Rename misprint
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@ -599,7 +599,7 @@ static int PowerModeAceDriverVictory = GetPrivateProfileInt(TEXT("Settings"), TE
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static int configFeedbackLengthAceDriverVictory = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLengthAceDriverVictory"), 120, settingsFilename);
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static int EnableForceSpringEffectAceDriverVictory = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffectAceDriverVictory"), 0, settingsFilename);
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static int ForceSpringStrengthAceDriverVictory = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrengthAceDriverVictory"), 0, settingsFilename);
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static int FFBDivideAceDriverVictoryLap = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBDivideAceDriverVictoryLap"), 0, settingsFilename);
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static int FFBDivideAceDriverVictory = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBDivideAceDriverVictory"), 0, settingsFilename);
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static int configMinForceAceDriver = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceAceDriver"), 0, settingsFilename);
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static int configMaxForceAceDriver = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceAceDriver"), 100, settingsFilename);
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@ -2374,7 +2374,7 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
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PowerMode = PowerModeAceDriverVictory;
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EnableForceSpringEffect = EnableForceSpringEffectAceDriverVictory;
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ForceSpringStrength = ForceSpringStrengthAceDriverVictory;
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Divide = FFBDivideAceDriverVictoryLap * 1.0;
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Divide = FFBDivideAceDriverVictory * 1.0;
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RunningFFB = "NamcoFFBActive";
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}
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