Revert without mess
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81288aca08
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@ -74,24 +74,12 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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triggers->Sine(80, 80, percentForce);
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}
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<<<<<<< HEAD
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<<<<<<< HEAD
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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=======
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>>>>>>> parent of ea7f309... Make every game plugin have Running Thread etc
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SDL_Thread* thread;
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thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
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=======
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if ((Skids > 12) && (speedo > 0))
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{
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double percentForce = ((Skids - 12) / 8.0);
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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>>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble
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if ((AI > 0) && (PanelBase4 > 0))
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{
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@ -99,8 +87,6 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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<<<<<<< HEAD
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=======
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if ((WallBase4 > 0) && (PanelBase4 > 0))
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{
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@ -116,16 +102,8 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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<<<<<<< HEAD
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oldgear = newgear;
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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>>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble
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=======
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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>>>>>>> parent of ea7f309... Make every game plugin have Running Thread etc
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}
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