1
0
mirror of synced 2025-02-21 12:29:43 +01:00

Update changelog

This commit is contained in:
Aaron M 2019-12-07 21:48:28 +13:00
parent 04f7214c1d
commit 9386ee102b
2 changed files with 18 additions and 3 deletions

View File

@ -38,6 +38,7 @@ static bool init = false;
static bool MAEffect = false;
static bool MBEffect = false;
static bool DirtDevilSine = false;
static bool ForceSpringEffect = false;
HINSTANCE hInstance;
HINSTANCE hPrevInstance;
@ -1784,9 +1785,14 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
if (EnableForceSpringEffect == 1)
{
if (stateFFB > 0)
{
ForceSpringEffect = true;
}
if (ForceSpringEffect)
{
triggers->Springi(ForceSpringStrength / 100.0);
}
}
}
if ((hWnd1 > NULL) || (hWnd2 > NULL) || (hWnd3 > NULL) || (hWnd4 > NULL) || (hWnd5 > NULL)) //Daytona 2,Scud Race,Le Mans 24

View File

@ -46,13 +46,22 @@ Initial Supported Output Games
-Off Road Challenge
-Cruis'n USA
-California Speed
-Out Run
-Turbo Out Run
-OutRun
-Turbo OutRun
-Power Drift
-OutRunners (Currently ONLY game which allows 2 Player FFB if you have 2 x wheels or controllers)
Added Force Spring effect & Strength if you would like a spring effect over the standard default spring some games give (this will work on both MAME & Supermodel Output Games)
For Games which have a simple shaker motor, ive added SinePeriod,SineFadePeriod & SineStrength (or L & R Rumble Motor Strength if using controller) adjustments for you to get the effect how you would like (OutRun,Turbo OutRun,Power Drift & Outrunners)
Set motor power to 100% in Supermodel test menu's to recieve all values etc
Remember if effects feel too weak you can either Enable PowerMode or Raise the MinForce settings. If too strong, lower MaxForce settings.
Please Read Below Output Section For More Info or read FFBPluginReadme.txt before you message for help.
***1.2 Changes***
- Added Initial D Arcade Stage Zero FFB Support