fixed LGI & LGI3D to rumble always
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@ -113,7 +113,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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@ -155,7 +155,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x40)
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if (ff1 == 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -176,7 +176,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x4)
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if (ff1 == 0x4)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -197,7 +197,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x8)
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if (ff1 == 0x8)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -218,7 +218,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x24)
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if (ff1 == 0x24)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -242,7 +242,7 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x48)
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if (ff1 == 0x48)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -114,7 +114,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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@ -156,7 +156,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x40)
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if (ff1 == 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -177,7 +177,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x22)
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if (ff1 == 0x22)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -198,7 +198,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x42)
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if (ff1 == 0x42)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -219,7 +219,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRight(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x4)
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if (ff1 == 0x4)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -240,7 +240,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x8)
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if (ff1 == 0x8)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -261,7 +261,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x6)
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if (ff1 == 0x6)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -282,7 +282,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0xA)
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if (ff1 == 0xA)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -303,7 +303,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x24)
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if (ff1 == 0x24)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -327,7 +327,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->LeftRightDevice2(percentForce, 0, percentLength);
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}
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}
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else if (ff1 == 0x4A)
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if (ff1 == 0x4A)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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