MK 1.18 Custom
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@ -1043,6 +1043,47 @@ BridgeRumble=1
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BridgeRumbleStrength=40
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HideCursor=0
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[Mario Kart Arcade GP DX v118 Custom]
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GameId=72
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DefaultCentering=-1
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FeedbackLength=80
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EnableDamper=0
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DamperStrength=100
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ConstantEffectForSteering=1
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ConstantEffectForSteeringStrength=128
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WeaponRumble=1
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WeaponRumbleStrength=30
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CoinRumble=1
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CoinRumbleStrength=20
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DriftRumble=1
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DriftRumbleControllerStrengthMultiplier=100
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HitGroundRumble=1
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HitGroundRumbleStrength=15
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BoostRumble=1
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BoostRumbleStrength=50
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MainShakeRumble=1
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MainShakeRumbleStrength=100
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DirtRumble=1
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DirtRumbleStrength=30
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GrassRumble=1
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GrassRumbleStrength=20
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SandRumble=1
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SandRumbleStrength=10
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WaterRumble=1
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WaterRumbleWheelStrength=65
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WaterRumbleControllerStrengthMultiplier=100
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TileRumble=1
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TileRumbleStrength=20
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CarpetRumble=1
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CarpetRumbleStrength=20
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SpeedBumpRumble=1
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SpeedBumpRumbleStrength=20
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RoughTrackRumble=1
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RoughTrackRumbleStrength=10
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BridgeRumble=1
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BridgeRumbleStrength=40
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HideCursor=0
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[Mario Kart Arcade GP DX USA Custom]
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GameId=51
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DefaultCentering=-1
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@ -44,6 +44,7 @@
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\MAMESupermodel.h" />
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<ClInclude Include="Game Files\MarioKartGPDX1.10Real.h" />
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<ClInclude Include="Game Files\MarioKartGPDX1.18Custom.h" />
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<ClInclude Include="Game Files\MarioKartGPDX1.18Real.h" />
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<ClInclude Include="Game Files\MarioKartGPDXUSACustom.h" />
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<ClInclude Include="Game Files\MarioKartGPDXUSAReal.h" />
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@ -109,6 +110,7 @@
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<ClCompile Include="Game Files\M2EmulatorSegaRallyInputs.cpp" />
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<ClCompile Include="Game Files\MAMESupermodel.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.10Real.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Real.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDXUSACustom.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDXUSAReal.cpp" />
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@ -156,6 +156,7 @@
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<ClCompile Include="Game Files\MarioKartGPDX1.10Real.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDXUSAReal.cpp" />
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<ClCompile Include="Game Files\GRIDCustom.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -387,6 +388,9 @@
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<ClInclude Include="Game Files\GRIDCustom.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\MarioKartGPDX1.18Custom.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -61,6 +61,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/MarioKartGPDXCustom.h"
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#include "Game Files/MarioKartGPDX1.10Custom.h"
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#include "Game Files/MarioKartGPDX1.10Real.h"
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#include "Game Files/MarioKartGPDX1.18Custom.h"
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#include "Game Files/MarioKartGPDX1.18Real.h"
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#include "Game Files/MarioKartGPDXUSACustom.h"
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#include "Game Files/MarioKartGPDXUSAReal.h"
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@ -1056,6 +1057,7 @@ const int MARIO_KART_GPDX_118_REAL = 68;
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const int MARIO_KART_GPDX_110_REAL = 69;
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const int MARIO_KART_GPDX_USA_REAL = 70;
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const int GRID_Custom = 71;
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const int MARIO_KART_GPDX_118_CUSTOM = 72;
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HINSTANCE Get_hInstance()
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{
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@ -2461,6 +2463,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case MARIO_KART_GPDX_110_CUSTOM:
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game = new MarioKartGPDX110Custom;
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break;
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case MARIO_KART_GPDX_118_CUSTOM:
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game = new MarioKartGPDX118Custom;
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break;
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case MARIO_KART_GPDX_USA_CUSTOM:
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game = new MarioKartGPDXUSACustom;
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break;
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@ -54,23 +54,23 @@ static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("B
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void MarioKartGPDX110Custom::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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INT_PTR ff1 = helpers->ReadIntPtr(0xA46974, /* isRelativeOffset */ true); //shake
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INT_PTR ff2 = helpers->ReadIntPtr(0x00A416E4,/* isRelativeOffset */ true);
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UINT8 ff3 = helpers->ReadByte(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data
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UINT8 ff5 = helpers->ReadByte(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground
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INT_PTR ff6 = helpers->ReadIntPtr(0x00A309A0,/* isRelativeOffset */ true);
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INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x304, /* isRelativeOffset */ false);
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INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xE8, /* isRelativeOffset */ false);
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INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x64, /* isRelativeOffset */ false);
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INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x38, /* isRelativeOffset */ false);
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UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, /* isRelativeOffset */ false); // 1 during race only
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float Speed = helpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart
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UINT8 ff13 = helpers->ReadByte(0xA39690, /* isRelativeOffset */ true); //picking up coins
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UINT8 ff14 = helpers->ReadByte(0xA4528D, /* isRelativeOffset */ true); //picking up weapon box
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UINT8 Wheel = helpers->ReadByte(0xA4652D, /* isRelativeOffset */ true); //0-255 steering
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INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, /* isRelativeOffset*/ true);
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UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift
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UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost
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INT_PTR ff1 = helpers->ReadIntPtr(0xA46974, true); //shake
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INT_PTR ff2 = helpers->ReadIntPtr(0x00A416E4, true);
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UINT8 ff3 = helpers->ReadByte(ff2 + 0x628, false); // terrain data
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UINT8 ff5 = helpers->ReadByte(ff2 + 0x658, false); //kart flying or on ground
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INT_PTR ff6 = helpers->ReadIntPtr(0x00A309A0, true);
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INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x304, false);
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INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xE8, false);
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INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x64, false);
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INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x38, false);
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UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, false); // 1 during race only
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float Speed = helpers->ReadFloat32(ff2 + 0x558, false); //Speed of Kart
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UINT8 ff13 = helpers->ReadByte(0xA39690, true); //picking up coins
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UINT8 ff14 = helpers->ReadByte(0xA4528D, true); //picking up weapon box
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UINT8 Wheel = helpers->ReadByte(0xA4652D, true); //0-255 steering
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INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, true);
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UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, false); // Drift
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UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, false); // Boost
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int static oldcoins = 0;
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int newcoins = ff13;
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@ -82,10 +82,8 @@ void MarioKartGPDX110Custom::FFBLoop(EffectConstants *constants, Helpers *helper
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std::string ffs = std::to_string(ff1);
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helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
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if (EnableDamper == 1)
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{
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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}
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if ((ConstantEffectForSteering == 1) && (ff11 == 1))
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{
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264
Game Files/MarioKartGPDX1.18Custom.cpp
Normal file
264
Game Files/MarioKartGPDX1.18Custom.cpp
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@ -0,0 +1,264 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "MarioKartGPDX1.18Custom.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename);
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static int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename);
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static int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename);
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static int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename);
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static int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename);
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static int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename);
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static int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename);
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static int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename);
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static int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename);
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static int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename);
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static int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename);
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static int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename);
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static int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename);
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static int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename);
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static int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename);
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static int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename);
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static int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename);
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static int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename);
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static int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename);
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static int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename);
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static int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename);
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static int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename);
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static int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename);
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static int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename);
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static int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename);
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static int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename);
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static int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename);
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static int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename);
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static int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename);
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static int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename);
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static int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename);
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static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename);
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static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename);
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void MarioKartGPDX118Custom::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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INT_PTR ff1 = helpers->ReadIntPtr(0xAC72F4, true); //shake
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INT_PTR ff2 = helpers->ReadIntPtr(0xAC2A30, true);//??
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UINT8 ff3 = helpers->ReadByte(ff2 + 0x66C, false); // terrain data
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UINT8 ff5 = helpers->ReadByte(ff2 + 0x69C, false); //kart flying or on ground
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INT_PTR ff6 = helpers->ReadIntPtr(0xAAFAB8, true);
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INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x44,false);
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INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0x70, false);
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INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x108, false);
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INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x98, false);
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UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, false); // 1 during race only
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float Speed = helpers->ReadFloat32(ff2 + 0x580, false); //Speed of Kart
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UINT8 ff13 = helpers->ReadByte(0xAB9110, true); //picking up coins
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UINT8 ff14 = helpers->ReadByte(0xAC5C0D, true); //picking up weapon box
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UINT8 Wheel = helpers->ReadByte(0xAC6EAD, true); //0-255 steering
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INT_PTR ff16 = helpers->ReadIntPtr(0xAAD0BC, true);
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UINT8 ff17 = helpers->ReadByte(ff2 + 0x6B8, false); // Drift
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UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, false); // Boost
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int static oldcoins = 0;
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int newcoins = ff13;
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int static oldweapon = 0;
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int newweapon = ff14;
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int static oldhitground = 0;
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int newhitground = ff5;
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff1);
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helpers->log((char*)ffs.c_str()); helpers->log("got value: ");
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if ((ConstantEffectForSteering == 1) && (ff11 == 1))
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{
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if ((Wheel >= 0) && (Wheel < 128))
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{
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double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((Wheel > 127) && (Wheel < 256))
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{
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double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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if ((MainShakeRumble == 1) && (4194308 == ff1) && (ff11 == 1))
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{
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// Large Shake when hitting walls, other karts or getting hit by items
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double percentForce = ((MainShakeRumbleStrength) / 100.0);
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double percentLength = (500);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(200, 200, percentForce);
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}
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if ((BoostRumble == 1) && (ff18 == 1) && (ff11 == 1))
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{
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// Shake when Boost
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double percentForce = ((BoostRumbleStrength) / 100.0);
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double percentLength = (100);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(60, 60, percentForce);
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}
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if ((DriftRumble == 1) && (ff17 == 1) && (Wheel >= 0) && (Wheel < 128) && (ff11 == 1))
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{
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// Drift Effect including steering left
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double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
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double percentLength = (100);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Friction(percentForce);
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}
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if ((DriftRumble == 1) && (ff17 == 1) && (Wheel > 127) && (Wheel < 256) && (ff11 == 1))
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{
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// Drift Effect including steering right
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double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
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double percentLength = (100);
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Friction(percentForce);
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}
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if ((HitGroundRumble == 1) && (oldhitground != newhitground) && (ff5 == 1) && (ff11 == 1))
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{
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// Shake when hitting ground
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double percentForce = ((HitGroundRumbleStrength) / 100.0);
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double percentLength = (100);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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Sleep(50);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if ((WeaponRumble == 1) && (oldweapon != newweapon) && (ff11 == 1))
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{
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// Shake when picking up new weapons or using them
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double percentForce = ((WeaponRumbleStrength) / 100.0);
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double percentLength = (300);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(80, 50, percentForce);
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}
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if ((CoinRumble == 1) && (oldcoins != newcoins) && (ff11 == 1))
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{
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// Shake when picking up coins
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double percentForce = ((CoinRumbleStrength) / 100.0);
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double percentLength = (200);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(50, 50, percentForce);
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}
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if ((DirtRumble == 1) && (3 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
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{
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// small friction when driving on dirt while moving
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double percentForce = ((DirtRumbleStrength) / 100.0);
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double percentLength = (100);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Friction(percentForce);
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}
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|
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if ((SpeedBumpRumble == 1) && (10 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Small constant when hitting bumps
|
||||
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
|
||||
double percentLength = (50);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
||||
}
|
||||
|
||||
if ((GrassRumble == 1) && (4 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on grass
|
||||
double percentForce = ((GrassRumbleStrength) / 100.0);
|
||||
double percentLength = (50);
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((CarpetRumble == 1) && (9 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
// Wheel rumbles while driving on carpet
|
||||
double percentForce = ((CarpetRumbleStrength) / 100.0);
|
||||
double percentLength = (50);
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Sine(50, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel >= 0) && (Wheel < 128))
|
||||
{
|
||||
//wheel hard to turn while driving through water
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
||||
double percentLength = (100);
|
||||
triggers->Rumble(percentForce1, 0, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel > 127))
|
||||
{
|
||||
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
||||
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
||||
double percentLength = (100);
|
||||
triggers->Rumble(0, percentForce1, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((TileRumble == 1) && (12 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over tiles
|
||||
double percentForce = ((TileRumbleStrength) / 100.0);
|
||||
double percentLength = (150);
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Friction(percentForce);
|
||||
}
|
||||
|
||||
if ((SandRumble == 1) && (14 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over sand
|
||||
double percentForce = ((SandRumbleStrength) / 100.0);
|
||||
double percentLength = (50);
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Sine(70, 70, percentForce);
|
||||
}
|
||||
|
||||
if ((RoughTrackRumble == 1) && (11 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles lightly when driving over rough part of track
|
||||
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
|
||||
double percentLength = (100);
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Sine(40, 50, percentForce);
|
||||
}
|
||||
|
||||
if ((BridgeRumble == 1) && (8 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
|
||||
{
|
||||
//Wheel rumbles moderately when driving over wooden bridges
|
||||
double percentForce = ((BridgeRumbleStrength) / 100.0);
|
||||
double percentLength = (100);
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(120, 120, percentForce);
|
||||
}
|
||||
oldcoins = newcoins;
|
||||
oldweapon = newweapon;
|
||||
oldhitground = newhitground;
|
||||
}
|
20
Game Files/MarioKartGPDX1.18Custom.h
Normal file
20
Game Files/MarioKartGPDX1.18Custom.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class MarioKartGPDX118Custom : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
Loading…
Reference in New Issue
Block a user