add Showdown
This commit is contained in:
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7da2880658
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ddd1d7c298
@ -114,6 +114,13 @@ DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[Showdown]
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GameId=73
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FeedbackLength=80
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EnableDamper=0
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DamperStrength=100
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FFBOrRumble=0
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[GRID Real]
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GameId=10
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FeedbackLength=80
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@ -63,6 +63,7 @@
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\Showdown.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\TokyoCop.h" />
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@ -139,6 +140,7 @@
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<ClCompile Include="Game Files\FordRacing.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDXCustom.cpp" />
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<ClCompile Include="Game Files\SegaRally3Other.cpp" />
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\SonicSegaAllStarsRacing.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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@ -157,6 +157,7 @@
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<ClCompile Include="Game Files\MarioKartGPDXUSAReal.cpp" />
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<ClCompile Include="Game Files\GRIDCustom.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
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<ClCompile Include="Game Files\Showdown.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -391,6 +392,9 @@
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<ClInclude Include="Game Files\MarioKartGPDX1.18Custom.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\Showdown.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -71,6 +71,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRally3.h"
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#include "Game Files/SegaRally3Other.h"
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#include "Game Files/Showdown.h"
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#include "Game Files/SnoCross.h"
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#include "Game Files/WackyRaces.h"
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#include "Game Files/WMMT3.h"
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@ -1059,6 +1060,7 @@ const int MARIO_KART_GPDX_110_REAL = 69;
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const int MARIO_KART_GPDX_USA_REAL = 70;
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const int GRID_Custom = 71;
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const int MARIO_KART_GPDX_118_CUSTOM = 72;
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const int SEGA_SHOWDOWN = 73;
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HINSTANCE Get_hInstance()
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{
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@ -2566,6 +2568,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case GRID_Custom:
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game = new GRIDCustom;
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break;
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case SEGA_SHOWDOWN:
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game = new Showdown;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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112
Game Files/Showdown.cpp
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112
Game Files/Showdown.cpp
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@ -0,0 +1,112 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Showdown.h"
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#include "SDL.h"
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#include <Xinput.h>
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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extern int FFBOrRumble;
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static bool init;
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static int(__stdcall* Out32Ori)(DWORD device, DWORD data);
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static int __stdcall Out32Hook(DWORD device, DWORD data)
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{
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if (device == 0x378)
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{
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//static char test[256];
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//memset(test, 0, 256);
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//sprintf(test, "data: %d", data);
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//OutputDebugStringA(test);
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if (data > 15)
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{
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double percentForce = (31 - data) / 15.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (data > 0)
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{
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double percentForce = (16 - data) / 15.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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return 0;
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}
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//static int(__fastcall* EnableFFBOri)(int a1, double a2);
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//static int __fastcall EnableFFBHook(int a1, double a2)
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//{
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// EnableFFBOri(a1, a2);
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//
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// *(BYTE*)(a1 + 92) = 1; // FFB
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//
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// if (FFBOrRumble)
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// *(BYTE*)(a1 + 12) = 1; // Rumble
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//
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// return 0;
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//}
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static int(__fastcall* EnableFFBOri)(float* a1, XINPUT_VIBRATION pVibration);
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static int __fastcall EnableFFBHook(float* a1, XINPUT_VIBRATION pVibration)
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{
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static char test[256];
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memset(test, 0, 256);
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sprintf(test, "pVibration: %08X", a1[43]);
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OutputDebugStringA(test);
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return EnableFFBOri(a1, pVibration);
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}
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//
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//
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//static DWORD WINAPI XInputSetStateGRID(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
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//{
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// static char test[256];
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// memset(test, 0, 256);
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// sprintf(test, "pVibration: %08X %08X", pVibration->wLeftMotorSpeed, pVibration->wRightMotorSpeed);
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// OutputDebugStringA(test);
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// myTriggers->Rumble(pVibration->wLeftMotorSpeed / 65535.0, pVibration->wRightMotorSpeed / 65535.0, 100.0);
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//
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// return ERROR_SUCCESS;
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//}
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void Showdown::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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init = true;
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DWORD ImageBase = (DWORD)GetModuleHandleA(0);
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MH_Initialize();
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//MH_CreateHook((void*)(ImageBase + 0x92E000), EnableFFBHook, (void**)&EnableFFBOri);
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MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
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//if (FFBOrRumble)
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// MH_CreateHookApi(L"xinput1_3.dll", "XInputSetState", &XInputSetStateGRID, NULL);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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20
Game Files/Showdown.h
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20
Game Files/Showdown.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class Showdown : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -227,6 +227,7 @@ TEKNOPARROT:
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-Sega Racing Classic
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-Sega Rally 3
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-Sega World Drivers Championship 2018
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-Showdown
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-SnoCross
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-Sonic & Sega All Stars Racing
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-Storm Racer G
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@ -1 +1 @@
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v2.0.0.30
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v2.0.0.31
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