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mirror of synced 2024-11-23 22:40:57 +01:00

Changes for past few weeks

This commit is contained in:
Aaron M 2021-02-09 17:10:00 +13:00
parent 6c45831d9f
commit e931f1fdd0
11 changed files with 317 additions and 2 deletions

View File

@ -116,6 +116,9 @@ Rumble2Strength=100
Rumble1Length=200
Rumble2Length=200
[Storm Racer G]
GameId=48
[HOTD4]
GameId=4
FeedbackLength=100
@ -205,7 +208,7 @@ GameId=39
PowerMode=0
FeedbackLength=500
[InitialD Zero]
[InitialD Zero v131]
GameId=32
FeedbackLength=80
PowerMode=0
@ -214,6 +217,15 @@ EnableForceSpringEffect=0
ForceSpringStrength=70
EscapeKeyExitViaPlugin=0
[InitialD Zero v211]
GameId=49
FeedbackLength=80
PowerMode=0
IDZMode=0
EnableForceSpringEffect=0
ForceSpringStrength=70
EscapeKeyExitViaPlugin=0
[InitialD 4]
GameId=16
FeedbackLength=5000

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@ -31,6 +31,7 @@
<ClInclude Include="Game Files\H2Overdrive.h" />
<ClInclude Include="Game Files\HOTD4.h" />
<ClInclude Include="Game Files\InitialD0.h" />
<ClInclude Include="Game Files\InitialD0v211.h" />
<ClInclude Include="Game Files\KODrive.h" />
<ClInclude Include="Game Files\MAMESupermodel.h" />
<ClInclude Include="Game Files\OutRun2Real.h" />
@ -47,6 +48,7 @@
<ClInclude Include="Game Files\RoadFighters3D.h" />
<ClInclude Include="Game Files\LGI.h" />
<ClInclude Include="Game Files\LGI3D.h" />
<ClInclude Include="Game Files\StormRacerG.h" />
<ClInclude Include="resource.h" />
<None Include="Config\FFBPlugin.ini">
<FileType>Document</FileType>
@ -71,6 +73,7 @@
<ClCompile Include="Game Files\HOTD4.cpp" />
<ClCompile Include="Game Files\InitialD0.cpp" />
<ClCompile Include="Game Files\DemulInitialDInputs.cpp" />
<ClCompile Include="Game Files\InitialD0v211.cpp" />
<ClCompile Include="Game Files\KODrive.cpp" />
<ClCompile Include="Game Files\MAMESupermodel.cpp" />
<ClCompile Include="Game Files\OutRun2Real.cpp" />
@ -99,6 +102,7 @@
<ClCompile Include="Game Files\SegaRally3Other.cpp" />
<ClCompile Include="Game Files\SnoCross.cpp" />
<ClCompile Include="Game Files\SonicSegaAllStarsRacing.cpp" />
<ClCompile Include="Game Files\StormRacerG.cpp" />
<ClCompile Include="Game Files\TestGame.cpp" />
<ClCompile Include="Game Files\Transformers.cpp" />
<ClCompile Include="Game Files\WackyRaces.cpp" />

View File

@ -131,6 +131,8 @@
<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
<ClCompile Include="Game Files\DemulMaximumSpeedInputs.cpp" />
<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
<ClCompile Include="Game Files\StormRacerG.cpp" />
<ClCompile Include="Game Files\InitialD0v211.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -293,6 +295,12 @@
<ClInclude Include="resource.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\StormRacerG.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\InitialD0v211.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="DLLWrapper.asm" />

View File

@ -42,6 +42,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/GRID.h"
#include "Game Files/GoldenGun.h"
#include "Game Files/InitialD0.h"
#include "Game Files/InitialD0v211.h"
#include "Game Files/InitialD4.h"
#include "Game Files/InitialD4Japan.h"
#include "Game Files/InitialD5.h"
@ -63,6 +64,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/PokkenTournament.h"
#include "Game Files/MarioKartGPDX1.10.h"
#include "Game Files/SonicSegaAllStarsRacing.h"
#include "Game Files/StormRacerG.h"
#include "Game Files/M2Emulator.h"
#include "Game Files/GTIClub3.h"
#include "Game Files/Demul.h"
@ -999,6 +1001,8 @@ const int Sno_Cross = 44;
const int Bat_man = 45;
const int R_Tuned = 46;
const int SEGA_RALLY_3_Other = 47;
const int Storm_Racer_G = 48;
const int INITIAL_D_0_211 = 49;
HINSTANCE Get_hInstance()
{
@ -2293,6 +2297,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case INITIAL_D_0:
game = new InitialD0;
break;
case INITIAL_D_0_211:
game = new InitialD0v211;
break;
case INITIAL_D_4:
game = new InitialD4;
break;
@ -2320,6 +2327,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case SEGA_RALLY_3_Other:
game = new SegaRally3Other;
break;
case Storm_Racer_G:
game = new StormRacerG;
break;
case WACKY_RACES:
game = new WackyRaces;
break;

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@ -0,0 +1,152 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "InitialD0v211.h"
#include "math.h"
static UINT8 ff;
static UINT8 oldff;
static UINT8 newff;
static UINT8 ff1;
static UINT8 ff2;
static UINT8 ff3;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
void InitialD0v211::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
{
ExitProcess(0);
}
if (IDZMode == 0)
{
ff = helpers->ReadByte(0x18A720F, true);
oldff = 0;
newff = ff;
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char*)ffs.c_str());
if (EnableForceSpringEffect == 1)
{
triggers->Springi(ForceSpringStrength / 100.0);
}
if (oldff != newff)
{
if ((ff > 0x37) && (ff < 0x80))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) && (ff < 0x49))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 72.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
oldff = newff;
}
else
{
ff1 = helpers->ReadByte(0x18A720C, true);
ff2 = helpers->ReadByte(0x18A720D, true);
if (IDZMode == 1)
{
ff3 = helpers->ReadByte(0x18A720E, true);
}
else if (IDZMode == 2)
{
ff3 = helpers->ReadByte(0x18A720F, true);
}
if (ff1 == 80)
{
helpers->log("Spring");
triggers->Spring(1.0);
}
else if (ff1 == 0x85)
{
if ((ff2 > 0x00) && (ff2 < 0x30))
{
helpers->log("Sine");
double percentForce = ff2 / 47.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(40, 0, percentForce);
}
}
else if (ff1 == 0x86)
{
if ((ff3 > 0x00) && (ff3 < 0x4E))
{
helpers->log("Spring");
double percentForce = ff3 / 77.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
}
else if (ff1 == 0x84)
{
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff3) / 72.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
{
helpers->log("moving wheel left");
double percentForce = (ff3 / 72.0);
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else
{
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
{
helpers->log("moving wheel right");
double percentForce = 1.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff2 == 0x01) && (ff3 > 0x48))
{
helpers->log("moving wheel left");
double percentForce = 1.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}
}
}

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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class InitialD0v211 : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -0,0 +1,89 @@
#include <string>
#include "StormRacerG.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static bool init = false;
static void __cdecl UsbIO_SetSeatShakeImpluse(int a1, int a2, float a3, bool a4)
{
double percentForce = a1 / 1200.0;
myTriggers->Rumble(percentForce, percentForce, 150);
return;
}
static bool Hook(void* toHook, void* ourFunct, int len) {
if (len < 5) {
return false;
}
DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(toHook, 0x90, len);
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);
return true;
}
static DWORD jmpBackAddy;
void StormRacerG::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
uintptr_t ImageBaseSRG = (uintptr_t)GetModuleHandle((L"racing.exe"));
int hookLength = 6;
DWORD hookAddress = ImageBaseSRG + 0x12C5DE;
jmpBackAddy = hookAddress + hookLength;
Hook((void*)hookAddress, UsbIO_SetSeatShakeImpluse, hookLength);
helpers->WriteNop(ImageBaseSRG + 0x12C5DE + 5, 1, false);
init = true;
}
UINT8 FFB = helpers->ReadByte(0x46F429C, false);
UINT8 Enable = helpers->ReadByte(0x4710214, false);
float speedo = helpers->ReadFloat32(0x114A22D8, false);
if (Enable == 0x01)
{
if (speedo < 0)
{
speedo = -speedo;
}
double percentForce = speedo / 320.0;
//4 == Slipstring
if (FFB & 0x01)
{
myTriggers->Rumble(percentForce, percentForce, 150);
}
if (FFB & 0x02)
{
myTriggers->Rumble(percentForce, percentForce, 150);
}
if (FFB & 0x08)
{
myTriggers->Rumble(percentForce, percentForce, 150);
}
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

20
Game Files/StormRacerG.h Normal file
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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class StormRacerG : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -1 +1 @@
v2.0.0.4
v2.0.0.5