/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "GoldenGun.h" #include "SDL.h" extern int joystick_index1; extern int joystick_index2; extern SDL_Joystick* GameController2; extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* haptic2; static bool init = false; static bool health1pbool = false; static bool health2pbool = false; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename); static int HowtoRumbleGunEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGunEffect"), 0, settingsFilename); static int HowtoRumbleRageEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleRageEffect"), 0, settingsFilename); static int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename); static int Gun1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun1pStrength"), 0, settingsFilename); static int Rage1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage1pStrength"), 0, settingsFilename); static int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename); static int Gun2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun2pStrength"), 0, settingsFilename); static int Rage2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage2pStrength"), 0, settingsFilename); static int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); void GoldenGun::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { INT_PTR Base1p = helpers->ReadIntPtr(0x27034A0, true); INT_PTR Base11p = helpers->ReadIntPtr(Base1p + 0x24, false); INT_PTR Base21p = helpers->ReadIntPtr(Base11p + 0x34, false); UINT8 Health1p = helpers->ReadByte(Base21p + 0x3C, false); UINT8 Ammo1p = helpers->ReadByte(Base21p + 0x6C, false); UINT8 Ingame1p = helpers->ReadByte(Base21p + 0x38, false); UINT8 StartButton1p = helpers->ReadByte(0x478F8C, true); INT_PTR Base2p = helpers->ReadIntPtr(0x2703388, true); INT_PTR Base12p = helpers->ReadIntPtr(Base2p + 0x28, false); INT_PTR Base22p = helpers->ReadIntPtr(Base12p + 0x38, false); UINT8 Health2p = helpers->ReadByte(Base22p + 0x3C, false); UINT8 Ammo2p = helpers->ReadByte(Base22p + 0x6C, false); UINT8 Ingame2p = helpers->ReadByte(Base22p + 0x38, false); UINT8 StartButton2p = helpers->ReadByte(0x478F94, true); static UINT8 oldHealth1p = 0; static UINT8 oldAmmo1p = 0; static UINT8 oldHealth2p = 0; static UINT8 oldAmmo2p = 0; UINT8 newHealth1p = Health1p; UINT8 newAmmo1p = Ammo1p; UINT8 newHealth2p = Health2p; UINT8 newAmmo2p = Ammo2p; if (!init) { for (int i = 0; i < SDL_NumJoysticks(); i++) { wchar_t* deviceGUIDString2 = new wchar_t[256]; int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename); char joystick_guid[256]; sprintf(joystick_guid, "%S", deviceGUIDString2); SDL_JoystickGUID guid, dev_guid; int numJoysticks = SDL_NumJoysticks(); std::string njs = std::to_string(numJoysticks); for (int i = 0; i < SDL_NumJoysticks(); i++) { extern int joystick1Index; if (i == joystick1Index) { continue; } SDL_Joystick* js2 = SDL_JoystickOpen(i); SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2); char guid_str[1024]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); const char* name = SDL_JoystickName(js2); char text[256]; sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str); guid = SDL_JoystickGetGUIDFromString(joystick_guid); dev_guid = SDL_JoystickGetGUID(js2); if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID))) { GameController2 = SDL_JoystickOpen(i); joystick_index2 = SDL_JoystickInstanceID(GameController2); ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2); break; } SDL_JoystickClose(js2); } haptic2 = ControllerHaptic2; if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE)) { SDL_HapticRumbleInit; SDL_HapticRumbleInit(ControllerHaptic2); } } init = true; } if (!health1pbool) { if ((Health1p == 0) && (Ingame1p == 12 || Ingame1p == 14)) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, 0, percentLength); } health1pbool = true; } } if (Ingame1p == 3) { if (StartButton1p != 0x80) { if (oldHealth1p != newHealth1p) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, 0, percentLength); } health1pbool = false; } } if (oldAmmo1p != newAmmo1p) { if (HowtoRumbleGunEffect == 0) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 1) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 2) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, 0, percentLength); } } } if (!health2pbool) { if ((Health2p == 0) && (Ingame2p == 12 || Ingame2p == 14)) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, 0, percentLength); } health2pbool = true; } } if (Ingame2p == 3) { if (StartButton2p != 0x80) { if (oldHealth2p != newHealth2p) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, 0, percentLength); } } } if (oldAmmo2p != newAmmo2p) { if (HowtoRumbleGunEffect == 0) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 1) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 2) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, 0, percentLength); } } } oldHealth1p = newHealth1p; oldAmmo1p = newAmmo1p; oldHealth2p = newHealth2p; oldAmmo2p = newAmmo2p; }