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Merge pull request #71 from mightymikem/master

Added Hummer Extreme
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Boomslangnz 2024-07-08 06:47:46 +12:00 committed by GitHub
commit fdb7e033f3
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4 changed files with 105 additions and 0 deletions

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@ -376,6 +376,13 @@ DefaultCentering=15
EnableDamper=0
DamperStrength=100
[Hummer Extreme]
GameId=81
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[KODrive]
GameId=39
PowerMode=0

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@ -53,6 +53,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/GRIDReal.h"
#include "Game Files/GRIDCustom.h"
#include "Game Files/GoldenGun.h"
#include "Game Files/HummerExtreme.h"
#include "Game Files/InitialD0v131.h"
#include "Game Files/InitialD0v211.h"
#include "Game Files/InitialD0v230.h"
@ -1078,6 +1079,7 @@ const int FNF = 77;
const int FNF_DRIFT = 78;
const int FNF_SUPERCARS = 79;
const int SEGA_RACE_TV = 80;
const int HUMMER_EXTREME = 81;
HINSTANCE Get_hInstance()
{
@ -2620,6 +2622,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case SEGA_RACE_TV:
game = new SegaRaceTV;
break;
case HUMMER_EXTREME:
game = new HummerExtreme;
break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:

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@ -0,0 +1,73 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "HummerExtreme.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
bool init = false;
extern int EnableDamper;
extern int DamperStrength;
static void(__cdecl* clSteerDualDeviceSetTRQCurveHalfPointOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetTRQCurveHalfPoint(void* thisParam, int param_1, float param_2, float param_3) {
return clSteerDualDeviceSetTRQCurveHalfPointOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceSetVibrateOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetVibrate(void* thisParam, int param_1, float param_2, float param_3) {
myTriggers->Sine(param_3 * 100, 1, param_2 * 60);
return clSteerDualDeviceSetVibrateOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceSetViscosityOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetViscosity(void* thisParam, int param_1, float param_2, float param_3) {
myTriggers->Friction((double)param_2);
return clSteerDualDeviceSetViscosityOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceInitCenterOrig)(void* thisParam, int param_1, unsigned char param_2);
static void __cdecl clSteerDualDeviceInitCenter(void* thisParam, int param_1, unsigned char param_2) {
myTriggers->Springi(param_2);
return clSteerDualDeviceInitCenterOrig(thisParam, param_1, param_2);
}
static int(__cdecl* clSteerDualDeviceWaitOrig)(int param_1);
static int __cdecl clSteerDualDeviceWait(int param_1) {
return 0;
}
void HummerExtreme::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
init = true;
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
MH_Initialize();
//checking wheel is cool for an update
MH_CreateHook((LPVOID)0x80cffb4, clSteerDualDeviceWait, (LPVOID*)&clSteerDualDeviceWaitOrig);
//Ingame effects
MH_CreateHook((LPVOID)0x80d01aa, clSteerDualDeviceSetTRQCurveHalfPoint, (LPVOID*)&clSteerDualDeviceSetTRQCurveHalfPointOrig);
MH_CreateHook((LPVOID)0x80d004a, clSteerDualDeviceSetVibrate, (LPVOID*)&clSteerDualDeviceSetVibrateOrig);
MH_CreateHook((LPVOID)0x80d00fa, clSteerDualDeviceSetViscosity, (LPVOID*)&clSteerDualDeviceSetViscosityOrig);
MH_CreateHook((LPVOID)0x80d0302, clSteerDualDeviceInitCenter, (LPVOID*)&clSteerDualDeviceInitCenterOrig);
MH_EnableHook(MH_ALL_HOOKS);
}
}

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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class HummerExtreme : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};