add Daytona New Season Edition
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04e02e7669
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@ -520,6 +520,12 @@ Gear4=99
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Gear5=99
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Gear6=99
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[Daytona Championship USA NSE]
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GameId=59
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FeedbackLength=80
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EnableDamper=0
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DamperStrength=100
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[WMMT5]
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GameId=9
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DefaultCentering=0
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@ -26,6 +26,7 @@
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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@ -70,6 +71,7 @@
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\DemulATVTrackInputs.cpp" />
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<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
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<ClCompile Include="Game Files\DemulMaximumSpeedInputs.cpp" />
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@ -144,6 +144,7 @@
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<ClCompile Include="Game Files\WMMT5DX+.cpp" />
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<ClCompile Include="Game Files\WMMT5DX.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -336,6 +337,9 @@
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<ClInclude Include="Game Files\CrazyTaxi.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\Daytona3NSE.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -38,6 +38,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/CrazyTaxi.h"
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#include "Game Files/D1GP.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3NSE.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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@ -1023,6 +1024,7 @@ const int D1_GP = 55;
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const int WMMT_5DXPlus = 56;
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const int WMMT_5DX = 57;
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const int Crazy_Taxi = 58;
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const int DAYTONA_3_NSE = 59;
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HINSTANCE Get_hInstance()
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{
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@ -2316,6 +2318,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case DAYTONA_3:
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game = new Daytona3;
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break;
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case DAYTONA_3_NSE:
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game = new Daytona3NSE;
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break;
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case SUPERMODEL_:
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game = new MAMESupermodel;
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break;
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66
Game Files/Daytona3NSE.cpp
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66
Game Files/Daytona3NSE.cpp
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@ -0,0 +1,66 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Daytona3NSE.h"
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extern int EnableDamper;
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extern int DamperStrength;
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void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 FFB = helpers->ReadByte(0x1334061, true);
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if (FFB >= 0xF8 && FFB <= 0xFF)
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{
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double percentForce = (256 - FFB) / 8.0;
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triggers->Springi(percentForce);
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}
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if (FFB >= 0xC4 && FFB <= 0xC7)
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{
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double percentForce = ((199 - FFB) / 4.0) / 6.0;
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double percentLength = 100.0;
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triggers->Sine(35, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB >= 0xD8 && FFB <= 0xDF)
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{
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double percentForce = (224 - FFB) / 8.0;
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triggers->Friction(percentForce);
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}
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if (FFB == 0xBD || FFB == 0xCD)
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{
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double percentForce = 0.35;
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double percentLength = 100.0;
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triggers->Sine(140, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB >= 0xA8 && FFB <= 0xAF) // Roll Left
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{
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double percentForce = (176 - FFB) / 8.0;
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double percentLength = 100.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if (FFB >= 0x98 && FFB <= 0x9F) // Roll Right
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{
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double percentForce = (160 - FFB) / 8.0;
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double percentLength = 100.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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20
Game Files/Daytona3NSE.h
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20
Game Files/Daytona3NSE.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class Daytona3NSE : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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