Use ExitProcess over TerminateProcess
This commit is contained in:
parent
3fe164e996
commit
aa9e32b59a
@ -173,6 +173,7 @@ FeedbackLength=80
|
||||
PowerMode=0
|
||||
EnableForceSpringEffect=0
|
||||
ForceSpringStrength=70
|
||||
EscapeKeyExitViaPlugin=0
|
||||
|
||||
[InitialD 4]
|
||||
GameId=16
|
||||
|
42
DllMain.cpp
42
DllMain.cpp
@ -2934,6 +2934,24 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
||||
hlp.log((char*)processName.c_str());
|
||||
keepRunning = false;
|
||||
|
||||
if (haptic > 0)
|
||||
{
|
||||
SDL_HapticStopAll(haptic);
|
||||
SDL_HapticClose(haptic); // release the haptic device / clean-up.
|
||||
}
|
||||
|
||||
if (haptic2 > 0)
|
||||
{
|
||||
SDL_HapticStopAll(haptic2);
|
||||
SDL_HapticClose(haptic2);
|
||||
}
|
||||
|
||||
if (haptic3 > 0)
|
||||
{
|
||||
SDL_HapticStopAll(haptic3);
|
||||
SDL_HapticClose(haptic3);
|
||||
}
|
||||
|
||||
if (gl_hOriginalDll)
|
||||
{
|
||||
FreeLibrary(gl_hOriginalDll);
|
||||
@ -2964,7 +2982,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
||||
if (EnableRumble == 1)
|
||||
{
|
||||
SDL_JoystickRumble(GameController, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameController2)
|
||||
@ -2974,28 +2992,6 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
||||
SDL_JoystickRumble(GameController2, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// this doesn't seem to really work...hmm...if i ALT+F4, then the program quits and haptic is still set.
|
||||
// try setting GameId to HEAVY (-5 or -6..can't remember) and then force quit. Wheel will stay heavy :/.
|
||||
if (haptic)
|
||||
{
|
||||
SDL_HapticStopEffect(haptic, effects.effect_constant_id);
|
||||
SDL_HapticStopEffect(haptic, effects.effect_friction_id);
|
||||
SDL_HapticStopEffect(haptic, effects.effect_leftright_id);
|
||||
SDL_HapticStopEffect(haptic, effects.effect_sine_id);
|
||||
SDL_HapticStopEffect(haptic, effects.effect_spring_id);
|
||||
SDL_HapticStopEffect(haptic, effects.effect_vibration_id);
|
||||
SDL_HapticStopAll(haptic);
|
||||
SDL_HapticClose(haptic); // release the haptic device / clean-up.
|
||||
}
|
||||
|
||||
if (haptic2)
|
||||
{
|
||||
SDL_HapticStopEffect(haptic2, effects.effect_sine_id_device2);
|
||||
SDL_HapticStopAll(haptic2);
|
||||
SDL_HapticClose(haptic2);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ void AliensExtermination::FFBLoop(EffectConstants* constants, Helpers* helpers,
|
||||
{
|
||||
if (hWnd > NULL)
|
||||
{
|
||||
TerminateProcess(GetCurrentProcess(), 0);
|
||||
ExitProcess(0);
|
||||
}
|
||||
}
|
||||
if (!init)
|
||||
|
@ -125,7 +125,7 @@ void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTrigg
|
||||
{
|
||||
//SendMessage(hWnd, WM_CLOSE, NULL, NULL);
|
||||
system("taskkill /f /im InpWrapper.exe");
|
||||
TerminateProcess(GetCurrentProcess(), 0);
|
||||
ExitProcess(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,9 +18,15 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
|
||||
static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
|
||||
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
|
||||
|
||||
void InitialD0::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
|
||||
{
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
||||
UINT8 ff = helpers->ReadByte(0x168317F, true);
|
||||
UINT8 static oldff = 0;
|
||||
UINT8 newff = ff;
|
||||
|
@ -27,7 +27,7 @@ static bool init = false;
|
||||
|
||||
static bool __stdcall ExitHook(UINT uExitCode)
|
||||
{
|
||||
TerminateProcess(GetCurrentProcess(), 0);
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user