diff --git a/Config/FFBPlugin.ini b/Config/FFBPlugin.ini index 6bc8347..238f5ac 100644 --- a/Config/FFBPlugin.ini +++ b/Config/FFBPlugin.ini @@ -256,6 +256,12 @@ GameId=18 FeedbackLength=5000 PowerMode=0 +[SWDC 2018] +GameId=50 +FeedbackLength=80 +PowerMode=0 +EscapeKeyExitViaPlugin=0 + [Ford Racing] GameId=7 FeedbackLength=600 @@ -577,6 +583,45 @@ BridgeRumble=1 BridgeRumbleStrength=40 HideCursor=0 +[Mario Kart Arcade GP DX USA] +GameId=51 +DefaultCentering=-1 +FeedbackLength=80 +ConstantEffectForSteering=1 +ConstantEffectForSteeringStrength=128 +WeaponRumble=1 +WeaponRumbleStrength=30 +CoinRumble=1 +CoinRumbleStrength=20 +DriftRumble=1 +DriftRumbleControllerStrengthMultiplier=100 +HitGroundRumble=1 +HitGroundRumbleStrength=15 +BoostRumble=1 +BoostRumbleStrength=50 +MainShakeRumble=1 +MainShakeRumbleStrength=100 +DirtRumble=1 +DirtRumbleStrength=30 +GrassRumble=1 +GrassRumbleStrength=20 +SandRumble=1 +SandRumbleStrength=10 +WaterRumble=1 +WaterRumbleWheelStrength=65 +WaterRumbleControllerStrengthMultiplier=100 +TileRumble=1 +TileRumbleStrength=20 +CarpetRumble=1 +CarpetRumbleStrength=20 +SpeedBumpRumble=1 +SpeedBumpRumbleStrength=20 +RoughTrackRumble=1 +RoughTrackRumbleStrength=10 +BridgeRumble=1 +BridgeRumbleStrength=40 +HideCursor=0 + [Demul] GameId=26 AutoCloseWindowError=0 diff --git a/Dinput8Wrapper.vcxproj b/Dinput8Wrapper.vcxproj index 8828b3d..c8f139e 100644 --- a/Dinput8Wrapper.vcxproj +++ b/Dinput8Wrapper.vcxproj @@ -34,6 +34,7 @@ + @@ -49,6 +50,7 @@ + Document @@ -76,6 +78,7 @@ + @@ -103,6 +106,7 @@ + diff --git a/Dinput8Wrapper.vcxproj.filters b/Dinput8Wrapper.vcxproj.filters index 31fcb93..d90455d 100644 --- a/Dinput8Wrapper.vcxproj.filters +++ b/Dinput8Wrapper.vcxproj.filters @@ -133,6 +133,8 @@ + + @@ -301,6 +303,12 @@ Common Header Files + + Common Header Files + + + Common Header Files + diff --git a/DllMain.cpp b/DllMain.cpp index 82e1881..b89e999 100644 --- a/DllMain.cpp +++ b/DllMain.cpp @@ -50,6 +50,8 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. #include "Game Files/InitialD7.h" #include "Game Files/InitialD8.h" #include "Game Files/MarioKartGPDX.h" +#include "Game Files/MarioKartGPDX1.10.h" +#include "Game Files/MarioKartGPDXUSA.h" #include "Game Files/MAMESupermodel.h" #include "Game Files/OutRun2Fake.h" #include "Game Files/OutRun2Real.h" @@ -62,7 +64,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. #include "Game Files/Machstorm.h" #include "Game Files/AfterburnerClimax.h" #include "Game Files/PokkenTournament.h" -#include "Game Files/MarioKartGPDX1.10.h" #include "Game Files/SonicSegaAllStarsRacing.h" #include "Game Files/StormRacerG.h" #include "Game Files/M2Emulator.h" @@ -76,6 +77,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. #include "Game Files/HOTD4.h" #include "Game Files/Rambo.h" #include "Game Files/R-Tuned.h" +#include "Game Files/SWDC2018.h" #include "Game Files/Transformers.h" #include "Game Files/H2Overdrive.h" @@ -1003,6 +1005,8 @@ const int R_Tuned = 46; const int SEGA_RALLY_3_Other = 47; const int Storm_Racer_G = 48; const int INITIAL_D_0_211 = 49; +const int SWDC_2018 = 50; +const int MARIO_KART_GPDX_USA = 51; HINSTANCE Get_hInstance() { @@ -2360,6 +2364,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam) case MARIO_KART_GPDX_110: game = new MarioKartGPDX110; break; + case MARIO_KART_GPDX_USA: + game = new MarioKartGPDXUSA; + break; case Sonic_Sega_AllStars_Racing: game = new SonicSegaAllStarsRacing; break; @@ -2408,6 +2415,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam) case R_Tuned: game = new RTuned; break; + case SWDC_2018: + game = new SWDC; + break; case TEST_GAME_CONST: case TEST_GAME_FRICTION: case TEST_GAME_SINE: diff --git a/Game Files/MarioKartGPDXUSA.cpp b/Game Files/MarioKartGPDXUSA.cpp new file mode 100644 index 0000000..a34ddba --- /dev/null +++ b/Game Files/MarioKartGPDXUSA.cpp @@ -0,0 +1,240 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#include +#include "MarioKartGPDXUSA.h" + +void MarioKartGPDXUSA::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { + + wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); + int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename); + int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename); + int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename); + int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename); + int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename); + int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename); + int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename); + int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename); + int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename); + int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename); + int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename); + int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename); + int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename); + int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename); + int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename); + int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename); + int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename); + int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename); + int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename); + int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename); + int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename); + int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename); + int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename); + int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename); + int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename); + int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename); + int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename); + int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename); + int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename); + int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename); + int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename); + int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename); + int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename); + + INT_PTR ff1 = helpers->ReadIntPtr(0xB96B74, /* isRelativeOffset */ true); //shake + INT_PTR ff2 = helpers->ReadIntPtr(0xB4F324,/* isRelativeOffset */ true); + UINT8 ff3 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data + UINT8 ff5 = helpers->ReadInt32(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground + INT_PTR ff6 = helpers->ReadIntPtr(0xB486BC,/* isRelativeOffset */ true); + INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x2E0, /* isRelativeOffset */ false); + INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xAC, /* isRelativeOffset */ false); + INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0xC, /* isRelativeOffset */ false); + INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0xC, /* isRelativeOffset */ false); + UINT8 ff11 = helpers->ReadByte(ff10 + 0x330, /* isRelativeOffset */ false); // 1 during race only + float Speed = helpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart + UINT8 ff13 = helpers->ReadByte(0xB4E330, /* isRelativeOffset */ true); //picking up coins + UINT8 ff14 = helpers->ReadByte(0xB9548D, /* isRelativeOffset */ true); //picking up weapon box + INT_PTR Wheelbase = helpers->ReadIntPtr(0xB4F2E0, /* isRelativeOffset */ true); + UINT8 Wheel = helpers->ReadByte(Wheelbase + 0x125, /* isRelativeOffset */ false); //0-255 steering + INT_PTR ff16 = helpers->ReadIntPtr(0xB441C8, /* isRelativeOffset*/ true); + UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift + UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost + + int static oldcoins = 0; + int newcoins = ff13; + int static oldweapon = 0; + int newweapon = ff14; + int static oldhitground = 0; + int newhitground = ff5; + + if ((ConstantEffectForSteering == 1) && (ff11 == 1)) + { + if ((Wheel >= 0) & (Wheel < 128)) + { + double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0)); + double percentLength = 100; + triggers->LeftRight(percentForce, 0, percentLength); + triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); + } + else if ((Wheel > 127) & (Wheel < 256)) + { + double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0)); + double percentLength = 100; + triggers->LeftRight(0, percentForce, percentLength); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + } + } + if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1)) + { + // Large Shake when hitting walls, other karts or getting hit by items + double percentForce = ((MainShakeRumbleStrength) / 100.0); + double percentLength = (500); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Sine(200, 200, percentForce); + } + else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1)) + { + // Shake when Boost + double percentForce = ((BoostRumbleStrength) / 100.0); + double percentLength = (100); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Sine(60, 60, percentForce); + } + else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1)) + { + // Drift Effect including steering left + double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); + double percentLength = (100); + triggers->LeftRight(percentForce, 0, percentLength); + triggers->Friction(percentForce); + } + else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1)) + { + // Drift Effect including steering right + double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); + double percentLength = (100); + triggers->LeftRight(0, percentForce, percentLength); + triggers->Friction(percentForce); + } + else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1)) + { + // Shake when hitting ground + double percentForce = ((HitGroundRumbleStrength) / 100.0); + double percentLength = (100); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); + Sleep(50); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + } + else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1)) + { + // Shake when picking up new weapons or using them + double percentForce = ((WeaponRumbleStrength) / 100.0); + double percentLength = (300); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Sine(80, 50, percentForce); + } + else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1)) + { + // Shake when picking up coins + double percentForce = ((CoinRumbleStrength) / 100.0); + double percentLength = (200); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Sine(50, 50, percentForce); + } + else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + // small friction when driving on dirt while moving + double percentForce = ((DirtRumbleStrength) / 100.0); + double percentLength = (100); + triggers->LeftRight(percentForce, 0, percentLength); + triggers->Friction(percentForce); + } + else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + // Small constant when hitting bumps + double percentForce = ((SpeedBumpRumbleStrength) / 100.0); + double percentLength = (50); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0); + } + else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + // Wheel rumbles while driving on grass + double percentForce = ((GrassRumbleStrength) / 100.0); + double percentLength = (50); + triggers->LeftRight(0, percentForce, percentLength); + triggers->Sine(50, 50, percentForce); + } + else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + // Wheel rumbles while driving on carpet + double percentForce = ((CarpetRumbleStrength) / 100.0); + double percentLength = (50); + triggers->LeftRight(0, percentForce, percentLength); + triggers->Sine(50, 50, percentForce); + } + else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128)) + { + //wheel hard to turn while driving through water + double percentForce = ((WaterRumbleWheelStrength) / 100.0); + double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); + double percentLength = (100); + triggers->LeftRight(percentForce1, 0, percentLength); + triggers->Friction(percentForce); + } + else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127)) + { + double percentForce = ((WaterRumbleWheelStrength) / 100.0); + double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); + double percentLength = (100); + triggers->LeftRight(0, percentForce1, percentLength); + triggers->Friction(percentForce); + } + else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + //Wheel rumbles lightly when driving over tiles + double percentForce = ((TileRumbleStrength) / 100.0); + double percentLength = (150); + triggers->LeftRight(0, percentForce, percentLength); + triggers->Friction(percentForce); + } + else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + //Wheel rumbles lightly when driving over sand + double percentForce = ((SandRumbleStrength) / 100.0); + double percentLength = (50); + triggers->LeftRight(percentForce, 0, percentLength); + triggers->Sine(70, 70, percentForce); + } + else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + //Wheel rumbles lightly when driving over rough part of track + double percentForce = ((RoughTrackRumbleStrength) / 100.0); + double percentLength = (100); + triggers->LeftRight(0, percentForce, percentLength); + triggers->Sine(40, 50, percentForce); + } + else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1)) + { + //Wheel rumbles moderately when driving over wooden bridges + double percentForce = ((BridgeRumbleStrength) / 100.0); + double percentLength = (100); + triggers->LeftRight(percentForce, percentForce, percentLength); + triggers->Sine(180, 150, percentForce); + } + oldcoins = newcoins; + oldweapon = newweapon; + oldhitground = newhitground; +} \ No newline at end of file diff --git a/Game Files/MarioKartGPDXUSA.h b/Game Files/MarioKartGPDXUSA.h new file mode 100644 index 0000000..badd5e6 --- /dev/null +++ b/Game Files/MarioKartGPDXUSA.h @@ -0,0 +1,20 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#pragma once +#include "../Common Files/Game.h" +class MarioKartGPDXUSA : public Game { + +public: + void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); +}; diff --git a/Game Files/SWDC2018.cpp b/Game Files/SWDC2018.cpp new file mode 100644 index 0000000..2d75e2a --- /dev/null +++ b/Game Files/SWDC2018.cpp @@ -0,0 +1,88 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#include +#include "SWDC2018.h" + +static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); +static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); + +void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { + + if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) + { + ExitProcess(0); + } + + UINT8 ff1 = helpers->ReadByte(0x8E5CCF4, true); + UINT8 ff2 = helpers->ReadByte(0x8E5CCF5, true); + UINT8 ff3 = helpers->ReadByte(0x8E5CCF6, true); + + if (ff1 == 80) + { + triggers->Spring(1.0); + } + else if (ff1 == 0x85) + { + if ((ff2 > 0x00) && (ff2 < 0x30)) + { + double percentForce = ff2 / 47.0; + double percentLength = 100; + triggers->Rumble(percentForce, percentForce, percentLength); + triggers->Sine(40, 0, percentForce); + } + } + else if (ff1 == 0x86) + { + if ((ff3 > 0x00) && (ff3 < 0x4E)) + { + double percentForce = ff3 / 77.0; + double percentLength = 100; + triggers->Spring(percentForce); + } + } + else if (ff1 == 0x84) + { + if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80)) + { + double percentForce = (128 - ff3) / 72.0; + double percentLength = 100; + triggers->Rumble(percentForce, 0, percentLength); + triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); + } + else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49)) + { + double percentForce = (ff3 / 72.0); + double percentLength = 100; + triggers->Rumble(0, percentForce, percentLength); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + } + else + { + if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38)) + { + double percentForce = 1.0; + double percentLength = 100; + triggers->Rumble(percentForce, 0, percentLength); + triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); + } + else if ((ff2 == 0x01) && (ff3 > 0x48)) + { + double percentForce = 1.0; + double percentLength = 100; + triggers->Rumble(0, percentForce, percentLength); + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + } + } + } +} \ No newline at end of file diff --git a/Game Files/SWDC2018.h b/Game Files/SWDC2018.h new file mode 100644 index 0000000..157f81b --- /dev/null +++ b/Game Files/SWDC2018.h @@ -0,0 +1,20 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#pragma once +#include "../Common Files/Game.h" + +class SWDC : public Game { +public: + void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers); +}; \ No newline at end of file