/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "Daytona3.h" #include "SDL.h" #include static bool keybdleft = false; static bool keybdright = false; static bool keybdup = false; static bool init = false; static EffectTriggers *myTriggers; static EffectConstants *myConstants; static Helpers *myHelpers; extern SDL_Event e; static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename); static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename); static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); static int MenuMovementViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuMovementViaPlugin"), 0, settingsFilename); static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename); static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename); static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename); static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename); static int GearUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearUp"), 0, settingsFilename); static int GearDown = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearDown"), 0, settingsFilename); static int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename); static int ThreadLoop() { while (SDL_WaitEvent(&e) != 0) { UINT8 gear = myHelpers->ReadByte(0x019B468C, /* isRelativeOffset */ false); if (ShowButtonNumbersForSetup == 1) { if (e.type == SDL_JOYBUTTONDOWN) { if (e.jbutton.button >= 0) { char buff[100]; sprintf_s(buff, "Button %d Pressed", e.jbutton.button); MessageBoxA(NULL, buff, "", NULL); } } } if (e.type == SDL_JOYBUTTONDOWN) { if (ChangeGearsViaPlugin == 1) { if (e.jbutton.button == Gear1) { myHelpers->WriteByte(0x019B468C, 0x00, false); } else if (e.jbutton.button == Gear2) { myHelpers->WriteByte(0x019B468C, 0x02, false); } else if (e.jbutton.button == Gear3) { myHelpers->WriteByte(0x019B468C, 0x01, false); } else if (e.jbutton.button == Gear4) { myHelpers->WriteByte(0x019B468C, 0x03, false); } else if ((e.jbutton.button == GearDown) && (gear > 0x00)) { myHelpers->WriteByte(0x019B468C, --gear, false); } else if ((e.jbutton.button == GearUp) && (gear < 0x03)) { myHelpers->WriteByte(0x019B468C, ++gear, false); } } } } return 0; } static DWORD WINAPI RunningLoop(LPVOID lpParam) { while (true) { ThreadLoop(); Sleep(16); } } void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { if (!init) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL); init = true; } UINT8 steering = helpers->ReadByte(0x019B4678, false); UINT8 gamestate = helpers->ReadByte(0x19B5744, false); UINT8 ff = helpers->ReadByte(0x15AFC46, false); HWND hWnd = FindWindowA(0, ("Daytona Championship USA")); if (HideCursor == 1) { SetCursorPos(2000, 2000); } if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) { if (hWnd > NULL) { //SendMessage(hWnd, WM_CLOSE, NULL, NULL); system("taskkill /f /im InpWrapper.exe"); ExitProcess(0); } } if (MenuMovementViaPlugin == 1) { //Menu Movement & Game Initial Screen if (gamestate == 18 || gamestate == 30) { if ((steering <= 0x75) && (steering > 0x50)) { //Menu Left if (!keybdleft) { keybdleft = true; SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0); } else { SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0); } } else if (steering <= 0x50) { SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0); } else if ((steering >= 0x89) && (steering < 0xAE)) { //Menu Right if (!keybdright) { keybdright = true; SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0); } else { SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0); } } else if (steering >= 0xAE) { SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0); } else { keybdleft = false; keybdright = false; SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0); SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0); } keybdup = false; } else { if (!keybdup) { keybdup = true; keybdleft = false; keybdright = false; SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0); SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0); } } } if (ff > 15) { double percentForce = (31 - ff) / 15.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } else if (ff > 0) { double percentForce = (16 - ff) / 15.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } myTriggers = triggers; myConstants = constants; myHelpers = helpers; }