From b85da55b25e1a75acefc44bc3023d99290b12d8f Mon Sep 17 00:00:00 2001 From: Aaron M Date: Mon, 9 Dec 2019 12:09:55 +1300 Subject: [PATCH] rename threads in outputreading --- Game Files/OutputReading.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/Game Files/OutputReading.cpp b/Game Files/OutputReading.cpp index aeeb881..7cb2695 100644 --- a/Game Files/OutputReading.cpp +++ b/Game Files/OutputReading.cpp @@ -288,13 +288,13 @@ int __stdcall mame_output(const char* name, int value) return 1; } -DWORD WINAPI ThreadForLoop(LPVOID lpParam) +DWORD WINAPI ThreadForOutputs(LPVOID lpParam) { WinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); return 0; } -DWORD WINAPI ForcedSpringLoop(LPVOID lpParam) +DWORD WINAPI ThreadForForcedSpring(LPVOID lpParam) { Sleep(2500); ForceSpringEffect = true; @@ -1684,11 +1684,13 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect if (!init) { - CreateThread(NULL, 0, ThreadForLoop, NULL, 0, NULL); + CreateThread(NULL, 0, ThreadForOutputs, NULL, 0, NULL); + if (EnableForceSpringEffect == 1) { - CreateThread(NULL, 0, ForcedSpringLoop, NULL, 0, NULL); - } + CreateThread(NULL, 0, ThreadForForcedSpring, NULL, 0, NULL); + } + init = true; }