Modify FFB Effects for bunch of games etc
This commit is contained in:
parent
95b2485260
commit
9d6ec66f6d
@ -510,6 +510,30 @@ AlternativeMinForceLeftMaximumSpeed=0
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AlternativeMaxForceLeftMaximumSpeed=-100
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AlternativeMinForceRightMaximumSpeed=0
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AlternativeMaxForceRightMaximumSpeed=100
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EnableDamperClubKart=0
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DamperStrengthClubKart=100
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FeedbackLengthClubKart=500
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PowerModeClubKart=0
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EnableForceSpringEffectClubKart=0
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ForceSpringStrengthClubKart=80
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MinForceClubKart=0
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MaxForceClubKart=100
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AlternativeMinForceLeftClubKart=0
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AlternativeMaxForceLeftClubKart=-100
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AlternativeMinForceRightClubKart=0
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AlternativeMaxForceRightClubKart=100
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EnableDamperKingOfRoute66=0
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DamperStrengthKingOfRoute66=100
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FeedbackLengthKingOfRoute66=500
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PowerModeKingOfRoute66=0
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EnableForceSpringEffectKingOfRoute66=0
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ForceSpringStrengthKingOfRoute66=80
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MinForceKingOfRoute66=0
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MaxForceKingOfRoute66=100
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AlternativeMinForceLeftKingOfRoute66=0
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AlternativeMaxForceLeftKingOfRoute66=-100
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AlternativeMinForceRightKingOfRoute66=0
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AlternativeMaxForceRightKingOfRoute66=100
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[Crazy Taxi Steam]
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GameId=58
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@ -94,6 +94,9 @@ extern int AutoCloseWindowError;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool IncreaseSine;
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static int InputDeviceWheelEnable = GetPrivateProfileInt(TEXT("Settings"), TEXT("InputDeviceWheelEnable"), 0, settingsFilename);
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static int configMinForceInitialDDemul = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceInitialDDemul"), 0, settingsFilename);
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@ -108,6 +111,7 @@ static int EnableForceSpringEffectInitialDDemul = GetPrivateProfileInt(TEXT("Set
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static int ForceSpringStrengthInitialDDemul = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrengthInitialDDemul"), 0, settingsFilename);
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static int EnableDamperInitialDDemul = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableDamperInitialDDemul"), 0, settingsFilename);
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static int DamperStrengthInitialDDemul = GetPrivateProfileInt(TEXT("Settings"), TEXT("DamperStrengthInitialDDemul"), 100, settingsFilename);
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static int IncreaseSineInitialDDemul = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSineInitialDDemul"), 0, settingsFilename);
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static int configMinForceNascarRacing = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceNascarRacing"), 0, settingsFilename);
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static int configMaxForceNascarRacing = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceNascarRacing"), 100, settingsFilename);
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@ -317,47 +321,60 @@ int fasterspeed(int ffspeed) {
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static int InitialDFFBLoop()
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{
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UINT8 ff1 = myHelpers->ReadByte(FFBAddress, false);
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UINT8 ff2 = myHelpers->ReadByte(FFBAddress + 0x01, false);
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UINT8 ff3 = myHelpers->ReadByte(FFBAddress + 0x02, false);
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DWORD FFB = myHelpers->ReadInt32(FFBAddress, false);
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BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
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if (KickStartWait)
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{
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if ((ff1 == 0x80) && (ff3 == 0x01))
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if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
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myTriggers->Spring(1.0);
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}
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if ((ff1 == 0x85) && (ff2 == 0x3F) && (ff3 > 0x00) && (ff3 < 0x30))
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if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
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{
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double percentForce = ff3 / 47.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(40, 0, percentForce);
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double percentForce = ffb[2] / 127.0;
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if (IncreaseSine)
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{
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percentForce = percentForce * 2.0;
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if (percentForce > 1.0)
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percentForce = 1.0;
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}
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if ((ff1 == 0x86) && (ff2 == 0x02) && (ff3 > 0x09) && (ff3 < 0x3C))
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double Period = ffb[1] / 127.0 * 120.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(static_cast<int>(Period), 0, percentForce);
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}
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if (ffb[0] == 0x86 && ffb[2] > 0x00)
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{
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double percentForce = (60 - ff3) / 43.0;
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double percentForce = ffb[2] / 127.0;
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double percentLength = 100;
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myTriggers->Spring(percentForce);
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}
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if ((ff1 == 0x84) && (ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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if (ffb[0] == 0x84 && ffb[2] > 0x00)
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{
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double percentForce = (128 - ff3) / 72.0;
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if (ffb[1] == 0x00)
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{
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double percentForce = (128 - ffb[0]) / 127.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff1 == 0x84) && (ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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else
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{
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double percentForce = (ff3 / 72.0);
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double percentForce = (ffb[0] / 127.0);
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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return 0;
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}
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@ -32,27 +32,29 @@ void GTIClub3::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrigg
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triggers->Damper(DamperStrength / 100.0);
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}
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if ((ff1 > 0x00)& (ff1 < 0x40)& (menu == 0))
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if (!menu)
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{
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double percentForce = (ff1) / 63.0;
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if (ff1 > 0x00 && ff1 < 0x40)
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{
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double percentForce = ff1 / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(120, 120, percentForce);
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triggers->Sine(120, 0, percentForce);
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}
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if ((ff > 0x80)& (ff < 0x101)& (menu == 0))
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if (ff > 0x80 && ff < 0x101)
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{
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helpers->log("moving wheel right");
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double percentForce = (257 - ff) / 128.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if ((ff > 0x00)& (ff < 0x80)& (menu == 0))
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else if (ff > 0x00 && ff < 0x80)
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{
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helpers->log("moving wheel left");
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double percentForce = (ff) / 127.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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}
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@ -18,27 +18,20 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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extern int EnableDamper;
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extern int DamperStrength;
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static bool outputinit = false;
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static UINT8 ff;
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static UINT8 oldff;
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static UINT8 newff;
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static UINT8 ff1;
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static UINT8 ff2;
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static UINT8 ff3;
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static bool outputinit;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
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static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
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static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
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void InitialD0::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!outputinit)
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{
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if (EnableOutputs == 1)
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if (EnableOutputs)
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{
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outputinit = true;
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LoadLibraryA("OutputBlaster.dll");
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@ -46,127 +39,60 @@ void InitialD0::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig
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}
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
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{
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ExitProcess(0);
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}
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if (EnableDamper == 1)
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{
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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}
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if (IDZMode == 0)
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{
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ff = helpers->ReadByte(0x168317F, true);
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oldff = 0;
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newff = ff;
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DWORD FFB = helpers->ReadInt32(0x168317C, true);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
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if (EnableForceSpringEffect == 1)
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if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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if (oldff != newff)
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{
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if ((ff > 0x37) && (ff < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x00) && (ff < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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oldff = newff;
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}
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else
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{
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ff1 = helpers->ReadByte(0x168317C, true);
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ff2 = helpers->ReadByte(0x168317D, true);
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if (IDZMode == 1)
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{
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ff3 = helpers->ReadByte(0x168317E, true);
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}
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else if (IDZMode == 2)
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{
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ff3 = helpers->ReadByte(0x168317F, true);
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}
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if (ff1 == 80)
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{
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helpers->log("Spring");
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triggers->Spring(1.0);
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}
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else if (ff1 == 0x85)
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if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
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{
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if ((ff2 > 0x00) && (ff2 < 0x30))
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double percentForce = ffb[2] / 127.0;
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if (IncreaseSine)
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{
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helpers->log("Sine");
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double percentForce = ff2 / 47.0;
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percentForce = percentForce * 2.0;
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if (percentForce > 1.0)
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percentForce = 1.0;
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}
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double Period = ffb[1] / 127.0 * 120.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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triggers->Sine(static_cast<int>(Period), 0, percentForce);
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}
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}
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else if (ff1 == 0x86)
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if (ffb[0] == 0x86 && ffb[2] > 0x00)
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{
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if ((ff3 > 0x00) && (ff3 < 0x4E))
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{
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helpers->log("Spring");
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double percentForce = ff3 / 77.0;
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double percentForce = ffb[2] / 127.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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}
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else if (ff1 == 0x84)
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if (ffb[0] == 0x84 && ffb[2] > 0x00)
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{
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if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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if (ffb[1] == 0x00)
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff3) / 72.0;
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double percentForce = (128 - ffb[0]) / 127.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
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{
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helpers->log("moving wheel right");
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x48))
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{
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helpers->log("moving wheel left");
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double percentForce = 1.0;
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double percentForce = (ffb[0] / 127.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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}
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}
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@ -15,24 +15,17 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "InitialD0v211.h"
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#include "math.h"
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static UINT8 ff;
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static UINT8 oldff;
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static UINT8 newff;
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static UINT8 ff1;
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static UINT8 ff2;
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static UINT8 ff3;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool outputinit = false;
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static bool outputinit;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
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static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
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static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
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void InitialD0v211::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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@ -46,127 +39,60 @@ void InitialD0v211::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
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}
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
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{
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ExitProcess(0);
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}
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if (EnableDamper == 1)
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{
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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}
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if (IDZMode == 0)
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{
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ff = helpers->ReadByte(0x18A720F, true);
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oldff = 0;
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newff = ff;
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DWORD FFB = helpers->ReadInt32(0x18A720C, true);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
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if (EnableForceSpringEffect == 1)
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if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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if (oldff != newff)
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{
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if ((ff > 0x37) && (ff < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x00) && (ff < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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oldff = newff;
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}
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else
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{
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ff1 = helpers->ReadByte(0x18A720C, true);
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ff2 = helpers->ReadByte(0x18A720D, true);
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if (IDZMode == 1)
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{
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ff3 = helpers->ReadByte(0x18A720E, true);
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}
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else if (IDZMode == 2)
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{
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ff3 = helpers->ReadByte(0x18A720F, true);
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}
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if (ff1 == 80)
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{
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helpers->log("Spring");
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
else if (ff1 == 0x85)
|
||||
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 > 0x00) && (ff2 < 0x30))
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
helpers->log("Sine");
|
||||
double percentForce = ff2 / 47.0;
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(40, 0, percentForce);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x86)
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff3 > 0x00) && (ff3 < 0x4E))
|
||||
{
|
||||
helpers->log("Spring");
|
||||
double percentForce = ff3 / 77.0;
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff3) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff3 / 72.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = 1.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x48))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = 1.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,30 +15,23 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
#include "InitialD0v230.h"
|
||||
#include "math.h"
|
||||
|
||||
static UINT8 ff;
|
||||
static UINT8 oldff;
|
||||
static UINT8 newff;
|
||||
static UINT8 ff1;
|
||||
static UINT8 ff2;
|
||||
static UINT8 ff3;
|
||||
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static bool outputinit = false;
|
||||
static bool outputinit;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
|
||||
static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
|
||||
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
|
||||
static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
|
||||
static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD0v230::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
if (!outputinit)
|
||||
{
|
||||
if (EnableOutputs == 1)
|
||||
if (EnableOutputs)
|
||||
{
|
||||
outputinit = true;
|
||||
LoadLibraryA("OutputBlaster.dll");
|
||||
@ -46,127 +39,60 @@ void InitialD0v230::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
|
||||
{
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
}
|
||||
|
||||
if (IDZMode == 0)
|
||||
{
|
||||
ff = helpers->ReadByte(0x18B54DF, true);
|
||||
oldff = 0;
|
||||
newff = ff;
|
||||
DWORD FFB = helpers->ReadInt32(0x18B54DC, true);
|
||||
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableForceSpringEffect == 1)
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Springi(ForceSpringStrength / 100.0);
|
||||
}
|
||||
|
||||
if (oldff != newff)
|
||||
{
|
||||
if ((ff > 0x37) && (ff < 0x80))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 72.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00) && (ff < 0x49))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 72.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
oldff = newff;
|
||||
}
|
||||
else
|
||||
{
|
||||
ff1 = helpers->ReadByte(0x18B54DC, true);
|
||||
ff2 = helpers->ReadByte(0x18B54DD, true);
|
||||
if (IDZMode == 1)
|
||||
{
|
||||
ff3 = helpers->ReadByte(0x18B54DE, true);
|
||||
}
|
||||
else if (IDZMode == 2)
|
||||
{
|
||||
ff3 = helpers->ReadByte(0x18B54DF, true);
|
||||
}
|
||||
|
||||
if (ff1 == 80)
|
||||
{
|
||||
helpers->log("Spring");
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
else if (ff1 == 0x85)
|
||||
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 > 0x00) && (ff2 < 0x30))
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
helpers->log("Sine");
|
||||
double percentForce = ff2 / 47.0;
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(40, 0, percentForce);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x86)
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff3 > 0x00) && (ff3 < 0x4E))
|
||||
{
|
||||
helpers->log("Spring");
|
||||
double percentForce = ff3 / 77.0;
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff3) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff3 / 72.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = 1.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x48))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = 1.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -18,48 +18,56 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD4::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
DWORD FFB = helpers->ReadInt32(0x089AE898, true);
|
||||
|
||||
UINT8 ff = helpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false);
|
||||
UINT8 ff1 = helpers->ReadByte(0x089AE899, /* isRelativeOffset */ false);
|
||||
UINT8 ff2 = helpers->ReadByte(0x089AE898, /* isRelativeOffset */ false);
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableDamper == 1)
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff2 == 0x86)
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
|
||||
{
|
||||
if (ff1 > 0)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (0.6);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if (ff2 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
|
||||
else
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -18,48 +18,60 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD4Japan::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
UINT8 ff = helpers->ReadByte(0x0898985A, /* isRelativeOffset */ false);
|
||||
UINT8 ff1 = helpers->ReadByte(0x08989859, /* isRelativeOffset */ false);
|
||||
UINT8 ff2 = helpers->ReadByte(0x08989858, /* isRelativeOffset */ false);
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
DWORD FFB = helpers->ReadInt32(0x08989858, true);
|
||||
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff2 == 0x86)
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
|
||||
{
|
||||
if (ff1 > 0)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (0.6);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if (ff2 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
|
||||
else
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -18,48 +18,60 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
UINT8 ff = helpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false);
|
||||
UINT8 ff1 = helpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false);
|
||||
UINT8 ff2 = helpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false);
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
DWORD FFB = helpers->ReadInt32(0x8CB6120, true);
|
||||
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff2 == 0x86)
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
|
||||
{
|
||||
if (ff1 > 0)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (0.6);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if (ff2 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
|
||||
else
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -17,6 +17,9 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
static int carscollide(int ffcollide) {
|
||||
switch (ffcollide) {
|
||||
case 0x50F05:
|
||||
@ -127,49 +130,55 @@ static int rubbingwalls(int ffwalls) {
|
||||
|
||||
void InitialD6::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
|
||||
{
|
||||
int ffrubbingwalls = 0;
|
||||
int ffcarcollision = 0;
|
||||
{
|
||||
helpers->log("in ID6 Ffbloop");
|
||||
const int ff = GetTeknoParrotFFB();
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
ffcarcollision = carscollide(ff);
|
||||
ffrubbingwalls = rubbingwalls(ff);
|
||||
DWORD FFB = GetTeknoParrotFFB();
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
if (ffb[2] == 0x00 && ffb[0] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff == 0x60000)
|
||||
if (ffb[2] == 0x05 && ffb[1] > 0x00 && ffb[0] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ffrubbingwalls > 0) // car rubbing against wall
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffrubbingwalls / 31.0);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
if (ffcarcollision > 0) //cars colliding or rubbing with each other
|
||||
|
||||
if (ffb[2] == 0x06 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffcarcollision / 16.0);
|
||||
triggers->Friction(percentForce);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if ((ff > 0x40037) && (ff < 0x40080))
|
||||
|
||||
if (ffb[2] == 0x04 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentForce = (262272 - ff) / 72.0;
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x40100) && (ff < 0x40149))
|
||||
else
|
||||
{
|
||||
double percentForce = (ff - 262400) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -17,159 +17,60 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int carscollide(int ffcollide) {
|
||||
switch (ffcollide) {
|
||||
case 0x50F05:
|
||||
return 16;
|
||||
case 0x50E05:
|
||||
return 15;
|
||||
case 0x50D05:
|
||||
return 14;
|
||||
case 0x50C05:
|
||||
return 13;
|
||||
case 0x50B05:
|
||||
return 12;
|
||||
case 0x50A05:
|
||||
return 11;
|
||||
case 0x50905:
|
||||
return 10;
|
||||
case 0x50805:
|
||||
return 9;
|
||||
case 0x50705:
|
||||
return 8;
|
||||
case 0x50605:
|
||||
return 7;
|
||||
case 0x050505:
|
||||
return 6;
|
||||
case 0x050405:
|
||||
return 5;
|
||||
case 0x050305:
|
||||
return 4;
|
||||
case 0x50205:
|
||||
return 3;
|
||||
case 0x50105:
|
||||
return 2;
|
||||
case 0x50005:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int rubbingwalls(int ffwalls) {
|
||||
switch (ffwalls) {
|
||||
case 0x51F08:
|
||||
return 31;
|
||||
case 0x51E08:
|
||||
return 30;
|
||||
case 0x51D08:
|
||||
return 29;
|
||||
case 0x51C08:
|
||||
return 28;
|
||||
case 0x51B08:
|
||||
return 27;
|
||||
case 0x51A08:
|
||||
return 26;
|
||||
case 0x51908:
|
||||
return 25;
|
||||
case 0x51808:
|
||||
return 24;
|
||||
case 0x51708:
|
||||
return 23;
|
||||
case 0x51608:
|
||||
return 22;
|
||||
case 0x51508:
|
||||
return 21;
|
||||
case 0x51408:
|
||||
return 20;
|
||||
case 0x51308:
|
||||
return 19;
|
||||
case 0x51208:
|
||||
return 18;
|
||||
case 0x51108:
|
||||
return 17;
|
||||
case 0x50F08:
|
||||
return 16;
|
||||
case 0x50E08:
|
||||
return 15;
|
||||
case 0x50D08:
|
||||
return 14;
|
||||
case 0x50C08:
|
||||
return 13;
|
||||
case 0x50B08:
|
||||
return 12;
|
||||
case 0x50A08:
|
||||
return 11;
|
||||
case 0x50908:
|
||||
return 10;
|
||||
case 0x50808:
|
||||
return 9;
|
||||
case 0x50708:
|
||||
return 8;
|
||||
case 0x50608:
|
||||
return 7;
|
||||
case 0x50508:
|
||||
return 6;
|
||||
case 0x50408:
|
||||
return 5;
|
||||
case 0x50308:
|
||||
return 4;
|
||||
case 0x50208:
|
||||
return 3;
|
||||
case 0x50108:
|
||||
return 2;
|
||||
case 0x50008:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD7::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
|
||||
{
|
||||
int ffrubbingwalls = 0;
|
||||
int ffcarcollision = 0;
|
||||
{
|
||||
helpers->log("in ID7 Ffbloop");
|
||||
const int ff = GetTeknoParrotFFB();
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
ffcarcollision = carscollide(ff);
|
||||
ffrubbingwalls = rubbingwalls(ff);
|
||||
DWORD FFB = GetTeknoParrotFFB();
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
if (ffb[2] == 0x00 && ffb[0] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff == 0x60000)
|
||||
if (ffb[2] == 0x05 && ffb[1] > 0x00 && ffb[0] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ffrubbingwalls > 0) // car rubbing against wall
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffrubbingwalls / 31.0);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
if (ffcarcollision > 0) //cars colliding or rubbing with each other
|
||||
|
||||
if (ffb[2] == 0x06 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffcarcollision / 16.0);
|
||||
triggers->Friction(percentForce);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if ((ff > 0x40037) && (ff < 0x40080))
|
||||
|
||||
if (ffb[2] == 0x04 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentForce = (262272 - ff) / 72.0;
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x40100) && (ff < 0x40149))
|
||||
else
|
||||
{
|
||||
double percentForce = (ff - 262400) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -17,159 +17,60 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int carscollide(int ffcollide) {
|
||||
switch (ffcollide) {
|
||||
case 0x50F05:
|
||||
return 16;
|
||||
case 0x50E05:
|
||||
return 15;
|
||||
case 0x50D05:
|
||||
return 14;
|
||||
case 0x50C05:
|
||||
return 13;
|
||||
case 0x50B05:
|
||||
return 12;
|
||||
case 0x50A05:
|
||||
return 11;
|
||||
case 0x50905:
|
||||
return 10;
|
||||
case 0x50805:
|
||||
return 9;
|
||||
case 0x50705:
|
||||
return 8;
|
||||
case 0x50605:
|
||||
return 7;
|
||||
case 0x050505:
|
||||
return 6;
|
||||
case 0x050405:
|
||||
return 5;
|
||||
case 0x050305:
|
||||
return 4;
|
||||
case 0x50205:
|
||||
return 3;
|
||||
case 0x50105:
|
||||
return 2;
|
||||
case 0x50005:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int rubbingwalls(int ffwalls) {
|
||||
switch (ffwalls) {
|
||||
case 0x51F08:
|
||||
return 31;
|
||||
case 0x51E08:
|
||||
return 30;
|
||||
case 0x51D08:
|
||||
return 29;
|
||||
case 0x51C08:
|
||||
return 28;
|
||||
case 0x51B08:
|
||||
return 27;
|
||||
case 0x51A08:
|
||||
return 26;
|
||||
case 0x51908:
|
||||
return 25;
|
||||
case 0x51808:
|
||||
return 24;
|
||||
case 0x51708:
|
||||
return 23;
|
||||
case 0x51608:
|
||||
return 22;
|
||||
case 0x51508:
|
||||
return 21;
|
||||
case 0x51408:
|
||||
return 20;
|
||||
case 0x51308:
|
||||
return 19;
|
||||
case 0x51208:
|
||||
return 18;
|
||||
case 0x51108:
|
||||
return 17;
|
||||
case 0x50F08:
|
||||
return 16;
|
||||
case 0x50E08:
|
||||
return 15;
|
||||
case 0x50D08:
|
||||
return 14;
|
||||
case 0x50C08:
|
||||
return 13;
|
||||
case 0x50B08:
|
||||
return 12;
|
||||
case 0x50A08:
|
||||
return 11;
|
||||
case 0x50908:
|
||||
return 10;
|
||||
case 0x50808:
|
||||
return 9;
|
||||
case 0x50708:
|
||||
return 8;
|
||||
case 0x50608:
|
||||
return 7;
|
||||
case 0x50508:
|
||||
return 6;
|
||||
case 0x50408:
|
||||
return 5;
|
||||
case 0x50308:
|
||||
return 4;
|
||||
case 0x50208:
|
||||
return 3;
|
||||
case 0x50108:
|
||||
return 2;
|
||||
case 0x50008:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
|
||||
{
|
||||
int ffrubbingwalls = 0;
|
||||
int ffcarcollision = 0;
|
||||
{
|
||||
helpers->log("in ID8 Ffbloop");
|
||||
const int ff = GetTeknoParrotFFB();
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
ffcarcollision = carscollide(ff);
|
||||
ffrubbingwalls = rubbingwalls(ff);
|
||||
DWORD FFB = GetTeknoParrotFFB();
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
if (ffb[2] == 0x00 && ffb[0] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if (ff == 0x60000)
|
||||
if (ffb[2] == 0x05 && ffb[1] > 0x00 && ffb[0] > 0x00)
|
||||
{
|
||||
triggers->Spring(0.8);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
if (ffrubbingwalls > 0) // car rubbing against wall
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffrubbingwalls / 31.0);
|
||||
triggers->Friction(percentForce);
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
if (ffcarcollision > 0) //cars colliding or rubbing with each other
|
||||
|
||||
if (ffb[2] == 0x06 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentLength = 200;
|
||||
double percentForce = (ffcarcollision / 16.0);
|
||||
triggers->Friction(percentForce);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
if ((ff > 0x40037) && (ff < 0x40080))
|
||||
|
||||
if (ffb[2] == 0x04 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentForce = (262272 - ff) / 72.0;
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x40100) && (ff < 0x40149))
|
||||
else
|
||||
{
|
||||
double percentForce = (ff - 262400) / 72.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
|
@ -17,41 +17,63 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
void KODrive::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
UINT8 ff = helpers->ReadByte(0x00B261F6, /* isRelativeOffset */ false);
|
||||
UINT8 ff1 = helpers->ReadByte(0x00B261F5, /* isRelativeOffset */ false);
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
DWORD FFB = helpers->ReadInt32(0x7261F4, true);
|
||||
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if ((ff == 10) & (ff1 == 30))
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
double percentForce = 0.4;
|
||||
double percentForce1 = 2.7;
|
||||
double percentForce = ffb[2] / 24.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
|
||||
double Period = ffb[1] / 128.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce1, percentForce1, percentLength);
|
||||
triggers->Sine(80, 80, percentForce);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
|
||||
if ((ff > 0x66)& (ff < 0x80)& (ff1 == 0))
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 24.0;
|
||||
double percentForce = ffb[2] / 24.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ffb[2]) / 24.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00)& (ff < 0x19)& (ff1 == 1))
|
||||
else
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 24.0;
|
||||
double percentForce = (ffb[2] / 24.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
@ -627,7 +627,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(150);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -637,7 +637,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02 || track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02 || track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -649,19 +649,19 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
}
|
||||
else if (linkID == 0x01)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -681,11 +681,11 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -694,7 +694,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02 || track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02 || track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -724,7 +724,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(250);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -734,7 +734,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02 || track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02 || track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -744,26 +744,26 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
helpers->WriteFloat32(Rambase1 + 0x519C, 450.0, /* isRelativeOffset */ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
}
|
||||
else if (linkID == 0x02)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -782,7 +782,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(150);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -792,7 +792,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02 || track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02 || track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -801,26 +801,26 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
}
|
||||
else if (linkID == 0x01)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -840,11 +840,11 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -853,7 +853,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -864,7 +864,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteIntPtr(Rambase1 + 0x51A4, 0xC2F195E8, /* isRelativeOffset */ false);
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -894,7 +894,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(250);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -904,7 +904,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -915,7 +915,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteIntPtr(Rambase1 + 0x51A4, 0xC302CAF4, /* isRelativeOffset */ false);
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -927,26 +927,26 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteIntPtr(Rambase1 + 0x51A4, 0xC37C0001, /* isRelativeOffset */ false);
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
}
|
||||
if (linkID == 0x03)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -966,7 +966,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(350);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -976,7 +976,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -988,7 +988,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
Sleep(50);
|
||||
helpers->WriteIntPtr(Rambase1 + 0x51A4, 0xC37CF3D0, /* isRelativeOffset */ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -998,26 +998,26 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
helpers->WriteFloat32(Rambase1 + 0x519C, 450.0, /* isRelativeOffset */ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
}
|
||||
else if (linkID == 0x02)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -1036,7 +1036,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
Sleep(150);
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
@ -1046,7 +1046,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02 || track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02 || track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -1055,26 +1055,26 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
}
|
||||
else if (linkID == 0x01)
|
||||
{
|
||||
if ((gamestate == 0x1A) & (gamestatetimer < 100))
|
||||
if ((gamestate == 0x1A) && (gamestatetimer < 100))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2132, 0x01, /* isRelativeOffset*/ true);
|
||||
}
|
||||
else if ((gamestate == 0x1A) & (gamestatetimer > 100))
|
||||
else if ((gamestate == 0x1A) && (gamestatetimer > 100))
|
||||
{
|
||||
Sleep(100);
|
||||
helpers->WriteNop(0xC2130, 3, true);
|
||||
}
|
||||
|
||||
if ((gamestate > 0x1A)& (gamestate < 0x1A))
|
||||
if ((gamestate > 0x1A) && (gamestate < 0x1A))
|
||||
{
|
||||
helpers->WriteByte(0xC2130, 0x88, /* isRelativeOffset*/ true);
|
||||
helpers->WriteByte(0xC2131, 0x14, /* isRelativeOffset*/ true);
|
||||
@ -1094,11 +1094,11 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x6384, 0x06, /* isRelativeOffset*/ false);
|
||||
helpers->WriteByte(Rambase1 + 0x6684, 0x07, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestatetimer > 4294964133)& (gamestate == 0x12))
|
||||
if ((gamestatetimer > 4294964133) && (gamestate == 0x12))
|
||||
{
|
||||
helpers->WriteIntPtr(Rambase1 + 0x10A8, 0x3B6, /* isRelativeOffset*/ false);
|
||||
}
|
||||
if ((gamestate == 0x16) & (countdown == 0x00) & (track == 0x00))
|
||||
if ((gamestate == 0x16) && (countdown == 0x00) && (track == 0x00))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -1107,7 +1107,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x01, /* isRelativeOffset*/ false); // change back to 1
|
||||
helpers->WriteByte(Rambase1 + 0x1850, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x01))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x01))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
@ -1118,7 +1118,7 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
helpers->WriteIntPtr(Rambase1 + 0x51A4, 0xC2F195E8, /* isRelativeOffset */ false);
|
||||
helpers->WriteByte(Rambase1 + 0x1468, 0x01, /* isRelativeOffset*/ false);
|
||||
}
|
||||
else if ((gamestate == 0x14) & (trackselect == 0x00) & (track == 0x02))
|
||||
else if ((gamestate == 0x14) && (trackselect == 0x00) && (track == 0x02))
|
||||
{
|
||||
helpers->WriteByte(Rambase1 + 0x40000, 0x99, /* isRelativeOffset*/ false); // change to 99
|
||||
Sleep(50);
|
||||
|
@ -258,7 +258,7 @@ void M2EmulatorDaytonaUSAInputsEnabled(Helpers* helpers)
|
||||
INT_PTR Rambase1 = helpers->ReadIntPtr(Rambase + 0x100, false);
|
||||
GearValue = helpers->ReadByte(Rambase1 + 0x52CC, false);
|
||||
|
||||
if ((e.type == SDL_JOYAXISMOTION) & (ShowAxisForSetup == 0))
|
||||
if ((e.type == SDL_JOYAXISMOTION) && (ShowAxisForSetup == 0))
|
||||
{
|
||||
if (e.jaxis.which == joystick_index1)
|
||||
{
|
||||
@ -348,7 +348,7 @@ void M2EmulatorDaytonaUSAInputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
@ -477,7 +477,7 @@ void M2EmulatorDaytonaUSAInputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
|
@ -221,7 +221,7 @@ void M2EmulatorIndy500InputsEnabled(Helpers* helpers)
|
||||
UINT8 button1read = helpers->ReadByte(Button1Address, false);
|
||||
UINT8 button2read = helpers->ReadByte(Button2Address, false);
|
||||
|
||||
if ((e.type == SDL_JOYAXISMOTION) & (ShowAxisForSetup == 0))
|
||||
if ((e.type == SDL_JOYAXISMOTION) && (ShowAxisForSetup == 0))
|
||||
{
|
||||
if (e.jaxis.which == joystick_index1)
|
||||
{
|
||||
@ -311,7 +311,7 @@ void M2EmulatorIndy500InputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
@ -440,7 +440,7 @@ void M2EmulatorIndy500InputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
|
@ -239,7 +239,7 @@ void M2EmulatorSegaRallyInputsEnabled(Helpers* helpers)
|
||||
UINT8 button1read = helpers->ReadByte(Button1Address, false);
|
||||
UINT8 button2read = helpers->ReadByte(Button2Address, false);
|
||||
|
||||
if ((e.type == SDL_JOYAXISMOTION) & (ShowAxisForSetup == 0))
|
||||
if ((e.type == SDL_JOYAXISMOTION) && (ShowAxisForSetup == 0))
|
||||
{
|
||||
if (e.jaxis.which == joystick_index1)
|
||||
{
|
||||
@ -329,7 +329,7 @@ void M2EmulatorSegaRallyInputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
@ -459,7 +459,7 @@ void M2EmulatorSegaRallyInputsEnabled(Helpers* helpers)
|
||||
e.jaxis.value = e.jaxis.value + ACCL_DEAD_ZONE;
|
||||
BrakeValue = (-e.jaxis.value + ACCL_DEAD_ZONE) / 128;
|
||||
}
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) & (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
else if ((e.jaxis.value < ACCL_DEAD_ZONE) && (e.jaxis.value > -ACCL_DEAD_ZONE))
|
||||
{
|
||||
AcclValue = 0xFF;
|
||||
BrakeValue = 0xFF;
|
||||
|
@ -221,11 +221,15 @@ std::string victlap("victlap");
|
||||
std::string dblaxle("dblaxle");
|
||||
std::string dblaxleu("dblaxleu");
|
||||
//Flycast Below
|
||||
std::string INITIAL("INITIAL");
|
||||
std::string EIGHTEENWHEELER("18WHEELER\n");
|
||||
std::string MAXIMUM("MAXIMUM");
|
||||
std::string FASTER("FASTER");
|
||||
std::string F355("F355");
|
||||
std::string InitialDVer1("INITIAL D\n");
|
||||
std::string InitialDVer2("INITIAL D Ver.2\n");
|
||||
std::string InitialDVer3("INITIAL D Ver.3\n");
|
||||
std::string EighteenWheeler("18WHEELER\n");
|
||||
std::string MaximumSPEED("MAXIMUM SPEED\n");
|
||||
std::string FasterThanSPEED("FASTER THAN SPEED\n");
|
||||
std::string F355ChallengeJapan("F355 CHALLENGE JAPAN\n");
|
||||
std::string ClubKartInJapan("CLUB KART IN JAPAN\n");
|
||||
std::string TheKingOfRoute66("THE KING OF ROUTE66\n");
|
||||
|
||||
//Our string to load game from
|
||||
std::string M2Active("M2Active");
|
||||
@ -341,6 +345,8 @@ extern int ForceSpringStrength;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static bool IncreaseSine;
|
||||
|
||||
static int configMinForceDaytona2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceDaytona2"), 0, settingsFilename);
|
||||
static int configMaxForceDaytona2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceDaytona2"), 100, settingsFilename);
|
||||
static int configAlternativeMinForceLeftDaytona2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftDaytona2"), 0, settingsFilename);
|
||||
@ -960,6 +966,7 @@ static int EnableForceSpringEffectInitialD = GetPrivateProfileInt(TEXT("Settings
|
||||
static int ForceSpringStrengthInitialD = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrengthInitialD"), 0, settingsFilename);
|
||||
static int EnableDamperInitialD = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableDamperInitialD"), 0, settingsFilename);
|
||||
static int DamperStrengthInitialD = GetPrivateProfileInt(TEXT("Settings"), TEXT("DamperStrengthInitialD"), 100, settingsFilename);
|
||||
static int IncreaseSineInitialD = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSineInitialD"), 0, settingsFilename);
|
||||
|
||||
static int configMinForceF355 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceF355"), 0, settingsFilename);
|
||||
static int configMaxForceF355 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceF355"), 100, settingsFilename);
|
||||
@ -1013,6 +1020,34 @@ static int ForceSpringStrengthMaximumSpeed = GetPrivateProfileInt(TEXT("Settings
|
||||
static int EnableDamperMaximumSpeed = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableDamperMaximumSpeed"), 0, settingsFilename);
|
||||
static int DamperStrengthMaximumSpeed = GetPrivateProfileInt(TEXT("Settings"), TEXT("DamperStrengthMaximumSpeed"), 100, settingsFilename);
|
||||
|
||||
static int configMinForceClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceClubKart"), 0, settingsFilename);
|
||||
static int configMaxForceClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceClubKart"), 100, settingsFilename);
|
||||
static int configAlternativeMinForceLeftClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftClubKart"), 0, settingsFilename);
|
||||
static int configAlternativeMaxForceLeftClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftClubKart"), 100, settingsFilename);
|
||||
static int configAlternativeMinForceRightClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightClubKart"), 0, settingsFilename);
|
||||
static int configAlternativeMaxForceRightClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightClubKart"), 100, settingsFilename);
|
||||
static int configFeedbackLengthClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLengthClubKart"), 120, settingsFilename);
|
||||
static int PowerModeClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("PowerModeClubKart"), 0, settingsFilename);
|
||||
static int EnableForceSpringEffectClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffectClubKart"), 0, settingsFilename);
|
||||
static int ForceSpringStrengthClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrengthClubKart"), 0, settingsFilename);
|
||||
static int EnableDamperClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableDamperClubKart"), 0, settingsFilename);
|
||||
static int DamperStrengthClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("DamperStrengthClubKart"), 100, settingsFilename);
|
||||
static int IncreaseSineClubKart = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSineClubKart"), 0, settingsFilename);
|
||||
|
||||
static int configMinForceKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceKingOfRoute66"), 0, settingsFilename);
|
||||
static int configMaxForceKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceKingOfRoute66"), 100, settingsFilename);
|
||||
static int configAlternativeMinForceLeftKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftKingOfRoute66"), 0, settingsFilename);
|
||||
static int configAlternativeMaxForceLeftKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftKingOfRoute66"), 100, settingsFilename);
|
||||
static int configAlternativeMinForceRightKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightKingOfRoute66"), 0, settingsFilename);
|
||||
static int configAlternativeMaxForceRightKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightKingOfRoute66"), 100, settingsFilename);
|
||||
static int configFeedbackLengthKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLengthKingOfRoute66"), 120, settingsFilename);
|
||||
static int PowerModeKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("PowerModeKingOfRoute66"), 0, settingsFilename);
|
||||
static int EnableForceSpringEffectKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffectKingOfRoute66"), 0, settingsFilename);
|
||||
static int ForceSpringStrengthKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrengthKingOfRoute66"), 0, settingsFilename);
|
||||
static int EnableDamperKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableDamperKingOfRoute66"), 0, settingsFilename);
|
||||
static int DamperStrengthKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("DamperStrengthKingOfRoute66"), 100, settingsFilename);
|
||||
static int IncreaseSineKingOfRoute66 = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSineKingOfRoute66"), 0, settingsFilename);
|
||||
|
||||
static bool init = false;
|
||||
static bool initSpring = false;
|
||||
static bool EmuName = false;
|
||||
@ -1273,6 +1308,47 @@ int __stdcall mame_stop(void)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void removeWord(char* str, char* toRemove)
|
||||
{
|
||||
int i, j, stringLen, toRemoveLen;
|
||||
int found;
|
||||
|
||||
stringLen = strlen(str);
|
||||
toRemoveLen = strlen(toRemove);
|
||||
|
||||
|
||||
for (i = 0; i <= stringLen - toRemoveLen; i++)
|
||||
{
|
||||
found = 1;
|
||||
for (j = 0; j < toRemoveLen; j++)
|
||||
{
|
||||
if (str[i + j] != toRemove[j])
|
||||
{
|
||||
found = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (str[i + j] != ' ' && str[i + j] != '\t' && str[i + j] != '\n' && str[i + j] != '\0')
|
||||
{
|
||||
found = 0;
|
||||
}
|
||||
|
||||
|
||||
if (found == 1)
|
||||
{
|
||||
for (j = i; j <= stringLen - toRemoveLen; j++)
|
||||
{
|
||||
str[j] = str[j + toRemoveLen];
|
||||
}
|
||||
|
||||
stringLen = stringLen - toRemoveLen;
|
||||
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void CurrentGameName(Helpers* helpers)
|
||||
{
|
||||
helpers->info("Game = %s", GameName);
|
||||
@ -1286,8 +1362,30 @@ int __stdcall mame_copydata(int id, const char* name)
|
||||
|
||||
if (id == 0)
|
||||
{
|
||||
//romFFB = name;
|
||||
sprintf(GameName, "%s", name);
|
||||
char RomName[256];
|
||||
sprintf(RomName, "%s", name);
|
||||
|
||||
removeWord(RomName, "game =");
|
||||
|
||||
int whitespace = 0;
|
||||
|
||||
for (int i = 0; i < strlen(RomName); i++)
|
||||
{
|
||||
if (RomName[i] == ' ' || RomName[i] == '\t')
|
||||
whitespace++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < strlen(RomName); i++)
|
||||
{
|
||||
if (i + whitespace < strlen(RomName))
|
||||
RomName[i] = RomName[i + whitespace];
|
||||
else
|
||||
RomName[i] = 0;
|
||||
}
|
||||
|
||||
sprintf(GameName, "%s", RomName);
|
||||
|
||||
CurrentGameName(0);
|
||||
}
|
||||
@ -2727,7 +2825,7 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
RunningFFB = "NamcoFFBActive";
|
||||
}
|
||||
|
||||
if (romname == INITIAL)
|
||||
if (romname == InitialDVer1 || romname == InitialDVer2 || romname == InitialDVer3)
|
||||
{
|
||||
configMinForce = configMinForceInitialD;
|
||||
configMaxForce = configMaxForceInitialD;
|
||||
@ -2741,11 +2839,50 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
DamperStrength = DamperStrengthInitialD;
|
||||
EnableForceSpringEffect = EnableForceSpringEffectInitialD;
|
||||
ForceSpringStrength = ForceSpringStrengthInitialD;
|
||||
IncreaseSine = IncreaseSineInitialD;
|
||||
|
||||
RunningFFB = "InitialDActive";
|
||||
}
|
||||
|
||||
if (romname == MAXIMUM)
|
||||
if (romname == TheKingOfRoute66)
|
||||
{
|
||||
configMinForce = configMinForceKingOfRoute66;
|
||||
configMaxForce = configMaxForceKingOfRoute66;
|
||||
configAlternativeMinForceLeft = configAlternativeMinForceLeftKingOfRoute66;
|
||||
configAlternativeMaxForceLeft = configAlternativeMaxForceLeftKingOfRoute66;
|
||||
configAlternativeMinForceRight = configAlternativeMinForceRightKingOfRoute66;
|
||||
configAlternativeMaxForceRight = configAlternativeMaxForceRightKingOfRoute66;
|
||||
configFeedbackLength = configFeedbackLengthKingOfRoute66;
|
||||
PowerMode = PowerModeKingOfRoute66;
|
||||
EnableDamper = EnableDamperKingOfRoute66;
|
||||
DamperStrength = DamperStrengthKingOfRoute66;
|
||||
EnableForceSpringEffect = EnableForceSpringEffectKingOfRoute66;
|
||||
ForceSpringStrength = ForceSpringStrengthKingOfRoute66;
|
||||
IncreaseSine = IncreaseSineKingOfRoute66;
|
||||
|
||||
RunningFFB = "InitialDActive";
|
||||
}
|
||||
|
||||
if (romname == ClubKartInJapan)
|
||||
{
|
||||
configMinForce = configMinForceClubKart;
|
||||
configMaxForce = configMaxForceClubKart;
|
||||
configAlternativeMinForceLeft = configAlternativeMinForceLeftClubKart;
|
||||
configAlternativeMaxForceLeft = configAlternativeMaxForceLeftClubKart;
|
||||
configAlternativeMinForceRight = configAlternativeMinForceRightClubKart;
|
||||
configAlternativeMaxForceRight = configAlternativeMaxForceRightClubKart;
|
||||
configFeedbackLength = configFeedbackLengthClubKart;
|
||||
PowerMode = PowerModeClubKart;
|
||||
EnableDamper = EnableDamperClubKart;
|
||||
DamperStrength = DamperStrengthClubKart;
|
||||
EnableForceSpringEffect = EnableForceSpringEffectClubKart;
|
||||
ForceSpringStrength = ForceSpringStrengthClubKart;
|
||||
IncreaseSine = IncreaseSineClubKart;
|
||||
|
||||
RunningFFB = "InitialDActive";
|
||||
}
|
||||
|
||||
if (romname == MaximumSPEED)
|
||||
{
|
||||
configMinForce = configMinForceMaximumSpeed;
|
||||
configMaxForce = configMaxForceMaximumSpeed;
|
||||
@ -2763,7 +2900,7 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
RunningFFB = "MaximumSpeedActive";
|
||||
}
|
||||
|
||||
if (romname == FASTER)
|
||||
if (romname == FasterThanSPEED)
|
||||
{
|
||||
configMinForce = configMinForceFasterThanSpeed;
|
||||
configMaxForce = configMaxForceFasterThanSpeed;
|
||||
@ -2781,7 +2918,7 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
RunningFFB = "MaximumSpeedActive";
|
||||
}
|
||||
|
||||
if (romname == F355)
|
||||
if (romname == F355ChallengeJapan)
|
||||
{
|
||||
configMinForce = configMinForceF355;
|
||||
configMaxForce = configMaxForceF355;
|
||||
@ -2800,7 +2937,7 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
NaomiFFBGo = true;
|
||||
}
|
||||
|
||||
if (romname == EIGHTEENWHEELER)
|
||||
if (romname == EighteenWheeler)
|
||||
{
|
||||
configMinForce = configMinForce18Wheeler;
|
||||
configMaxForce = configMaxForce18Wheeler;
|
||||
@ -3816,42 +3953,55 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
|
||||
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&stateFFB);
|
||||
|
||||
if ((ffb[2] == 0x80) && (ffb[0] == 0x01))
|
||||
if (ffb[2] == 0x80 && ffb[0] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
|
||||
if ((ffb[2] == 0x85) && (ffb[1] == 0x3F) && (ffb[0] > 0x00) && (ffb[0] < 0x30))
|
||||
if (ffb[2] == 0x85 && ffb[1] > 0x00 && ffb[0] > 0x00)
|
||||
{
|
||||
double percentForce = ffb[0] / 47.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(40, 0, percentForce);
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
|
||||
if ((ffb[2] == 0x86) && (ffb[1] == 0x02) && (ffb[0] > 0x09) && (ffb[0] < 0x3C))
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
|
||||
if (ffb[2] == 0x86 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentForce = (60 - ffb[0]) / 43.0;
|
||||
double percentForce = ffb[0] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
|
||||
if ((ffb[2] == 0x84) && (ffb[1] == 0x00) && (ffb[0] > 0x37) && (ffb[0] < 0x80))
|
||||
if (ffb[2] == 0x84 && ffb[0] > 0x00 && ffb[0] < 0x80)
|
||||
{
|
||||
double percentForce = (128 - ffb[0]) / 72.0;
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ffb[2] == 0x84) && (ffb[1] == 0x01) && (ffb[0] > 0x00) && (ffb[0] < 0x49))
|
||||
else
|
||||
{
|
||||
double percentForce = (ffb[0] / 72.0);
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (RunningFFB == RaveRacerActive) //Rave Racer
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
}
|
||||
|
||||
// Large Shake when hitting walls, other karts or getting hit by items
|
||||
if ((4194308 == ff1) & (ff10 == 1))
|
||||
if ((4194308 == ff1) && (ff10 == 1))
|
||||
{
|
||||
double percentForce = 1.0;
|
||||
double percentForce1 = 3.5;
|
||||
@ -51,7 +51,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
}
|
||||
|
||||
// small friction when driving on dirt while moving
|
||||
if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((3 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = (0.3);
|
||||
double percentLength = (100);
|
||||
@ -59,7 +59,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
// Small constant when hitting bumps
|
||||
if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((10 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = (0.2);
|
||||
double percentLength = (50);
|
||||
@ -68,7 +68,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
// Wheel rumbles while driving on grass
|
||||
if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((4 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = 0.2;
|
||||
double percentLength = (50);
|
||||
@ -76,13 +76,13 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
//wheel hard to turn while driving through water
|
||||
if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((7 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = (0.65);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
//Wheel rumbles lightly when driving over tiles
|
||||
if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((12 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = 0.1;
|
||||
double percentForce1 = 0.2;
|
||||
@ -91,7 +91,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(70, 70, percentForce);
|
||||
}
|
||||
//Wheel rumbles lightly when driving over sand
|
||||
if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((14 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = 0.1;
|
||||
double percentForce1 = 0.2;
|
||||
@ -100,7 +100,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(70, 70, percentForce);
|
||||
}
|
||||
//Wheel rumbles lightly when driving over rough part of track
|
||||
if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((11 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = 0.1;
|
||||
double percentForce1 = 0.2;
|
||||
@ -109,7 +109,7 @@ void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(40, 50, percentForce);
|
||||
}
|
||||
//Wheel rumbles moderately when driving over wooden bridges
|
||||
if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
|
||||
if ((8 == ff3) && (ff10 == 1) && (ff5 == 1) && (ff11 == 1065353216))
|
||||
{
|
||||
double percentForce = 0.4;
|
||||
double percentLength = (100);
|
||||
|
@ -89,14 +89,14 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
|
||||
if ((ConstantEffectForSteering == 1) && (ff11 == 1))
|
||||
{
|
||||
if ((Wheel >= 0) & (Wheel < 128))
|
||||
if ((Wheel >= 0) && (Wheel < 128))
|
||||
{
|
||||
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((Wheel > 127) & (Wheel < 256))
|
||||
else if ((Wheel > 127) && (Wheel < 256))
|
||||
{
|
||||
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
|
||||
double percentLength = 100;
|
||||
@ -104,7 +104,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1))
|
||||
if ((MainShakeRumble == 1) && (4194308 == ff1) && (ff11 == 1))
|
||||
{
|
||||
// Large Shake when hitting walls, other karts or getting hit by items
|
||||
double percentForce = ((MainShakeRumbleStrength) / 100.0);
|
||||
@ -113,7 +113,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(200, 200, percentForce);
|
||||
}
|
||||
|
||||
if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1))
|
||||
if ((BoostRumble == 1) && (ff18 == 1) && (ff11 == 1))
|
||||
{
|
||||
// Shake when Boost
|
||||
double percentForce = ((BoostRumbleStrength) / 100.0);
|
||||
@ -122,7 +122,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(60, 60, percentForce);
|
||||
}
|
||||
|
||||
if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1))
|
||||
if ((DriftRumble == 1) && (ff17 == 1) && (Wheel >= 0) && (Wheel < 128) && (ff11 == 1))
|
||||
{
|
||||
// Drift Effect including steering left
|
||||
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -131,7 +131,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1))
|
||||
if ((DriftRumble == 1) && (ff17 == 1) && (Wheel > 127) && (Wheel < 256) && (ff11 == 1))
|
||||
{
|
||||
// Drift Effect including steering right
|
||||
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -140,7 +140,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1))
|
||||
if ((HitGroundRumble == 1) && (oldhitground != newhitground) && (ff5 == 1) && (ff11 == 1))
|
||||
{
|
||||
// Shake when hitting ground
|
||||
double percentForce = ((HitGroundRumbleStrength) / 100.0);
|
||||
@ -151,7 +151,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
|
||||
if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1))
|
||||
if ((WeaponRumble == 1) && (oldweapon != newweapon) && (ff11 == 1))
|
||||
{
|
||||
// Shake when picking up new weapons or using them
|
||||
double percentForce = ((WeaponRumbleStrength) / 100.0);
|
||||
@ -160,7 +160,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(80, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1))
|
||||
if ((CoinRumble == 1) && (oldcoins != newcoins) && (ff11 == 1))
|
||||
{
|
||||
// Shake when picking up coins
|
||||
double percentForce = ((CoinRumbleStrength) / 100.0);
|
||||
@ -169,7 +169,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((DirtRumble == 1) && (3 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// small friction when driving on dirt while moving
|
||||
double percentForce = ((DirtRumbleStrength) / 100.0);
|
||||
@ -178,7 +178,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((SpeedBumpRumble == 1) && (10 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Small constant when hitting bumps
|
||||
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
|
||||
@ -188,7 +188,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
||||
}
|
||||
|
||||
if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((GrassRumble == 1) && (4 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on grass
|
||||
double percentForce = ((GrassRumbleStrength) / 100.0);
|
||||
@ -197,7 +197,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((CarpetRumble == 1) && (9 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on carpet
|
||||
double percentForce = ((CarpetRumbleStrength) / 100.0);
|
||||
@ -206,7 +206,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128))
|
||||
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel >= 0) && (Wheel < 128))
|
||||
{
|
||||
//wheel hard to turn while driving through water
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
@ -216,7 +216,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127))
|
||||
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel > 127))
|
||||
{
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -225,7 +225,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((TileRumble == 1) && (12 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over tiles
|
||||
double percentForce = ((TileRumbleStrength) / 100.0);
|
||||
@ -234,7 +234,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((SandRumble == 1) && (14 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over sand
|
||||
double percentForce = ((SandRumbleStrength) / 100.0);
|
||||
@ -243,7 +243,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(70, 70, percentForce);
|
||||
}
|
||||
|
||||
if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((RoughTrackRumble == 1) && (11 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over rough part of track
|
||||
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
|
||||
@ -252,7 +252,7 @@ void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Sine(40, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
if ((BridgeRumble == 1) && (8 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles moderately when driving over wooden bridges
|
||||
double percentForce = ((BridgeRumbleStrength) / 100.0);
|
||||
|
@ -87,14 +87,14 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
|
||||
if ((ConstantEffectForSteering == 1) && (ff11 == 1))
|
||||
{
|
||||
if ((Wheel >= 0) & (Wheel < 128))
|
||||
if ((Wheel >= 0) && (Wheel < 128))
|
||||
{
|
||||
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
|
||||
double percentLength = 100;
|
||||
triggers->LeftRight(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((Wheel > 127) & (Wheel < 256))
|
||||
else if ((Wheel > 127) && (Wheel < 256))
|
||||
{
|
||||
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
|
||||
double percentLength = 100;
|
||||
@ -102,7 +102,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1))
|
||||
if ((MainShakeRumble == 1) && (4194308 == ff1) && (ff11 == 1))
|
||||
{
|
||||
// Large Shake when hitting walls, other karts or getting hit by items
|
||||
double percentForce = ((MainShakeRumbleStrength) / 100.0);
|
||||
@ -110,7 +110,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(200, 200, percentForce);
|
||||
}
|
||||
else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1))
|
||||
else if ((BoostRumble == 1) && (ff18 == 1) && (ff11 == 1))
|
||||
{
|
||||
// Shake when Boost
|
||||
double percentForce = ((BoostRumbleStrength) / 100.0);
|
||||
@ -118,7 +118,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(60, 60, percentForce);
|
||||
}
|
||||
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1))
|
||||
else if ((DriftRumble == 1) && (ff17 == 1) && (Wheel >= 0) && (Wheel < 128) && (ff11 == 1))
|
||||
{
|
||||
// Drift Effect including steering left
|
||||
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -126,7 +126,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, 0, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1))
|
||||
else if ((DriftRumble == 1) && (ff17 == 1) && (Wheel > 127) && (Wheel < 256) && (ff11 == 1))
|
||||
{
|
||||
// Drift Effect including steering right
|
||||
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -134,7 +134,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1))
|
||||
else if ((HitGroundRumble == 1) && (oldhitground != newhitground) && (ff5 == 1) && (ff11 == 1))
|
||||
{
|
||||
// Shake when hitting ground
|
||||
double percentForce = ((HitGroundRumbleStrength) / 100.0);
|
||||
@ -144,7 +144,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
Sleep(50);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1))
|
||||
else if ((WeaponRumble == 1) && (oldweapon != newweapon) && (ff11 == 1))
|
||||
{
|
||||
// Shake when picking up new weapons or using them
|
||||
double percentForce = ((WeaponRumbleStrength) / 100.0);
|
||||
@ -152,7 +152,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(80, 50, percentForce);
|
||||
}
|
||||
else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1))
|
||||
else if ((CoinRumble == 1) && (oldcoins != newcoins) && (ff11 == 1))
|
||||
{
|
||||
// Shake when picking up coins
|
||||
double percentForce = ((CoinRumbleStrength) / 100.0);
|
||||
@ -160,7 +160,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((DirtRumble == 1) && (3 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// small friction when driving on dirt while moving
|
||||
double percentForce = ((DirtRumbleStrength) / 100.0);
|
||||
@ -168,7 +168,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, 0, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((SpeedBumpRumble == 1) && (10 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Small constant when hitting bumps
|
||||
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
|
||||
@ -177,7 +177,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
||||
}
|
||||
else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((GrassRumble == 1) && (4 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on grass
|
||||
double percentForce = ((GrassRumbleStrength) / 100.0);
|
||||
@ -185,7 +185,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce, percentLength);
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((CarpetRumble == 1) && (9 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on carpet
|
||||
double percentForce = ((CarpetRumbleStrength) / 100.0);
|
||||
@ -193,7 +193,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce, percentLength);
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128))
|
||||
else if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel >= 0) && (Wheel < 128))
|
||||
{
|
||||
//wheel hard to turn while driving through water
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
@ -202,7 +202,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce1, 0, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127))
|
||||
else if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel > 127))
|
||||
{
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
||||
@ -210,7 +210,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce1, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((TileRumble == 1) && (12 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over tiles
|
||||
double percentForce = ((TileRumbleStrength) / 100.0);
|
||||
@ -218,7 +218,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((SandRumble == 1) && (14 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over sand
|
||||
double percentForce = ((SandRumbleStrength) / 100.0);
|
||||
@ -226,7 +226,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(percentForce, 0, percentLength);
|
||||
triggers->Sine(70, 70, percentForce);
|
||||
}
|
||||
else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((RoughTrackRumble == 1) && (11 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over rough part of track
|
||||
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
|
||||
@ -234,7 +234,7 @@ void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, Eff
|
||||
triggers->LeftRight(0, percentForce, percentLength);
|
||||
triggers->Sine(40, 50, percentForce);
|
||||
}
|
||||
else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
||||
else if ((BridgeRumble == 1) && (8 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles moderately when driving over wooden bridges
|
||||
double percentForce = ((BridgeRumbleStrength) / 100.0);
|
||||
|
@ -105,14 +105,14 @@ static int ThreadLoop()
|
||||
|
||||
if (ff8 == 1)
|
||||
{
|
||||
if ((ff6 >= 0x00) & (ff6 < 0x7F))
|
||||
if ((ff6 >= 0x00) && (ff6 < 0x7F))
|
||||
{
|
||||
double percentForce = ((127 - ff6) / 127.0);
|
||||
double percentLength = 100;
|
||||
myTriggers->Rumble(percentForce, 0, percentLength);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
if ((ff6 > 0x7F)& (ff6 < 0x100))
|
||||
if ((ff6 > 0x7F) && (ff6 < 0x100))
|
||||
{
|
||||
double percentForce = ((ff6 - 127) / 128.0);
|
||||
double percentLength = 100;
|
||||
@ -122,14 +122,14 @@ static int ThreadLoop()
|
||||
}
|
||||
if (ff9 == 1)
|
||||
{
|
||||
if ((ff6 >= 0x00) & (ff6 < 0x7F))
|
||||
if ((ff6 >= 0x00) && (ff6 < 0x7F))
|
||||
{
|
||||
double percentForce = ((127 - ff6) / 127.0);
|
||||
double percentLength = 100;
|
||||
myTriggers->Rumble(percentForce, 0, percentLength);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
if ((ff6 > 0x7F)& (ff6 < 0x100))
|
||||
if ((ff6 > 0x7F) && (ff6 < 0x100))
|
||||
{
|
||||
double percentForce = ((ff6 - 127) / 128.0);
|
||||
double percentLength = 100;
|
||||
|
@ -21,12 +21,11 @@ static bool VersionFound;
|
||||
static bool Version103;
|
||||
static bool Version230;
|
||||
|
||||
static DWORD FFB;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
|
||||
|
||||
static UINT8 ff1;
|
||||
static UINT8 ff2;
|
||||
static UINT8 ff3;
|
||||
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
|
||||
|
||||
static const char* SDDS = "SDDS";
|
||||
|
||||
@ -51,9 +50,7 @@ static void getSDDS230(char* Name)
|
||||
void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
|
||||
{
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
||||
if (!VersionFound)
|
||||
{
|
||||
@ -74,80 +71,65 @@ void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
|
||||
else
|
||||
{
|
||||
if (Version103)
|
||||
{
|
||||
ff1 = helpers->ReadByte(0x8E5CCF4, true);
|
||||
ff2 = helpers->ReadByte(0x8E5CCF5, true);
|
||||
ff3 = helpers->ReadByte(0x8E5CCF6, true);
|
||||
}
|
||||
FFB = helpers->ReadInt32(0x8E5CCF4, true);
|
||||
|
||||
if (Version230)
|
||||
{
|
||||
ff1 = helpers->ReadByte(0x9BC7B18, true);
|
||||
ff2 = helpers->ReadByte(0x9BC7B19, true);
|
||||
ff3 = helpers->ReadByte(0x9BC7B1A, true);
|
||||
}
|
||||
FFB = helpers->ReadInt32(0x9BC7B18, true);
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
}
|
||||
|
||||
if (ff1 == 80)
|
||||
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
if (ffb[0] == 0x80 && ffb[2] == 0x01)
|
||||
{
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
else if (ff1 == 0x85)
|
||||
|
||||
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 > 0x00) && (ff2 < 0x30))
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
|
||||
if (IncreaseSine)
|
||||
{
|
||||
double percentForce = ff2 / 47.0;
|
||||
percentForce = percentForce * 2.0;
|
||||
|
||||
if (percentForce > 1.0)
|
||||
percentForce = 1.0;
|
||||
}
|
||||
|
||||
double Period = ffb[1] / 127.0 * 120.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(40, 0, percentForce);
|
||||
triggers->Sine(static_cast<int>(Period), 0, percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x86)
|
||||
|
||||
if (ffb[0] == 0x86 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff3 > 0x00) && (ff3 < 0x4E))
|
||||
{
|
||||
double percentForce = ff3 / 77.0;
|
||||
double percentForce = ffb[2] / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x84)
|
||||
|
||||
if (ffb[0] == 0x84 && ffb[2] > 0x00)
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
||||
if (ffb[1] == 0x00)
|
||||
{
|
||||
double percentForce = (128 - ff3) / 72.0;
|
||||
double percentForce = (128 - ffb[0]) / 127.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
||||
{
|
||||
double percentForce = (ff3 / 72.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
|
||||
{
|
||||
double percentForce = 1.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x48))
|
||||
{
|
||||
double percentForce = 1.0;
|
||||
double percentForce = (ffb[0] / 127.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,7 @@ void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, Ef
|
||||
double percentLength = 100;
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((ff > 0xBF) && (ff < 0xC8))
|
||||
{
|
||||
//Centering
|
||||
@ -42,6 +43,7 @@ void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, Ef
|
||||
double percentLength = 100;
|
||||
triggers->Spring(pow(percentForce, 0.1));
|
||||
}
|
||||
|
||||
if ((ff > 0xB7) && (ff < 0xC0))
|
||||
{
|
||||
//Uncentering
|
||||
@ -50,6 +52,7 @@ void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, Ef
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(70, 80, percentForce);
|
||||
}
|
||||
|
||||
if ((ff > 0xA7) && (ff < 0xB0))
|
||||
{
|
||||
//Roll Left
|
||||
@ -58,6 +61,7 @@ void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, Ef
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
|
||||
if ((ff > 0x97) && (ff < 0xA0))
|
||||
{
|
||||
//Roll Right
|
||||
|
Loading…
Reference in New Issue
Block a user