diff --git a/Includes/FFBPluginReadme.txt b/Includes/FFBPluginReadme.txt index ed8d051..95ef1bc 100644 --- a/Includes/FFBPluginReadme.txt +++ b/Includes/FFBPluginReadme.txt @@ -29,8 +29,6 @@ so are not using real force feedback values. Most games use correct ffb values h - Removed ResetFeedback as not necessary (pinkimo) -- Changed Enable Rumble to select Force Feedback or Rumble and never both to avoid issues with conflicting effects (read below for details if using ini directly) - - Replaced code for ShowButtonNumbersForSetup & ShowAxisForSetup if not using GUI to use every button/axis available - Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot (Delete SDL22.dll if leftover from old release in any teknoparrot folders) @@ -42,7 +40,19 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!! - Fixed issue with LGI & LGI3D where rumble wouldn't always work -- Added Rumble Support for HOTD4 +- Renamed FFBMode to PowerMode & will now work on any game if required (PowerMode=1 in ini) + +- Fixed issue where OR2 plugin would crash if going into test menu + +- Replaced Rumble code to use new SDL Rumble feature over old LeftRight haptic + +- Modified Daytona Championship USA code which could of caused slowdown during FFB Effects + +- Fixed M2 Emulator FFB not working for several games + +- Replaced old MAME seperate plugin with new one and fixed several issues, select mame version in GUI now for what version you are using + +- Added Rumble Support for HOTD4 (up to 2 players) - Overhauled Daytona Championship USA Menu Movement Input to allow initials to be selected after races etc aswell @@ -50,12 +60,13 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!! - Modified Button Rumble Plugin to work better as previously could have slight lag on rumble -- Added FFB Support for GRID +- Added Custom FFB Support for GRID - Modified and cleaned constant effect up - General code cleanup + ***1.0 Changes*** - Made Code Open Source (Good luck trying to decipher my poor coding)