Forced Spring on MAME/Supermodel change
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@ -943,7 +943,6 @@ static bool Effect1 = false;
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static bool Effect2 = false;
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static bool Effect3 = false;
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static bool DirtDevilSine = false;
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static bool ForceSpringEffect = false;
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static bool DontSineUntilRaceStart = false;
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static bool HardDrivinFrame = false;
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static bool Motion = false;
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@ -1598,12 +1597,6 @@ DWORD WINAPI ThreadForOutputs(LPVOID lpParam)
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return 0;
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}
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DWORD WINAPI ThreadForForcedSpring(LPVOID lpParam)
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{
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ForceSpringEffect = true;
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return 0;
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}
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DWORD WINAPI ThreadForDaytonaStartEffect(LPVOID lpParam)
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{
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Sleep(1300);
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@ -1698,21 +1691,9 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
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init = true;
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}
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if (EnableForceSpringEffect == 1)
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if (EnableForceSpringEffect)
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{
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if (!initSpring)
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{
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CreateThread(NULL, 0, ThreadForForcedSpring, NULL, 0, NULL);
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initSpring = true;
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}
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}
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if (EnableForceSpringEffect == 1)
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{
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if (ForceSpringEffect)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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romname = new char[256]; //name of rom being played
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