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mirror of synced 2025-02-20 20:20:59 +01:00

Add Flycast Initial D 1-3

This commit is contained in:
Boomslangnz 2022-05-18 17:29:58 +12:00
parent b276ca9625
commit 99bf945b02
6 changed files with 155 additions and 0 deletions

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@ -392,6 +392,12 @@ FeedbackLength=80
EnableDamper=0
DamperStrength=100
[Flycast]
GameId=60
FeedbackLength=500
EnableDamper=0
DamperStrength=100
[Crazy Taxi Steam]
GameId=58
FeedbackLength=100

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@ -28,6 +28,7 @@
<ClInclude Include="Game Files\D1GP.h" />
<ClInclude Include="Game Files\Daytona3NSE.h" />
<ClInclude Include="Game Files\DirtyDrivin.h" />
<ClInclude Include="Game Files\Flycast.h" />
<ClInclude Include="Game Files\FordRacingOther.h" />
<ClInclude Include="Game Files\GoldenGun.h" />
<ClInclude Include="Game Files\GRID.h" />
@ -78,6 +79,7 @@
<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
<ClCompile Include="Game Files\Flycast.cpp" />
<ClCompile Include="Game Files\FordRacingOther.cpp" />
<ClCompile Include="Game Files\GoldenGun.cpp" />
<ClCompile Include="Game Files\GRID.cpp" />

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@ -145,6 +145,7 @@
<ClCompile Include="Game Files\WMMT5DX.cpp" />
<ClCompile Include="Game Files\CrazyTaxi.cpp" />
<ClCompile Include="Game Files\Daytona3NSE.cpp" />
<ClCompile Include="Game Files\Flycast.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -340,6 +341,9 @@
<ClInclude Include="Game Files\Daytona3NSE.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\Flycast.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="DLLWrapper.asm" />

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@ -42,6 +42,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/DirtyDrivin.h"
#include "Game Files/FordRacing.h"
#include "Game Files/FordRacingOther.h"
#include "Game Files/Flycast.h"
#include "Game Files/GRID.h"
#include "Game Files/GoldenGun.h"
#include "Game Files/InitialD0v131.h"
@ -1026,6 +1027,7 @@ const int WMMT_5DXPlus = 56;
const int WMMT_5DX = 57;
const int Crazy_Taxi = 58;
const int DAYTONA_3_NSE = 59;
const int FLYCAST = 60;
HINSTANCE Get_hInstance()
{
@ -2487,6 +2489,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case Crazy_Taxi:
game = new CrazyTaxi;
break;
case FLYCAST:
game = new Flycast;
break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:

118
Game Files/Flycast.cpp Normal file
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@ -0,0 +1,118 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include <tchar.h>
#include "Flycast.h"
#include "math.h"
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include "SDL.h"
#include "../Common Files/CRCCheck.h"
#include "../Common Files/SignatureScanning.h"
static const char* initiald = "INITIAL ";
static bool InitialDRunning;
static bool FFBGameInit;
static bool LetsStartFFB;
static INT_PTR FFBAddress;
WNDPROC pOrigProc;
LRESULT CALLBACK HookWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!LetsStartFFB)
LetsStartFFB = true;
return CallWindowProc(pOrigProc, hwnd, uMsg, wParam, lParam);
}
static void getGameInfo(char* GameName)
{
if (_strcmpi(GameName, initiald) == 0)
{
FFBAddress = (INT_PTR)aAddy2 + 0xAF;
InitialDRunning = true;
}
}
void Flycast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!FFBGameInit)
{
HWND hwnd = FindWindowA(0, "Flycast");
if (pOrigProc == NULL)
pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
if (LetsStartFFB)
{
Sleep(15000);
aAddy2 = PatternScan("\x4E\x49\x54\x49\x41\x4C\x20\x44\x20\x56\x65\x72\x2E\x33\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x30\xDF\x9C\xAB\xBA\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x84\x00\x50\x54\x05\x00\x00\x00\x05\x00\x00\x00\x80\xAA\x6D\x68\x00\x55", "xxxxxxxx???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????xxxxxx");
long long InitialDName = helpers->ReadLong((INT_PTR)aAddy2 - 0x01, false);
char x[256] = { 0 };
std::memcpy(x, &InitialDName, 8);
std::string myString(x);
getGameInfo((char*)myString.c_str());
FFBGameInit = true;
}
}
if (InitialDRunning)
{
UINT8 ff1 = helpers->ReadByte(FFBAddress, false);
UINT8 ff2 = helpers->ReadByte(FFBAddress + 0x01, false);
UINT8 ff3 = helpers->ReadByte(FFBAddress + 0x02, false);
if ((ff1 == 0x80) && (ff3 == 0x01))
triggers->Spring(1.0);
if ((ff1 == 0x85) && (ff2 == 0x3F) && (ff3 > 0x00) && (ff3 < 0x30))
{
double percentForce = ff3 / 47.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(40, 0, percentForce);
}
if ((ff1 == 0x86) && (ff2 == 0x02) && (ff3 > 0x09) && (ff3 < 0x3C))
{
double percentForce = (60 - ff3) / 43.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
if ((ff1 == 0x84) && (ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
{
double percentForce = (128 - ff3) / 72.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff1 == 0x84) && (ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
{
double percentForce = (ff3 / 72.0);
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}

20
Game Files/Flycast.h Normal file
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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class Flycast : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};