/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "InitialD5.h" #include "math.h" extern int EnableDamper; extern int DamperStrength; void InitialD5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { UINT8 ff = helpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false); UINT8 ff1 = helpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false); UINT8 ff2 = helpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false); helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); if (EnableDamper == 1) { triggers->Damper(DamperStrength / 100.0); } if (ff2 == 0x86) { triggers->Spring(0.8); } if (ff2 == 0x85) //cars colliding or rubbing against wall etc { if (ff1 > 0) { double percentLength = 200; double percentForce = (0.6); triggers->Friction(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } } if (ff2 == 0x84) { if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) { helpers->log("moving wheel right"); double percentForce = (128 - ff) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) { helpers->log("moving wheel left"); double percentForce = (ff) / 72.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }