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mirror of synced 2024-11-23 22:40:57 +01:00

Added Cruisn

This commit is contained in:
mpzmail1 2024-04-17 21:33:05 +01:00
parent 8fde9052d7
commit df5692b1cb
4 changed files with 78 additions and 194 deletions

View File

@ -27,11 +27,15 @@
<ClInclude Include="Game Files\ArcticThunder.h" />
<ClInclude Include="Game Files\Batman.h" />
<ClInclude Include="Game Files\CrazyTaxi.h" />
<ClInclude Include="Game Files\CruisnBlast.h" />
<ClInclude Include="Game Files\D1GP.h" />
<ClInclude Include="Game Files\Daytona3NSE.h" />
<ClInclude Include="Game Files\DeadHeat.h" />
<ClInclude Include="Game Files\DeadHeatRiders.h" />
<ClInclude Include="Game Files\DirtyDrivin.h" />
<ClInclude Include="Game Files\FnF.h" />
<ClInclude Include="Game Files\FnFDrift.h" />
<ClInclude Include="Game Files\FnFSuperCars.h" />
<ClInclude Include="Game Files\FordRacingOther.h" />
<ClInclude Include="Game Files\GaelcoTuningRace.h" />
<ClInclude Include="Game Files\GoldenGun.h" />
@ -64,6 +68,7 @@
<ClInclude Include="Game Files\RoadFighters3D.h" />
<ClInclude Include="Game Files\LGI.h" />
<ClInclude Include="Game Files\LGI3D.h" />
<ClInclude Include="Game Files\SegaRaceTV.h" />
<ClInclude Include="Game Files\Showdown.h" />
<ClInclude Include="Game Files\SpringEffect.h" />
<ClInclude Include="Game Files\StormRacerG.h" />
@ -87,6 +92,7 @@
<ClCompile Include="Game Files\ArcticThunder.cpp" />
<ClCompile Include="Game Files\Batman.cpp" />
<ClCompile Include="Game Files\CrazyTaxi.cpp" />
<ClCompile Include="Game Files\CruisnBlast.cpp" />
<ClCompile Include="Game Files\D1GP.cpp" />
<ClCompile Include="Game Files\Daytona3NSE.cpp" />
<ClCompile Include="Game Files\DeadHeat.cpp" />
@ -97,6 +103,9 @@
<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
<ClCompile Include="Game Files\FnF.cpp" />
<ClCompile Include="Game Files\FnFDrift.cpp" />
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
<ClCompile Include="Game Files\FordRacingOther.cpp" />
<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
<ClCompile Include="Game Files\GoldenGun.cpp" />
@ -138,6 +147,7 @@
<ClCompile Include="Game Files\R-Tuned.cpp" />
<ClCompile Include="Game Files\Rambo.cpp" />
<ClCompile Include="Game Files\RingRiders.cpp" />
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
<ClCompile Include="Game Files\SegaRally3.cpp" />
<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
<ClCompile Include="Game Files\FordRacing.cpp" />

View File

@ -160,6 +160,11 @@
<ClCompile Include="Game Files\Showdown.cpp" />
<ClCompile Include="Game Files\SpringEffect.cpp" />
<ClCompile Include="Game Files\ArcticThunder.cpp" />
<ClCompile Include="Game Files\CruisnBlast.cpp" />
<ClCompile Include="Game Files\FnF.cpp" />
<ClCompile Include="Game Files\FnFDrift.cpp" />
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -403,6 +408,21 @@
<ClInclude Include="Game Files\ArcticThunder.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\CruisnBlast.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnF.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnFDrift.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnFSuperCars.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\SegaRaceTV.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="DLLWrapper.asm" />

View File

@ -11,9 +11,7 @@ You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "CruisnBlast.h"
#include <iostream>s
#include <sstream>
static bool init;
@ -23,220 +21,77 @@ static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static float lastFF;
static int(__fastcall* Wheel_SetHookOrig)(DWORD thisPtr, DWORD *edx);
static int __fastcall Wheel_SetHook(DWORD thisPtr, DWORD *edx)
{
//OutputDebugStringA("Wheel_SetHook");
static float lastFF = 0;
float stackValue;
__asm {
mov eax, [esp + 4]
mov stackValue, eax
static int(__cdecl* Wheel_SetHookOrig)(float param_1);
static int __cdecl Wheel_SetHook(float param_1)
{
float puVar1 = myHelpers->ReadFloat32(0x8babbac, false); //menus ffb?! CHECKED COOL
float puVar2 = myHelpers->ReadByte(0x8babba8, false); //in game ffb?! //CHECKED seems to just go 0 when off the road
//int puVar3 = myHelpers->ReadFloat32(0x8babbb0, false); //ffb effects FLOAT??
//int puVar4 = myHelpers->ReadFloat32(0x8babbb4, false);
//int puVar5 = myHelpers->ReadFloat32(0x8babbbc, false); //ffb effects
//int puVar6 = myHelpers->ReadFloat32(0x8babbb8, false); //ffb effects are running (1 at the start i think)
int puVar7 = myHelpers->ReadInt32(0x8babbc0, false); //0 menus, 1 game
if (puVar7 == 1)
{
//in game - turn on wheel effects
myHelpers->WriteByte(0x9c28504, 1, false);
lastFF = param_1;
}
//std::stringstream ss;
//ss << "Wheel_SetHook: " << stackValue;
//OutputDebugStringA(ss.str().c_str());
std::stringstream ss;
ss << "Wheel_SetHook: " << thisPtr;
OutputDebugStringA(ss.str().c_str());
//float ff = myHelpers->ReadFloat32(*edx, true);
//output the ff value
//std::stringstream ss2;
//ss2 << ff;
//OutputDebugStringA(ss2.str().c_str());
//output thisPtr
//std::stringstream ss2;
//ss2 << "thisPtr: " << thisPtr;
//OutputDebugStringA(ss2.str().c_str());
//output edx
//std::stringstream ss3;
//ss3 << "edx: " << edx;
//OutputDebugStringA(ss3.str().c_str());
return Wheel_SetHookOrig(thisPtr, edx);
}
static int(__fastcall* GameWheel_initOrig)();
static int __fastcall GameWheel_init()
{
//OutputDebugStringA("GameWheel_init");
return GameWheel_initOrig();
}
static int(__fastcall* Wheel_InitOrig)();
static int __fastcall Wheel_Init()
{
OutputDebugStringA("Wheel_Init");
myHelpers->WriteByte(0x8bab744, 1, false);
return 1;
}
static int(__fastcall* Game_diaginitOrig)();
static int __fastcall Game_diaginit()
{
OutputDebugStringA("Game_diaginit");
return Game_diaginitOrig();
}
static int(__stdcall* Game_adjInitORig)();
static int __stdcall Game_adjInit()
{
OutputDebugStringA("Game_adjInit");
//set wheel command line i think
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
//write assembly here to jmp to a function
_asm {
mov eax, 0x8192960
jmp eax
else
{
//not in game turn off wheel effects
myHelpers->WriteByte(0x9c28504, 0, false);
lastFF = puVar1;
}
return 1;
if (lastFF >= 0) {
myTriggers->Rumble(0, lastFF, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, lastFF);
}
if (lastFF <= 0) {
myTriggers->Rumble(0, lastFF * -1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, lastFF * -1);
}
return 0;
}
static int(__fastcall* DefaultCommandLineArgsOrig)();
static int __fastcall DefaultCommandLineArgs()
{
OutputDebugStringA("DefaultCommandLineArgs");
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
return DefaultCommandLineArgsOrig();
}
static int(__fastcall* PlayerDataTblInitOrig)();
static int __fastcall PlayerDataTblInit()
{
OutputDebugStringA("PlayerDataTblInit");
return PlayerDataTblInitOrig();
}
static int(__fastcall* GameInitDongleOrig)();
static int __fastcall GameInitDongle()
{
OutputDebugStringA("GameInitDongle");
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
return GameInitDongleOrig();
}
//void FUN_08136610(void)
static int(__fastcall* FUN_08136610Orig)();
static int __fastcall FUN_08136610()
{
OutputDebugStringA("FUN_08136610");
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
return FUN_08136610Orig();
}
void CruisnBlast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
DWORD ImageBase = (DWORD)GetModuleHandleA(0);
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myHelpers->WriteNop(0x8151a02, 1, false);
myHelpers->WriteNop(0x8151a02, 1, false);
myHelpers->WriteNop(0x8151a0d, 1, false);
myHelpers->WriteNop(0x8151a15, 1, false);
myHelpers->WriteNop(0x8151a1d, 1, false);
myHelpers->WriteNop(0x8151a22, 1, false);
myHelpers->WriteNop(0x8151a2a, 1, false);
myHelpers->WriteNop(0x8151a32, 1, false);
myHelpers->WriteNop(0x8151a3a, 1, false);
myHelpers->WriteNop(0x8151aa7, 1, false);
myHelpers->WriteNop(0x8151ab0, 1, false);
myHelpers->WriteNop(0x8151ab6, 1, false);
myHelpers->WriteNop(0x8151abc, 1, false);
myHelpers->WriteNop(0x8151ad7, 1, false);
myHelpers->WriteNop(0x8151ae0, 1, false);
myHelpers->WriteNop(0x8151ae6, 1, false);
myHelpers->WriteNop(0x8151aec, 1, false);
myHelpers->WriteNop(0x8151b07, 1, false);
myHelpers->WriteNop(0x8151b12, 1, false);
myHelpers->WriteNop(0x8151b1a, 1, false);
myHelpers->WriteNop(0x8151b22, 1, false);
myHelpers->WriteNop(0x8151b2a, 1, false);
myHelpers->WriteNop(0x8151b32, 1, false);
myHelpers->WriteNop(0x8151b3a, 1, false);
myHelpers->WriteNop(0x8151b42, 1, false);
myHelpers->WriteNop(0x8151b87, 1, false);
myHelpers->WriteNop(0x8151b90, 1, false);
myHelpers->WriteNop(0x8151b96, 1, false);
myHelpers->WriteNop(0x8151b9c, 1, false);
myHelpers->WriteNop(0x8151c1a, 1, false);
myHelpers->WriteNop(0x8151c25, 1, false);
myHelpers->WriteNop(0x8151c2d, 1, false);
myHelpers->WriteNop(0x8151c35, 1, false);
myHelpers->WriteNop(0x8151c3d, 1, false);
myHelpers->WriteNop(0x8151c45, 1, false);
myHelpers->WriteNop(0x8151c4d, 1, false);
myHelpers->WriteNop(0x8151c55, 1, false);
myHelpers->WriteNop(0x8151c5d, 1, false);
myHelpers->WriteNop(0x8151c65, 1, false);
myHelpers->WriteNop(0x8151c6d, 1, false);
myHelpers->WriteNop(0x8151c75, 1, false);
myHelpers->WriteNop(0x8151c97, 1, false);
myHelpers->WriteNop(0x8151ca0, 1, false);
myHelpers->WriteNop(0x8151ca6, 1, false);
myHelpers->WriteNop(0x8151cac, 1, false);
myHelpers->WriteNop(0x8151cca, 1, false);
myHelpers->WriteNop(0x8151cd5, 1, false);
myHelpers->WriteNop(0x8151cdd, 1, false);
myHelpers->WriteNop(0x8151ce5, 1, false);
myHelpers->WriteNop(0x8151ced, 1, false);
myHelpers->WriteNop(0x8151cf5, 1, false);
myHelpers->WriteNop(0x8151cfd, 1, false);
myHelpers->WriteNop(0x8151d05, 1, false);
myHelpers->WriteNop(0x8151d25, 1, false);
myHelpers->WriteNop(0x8151d4b, 1, false);
myHelpers->WriteNop(0x8151d6f, 1, false);
myHelpers = helpers;
myTriggers = triggers;
myConstants = constants;
//set cab type
myHelpers->WriteByte(0xa0a7808, 4, false);
//enable wheel found
//myHelpers->WriteByte(0x8bab744, 1, false);
myHelpers->WriteByte(0x8bab748, 1, false);
//bypass random command line
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
myHelpers->WriteNop(0x81ae870, 1, false);
OutputDebugStringA("CruisnBlast FFB Loop");
init = true;
OutputDebugStringA("CruisnBlast FFB Loop");
MH_Initialize();
MH_CreateHook((LPVOID)(0x8151b50), Wheel_SetHook, (LPVOID*)&Wheel_SetHookOrig);
MH_CreateHook((LPVOID)(0x81519d0), Wheel_Init, (LPVOID*)&Wheel_InitOrig);
MH_CreateHook((LPVOID)(0x8192960), GameWheel_init, (LPVOID*)&GameWheel_initOrig);
MH_CreateHook((LPVOID)(0x8196850), Game_diaginit, (LPVOID*)&Game_diaginitOrig);
MH_CreateHook((LPVOID)(0x8191e40), Game_adjInit, (LPVOID*)&Game_adjInitORig);
MH_CreateHook((LPVOID)(0x81ae4c0), DefaultCommandLineArgs, (LPVOID*)&DefaultCommandLineArgsOrig);
MH_CreateHook((LPVOID)(0x81d8240), PlayerDataTblInit, (LPVOID*)&PlayerDataTblInitOrig);
MH_CreateHook((LPVOID)(0x81af700), GameInitDongle, (LPVOID*)&GameInitDongleOrig);
MH_CreateHook((LPVOID)(0x8136610), FUN_08136610, (LPVOID*)&FUN_08136610Orig);
//MH_CreateHook((LPVOID)(0x8151b87), Wheel_SetOutHook, (LPVOID*)&Wheel_SetOutHookOrig);
//remove wheel check for WHEEL_SET function
myHelpers->WriteNop(0x8151b61, 2, false);
//remove outs for WHEEL_SET function just incase we get there
myHelpers->WriteNop(0x8151b90, 1, false);
myHelpers->WriteNop(0x8151b96, 1, false);
myHelpers->WriteNop(0x8151b9c, 1, false);
myHelpers->WriteNop(0x8151b87, 1, false);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
}

View File

@ -15,8 +15,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#pragma once
#include "../Common Files/TeknoParrotGame.h"
class CruisnBlast : public TeknoParrotGame {
class CruisnBlast : public Game {
public:
CruisnBlast() : TeknoParrotGame() { }
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};
};