Added ford racing support to emulators other then just TP
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@ -161,8 +161,14 @@ FFBMode=0
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[Ford Racing]
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GameId=7
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MaxForce=85
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FeedbackLength=600
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DefaultCentering=20
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[Ford Racing Other]
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GameId=38
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FeedbackLength=600
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MaxForce=100
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[Machstorm]
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GameId=14
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Power1RumbleStrength=10
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@ -3,6 +3,9 @@
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static EffectTriggers *myTriggers;
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static EffectConstants *myConstants;
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static Helpers *myHelpers;
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static bool init = false;
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static int __stdcall Out32(DWORD device, DWORD data)
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{
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if (device == 0x378)
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@ -49,7 +52,6 @@ static bool Hook(void * toHook, void * ourFunct, int len) {
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static DWORD jmpBackAddy;
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void FordRacingOther::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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bool init = false;
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HMODULE hMod = GetModuleHandleA("inpout32.dll");
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if (hMod)
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{
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@ -14,6 +14,8 @@ so are not using real force feedback values. Most games use correct ffb values h
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- Fixed issue where M2 Emulator wouldn't close correctly while using FFB Plugin
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- Added FFB support for Ford Racing to non-TP loaders (use FordRacingOther plugin)
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***0.9a Changes***
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- Fixed issue where MAME plugins would not load
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