diff --git a/Config/FFBPlugin.ini b/Config/FFBPlugin.ini
index f555ca7..ae9b0a1 100644
--- a/Config/FFBPlugin.ini
+++ b/Config/FFBPlugin.ini
@@ -148,6 +148,10 @@ HowtoRumbleHealthEffect=0
GameId=42
FeedbackLength=500
+[H2Overdrive]
+GameId=43
+FeedbackLength=500
+
[Sega Racing Classic]
GameId=5
FeedbackLength=500
diff --git a/Dinput8Wrapper.vcxproj b/Dinput8Wrapper.vcxproj
index 5a355c5..f4e6b92 100644
--- a/Dinput8Wrapper.vcxproj
+++ b/Dinput8Wrapper.vcxproj
@@ -24,6 +24,7 @@
+
@@ -55,6 +56,7 @@
+
diff --git a/Dinput8Wrapper.vcxproj.filters b/Dinput8Wrapper.vcxproj.filters
index 93d0aca..3f36493 100644
--- a/Dinput8Wrapper.vcxproj.filters
+++ b/Dinput8Wrapper.vcxproj.filters
@@ -121,6 +121,7 @@
+
@@ -259,6 +260,9 @@
Common Header Files
+
+ Common Header Files
+
diff --git a/DllMain.cpp b/DllMain.cpp
index 369575a..4fc1c9e 100644
--- a/DllMain.cpp
+++ b/DllMain.cpp
@@ -69,6 +69,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/HOTD4.h"
#include "Game Files/Rambo.h"
#include "Game Files/Transformers.h"
+#include "Game Files/H2Overdrive.h"
// typedefs
typedef unsigned char U8;
@@ -955,6 +956,7 @@ const int KO_Drive = 39;
const int Transformers_ = 40;
const int Golden_Gun = 41;
const int Dirty_Drivin = 42;
+const int H2_Overdrive = 43;
HINSTANCE Get_hInstance()
{
@@ -2082,6 +2084,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case Dirty_Drivin:
game = new DirtyDrivin;
break;
+ case H2_Overdrive:
+ game = new H2Overdrive;
+ break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:
diff --git a/Game Files/H2Overdrive.cpp b/Game Files/H2Overdrive.cpp
new file mode 100644
index 0000000..7a6cd29
--- /dev/null
+++ b/Game Files/H2Overdrive.cpp
@@ -0,0 +1,39 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#include
+#include "H2Overdrive.h"
+
+void H2Overdrive::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
+
+ float ff = helpers->ReadFloat32(0x392C58, true);
+
+ helpers->log("got value: ");
+ std::string ffs = std::to_string(ff);
+ helpers->log((char*)ffs.c_str());
+
+ if (ff > 0)
+ {
+ double percentForce = ff;
+ double percentLength = 100;
+ triggers->Rumble(percentForce, 0, percentLength);
+ triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
+ }
+ else if (ff < 0)
+ {
+ double percentForce = -ff;
+ double percentLength = 100;
+ triggers->Rumble(0, percentForce, percentLength);
+ triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
+ }
+}
\ No newline at end of file
diff --git a/Game Files/H2Overdrive.h b/Game Files/H2Overdrive.h
new file mode 100644
index 0000000..259b181
--- /dev/null
+++ b/Game Files/H2Overdrive.h
@@ -0,0 +1,20 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+#include "../Common Files/Game.h"
+class H2Overdrive : public Game {
+
+public:
+ void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
+};
\ No newline at end of file