/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "AfterburnerClimax.h" static bool Version; static bool NewVersion; static bool OldVersion; UINT8 Vibration; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename); void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { if (!Version) { DWORD VersionOrig = helpers->ReadInt32(0x8347A5A, false); DWORD VersionNew = helpers->ReadInt32(0x834A51A, false); if (VersionOrig == 0x1320221) { OldVersion = true; Version = true; } if (VersionNew == 0x1320221) { NewVersion = true; Version = true; } } if (NewVersion) Vibration = helpers->ReadByte(0x834A51E, false); if (OldVersion) Vibration = helpers->ReadByte(0x8347A5E, false); helpers->log("got value: "); std::string ffs = std::to_string(Vibration); helpers->log((char *)ffs.c_str()); if (Vibration & 0x40) { double percentForce = RumbleStrength / 100.0; double percentLength = 100.0; triggers->Rumble(percentForce, percentForce, percentLength); } }