Updated Readme to remove SDL22 references etc
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@ -285,7 +285,7 @@ extremely generous.
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***SUPPORTED GAMES***
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-Afterburner Climax (Rumble only) [opengl32.dll & SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Afterburner Climax (Rumble only) [opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Battle Gear 4 Tuned (Japan version v2.07) [d3d9.dll into game exe folder]
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@ -299,11 +299,11 @@ extremely generous.
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-Indy 500 [dinput8.dll into m2 emulator 1.1a folder]
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-Initial D4 [opengl32.dll & SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D4 [opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D4 Japan [opengl32.dll & SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D4 Japan [opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D5 [opengl32.dll & SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D5 [opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Initial D6 [dinput8.dll into game exe folder]
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@ -329,7 +329,7 @@ extremely generous.
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-Sonic & Sega All Stars Racing [d3d9.dll into game exe folder]
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-Outrun 2 Special Tours Deluxe [opengl32.dll & SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Outrun 2 Special Tours Deluxe [opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder]
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-Over Rev [dinput8.dll into m2 emulator 1.1a folder]
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@ -371,13 +371,12 @@ TURN ON FEEDBACK STEERING IN GAME SETTINGS OR YOU WILL NOT RECIEVE FORCE FEEDBAC
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***HOW TO USE***
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Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games. For Teknoparrot Lindbergh
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games place opengl32.dll, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder & FFBPlugin.ini into same folder as elf file for each game.
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Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games.
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For Teknoparrot Lindbergh games place opengl32.dll into Teknoparrot folder inside Main Teknoparrot folder & FFBPlugin.ini,SDL2.dll, MetroFramework.dll & FFBPluginGUI.exe into same folder as elf file for each game.
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Elf file is like the lindbergh version of an exe eg the file you choose to load via teknoparrot
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If using GUI, put FFBPluginGUI.exe & Metroframework.dll into same folder as FFBPlugin.ini
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If you are using FFB Plugin on Teknoparrot instead of using Teknoparrot built in FFB, Please turn off Force Feedback in TeknoparrotUI. (Not necessary on latest TP Versions)
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ini file contains settings to adjust for each game
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@ -418,7 +417,7 @@ Device2GUID= **Set Device 2 GUID to connect to secondary specific wheel or contr
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- REQUIRES visual runtime 2015,SDL2.dll & Metroframework.dll. SDL2.dll & Metroframework.dll are supplied in each plugin folder
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- Is designed to be used in conjunction with FFBPlugin.ini files included with each plugin folder. Place all plugin files into game exe folder(unless Lindbergh, read 0.6a changes above)
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- Is designed to be used in conjunction with FFBPlugin.ini files included with each plugin folder. Place all plugin files into game exe folder(unless Lindbergh)
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- If FFBPlugin.ini exists, it will read the values and display values etc on game page. As soon as you adjust any value, it automatically writes to FFBPlugin.ini the new value
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