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mirror of synced 2025-02-17 10:58:36 +01:00

Added ford racing support to emulators other then just TP

This commit is contained in:
Aaron M 2019-06-20 17:23:07 +12:00
parent 42555cf9d6
commit 9d1dddeb45
3 changed files with 11 additions and 1 deletions

View File

@ -161,8 +161,14 @@ FFBMode=0
[Ford Racing]
GameId=7
MaxForce=85
FeedbackLength=600
DefaultCentering=20
[Ford Racing Other]
GameId=38
FeedbackLength=600
MaxForce=100
[Machstorm]
GameId=14
Power1RumbleStrength=10

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@ -3,6 +3,9 @@
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
static bool init = false;
static int __stdcall Out32(DWORD device, DWORD data)
{
if (device == 0x378)
@ -49,7 +52,6 @@ static bool Hook(void * toHook, void * ourFunct, int len) {
static DWORD jmpBackAddy;
void FordRacingOther::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
bool init = false;
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{

View File

@ -14,6 +14,8 @@ so are not using real force feedback values. Most games use correct ffb values h
- Fixed issue where M2 Emulator wouldn't close correctly while using FFB Plugin
- Added FFB support for Ford Racing to non-TP loaders (use FordRacingOther plugin)
***0.9a Changes***
- Fixed issue where MAME plugins would not load