fix issues with LGI and LGI3D
This commit is contained in:
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07b0a569e6
commit
b16b6039f1
@ -98,180 +98,137 @@ void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers*
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init = true;
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}
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if ((oldFloat1 != newFloat1) && (health1p != 0x1))
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if ((oldFloat1 != newFloat1) && (health1p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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else if (HowtoRumbleHealthEffect == 1)
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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if (ff1 == 0x20)
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else if (HowtoRumbleHealthEffect == 2)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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if (ff1 == 0x40)
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}
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if ((oldFloat2 != newFloat2) && (health2p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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if (ff1 == 0x4)
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else if (HowtoRumbleHealthEffect == 1)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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if (ff1 == 0x8)
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else if (HowtoRumbleHealthEffect == 2)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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if (ff1 == 0x24)
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}
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if (ff1 & 0x20)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (ff1 == 0x48)
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else if (HowtoRumbleKnockEffect == 1)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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oldFloat1 = newFloat1;
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oldFloat2 = newFloat2;
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x04)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x08)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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oldFloat1 = newFloat1;
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oldFloat2 = newFloat2;
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}
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@ -99,7 +99,7 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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init = true;
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}
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if ((oldFloat1 != newFloat1) && (health1p != 0x1))
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if ((oldFloat1 != newFloat1) && (health1p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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@ -120,7 +120,8 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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if ((oldFloat2 != newFloat2) && (health2p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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@ -141,7 +142,8 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x20)
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if (ff1 & 0x20)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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@ -162,7 +164,8 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x40)
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if (ff1 & 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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@ -183,180 +186,51 @@ void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x22)
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if (ff1 & 0x04)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x42)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x4)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x8)
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if (ff1 & 0x08)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x6)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
|
||||
triggers->RumbleDevice2(percentForce, 0, percentLength);
|
||||
}
|
||||
}
|
||||
if (ff1 == 0xA)
|
||||
{
|
||||
if (HowtoRumbleMotorEffect == 0)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleMotorEffect == 1)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->RumbleDevice2(0, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleMotorEffect == 2)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->RumbleDevice2(percentForce, 0, percentLength);
|
||||
}
|
||||
}
|
||||
if (ff1 == 0x24)
|
||||
{
|
||||
if (HowtoRumbleKnockEffect == 0)
|
||||
{
|
||||
double percentForce = ((Knock1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleKnockEffect == 1)
|
||||
{
|
||||
double percentForce = ((Knock1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->RumbleDevice2(0, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleKnockEffect == 2)
|
||||
{
|
||||
double percentForce = ((Knock1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->RumbleDevice2(percentForce, 0, percentLength);
|
||||
}
|
||||
}
|
||||
if (ff1 == 0x4A)
|
||||
{
|
||||
if (HowtoRumbleMotorEffect == 0)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleMotorEffect == 1)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->RumbleDevice2(0, percentForce, percentLength);
|
||||
}
|
||||
else if (HowtoRumbleMotorEffect == 2)
|
||||
{
|
||||
double percentForce = ((Motor1pStrength) / 100.0);
|
||||
double percentLength = configFeedbackLength;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->RumbleDevice2(percentForce, 0, percentLength);
|
||||
}
|
||||
}
|
||||
|
||||
oldFloat1 = newFloat1;
|
||||
oldFloat2 = newFloat2;
|
||||
}
|
Loading…
Reference in New Issue
Block a user