/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "InitialD0v230.h" #include "math.h" extern int EnableDamper; extern int DamperStrength; static bool outputinit; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename); static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename); static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename); void InitialD0v230::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (!outputinit) { if (EnableOutputs) { outputinit = true; LoadLibraryA("OutputBlaster.dll"); } } if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) ExitProcess(0); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); DWORD FFB = helpers->ReadInt32(0x18B54DC, true); BYTE* ffb = reinterpret_cast(&FFB); if (ffb[0] == 0x80 && ffb[2] == 0x01) { triggers->Spring(1.0); } if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00) { double percentForce = ffb[2] / 127.0; double Period = ffb[1] / 127.0 * 120.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(static_cast(Period), 0, percentForce); } if (ffb[0] == 0x86 && ffb[2] > 0x00) { double percentForce = ffb[2] / 127.0; double percentLength = 100; triggers->Spring(percentForce); } if (ffb[0] == 0x86 && ffb[2] > 0x00) { double percentForce = ffb[2] / 127.0; double percentLength = 100; triggers->Spring(percentForce); } if (ffb[0] == 0x84 && ffb[2] > 0x00) { if (ffb[1] == 0x00) { double percentForce = (128 - ffb[2]) / 127.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if (ffb[1] == 0x01) { double percentForce = (ffb[2] / 127.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }