Added Batman
This commit is contained in:
parent
093073ca8c
commit
e9fe5ded5e
@ -156,6 +156,10 @@ FeedbackLength=500
|
||||
GameId=44
|
||||
FeedbackLength=500
|
||||
|
||||
[Batman]
|
||||
GameId=45
|
||||
FeedbackLength=500
|
||||
|
||||
[Sega Racing Classic]
|
||||
GameId=5
|
||||
FeedbackLength=500
|
||||
|
@ -20,6 +20,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Game Files\AliensExtermination.h" />
|
||||
<ClInclude Include="Game Files\Batman.h" />
|
||||
<ClInclude Include="Game Files\DirtyDrivin.h" />
|
||||
<ClInclude Include="Game Files\FordRacingOther.h" />
|
||||
<ClInclude Include="Game Files\GoldenGun.h" />
|
||||
@ -52,6 +53,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Game Files\AliensExtermination.cpp" />
|
||||
<ClCompile Include="Game Files\Batman.cpp" />
|
||||
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
|
||||
<ClCompile Include="Game Files\FordRacingOther.cpp" />
|
||||
<ClCompile Include="Game Files\GoldenGun.cpp" />
|
||||
|
@ -123,6 +123,7 @@
|
||||
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
|
||||
<ClCompile Include="Game Files\H2Overdrive.cpp" />
|
||||
<ClCompile Include="Game Files\SnoCross.cpp" />
|
||||
<ClCompile Include="Game Files\Batman.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Game Files\Daytona3.h">
|
||||
@ -267,6 +268,9 @@
|
||||
<ClInclude Include="Game Files\SnoCross.h">
|
||||
<Filter>Common Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Game Files\Batman.h">
|
||||
<Filter>Common Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="DLLWrapper.asm" />
|
||||
|
@ -29,6 +29,8 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
// include all game header files here.
|
||||
#include "Game Files/TestGame.h"
|
||||
#include "Game Files/AliensExtermination.h"
|
||||
#include "Game Files/Batman.h"
|
||||
#include "Game Files/BG4JP.h"
|
||||
#include "Game Files/ChaseHQ2.h"
|
||||
#include "Game Files/Daytona3.h"
|
||||
#include "Game Files/DirtyDrivin.h"
|
||||
@ -53,7 +55,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
#include "Game Files/OldMame.h"
|
||||
#include "Game Files/WackyRaces.h"
|
||||
#include "Game Files/WMMT5.h"
|
||||
#include "Game Files/BG4JP.h"
|
||||
#include "Game Files/Machstorm.h"
|
||||
#include "Game Files/AfterburnerClimax.h"
|
||||
#include "Game Files/PokkenTournament.h"
|
||||
@ -959,6 +960,7 @@ const int Golden_Gun = 41;
|
||||
const int Dirty_Drivin = 42;
|
||||
const int H2_Overdrive = 43;
|
||||
const int Sno_Cross = 44;
|
||||
const int Bat_man = 45;
|
||||
|
||||
HINSTANCE Get_hInstance()
|
||||
{
|
||||
@ -2092,6 +2094,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
case Sno_Cross:
|
||||
game = new SnoCross;
|
||||
break;
|
||||
case Bat_man:
|
||||
game = new Batman;
|
||||
break;
|
||||
case TEST_GAME_CONST:
|
||||
case TEST_GAME_FRICTION:
|
||||
case TEST_GAME_SINE:
|
||||
|
39
Game Files/Batman.cpp
Normal file
39
Game Files/Batman.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "Batman.h"
|
||||
|
||||
void Batman::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
float ff = helpers->ReadFloat32(0x7EF524, true);
|
||||
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
|
||||
if (ff > 0)
|
||||
{
|
||||
double percentForce = ff / 1.2;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else if (ff < 0)
|
||||
{
|
||||
double percentForce = -ff / 1.2;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
}
|
20
Game Files/Batman.h
Normal file
20
Game Files/Batman.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class Batman : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
@ -22,8 +22,10 @@ static int DaytonaAIMultiplayerHack = GetPrivateProfileInt(TEXT("Settings"), TEX
|
||||
static int DaytonaForcePanoramicAttract = GetPrivateProfileInt(TEXT("Settings"), TEXT("DaytonaForcePanoramicAttract"), 0, settingsFilename);
|
||||
static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
|
||||
static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
|
||||
static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
|
||||
|
||||
static bool init = false;
|
||||
static bool outputinit = false;
|
||||
|
||||
static bool __stdcall ExitHook(UINT uExitCode)
|
||||
{
|
||||
@ -83,6 +85,15 @@ void M2Emulator::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectT
|
||||
triggers->Springi(ForceSpringStrength / 100.0);
|
||||
}
|
||||
|
||||
if (!outputinit)
|
||||
{
|
||||
if (EnableOutputs == 1)
|
||||
{
|
||||
HMODULE lib = LoadLibraryA("OutputBlaster.dll");
|
||||
}
|
||||
outputinit = true;
|
||||
}
|
||||
|
||||
HMODULE hMod = GetModuleHandleA("KERNEL32.dll");
|
||||
if (hMod)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user