#include #include #include #include #include "Game.h" typedef unsigned char U8; bool Helpers::fileExists(char *filename) { std::ifstream ifile(filename); return !ifile.fail(); } void Helpers::log(char *msg) { if (enableLogging == 0) { return; } std::ofstream ofs("FFBlog.txt", std::ofstream::app); ofs << msg << std::endl; ofs.close(); } void Helpers::logInt(int value) { std::string njs = std::to_string(value); log((char *)njs.c_str()); } void Helpers::logInit(char *msg) { if (enableLogging == 0) { return; } std::ofstream ofs("FFBlog.txt", std::ofstream::out); ofs << msg << std::endl; ofs.close(); } // reading memory LPVOID Helpers::GetTranslatedOffset(INT_PTR offset) { return reinterpret_cast((INT_PTR)GetModuleHandle(NULL) + offset); } UINT8 Helpers::ReadByte(INT_PTR offset, bool isRelativeOffset) { UINT8 val = 0; SIZE_T read; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &read); return val; } float Helpers::WriteFloat32(INT_PTR offset, float val, bool isRelativeOffset) { //val = 0.0f; SIZE_T written; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &written); return val; }; UINT8 Helpers::WriteByte(INT_PTR offset, UINT8 val, bool isRelativeOffset) { SIZE_T written; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &written); return val; } INT_PTR Helpers::WriteIntPtr(INT_PTR offset, INT_PTR val, bool isRelativeOffset) { SIZE_T written; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &written); return val; }; UINT8 Helpers::WriteNop(INT_PTR offset, int countBytes, bool isRelativeOffset) { U8 nop = 0x90; SIZE_T written; for (int i = 0; i < countBytes; i++) { offset = offset + i; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); WriteProcessMemory(GetCurrentProcess(), trueOffset, &nop, 1, &written); offset = offset - i; } return nop; } int Helpers::ReadInt32(INT_PTR offset, bool isRelativeOffset) { int val = 0; SIZE_T read; //log("going to try to RPM"); LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(int), &read); //log("RPM"); //char text[256]; //sprintf_s(text, "%16X / %16X\n", offset, trueOffset); //log(text); return val; } INT_PTR Helpers::ReadIntPtr(INT_PTR offset, bool isRelativeOffset) { SIZE_T read; LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); INT_PTR val; ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &read); return val; }; float Helpers::ReadFloat32(INT_PTR offset, bool isRelativeOffset) { float val = 0.0f; SIZE_T read; //log("going to try to RPM"); LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset); ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &read); //char text[256]; //sprintf_s(text, "%16X / %16X\n", offset, trueOffset); //log(text); //log("RPM"); return val; }; void Game::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) { return; }