Update changelog
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@ -38,6 +38,7 @@ static bool init = false;
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static bool MAEffect = false;
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static bool MBEffect = false;
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static bool DirtDevilSine = false;
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static bool ForceSpringEffect = false;
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HINSTANCE hInstance;
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HINSTANCE hPrevInstance;
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@ -1784,9 +1785,14 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
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if (EnableForceSpringEffect == 1)
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{
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if (stateFFB > 0)
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{
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ForceSpringEffect = true;
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}
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if (ForceSpringEffect)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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}
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}
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if ((hWnd1 > NULL) || (hWnd2 > NULL) || (hWnd3 > NULL) || (hWnd4 > NULL) || (hWnd5 > NULL)) //Daytona 2,Scud Race,Le Mans 24
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@ -46,13 +46,22 @@ Initial Supported Output Games
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-Off Road Challenge
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-Cruis'n USA
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-California Speed
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-Out Run
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-Turbo Out Run
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-OutRun
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-Turbo OutRun
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-Power Drift
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-OutRunners (Currently ONLY game which allows 2 Player FFB if you have 2 x wheels or controllers)
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Added Force Spring effect & Strength if you would like a spring effect over the standard default spring some games give (this will work on both MAME & Supermodel Output Games)
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For Games which have a simple shaker motor, ive added SinePeriod,SineFadePeriod & SineStrength (or L & R Rumble Motor Strength if using controller) adjustments for you to get the effect how you would like (OutRun,Turbo OutRun,Power Drift & Outrunners)
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Set motor power to 100% in Supermodel test menu's to recieve all values etc
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Remember if effects feel too weak you can either Enable PowerMode or Raise the MinForce settings. If too strong, lower MaxForce settings.
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Please Read Below Output Section For More Info or read FFBPluginReadme.txt before you message for help.
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***1.2 Changes***
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- Added Initial D Arcade Stage Zero FFB Support
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