diff --git a/DllMain.cpp b/DllMain.cpp index c9c8651..25b0a8a 100644 --- a/DllMain.cpp +++ b/DllMain.cpp @@ -1892,7 +1892,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam) if (EnableRumble == 1) { - if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 22) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35)) + if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35)) { // Workaround for SDL_JoystickRumble rumble not stopping issue SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL); diff --git a/Game Files/OutputReading.cpp b/Game Files/OutputReading.cpp index 50023a1..16cc0c0 100644 --- a/Game Files/OutputReading.cpp +++ b/Game Files/OutputReading.cpp @@ -2331,7 +2331,7 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect } } - if (RunningFFB == VirtuaRacingActive) //Virtua Formula, Virtua Racing + if (RunningFFB == VirtuaRacingActive) //Virtua Racing { if (Emulator == MAME) {