Added Cruisn
This commit is contained in:
parent
8fde9052d7
commit
df5692b1cb
@ -27,11 +27,15 @@
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<ClInclude Include="Game Files\ArcticThunder.h" />
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<ClInclude Include="Game Files\ArcticThunder.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\CruisnBlast.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DeadHeatRiders.h" />
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<ClInclude Include="Game Files\DeadHeatRiders.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\FnF.h" />
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<ClInclude Include="Game Files\FnFDrift.h" />
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<ClInclude Include="Game Files\FnFSuperCars.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GaelcoTuningRace.h" />
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<ClInclude Include="Game Files\GaelcoTuningRace.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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@ -64,6 +68,7 @@
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\SegaRaceTV.h" />
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<ClInclude Include="Game Files\Showdown.h" />
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<ClInclude Include="Game Files\Showdown.h" />
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<ClInclude Include="Game Files\SpringEffect.h" />
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<ClInclude Include="Game Files\SpringEffect.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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@ -87,6 +92,7 @@
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\CruisnBlast.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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@ -97,6 +103,9 @@
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<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
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<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
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<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
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<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\FnF.cpp" />
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<ClCompile Include="Game Files\FnFDrift.cpp" />
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<ClCompile Include="Game Files\FnFSuperCars.cpp" />
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<ClCompile Include="Game Files\FordRacingOther.cpp" />
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<ClCompile Include="Game Files\FordRacingOther.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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@ -138,6 +147,7 @@
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\SegaRaceTV.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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<ClCompile Include="Game Files\FordRacing.cpp" />
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<ClCompile Include="Game Files\FordRacing.cpp" />
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@ -160,6 +160,11 @@
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\SpringEffect.cpp" />
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<ClCompile Include="Game Files\SpringEffect.cpp" />
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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<ClCompile Include="Game Files\CruisnBlast.cpp" />
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<ClCompile Include="Game Files\FnF.cpp" />
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<ClCompile Include="Game Files\FnFDrift.cpp" />
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<ClCompile Include="Game Files\FnFSuperCars.cpp" />
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<ClCompile Include="Game Files\SegaRaceTV.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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<ClInclude Include="Game Files\Daytona3.h">
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@ -403,6 +408,21 @@
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<ClInclude Include="Game Files\ArcticThunder.h">
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<ClInclude Include="Game Files\ArcticThunder.h">
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<Filter>Common Header Files</Filter>
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Game Files\CruisnBlast.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\FnF.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\FnFDrift.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\FnFSuperCars.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\SegaRaceTV.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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<MASM Include="DLLWrapper.asm" />
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@ -11,9 +11,7 @@ You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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*/
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#include <string>
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#include "CruisnBlast.h"
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#include "CruisnBlast.h"
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#include <iostream>s
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#include <sstream>
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#include <sstream>
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static bool init;
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static bool init;
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@ -23,220 +21,77 @@ static Helpers* myHelpers;
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extern int EnableDamper;
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extern int EnableDamper;
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extern int DamperStrength;
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extern int DamperStrength;
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static float lastFF;
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static float lastFF = 0;
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static int(__fastcall* Wheel_SetHookOrig)(DWORD thisPtr, DWORD *edx);
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static int __fastcall Wheel_SetHook(DWORD thisPtr, DWORD *edx)
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{
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//OutputDebugStringA("Wheel_SetHook");
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float stackValue;
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static int(__cdecl* Wheel_SetHookOrig)(float param_1);
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__asm {
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static int __cdecl Wheel_SetHook(float param_1)
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mov eax, [esp + 4]
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{
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mov stackValue, eax
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float puVar1 = myHelpers->ReadFloat32(0x8babbac, false); //menus ffb?! CHECKED COOL
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float puVar2 = myHelpers->ReadByte(0x8babba8, false); //in game ffb?! //CHECKED seems to just go 0 when off the road
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//int puVar3 = myHelpers->ReadFloat32(0x8babbb0, false); //ffb effects FLOAT??
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//int puVar4 = myHelpers->ReadFloat32(0x8babbb4, false);
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//int puVar5 = myHelpers->ReadFloat32(0x8babbbc, false); //ffb effects
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//int puVar6 = myHelpers->ReadFloat32(0x8babbb8, false); //ffb effects are running (1 at the start i think)
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int puVar7 = myHelpers->ReadInt32(0x8babbc0, false); //0 menus, 1 game
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if (puVar7 == 1)
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{
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//in game - turn on wheel effects
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myHelpers->WriteByte(0x9c28504, 1, false);
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lastFF = param_1;
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}
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}
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else
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//std::stringstream ss;
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{
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//ss << "Wheel_SetHook: " << stackValue;
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//not in game turn off wheel effects
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//OutputDebugStringA(ss.str().c_str());
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myHelpers->WriteByte(0x9c28504, 0, false);
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lastFF = puVar1;
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std::stringstream ss;
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ss << "Wheel_SetHook: " << thisPtr;
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OutputDebugStringA(ss.str().c_str());
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//float ff = myHelpers->ReadFloat32(*edx, true);
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//output the ff value
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//std::stringstream ss2;
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//ss2 << ff;
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//OutputDebugStringA(ss2.str().c_str());
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//output thisPtr
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//std::stringstream ss2;
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//ss2 << "thisPtr: " << thisPtr;
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//OutputDebugStringA(ss2.str().c_str());
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//output edx
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//std::stringstream ss3;
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//ss3 << "edx: " << edx;
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//OutputDebugStringA(ss3.str().c_str());
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return Wheel_SetHookOrig(thisPtr, edx);
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}
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static int(__fastcall* GameWheel_initOrig)();
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static int __fastcall GameWheel_init()
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{
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//OutputDebugStringA("GameWheel_init");
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return GameWheel_initOrig();
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}
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static int(__fastcall* Wheel_InitOrig)();
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static int __fastcall Wheel_Init()
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{
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OutputDebugStringA("Wheel_Init");
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myHelpers->WriteByte(0x8bab744, 1, false);
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return 1;
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}
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static int(__fastcall* Game_diaginitOrig)();
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static int __fastcall Game_diaginit()
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{
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OutputDebugStringA("Game_diaginit");
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return Game_diaginitOrig();
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}
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static int(__stdcall* Game_adjInitORig)();
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static int __stdcall Game_adjInit()
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{
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OutputDebugStringA("Game_adjInit");
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//set wheel command line i think
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myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
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//write assembly here to jmp to a function
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_asm {
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mov eax, 0x8192960
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jmp eax
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}
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}
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if (lastFF >= 0) {
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myTriggers->Rumble(0, lastFF, 100.0);
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return 1;
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, lastFF);
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}
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if (lastFF <= 0) {
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myTriggers->Rumble(0, lastFF * -1, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, lastFF * -1);
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}
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return 0;
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}
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}
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static int(__fastcall* DefaultCommandLineArgsOrig)();
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static int __fastcall DefaultCommandLineArgs()
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{
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OutputDebugStringA("DefaultCommandLineArgs");
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myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
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return DefaultCommandLineArgsOrig();
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}
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static int(__fastcall* PlayerDataTblInitOrig)();
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static int __fastcall PlayerDataTblInit()
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{
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OutputDebugStringA("PlayerDataTblInit");
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return PlayerDataTblInitOrig();
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}
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static int(__fastcall* GameInitDongleOrig)();
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static int __fastcall GameInitDongle()
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{
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OutputDebugStringA("GameInitDongle");
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myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
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return GameInitDongleOrig();
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}
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//void FUN_08136610(void)
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static int(__fastcall* FUN_08136610Orig)();
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static int __fastcall FUN_08136610()
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{
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OutputDebugStringA("FUN_08136610");
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myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
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return FUN_08136610Orig();
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}
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void CruisnBlast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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void CruisnBlast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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if (!init)
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{
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{
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DWORD ImageBase = (DWORD)GetModuleHandleA(0);
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DWORD ImageBase = (DWORD)GetModuleHandleA(0);
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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myHelpers->WriteNop(0x8151a02, 1, false);
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myHelpers = helpers;
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myHelpers->WriteNop(0x8151a02, 1, false);
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myTriggers = triggers;
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myHelpers->WriteNop(0x8151a0d, 1, false);
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myConstants = constants;
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myHelpers->WriteNop(0x8151a15, 1, false);
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myHelpers->WriteNop(0x8151a1d, 1, false);
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myHelpers->WriteNop(0x8151a22, 1, false);
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myHelpers->WriteNop(0x8151a2a, 1, false);
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myHelpers->WriteNop(0x8151a32, 1, false);
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myHelpers->WriteNop(0x8151a3a, 1, false);
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myHelpers->WriteNop(0x8151aa7, 1, false);
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myHelpers->WriteNop(0x8151ab0, 1, false);
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myHelpers->WriteNop(0x8151ab6, 1, false);
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myHelpers->WriteNop(0x8151abc, 1, false);
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myHelpers->WriteNop(0x8151ad7, 1, false);
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myHelpers->WriteNop(0x8151ae0, 1, false);
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myHelpers->WriteNop(0x8151ae6, 1, false);
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myHelpers->WriteNop(0x8151aec, 1, false);
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myHelpers->WriteNop(0x8151b07, 1, false);
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myHelpers->WriteNop(0x8151b12, 1, false);
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myHelpers->WriteNop(0x8151b1a, 1, false);
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myHelpers->WriteNop(0x8151b22, 1, false);
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myHelpers->WriteNop(0x8151b2a, 1, false);
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myHelpers->WriteNop(0x8151b32, 1, false);
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myHelpers->WriteNop(0x8151b3a, 1, false);
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myHelpers->WriteNop(0x8151b42, 1, false);
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myHelpers->WriteNop(0x8151b87, 1, false);
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myHelpers->WriteNop(0x8151b90, 1, false);
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myHelpers->WriteNop(0x8151b96, 1, false);
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myHelpers->WriteNop(0x8151b9c, 1, false);
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myHelpers->WriteNop(0x8151c1a, 1, false);
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myHelpers->WriteNop(0x8151c25, 1, false);
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myHelpers->WriteNop(0x8151c2d, 1, false);
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myHelpers->WriteNop(0x8151c35, 1, false);
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myHelpers->WriteNop(0x8151c3d, 1, false);
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myHelpers->WriteNop(0x8151c45, 1, false);
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myHelpers->WriteNop(0x8151c4d, 1, false);
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myHelpers->WriteNop(0x8151c55, 1, false);
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myHelpers->WriteNop(0x8151c5d, 1, false);
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myHelpers->WriteNop(0x8151c65, 1, false);
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myHelpers->WriteNop(0x8151c6d, 1, false);
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myHelpers->WriteNop(0x8151c75, 1, false);
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myHelpers->WriteNop(0x8151c97, 1, false);
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myHelpers->WriteNop(0x8151ca0, 1, false);
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myHelpers->WriteNop(0x8151ca6, 1, false);
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myHelpers->WriteNop(0x8151cac, 1, false);
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myHelpers->WriteNop(0x8151cca, 1, false);
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myHelpers->WriteNop(0x8151cd5, 1, false);
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myHelpers->WriteNop(0x8151cdd, 1, false);
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myHelpers->WriteNop(0x8151ce5, 1, false);
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myHelpers->WriteNop(0x8151ced, 1, false);
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|
||||||
myHelpers->WriteNop(0x8151cf5, 1, false);
|
|
||||||
myHelpers->WriteNop(0x8151cfd, 1, false);
|
|
||||||
myHelpers->WriteNop(0x8151d05, 1, false);
|
|
||||||
|
|
||||||
myHelpers->WriteNop(0x8151d25, 1, false);
|
|
||||||
|
|
||||||
myHelpers->WriteNop(0x8151d4b, 1, false);
|
|
||||||
|
|
||||||
myHelpers->WriteNop(0x8151d6f, 1, false);
|
|
||||||
|
|
||||||
//set cab type
|
//set cab type
|
||||||
myHelpers->WriteByte(0xa0a7808, 4, false);
|
myHelpers->WriteByte(0xa0a7808, 4, false);
|
||||||
//enable wheel found
|
//enable wheel found
|
||||||
//myHelpers->WriteByte(0x8bab744, 1, false);
|
//myHelpers->WriteByte(0x8bab744, 1, false);
|
||||||
myHelpers->WriteByte(0x8bab748, 1, false);
|
|
||||||
|
|
||||||
//bypass random command line
|
|
||||||
myHelpers->WriteIntPtr(0x8bdd9e8, 1, false);
|
|
||||||
myHelpers->WriteNop(0x81ae870, 1, false);
|
|
||||||
|
|
||||||
OutputDebugStringA("CruisnBlast FFB Loop");
|
|
||||||
init = true;
|
|
||||||
|
|
||||||
|
OutputDebugStringA("CruisnBlast FFB Loop");
|
||||||
|
|
||||||
MH_Initialize();
|
MH_Initialize();
|
||||||
MH_CreateHook((LPVOID)(0x8151b50), Wheel_SetHook, (LPVOID*)&Wheel_SetHookOrig);
|
MH_CreateHook((LPVOID)(0x8151b50), Wheel_SetHook, (LPVOID*)&Wheel_SetHookOrig);
|
||||||
MH_CreateHook((LPVOID)(0x81519d0), Wheel_Init, (LPVOID*)&Wheel_InitOrig);
|
//remove wheel check for WHEEL_SET function
|
||||||
MH_CreateHook((LPVOID)(0x8192960), GameWheel_init, (LPVOID*)&GameWheel_initOrig);
|
myHelpers->WriteNop(0x8151b61, 2, false);
|
||||||
MH_CreateHook((LPVOID)(0x8196850), Game_diaginit, (LPVOID*)&Game_diaginitOrig);
|
//remove outs for WHEEL_SET function just incase we get there
|
||||||
MH_CreateHook((LPVOID)(0x8191e40), Game_adjInit, (LPVOID*)&Game_adjInitORig);
|
myHelpers->WriteNop(0x8151b90, 1, false);
|
||||||
MH_CreateHook((LPVOID)(0x81ae4c0), DefaultCommandLineArgs, (LPVOID*)&DefaultCommandLineArgsOrig);
|
myHelpers->WriteNop(0x8151b96, 1, false);
|
||||||
MH_CreateHook((LPVOID)(0x81d8240), PlayerDataTblInit, (LPVOID*)&PlayerDataTblInitOrig);
|
myHelpers->WriteNop(0x8151b9c, 1, false);
|
||||||
MH_CreateHook((LPVOID)(0x81af700), GameInitDongle, (LPVOID*)&GameInitDongleOrig);
|
myHelpers->WriteNop(0x8151b87, 1, false);
|
||||||
MH_CreateHook((LPVOID)(0x8136610), FUN_08136610, (LPVOID*)&FUN_08136610Orig);
|
|
||||||
//MH_CreateHook((LPVOID)(0x8151b87), Wheel_SetOutHook, (LPVOID*)&Wheel_SetOutHookOrig);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
MH_EnableHook(MH_ALL_HOOKS);
|
MH_EnableHook(MH_ALL_HOOKS);
|
||||||
|
init = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
@ -15,8 +15,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "../Common Files/TeknoParrotGame.h"
|
#include "../Common Files/TeknoParrotGame.h"
|
||||||
|
|
||||||
class CruisnBlast : public TeknoParrotGame {
|
class CruisnBlast : public Game {
|
||||||
public:
|
public:
|
||||||
CruisnBlast() : TeknoParrotGame() { }
|
|
||||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user