Make Supermodel show as different gameid
This commit is contained in:
parent
d730e6472f
commit
fcf851ca23
@ -287,44 +287,14 @@ AlternativeMinForceRightDevice2=0
|
||||
AlternativeMaxForceRightDevice2=100
|
||||
|
||||
[Supermodel 32bit Outputs]
|
||||
GameId=22
|
||||
SinePeriod=100
|
||||
SineFadePeriod=0
|
||||
SineStrength=100
|
||||
RumbleStrengthLeftMotor=100
|
||||
RumbleStrengthRightMotor=100
|
||||
GameId=34
|
||||
EnableForceSpringEffect=0
|
||||
ForceSpringStrength=70
|
||||
Device2GUID=
|
||||
MinForceDevice2=0
|
||||
MaxForceDevice2=100
|
||||
EnableRumbleDevice2=1
|
||||
ReverseRumbleDevice2=0
|
||||
AlternativeFFBDevice2=0
|
||||
AlternativeMinForceLeftDevice2=0
|
||||
AlternativeMaxForceLeftDevice2=-100
|
||||
AlternativeMinForceRightDevice2=0
|
||||
AlternativeMaxForceRightDevice2=100
|
||||
|
||||
[Supermodel 64bit Outputs]
|
||||
GameId=22
|
||||
SinePeriod=100
|
||||
SineFadePeriod=0
|
||||
SineStrength=100
|
||||
RumbleStrengthLeftMotor=100
|
||||
RumbleStrengthRightMotor=100
|
||||
GameId=34
|
||||
EnableForceSpringEffect=0
|
||||
ForceSpringStrength=70
|
||||
Device2GUID=
|
||||
MinForceDevice2=0
|
||||
MaxForceDevice2=100
|
||||
EnableRumbleDevice2=1
|
||||
ReverseRumbleDevice2=0
|
||||
AlternativeFFBDevice2=0
|
||||
AlternativeMinForceLeftDevice2=0
|
||||
AlternativeMaxForceLeftDevice2=-100
|
||||
AlternativeMinForceRightDevice2=0
|
||||
AlternativeMaxForceRightDevice2=100
|
||||
|
||||
[Outrun 2 Special Tours Deluxe Custom]
|
||||
GameId=12
|
||||
|
@ -921,6 +921,7 @@ const int LGI_3D = 30;
|
||||
const int LGI_ = 31;
|
||||
const int INITIAL_D_0 = 32;
|
||||
const int OLDMAME_ = 33;
|
||||
const int SUPERMODEL_READING = 34;
|
||||
const int OUTRUN_2Real = 35;
|
||||
const int FORD_RACING_OTHER = 38;
|
||||
const int KO_Drive = 39;
|
||||
@ -1752,7 +1753,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
{
|
||||
hlp.log("In FFBLoop");
|
||||
|
||||
if ((configGameId != 22) && (configGameId != 29)) //For games which need code to run quicker etc. Some games will crash if no sleep added
|
||||
if ((configGameId != 22) && (configGameId != 29) && (configGameId != 34)) //For games which need code to run quicker etc. Some games will crash if no sleep added
|
||||
{
|
||||
Sleep(2500);
|
||||
}
|
||||
@ -1813,6 +1814,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
case DAYTONA_3:
|
||||
game = new Daytona3;
|
||||
break;
|
||||
case SUPERMODEL_READING:
|
||||
game = new OutputReading;
|
||||
break;
|
||||
case OUTPUT_READING:
|
||||
game = new OutputReading;
|
||||
break;
|
||||
|
@ -24,6 +24,8 @@ so are not using real force feedback values. Most games use correct ffb values h
|
||||
|
||||
- Added error messagebox if hidden window isnt created correctly on Outputs
|
||||
|
||||
- Modified GUI Page so Supermodel Outputs only shows relevant information for Supermodel Games
|
||||
|
||||
- Forgot to mention last release that on Virtua Racing, set cabinet to Upright to recieve FFB values
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user