/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SegaRacingClassic.h" extern int EnableDamper; extern int DamperStrength; void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false); helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); if (EnableDamper == 1) { triggers->Damper(DamperStrength / 100.0); } if ((ff > 0xD7) && (ff < 0xE0)) { //Clutch double percentForce = (224 - ff) / 8.0; double percentLength = 100; triggers->Friction(percentForce); } if ((ff > 0xBF) && (ff < 0xC8)) { //Centering double percentForce = (200 - ff) / 8.0; double percentLength = 100; triggers->Spring(pow(percentForce, 0.1)); } if ((ff > 0xB7) && (ff < 0xC0)) { //Uncentering double percentForce = (192 - ff) / 8.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(70, 80, percentForce); } if ((ff > 0xA7) && (ff < 0xB0)) { //Roll Left double percentForce = (176 - ff) / 8.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } if ((ff > 0x97) && (ff < 0xA0)) { //Roll Right double percentForce = (160 - ff) / 8.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } }