 0) //cars colliding or rubbing with each other { double percentLength = 200; double percentForce = (ffcarcollision / 16.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if ((ff > 0x40037)& (ff < 0x40080)) diff --git a/Game Files/InitialD7.cpp b/Game Files/InitialD7.cpp index f38852e..d944868 100644 --- a/Game Files/InitialD7.cpp +++ b/Game Files/InitialD7.cpp @@ -142,18 +142,14 @@ void InitialD7::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig { double percentLength = 200; double percentForce = (ffrubbingwalls / 31.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if (ffcarcollision > 0) //cars colliding or rubbing with each other { double percentLength = 200; double percentForce = (ffcarcollision / 16.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if ((ff > 0x40037)& (ff < 0x40080)) diff --git a/Game Files/InitialD8.cpp b/Game Files/InitialD8.cpp index 07e8f57..071a40e 100644 --- a/Game Files/InitialD8.cpp +++ b/Game Files/InitialD8.cpp @@ -142,18 +142,14 @@ void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig { double percentLength = 200; double percentForce = (ffrubbingwalls / 31.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if (ffcarcollision > 0) //cars colliding or rubbing with each other { double percentLength = 200; double percentForce = (ffcarcollision / 16.0); - triggers->Inertia(percentForce); triggers->Friction(percentForce); - triggers->Damper(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if ((ff > 0x40037)& (ff < 0x40080))