commit
ba8cb00192
@ -22,8 +22,8 @@ MaxForce=100
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DeviceGUID=
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;Set to 1 if you want to enable rumble, else 0.
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EnableRumble=1
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; Set to 1 to generate log.txt, else 0. Logs will be appended and not cleared.
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ReverseRumble=0
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; Set to 1 to generate log.txt, else 0. Logs will be appended and not cleared.
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Logging=0
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; When a command is set that contradicts a prior command, clear the prior command. Probably should stay as 1.
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ResetFeedback=1
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@ -247,14 +247,21 @@ Gear6=99
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[WMMT5]
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GameId=9
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MinForce=0
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MaxForce=35
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MaxForce=100
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DefaultCentering=0
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FeedbackLength=80
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Logging=0
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AlternativeMinForceLeft=0
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AlternativeMaxForceLeft=-35
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AlternativeMaxForceLeft=-100
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AlternativeMinForceRight=0
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AlternativeMaxForceRight=35
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AlternativeMaxForceRight=100
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SpringStrength=100
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FrictionStrength=0
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JointsAndStripesStrength=100
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CollisionsStrength=100
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TiresSlipStrength=100
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HighhSpeedVibrationsStrength=100
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LimitBetweenHighSpeedVibrationsAndTiresSlip=75
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[Mame 0199 32bit]
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GameId=4
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154
DllMain.cpp
154
DllMain.cpp
@ -1090,7 +1090,8 @@ std::chrono::milliseconds timeOfLastSineEffect = duration_cast<milliseconds>(sys
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std::chrono::milliseconds timeOfLastSpringEffect = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
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std::string lastConstantEffectHash = "";
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std::string lastFrictionEffectHash = "";
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std::string lastSineEffectHash = "";
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double lastSineEffectStrength = 0;
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double lastSineEffectPeriod = 0;
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std::string lastSpringEffectHash = "";
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void TriggerConstantEffect(int direction, double strength)
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{
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@ -1128,7 +1129,11 @@ void TriggerConstantEffect(int direction, double strength)
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SHORT minForce = (SHORT)(strength > 0.001 ? (configAlternativeMinForceLeft / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = (SHORT)(configAlternativeMaxForceLeft / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT level = (SHORT)(strength * range - minForce);
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SHORT level = (SHORT)(strength * range + minForce);
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if (level > 0)
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{
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level = -32767;
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}
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tempEffect.constant.level = level;
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hlp.log((char *)(std::to_string(level)).c_str());
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SDL_HapticUpdateEffect(haptic, effects.effect_left_id, &tempEffect);
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@ -1143,6 +1148,10 @@ void TriggerConstantEffect(int direction, double strength)
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SHORT maxForce = (SHORT)(configAlternativeMaxForceRight / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT level = (SHORT)(strength * range + minForce);
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if (level < 0)
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{
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level = 32767;
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}
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tempEffect.constant.level = level;
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hlp.log((char *)(std::to_string(level)).c_str());
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SDL_HapticUpdateEffect(haptic, effects.effect_right_id, &tempEffect);
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@ -1187,6 +1196,10 @@ void TriggerConstantEffect(int direction, double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT level = (SHORT)(strength * range + minForce);
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if (level < 0)
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{
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level = 32767;
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}
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tempEffect.constant.level = level;
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hlp.log((char *)(std::to_string(level)).c_str());
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SDL_HapticUpdateEffect(haptic, effects.effect_id, &tempEffect);
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@ -1224,6 +1237,7 @@ void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault) {
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SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
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tempEffect.type = SDL_HAPTIC_FRICTION;
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tempEffect.condition.type = SDL_HAPTIC_FRICTION;
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tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
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tempEffect.condition.delay = 0;
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tempEffect.condition.length = isDefault ? 0xFFFFFFFF : configFeedbackLength;
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tempEffect.condition.left_sat[0] = 0xFFFF;
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@ -1233,6 +1247,10 @@ void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault) {
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1259,6 +1277,10 @@ void TriggerInertiaEffect(double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1272,16 +1294,48 @@ void TriggerInertiaEffect(double strength)
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void TriggerTriangleEffect(double strength, double length)
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{
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int direction = 1;
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if (strength <= -0.001) {
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strength *= -1;
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direction = -1;
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}
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SDL_HapticEffect tempEffect;
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SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
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tempEffect.type = SDL_HAPTIC_TRIANGLE;
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tempEffect.condition.type = SDL_HAPTIC_TRIANGLE;
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tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
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tempEffect.condition.direction.dir[0] = direction;
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tempEffect.condition.direction.dir[1] = 0; //Y Position
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tempEffect.periodic.period = 500;
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SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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int confMinForce = configMinForce;
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int confMaxForce = configMaxForce;
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if (AlternativeFFB == 1)
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{
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if (direction == -1)
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{
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confMinForce = configAlternativeMinForceLeft;
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confMaxForce = configAlternativeMaxForceLeft;
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}
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else
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{
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confMinForce = configAlternativeMinForceRight;
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confMaxForce = configAlternativeMaxForceRight;
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}
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}
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SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (range > 0 && power < 0)
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{
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power = 32767;
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}
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else if (range < 0 && power > 0)
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{
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power = -32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1306,6 +1360,11 @@ void TriggerDamperEffect(double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
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@ -1327,11 +1386,19 @@ void TriggerRampEffect(double start,double end,double length)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT start1 = (SHORT)(start * range + minForce);
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if (start1 < 0)
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{
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start1 = 32767;
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}
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SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range2 = maxForce - minForce;
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SHORT start2 = (SHORT)(end * range + minForce);
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tempEffect.ramp.delay = 0;
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if (start2 < 0)
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{
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start2 = 32767;
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}
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tempEffect.ramp.delay = 0;
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tempEffect.ramp.start = start1;
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tempEffect.ramp.end = -start2;
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@ -1351,6 +1418,10 @@ void TriggerSawtoothUpEffect(double strength, double length)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (power < 0)
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{
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power = 32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1371,6 +1442,10 @@ void TriggerSawtoothDownEffect(double strength, double length) {
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT power = (SHORT)(strength * range + minForce);
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if (power < 0)
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{
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power = 32767;
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}
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tempEffect.periodic.magnitude = power;
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tempEffect.periodic.length = length;
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tempEffect.periodic.attack_length = 1000;
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@ -1389,21 +1464,26 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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{
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std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
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long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffect)).count();
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std::string effectHash = std::to_string(effects.effect_sine_id) + "_" + std::to_string(period) + "_" + std::to_string(fadePeriod) + "_" + std::to_string(strength);
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// if the effect is the same as the last effect that was sent AND enough time hasn't elapsed, do nothing
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if (effectHash.compare(lastSineEffectHash) == 0 && elapsedTime < configFeedbackLength) {
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return; // same effect, do nothing.
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int direction = 1;
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if (strength <= -0.001) {
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strength *= -1;
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direction = -1;
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}
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// TODO: investigate if we need this
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if (configResetFeedback || strength <= 0.001) {
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// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
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if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 2.0)) {
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return;
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}
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// if no strength, we do nothing
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if (strength <= 0.001) {
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return;
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}
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// stop previous effect if not completed
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if (configResetFeedback) {
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SDL_HapticStopEffect(haptic, effects.effect_sine_id);
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if (strength <= 0.01) {
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timeOfLastSineEffect = now;
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lastSineEffectHash = effectHash;
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return;
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}
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}
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SDL_HapticEffect tempEffect;
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@ -1411,17 +1491,40 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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hlp.log("Doing sine...");
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tempEffect.type = SDL_HAPTIC_SINE;
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tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
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tempEffect.periodic.direction.dir[0] = 1;
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tempEffect.periodic.direction.dir[0] = direction;
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tempEffect.constant.direction.dir[1] = 0; //Y Position
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tempEffect.periodic.period = period;
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SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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int confMinForce = configMinForce;
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int confMaxForce = configMaxForce;
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if (AlternativeFFB == 1)
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{
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if (direction == -1)
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{
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confMinForce = configAlternativeMinForceLeft;
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confMaxForce = configAlternativeMaxForceLeft;
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}
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else
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{
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confMinForce = configAlternativeMinForceRight;
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confMaxForce = configAlternativeMaxForceRight;
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}
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}
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SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT magnitude = (SHORT)(strength * range + minForce);
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if (range > 0 && magnitude < 0)
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{
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magnitude = 32767;
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}
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else if (range < 0 && magnitude > 0)
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{
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magnitude = -32767;
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}
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tempEffect.periodic.magnitude = (SHORT)(magnitude);
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tempEffect.periodic.length = configFeedbackLength;
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tempEffect.periodic.length = period;
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tempEffect.periodic.attack_length = fadePeriod;
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tempEffect.periodic.fade_length = fadePeriod;
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@ -1432,7 +1535,8 @@ void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
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hlp.log((char *)std::to_string(supported).c_str());*/
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timeOfLastSineEffect = now;
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lastSineEffectHash = effectHash;
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lastSineEffectStrength = strength;
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lastSineEffectPeriod = period;
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}
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void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault) {
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@ -1471,6 +1575,10 @@ void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault) {
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -1505,6 +1613,10 @@ void TriggerSpringEffectInfinite(double strength)
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SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
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SHORT range = maxForce - minForce;
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SHORT coeff = (SHORT)(strength * range + minForce);
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if (coeff < 0)
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{
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coeff = 32767;
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}
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tempEffect.condition.left_coeff[0] = (short)(coeff);
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tempEffect.condition.right_coeff[0] = (short)(coeff);
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@ -14,57 +14,113 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include <string>
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#include "WMMT5.h"
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bool gameFfbStarted = false;
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wchar_t* settingsWMMT5 = TEXT(".\\FFBPlugin.ini");
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int SpringStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsWMMT5);
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int FrictionStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsWMMT5);
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int JointsAndStripesStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 0, settingsWMMT5);
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int CollisionsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 0, settingsWMMT5);
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int TiresSlipStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 0, settingsWMMT5);
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int HighhSpeedVibrationsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighhSpeedVibrationsStrength"), 0, settingsWMMT5);
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int LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 0, settingsWMMT5);
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void WMMT5::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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float roll = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true);
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float friction = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true);
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float sine = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true);
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float spring = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true);
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float friction = helpers->ReadFloat32(0x196F190, /* isRelativeOffset*/ true);
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float collisions = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true);
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float tiresSlip = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true);
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helpers->log("got value: ");
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std::string ffs = std::to_string(roll);
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helpers->log((char *)ffs.c_str());
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std::string ffs = "spring: " + std::to_string(spring);
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helpers->log((char*)ffs.c_str());
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ffs = "friction: " + std::to_string(friction);
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helpers->log((char*)ffs.c_str());
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ffs = "collisions: " + std::to_string(collisions);
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helpers->log((char*)ffs.c_str());
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ffs = "tires slip: " + std::to_string(tiresSlip);
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helpers->log((char*)ffs.c_str());
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double percentForce;
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if (0 < spring)
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{
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//Trigger Spring the entire time like real cabinet
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double percentForce = 0.7;
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triggers->Springi(percentForce);
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if (!gameFfbStarted)
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{
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helpers->log("game's FFB started");
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gameFfbStarted = true;
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}
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percentForce = (1.0 * spring) * SpringStrengthWMMT5 / 100.0;
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triggers->Spring(percentForce);
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}
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if (0 < roll)
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else if (!gameFfbStarted)
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{
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helpers->log("moving wheel right");
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double percentForce = (1.0 - roll);
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double percentLength = (250);
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// direction from right => makes wheel turn left
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triggers->LeftRight(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (0 > roll)
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{
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helpers->log("moving wheel left");
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double percentForce = (roll + 1.0);
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double percentLength = (250);
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// direction from left => makes wheel turn right
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triggers->LeftRight(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (0 < friction)
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{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (0.7 - friction);
|
||||
helpers->log("fake spring/friction until game's FFB starts");
|
||||
percentForce = 0.4 * SpringStrengthWMMT5 / 100.0;
|
||||
triggers->Spring(percentForce);
|
||||
percentForce = 0.5 * FrictionStrengthWMMT5 / 100.0;
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if (0 < sine)
|
||||
if (0 < friction)
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (0.6 - sine);
|
||||
triggers->Sine(120, 120, percentForce);
|
||||
percentForce = (1.0 * friction) * FrictionStrengthWMMT5 / 100.0;
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
else if (0 > sine)
|
||||
if (0 < collisions)
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (sine + 0.6);
|
||||
triggers->Sine(120, 120, percentForce);
|
||||
if (0.209 <= collisions && 0.311 >= collisions)
|
||||
{
|
||||
helpers->log("joint/stripe on the right");
|
||||
percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0;
|
||||
triggers->Sine(80, 80, percentForce);
|
||||
triggers->LeftRight(0, percentForce, 150);
|
||||
}
|
||||
else
|
||||
{
|
||||
helpers->log("collision on the right");
|
||||
percentForce = (1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0;
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
triggers->LeftRight(0, percentForce, 150);
|
||||
}
|
||||
}
|
||||
else if (0 > collisions)
|
||||
{
|
||||
if (-0.209 >= collisions && -0.311 <= collisions)
|
||||
{
|
||||
helpers->log("joint/stripe on the left");
|
||||
percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0;
|
||||
triggers->Sine(80, 80, percentForce);
|
||||
triggers->LeftRight(0, -1.0 * percentForce, 150);
|
||||
}
|
||||
else
|
||||
{
|
||||
helpers->log("collision on the left");
|
||||
percentForce = (-1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0;
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
triggers->LeftRight(0, percentForce, 150);
|
||||
}
|
||||
|
||||
}
|
||||
if (0 < tiresSlip)
|
||||
{
|
||||
helpers->log("tires slip left");
|
||||
bool highSpeedVibrations = (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0);
|
||||
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0;
|
||||
triggers->Sine(100, 100, percentForce);
|
||||
|
||||
if (!highSpeedVibrations && ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)))
|
||||
{
|
||||
triggers->LeftRight(0, -1.0 * percentForce, 150);
|
||||
}
|
||||
}
|
||||
else if (0 > tiresSlip)
|
||||
{
|
||||
helpers->log("tires slip right");
|
||||
bool highSpeedVibrations = (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0);
|
||||
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0;
|
||||
triggers->Sine(100, 100, percentForce);
|
||||
|
||||
if (!highSpeedVibrations && ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)))
|
||||
{
|
||||
triggers->LeftRight(0, percentForce, 150);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user