diff --git a/Game Files/Daytona3.cpp b/Game Files/Daytona3.cpp index 1a3f577..89db69b 100644 --- a/Game Files/Daytona3.cpp +++ b/Game Files/Daytona3.cpp @@ -125,13 +125,6 @@ void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTrigg helpers->log((char *)ffs.c_str()); while (SDL_WaitEvent(&e) != 0) { - /* if (e.type == SDL_KEYDOWN) - { - if (e.key.keysym.sym == SDLK_ESCAPE) - { - MessageBoxA(NULL, "test", "", 0); - } - } */ myTriggers = triggers; myConstants = constants; myHelpers = helpers; diff --git a/Game Files/OutRun2Real.cpp b/Game Files/OutRun2Real.cpp index 4803915..0554029 100644 --- a/Game Files/OutRun2Real.cpp +++ b/Game Files/OutRun2Real.cpp @@ -41,10 +41,7 @@ static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, sett void SendForceFeedback(__int8 force) { float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo - /*char gay[256]; - memset(gay, 0, 256); - sprintf(gay, "hex print: %08X", force); - OutputDebugStringA(gay);*/ + if ((force == 0x10) || (force == 0x0B) || (force == 0x04)) { double percentForce = SpeedStrength / 100.0;