Modify default feedback length for Initial D games etc
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@ -216,32 +216,32 @@ EscapeKeyExitViaPlugin=0
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[InitialD 4]
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[InitialD 4]
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GameId=16
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GameId=16
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[InitialD 4 Japan]
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[InitialD 4 Japan]
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GameId=24
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GameId=24
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[InitialD 5]
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[InitialD 5]
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GameId=23
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GameId=23
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[InitialD 6]
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[InitialD 6]
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GameId=8
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GameId=8
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[InitialD 7]
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[InitialD 7]
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GameId=17
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GameId=17
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[InitialD 8]
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[InitialD 8]
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GameId=18
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GameId=18
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FeedbackLength=80
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FeedbackLength=5000
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PowerMode=0
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PowerMode=0
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[Ford Racing]
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[Ford Racing]
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@ -625,7 +625,7 @@ Gear2Device2=99
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Gear3Device2=99
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Gear3Device2=99
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Gear4Device2=99
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Gear4Device2=99
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PowerModeInitialDDemul=0
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PowerModeInitialDDemul=0
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FeedbackLengthInitialDDemul=500
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FeedbackLengthInitialDDemul=5000
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MinForceInitialDDemul=0
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MinForceInitialDDemul=0
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MaxForceInitialDDemul=100
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MaxForceInitialDDemul=100
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AlternativeMinForceLeftInitialDDemul=0
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AlternativeMinForceLeftInitialDDemul=0
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@ -152,14 +152,14 @@ void InitialD6::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig
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triggers->Friction(percentForce);
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triggers->Friction(percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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}
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if ((ff > 0x40037)& (ff < 0x40080))
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if ((ff > 0x40037) && (ff < 0x40080))
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{
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{
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double percentForce = (262272 - ff) / 72.0;
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double percentForce = (262272 - ff) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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else if ((ff > 0x40100)& (ff < 0x40149))
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else if ((ff > 0x40100) && (ff < 0x40149))
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{
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{
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double percentForce = (ff - 262400) / 72.0;
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double percentForce = (ff - 262400) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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@ -152,14 +152,14 @@ void InitialD7::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig
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triggers->Friction(percentForce);
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triggers->Friction(percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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}
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if ((ff > 0x40037)& (ff < 0x40080))
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if ((ff > 0x40037) && (ff < 0x40080))
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{
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{
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double percentForce = (262272 - ff) / 72.0;
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double percentForce = (262272 - ff) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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else if ((ff > 0x40100)& (ff < 0x40149))
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else if ((ff > 0x40100) && (ff < 0x40149))
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{
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{
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double percentForce = (ff - 262400) / 72.0;
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double percentForce = (ff - 262400) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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@ -152,14 +152,14 @@ void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrig
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triggers->Friction(percentForce);
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triggers->Friction(percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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}
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if ((ff > 0x40037)& (ff < 0x40080))
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if ((ff > 0x40037) && (ff < 0x40080))
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{
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{
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double percentForce = (262272 - ff) / 72.0;
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double percentForce = (262272 - ff) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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else if ((ff > 0x40100)& (ff < 0x40149))
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else if ((ff > 0x40100) && (ff < 0x40149))
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{
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{
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double percentForce = (ff - 262400) / 72.0;
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double percentForce = (ff - 262400) / 72.0;
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double percentLength = 100;
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double percentLength = 100;
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