/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include #include #include #include #include "SDL.h" #include #include #include #include #include #include #include "IDirectInputDevice.h" #include // include all game header files here. #include "Game Files/TestGame.h" #include "Game Files/AliensExtermination.h" #include "Game Files/ChaseHQ2.h" #include "Game Files/Daytona3.h" #include "Game Files/DirtyDrivin.h" #include "Game Files/FordRacing.h" #include "Game Files/FordRacingOther.h" #include "Game Files/GRID.h" #include "Game Files/GoldenGun.h" #include "Game Files/InitialD0.h" #include "Game Files/InitialD4.h" #include "Game Files/InitialD4Japan.h" #include "Game Files/InitialD5.h" #include "Game Files/InitialD6.h" #include "Game Files/InitialD7.h" #include "Game Files/InitialD8.h" #include "Game Files/MarioKartGPDX.h" #include "Game Files/OutputReading.h" #include "Game Files/OutRun2Fake.h" #include "Game Files/OutRun2Real.h" #include "Game Files/SegaRacingClassic.h" #include "Game Files/SegaRally3.h" #include "Game Files/SnoCross.h" #include "Game Files/OldMame.h" #include "Game Files/WackyRaces.h" #include "Game Files/WMMT5.h" #include "Game Files/BG4JP.h" #include "Game Files/Machstorm.h" #include "Game Files/AfterburnerClimax.h" #include "Game Files/PokkenTournament.h" #include "Game Files/MarioKartGPDX1.10.h" #include "Game Files/SonicSegaAllStarsRacing.h" #include "Game Files/M2Emulator.h" #include "Game Files/GTIClub3.h" #include "Game Files/Demul.h" #include "Game Files/ButtonRumble.h" #include "Game Files/RoadFighters3D.h" #include "Game Files/LGI3D.h" #include "Game Files/LGI.h" #include "Game Files/KODrive.h" #include "Game Files/HOTD4.h" #include "Game Files/Rambo.h" #include "Game Files/Transformers.h" #include "Game Files/H2Overdrive.h" // typedefs typedef unsigned char U8; typedef unsigned int U32; // DINPUT8 FUNCTION DEFINITIONS typedef HRESULT(WINAPI* pfnDirectInputDirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); typedef HRESULT(WINAPI* pfnDirectInputDllRegisterServer)(void); typedef HRESULT(WINAPI* pfnDirectInputDllUnregisterServer)(void); typedef HRESULT(WINAPI* pfnDirectInputDllCanUnloadNow)(void); typedef HRESULT(WINAPI* pfnDirectInputDllGetClassObject)(REFCLSID rclsid, REFIID riid, LPVOID* ppv); typedef LPCDIDATAFORMAT(WINAPI* pfnDirectInputGetdfDIJoystick)(); // DINPUT FUNCTION DEFINITIONS typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateA)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA* ppDI, LPUNKNOWN punkOuter); typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateW)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW* ppDI, LPUNKNOWN punkOuter); typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateEx)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); // DINPUT8 REAL FUNCTIONS pfnDirectInputDirectInput8Create originalDirectInputDirectInput8Create = NULL; pfnDirectInputDllRegisterServer originalDirectInputDllRegisterServer = NULL; pfnDirectInputDllUnregisterServer originalDirectInputDllUnregisterServer = NULL; pfnDirectInputDllCanUnloadNow originalDirectInputDllCanUnloadNow = NULL; pfnDirectInputDllGetClassObject originalDirectInputDllGetClassObject = NULL; pfnDirectInputGetdfDIJoystick originalGetdfDIJoystick = NULL; // DINPUT REAL FUNCTIONS pfnDirectInputDirectInputCreateA originalDirectInputDirectInputCreateA = NULL; pfnDirectInputDirectInputCreateW originalDirectInputDirectInputCreateW = NULL; pfnDirectInputDirectInputCreateEx originalDirectInputDirectInputCreateEx = NULL; // DX11 REAL FUNCTIONS extern "C" { FARPROC originalCreateDirect3D11DeviceFromDXGIDevice; FARPROC originalCreateDirect3D11SurfaceFromDXGISurface; FARPROC originalD3D11CoreCreateDevice; FARPROC originalD3D11CoreCreateLayeredDevice; FARPROC originalD3D11CoreGetLayeredDeviceSize; FARPROC originalD3D11CoreRegisterLayers; FARPROC originalD3D11CreateDevice; FARPROC originalD3D11CreateDeviceAndSwapChain; FARPROC originalD3D11CreateDeviceForD3D12; FARPROC originalD3D11On12CreateDevice; FARPROC originalD3DKMTCloseAdapter; FARPROC originalD3DKMTCreateAllocation; FARPROC originalD3DKMTCreateContext; FARPROC originalD3DKMTCreateDevice; FARPROC originalD3DKMTCreateSynchronizationObject; FARPROC originalD3DKMTDestroyAllocation; FARPROC originalD3DKMTDestroyContext; FARPROC originalD3DKMTDestroyDevice; FARPROC originalD3DKMTDestroySynchronizationObject; FARPROC originalD3DKMTEscape; FARPROC originalD3DKMTGetContextSchedulingPriority; FARPROC originalD3DKMTGetDeviceState; FARPROC originalD3DKMTGetDisplayModeList; FARPROC originalD3DKMTGetMultisampleMethodList; FARPROC originalD3DKMTGetRuntimeData; FARPROC originalD3DKMTGetSharedPrimaryHandle; FARPROC originalD3DKMTLock; FARPROC originalD3DKMTOpenAdapterFromHdc; FARPROC originalD3DKMTOpenResource; FARPROC originalD3DKMTPresent; FARPROC originalD3DKMTQueryAdapterInfo; FARPROC originalD3DKMTQueryAllocationResidency; FARPROC originalD3DKMTQueryResourceInfo; FARPROC originalD3DKMTRender; FARPROC originalD3DKMTSetAllocationPriority; FARPROC originalD3DKMTSetContextSchedulingPriority; FARPROC originalD3DKMTSetDisplayMode; FARPROC originalD3DKMTSetDisplayPrivateDriverFormat; FARPROC originalD3DKMTSetGammaRamp; FARPROC originalD3DKMTSetVidPnSourceOwner; FARPROC originalD3DKMTSignalSynchronizationObject; FARPROC originalD3DKMTUnlock; FARPROC originalD3DKMTWaitForSynchronizationObject; FARPROC originalD3DKMTWaitForVerticalBlankEvent; FARPROC originalD3DPerformance_BeginEvent; FARPROC originalD3DPerformance_EndEvent; FARPROC originalD3DPerformance_GetStatus; FARPROC originalD3DPerformance_SetMarker; FARPROC originalEnableFeatureLevelUpgrade; FARPROC originalOpenAdapter10; FARPROC originalOpenAdapter10_2; } // XINPUT1_3 REAL FUNCTIONS extern "C" { FARPROC originalXInputGetState; FARPROC originalXInputSetState; FARPROC originalXInputGetCapabilities; FARPROC originalXInputEnable; FARPROC originalXInputGetDSoundAudioDeviceGuids; FARPROC originalXInputGetBatteryInformation; FARPROC originalXInputGetKeystroke; FARPROC originalXInputGetStateEx; FARPROC originalXInputWaitForGuideButton; FARPROC originalXInputCancelGuideButtonWait; FARPROC originalXInputPowerOffController; } // D3D9 REAL FUNCTIONS extern "C" { FARPROC originalDirect3DShaderValidatorCreate9; FARPROC originalPSGPError; FARPROC originalPSGPSampleTexture; FARPROC originalD3DPERF_BeginEvent; FARPROC originalD3DPERF_EndEvent; FARPROC originalD3DPERF_GetStatus; FARPROC originalD3DPERF_QueryRepeatFrame; FARPROC originalD3DPERF_SetMarker; FARPROC originalD3DPERF_SetOptions; FARPROC originalD3DPERF_SetRegion; FARPROC originalDebugSetLevel; FARPROC originalDebugSetMute; FARPROC originalDirect3D9EnableMaximizedWindowedModeShim; FARPROC originalDirect3DCreate9; FARPROC originalDirect3DCreate9Ex; } // WINMM REAL FUNCTIONS extern "C" { FARPROC originalPlaySoundW; FARPROC originaltimeSetEvent; FARPROC originaltimeKillEvent; FARPROC originalmidiOutMessage; FARPROC originaltimeBeginPeriod; FARPROC originaltimeGetTime; FARPROC originalNotifyCallbackData; FARPROC originalWOW32DriverCallback; FARPROC originalWOW32ResolveMultiMediaHandle; FARPROC originalaux32Message; FARPROC originaljoy32Message; FARPROC originalmid32Message; FARPROC originalmod32Message; FARPROC originalmxd32Message; FARPROC originaltid32Message; FARPROC originalwid32Message; FARPROC originalwod32Message; FARPROC originalmci32Message; FARPROC originalCloseDriver; FARPROC originalDefDriverProc; FARPROC originalDriverCallback; FARPROC originalDrvGetModuleHandle; FARPROC originalGetDriverModuleHandle; FARPROC originalOpenDriver; FARPROC originalPlaySound; FARPROC originalOrdinal2; FARPROC originalSendDriverMessage; FARPROC originalauxGetDevCapsA; FARPROC originalauxGetDevCapsW; FARPROC originalauxGetNumDevs; FARPROC originalauxGetVolume; FARPROC originalauxOutMessage; FARPROC originalauxSetVolume; FARPROC originaljoyConfigChanged; FARPROC originaljoyGetDevCapsA; FARPROC originaljoyGetDevCapsW; FARPROC originaljoyGetNumDevs; FARPROC originaljoyGetPosEx; FARPROC originaljoyGetPos; FARPROC originaljoyGetThreshold; FARPROC originaljoyReleaseCapture; FARPROC originaljoySetCapture; FARPROC originaljoySetThreshold; FARPROC originalmidiConnect; FARPROC originalmidiDisconnect; FARPROC originalmidiInAddBuffer; FARPROC originalmidiInClose; FARPROC originalmidiInGetDevCapsA; FARPROC originalmidiInGetDevCapsW; FARPROC originalmidiInGetErrorTextA; FARPROC originalmidiInGetErrorTextW; FARPROC originalmidiInGetID; FARPROC originalmidiInGetNumDevs; FARPROC originalmidiInMessage; FARPROC originalmidiInOpen; FARPROC originalmidiInPrepareHeader; FARPROC originalmidiInReset; FARPROC originalmidiInStart; FARPROC originalmidiInStop; FARPROC originalmidiInUnprepareHeader; FARPROC originalmidiOutCacheDrumPatches; FARPROC originalmidiOutCachePatches; FARPROC originalmidiOutClose; FARPROC originalmidiOutGetDevCapsA; FARPROC originalmidiOutGetDevCapsW; FARPROC originalmidiOutGetErrorTextA; FARPROC originalmidiOutGetErrorTextW; FARPROC originalmidiOutGetID; FARPROC originalmidiOutGetNumDevs; FARPROC originalmidiOutGetVolume; FARPROC originalmidiOutLongMsg; FARPROC originalmidiOutOpen; FARPROC originalmidiOutPrepareHeader; FARPROC originalmidiOutReset; FARPROC originalmidiOutSetVolume; FARPROC originalmidiOutShortMsg; FARPROC originalmidiOutUnprepareHeader; FARPROC originalmidiStreamClose; FARPROC originalmidiStreamOpen; FARPROC originalmidiStreamOut; FARPROC originalmidiStreamPause; FARPROC originalmidiStreamPosition; FARPROC originalmidiStreamProperty; FARPROC originalmidiStreamRestart; FARPROC originalmidiStreamStop; FARPROC originalmixerClose; FARPROC originalmixerGetControlDetailsA; FARPROC originalmixerGetControlDetailsW; FARPROC originalmixerGetDevCapsA; FARPROC originalmixerGetDevCapsW; FARPROC originalmixerGetID; FARPROC originalmixerGetLineControlsA; FARPROC originalmixerGetLineControlsW; FARPROC originalmixerGetLineInfoA; FARPROC originalmixerGetLineInfoW; FARPROC originalmixerGetNumDevs; FARPROC originalmixerMessage; FARPROC originalmixerOpen; FARPROC originalmixerSetControlDetails; FARPROC originalmmDrvInstall; FARPROC originalmmGetCurrentTask; FARPROC originalmmTaskBlock; FARPROC originalmmTaskCreate; FARPROC originalmmTaskSignal; FARPROC originalmmTaskYield; FARPROC originalmmioAdvance; FARPROC originalmmioAscend; FARPROC originalmmioClose; FARPROC originalmmioCreateChunk; FARPROC originalmmioDescend; FARPROC originalmmioFlush; FARPROC originalmmioGetInfo; FARPROC originalmmioInstallIOProcA; FARPROC originalmmioInstallIOProcW; FARPROC originalmmioOpenA; FARPROC originalmmioOpenW; FARPROC originalmmioRead; FARPROC originalmmioRenameA; FARPROC originalmmioRenameW; FARPROC originalmmioSeek; FARPROC originalmmioSendMessage; FARPROC originalmmioSetBuffer; FARPROC originalmmioSetInfo; FARPROC originalmmioStringToFOURCCA; FARPROC originalmmioStringToFOURCCW; FARPROC originalmmioWrite; FARPROC originaltimeEndPeriod; FARPROC originaltimeGetDevCaps; FARPROC originaltimeGetSystemTime; FARPROC originalwaveInAddBuffer; FARPROC originalwaveInClose; FARPROC originalwaveInGetDevCapsA; FARPROC originalwaveInGetDevCapsW; FARPROC originalwaveInGetErrorTextA; FARPROC originalwaveInGetErrorTextW; FARPROC originalwaveInGetID; FARPROC originalwaveInGetNumDevs; FARPROC originalwaveInGetPosition; FARPROC originalwaveInMessage; FARPROC originalwaveInOpen; FARPROC originalwaveInPrepareHeader; FARPROC originalwaveInReset; FARPROC originalwaveInStart; FARPROC originalwaveInStop; FARPROC originalwaveInUnprepareHeader; FARPROC originalwaveOutBreakLoop; FARPROC originalwaveOutClose; FARPROC originalwaveOutGetDevCapsA; FARPROC originalwaveOutGetDevCapsW; FARPROC originalwaveOutGetErrorTextA; FARPROC originalwaveOutGetErrorTextW; FARPROC originalwaveOutGetID; FARPROC originalwaveOutGetNumDevs; FARPROC originalwaveOutGetPitch; FARPROC originalwaveOutGetPlaybackRate; FARPROC originalwaveOutGetPosition; FARPROC originalwaveOutGetVolume; FARPROC originalwaveOutMessage; FARPROC originalwaveOutOpen; FARPROC originalwaveOutPause; FARPROC originalwaveOutPrepareHeader; FARPROC originalwaveOutReset; FARPROC originalwaveOutRestart; FARPROC originalwaveOutSetPitch; FARPROC originalwaveOutSetPlaybackRate; FARPROC originalwaveOutSetVolume; FARPROC originalwaveOutUnprepareHeader; FARPROC originalwaveOutWrite; FARPROC originalmciExecute; FARPROC originalmciGetErrorStringA; FARPROC originalmciGetErrorStringW; FARPROC originalmciSendCommandA; FARPROC originalmciSendCommandW; FARPROC originalmciSendStringA; FARPROC originalmciSendStringW; FARPROC originalmciFreeCommandResource; FARPROC originalmciLoadCommandResource; FARPROC originalmciDriverNotify; FARPROC originalmciDriverYield; FARPROC originalmciGetCreatorTask; FARPROC originalmciGetDeviceIDA; FARPROC originalmciGetDeviceIDFromElementIDA; FARPROC originalmciGetDeviceIDFromElementIDW; FARPROC originalmciGetDeviceIDW; FARPROC originalmciGetDriverData; FARPROC originalmciGetYieldProc; FARPROC originalmciSetDriverData; FARPROC originalmciSetYieldProc; FARPROC originalPlaySoundA; FARPROC originalsndPlaySoundA; FARPROC originalsndPlaySoundW; FARPROC originalWOWAppExit; FARPROC originalmmsystemGetVersion; } // OpenGL32 REAL FUNCTIONS extern "C" { FARPROC originalwglUseFontOutlinesA; FARPROC originalwglUseFontOutlinesW; FARPROC originalwglDescribeLayerPlane; FARPROC originalwglSetLayerPaletteEntries; FARPROC originalwglGetLayerPaletteEntries; FARPROC originalwglRealizeLayerPalette; FARPROC originalwglSwapLayerBuffers; FARPROC originalwglMakeCurrent; FARPROC originalGlmfInitPlayback; FARPROC originalGlmfBeginGlsBlock; FARPROC originalGlmfPlayGlsRecord; FARPROC originalGlmfEndGlsBlock; FARPROC originalGlmfEndPlayback; FARPROC originalGlmfCloseMetaFile; FARPROC originalwglSwapMultipleBuffers; FARPROC originalwglCreateLayerContext; FARPROC originalwglCreateContext; FARPROC originalwglDeleteContext; FARPROC originalwglGetCurrentContext; FARPROC originalwglGetCurrentDC; FARPROC originalwglUseFontBitmapsA; FARPROC originalwglUseFontBitmapsW; FARPROC originalwglShareLists; FARPROC originalwglGetDefaultProcAddress; FARPROC originalwglGetProcAddress; FARPROC originalwglCopyContext; FARPROC originalglDebugEntry; FARPROC originalwglGetPixelFormat; FARPROC originalwglSetPixelFormat; FARPROC originalwglChoosePixelFormat; FARPROC originalwglDescribePixelFormat; FARPROC originalwglSwapBuffers; FARPROC originalglNewList; FARPROC originalglEndList; FARPROC originalglCallList; FARPROC originalglCallLists; FARPROC originalglBegin; FARPROC originalglColor3b; FARPROC originalglColor3bv; FARPROC originalglColor3d; FARPROC originalglColor3dv; FARPROC originalglColor3f; FARPROC originalglColor3fv; FARPROC originalglColor3i; FARPROC originalglColor3iv; FARPROC originalglColor3s; FARPROC originalglColor3sv; FARPROC originalglColor3ub; FARPROC originalglColor3ubv; FARPROC originalglColor3ui; FARPROC originalglColor3uiv; FARPROC originalglColor3us; FARPROC originalglColor3usv; FARPROC originalglColor4b; FARPROC originalglColor4bv; FARPROC originalglColor4d; FARPROC originalglColor4dv; FARPROC originalglColor4f; FARPROC originalglColor4fv; FARPROC originalglColor4i; FARPROC originalglColor4iv; FARPROC originalglColor4s; FARPROC originalglColor4sv; FARPROC originalglColor4ub; FARPROC originalglColor4ubv; FARPROC originalglColor4ui; FARPROC originalglColor4uiv; FARPROC originalglColor4us; FARPROC originalglColor4usv; FARPROC originalglEdgeFlag; FARPROC originalglEdgeFlagv; FARPROC originalglEnd; FARPROC originalglIndexd; FARPROC originalglIndexdv; FARPROC originalglIndexf; FARPROC originalglIndexfv; FARPROC originalglIndexi; FARPROC originalglIndexiv; FARPROC originalglIndexs; FARPROC originalglIndexsv; FARPROC originalglNormal3b; FARPROC originalglNormal3bv; FARPROC originalglNormal3d; FARPROC originalglNormal3dv; FARPROC originalglNormal3f; FARPROC originalglNormal3fv; FARPROC originalglNormal3i; FARPROC originalglNormal3iv; FARPROC originalglNormal3s; FARPROC originalglNormal3sv; FARPROC originalglTexCoord1d; FARPROC originalglTexCoord1dv; FARPROC originalglTexCoord1f; FARPROC originalglTexCoord1fv; FARPROC originalglTexCoord1i; FARPROC originalglTexCoord1iv; FARPROC originalglTexCoord1s; FARPROC originalglTexCoord1sv; FARPROC originalglTexCoord2d; FARPROC originalglTexCoord2dv; FARPROC originalglTexCoord2f; FARPROC originalglTexCoord2fv; FARPROC originalglTexCoord2i; FARPROC originalglTexCoord2iv; FARPROC originalglTexCoord2s; FARPROC originalglTexCoord2sv; FARPROC originalglTexCoord3d; FARPROC originalglTexCoord3dv; FARPROC originalglTexCoord3f; FARPROC originalglTexCoord3fv; FARPROC originalglTexCoord3i; FARPROC originalglTexCoord3iv; FARPROC originalglTexCoord3s; FARPROC originalglTexCoord3sv; FARPROC originalglTexCoord4d; FARPROC originalglTexCoord4dv; FARPROC originalglTexCoord4f; FARPROC originalglTexCoord4fv; FARPROC originalglTexCoord4i; FARPROC originalglTexCoord4iv; FARPROC originalglTexCoord4s; FARPROC originalglTexCoord4sv; FARPROC originalglVertex2d; FARPROC originalglVertex2dv; FARPROC originalglVertex2f; FARPROC originalglVertex2fv; FARPROC originalglVertex2i; FARPROC originalglVertex2iv; FARPROC originalglVertex2s; FARPROC originalglVertex2sv; FARPROC originalglVertex3d; FARPROC originalglVertex3dv; FARPROC originalglVertex3f; FARPROC originalglVertex3fv; FARPROC originalglVertex3i; FARPROC originalglVertex3iv; FARPROC originalglVertex3s; FARPROC originalglVertex3sv; FARPROC originalglVertex4d; FARPROC originalglVertex4dv; FARPROC originalglVertex4f; FARPROC originalglVertex4fv; FARPROC originalglVertex4i; FARPROC originalglVertex4iv; FARPROC originalglVertex4s; FARPROC originalglVertex4sv; FARPROC originalglMaterialf; FARPROC originalglMaterialfv; FARPROC originalglMateriali; FARPROC originalglMaterialiv; FARPROC originalglDisable; FARPROC originalglEnable; FARPROC originalglPopAttrib; FARPROC originalglPushAttrib; FARPROC originalglEvalCoord1d; FARPROC originalglEvalCoord1dv; FARPROC originalglEvalCoord1f; FARPROC originalglEvalCoord1fv; FARPROC originalglEvalCoord2d; FARPROC originalglEvalCoord2dv; FARPROC originalglEvalCoord2f; FARPROC originalglEvalCoord2fv; FARPROC originalglEvalPoint1; FARPROC originalglEvalPoint2; FARPROC originalglLoadIdentity; FARPROC originalglLoadMatrixf; FARPROC originalglLoadMatrixd; FARPROC originalglMatrixMode; FARPROC originalglMultMatrixf; FARPROC originalglMultMatrixd; FARPROC originalglPopMatrix; FARPROC originalglPushMatrix; FARPROC originalglRotated; FARPROC originalglRotatef; FARPROC originalglScaled; FARPROC originalglScalef; FARPROC originalglTranslated; FARPROC originalglTranslatef; FARPROC originalglArrayElement; FARPROC originalglBindTexture; FARPROC originalglColorPointer; FARPROC originalglDisableClientState; FARPROC originalglDrawArrays; FARPROC originalglDrawElements; FARPROC originalglEdgeFlagPointer; FARPROC originalglEnableClientState; FARPROC originalglIndexPointer; FARPROC originalglIndexub; FARPROC originalglIndexubv; FARPROC originalglInterleavedArrays; FARPROC originalglNormalPointer; FARPROC originalglPolygonOffset; FARPROC originalglTexCoordPointer; FARPROC originalglVertexPointer; FARPROC originalglGetPointerv; FARPROC originalglPopClientAttrib; FARPROC originalglPushClientAttrib; FARPROC originalglClear; FARPROC originalglClearAccum; FARPROC originalglClearIndex; FARPROC originalglClearColor; FARPROC originalglClearStencil; FARPROC originalglClearDepth; FARPROC originalglBitmap; FARPROC originalglTexImage1D; FARPROC originalglTexImage2D; FARPROC originalglCopyPixels; FARPROC originalglReadPixels; FARPROC originalglDrawPixels; FARPROC originalglRectd; FARPROC originalglRectdv; FARPROC originalglRectf; FARPROC originalglRectfv; FARPROC originalglRecti; FARPROC originalglRectiv; FARPROC originalglRects; FARPROC originalglRectsv; FARPROC originalglDeleteLists; FARPROC originalglGenLists; FARPROC originalglListBase; FARPROC originalglRasterPos2d; FARPROC originalglRasterPos2dv; FARPROC originalglRasterPos2f; FARPROC originalglRasterPos2fv; FARPROC originalglRasterPos2i; FARPROC originalglRasterPos2iv; FARPROC originalglRasterPos2s; FARPROC originalglRasterPos2sv; FARPROC originalglRasterPos3d; FARPROC originalglRasterPos3dv; FARPROC originalglRasterPos3f; FARPROC originalglRasterPos3fv; FARPROC originalglRasterPos3i; FARPROC originalglRasterPos3iv; FARPROC originalglRasterPos3s; FARPROC originalglRasterPos3sv; FARPROC originalglRasterPos4d; FARPROC originalglRasterPos4dv; FARPROC originalglRasterPos4f; FARPROC originalglRasterPos4fv; FARPROC originalglRasterPos4i; FARPROC originalglRasterPos4iv; FARPROC originalglRasterPos4s; FARPROC originalglRasterPos4sv; FARPROC originalglClipPlane; FARPROC originalglColorMaterial; FARPROC originalglCullFace; FARPROC originalglFogf; FARPROC originalglFogfv; FARPROC originalglFogi; FARPROC originalglFogiv; FARPROC originalglFrontFace; FARPROC originalglHint; FARPROC originalglLightf; FARPROC originalglLightfv; FARPROC originalglLighti; FARPROC originalglLightiv; FARPROC originalglLightModelf; FARPROC originalglLightModelfv; FARPROC originalglLightModeli; FARPROC originalglLightModeliv; FARPROC originalglLineStipple; FARPROC originalglLineWidth; FARPROC originalglPointSize; FARPROC originalglPolygonMode; FARPROC originalglPolygonStipple; FARPROC originalglScissor; FARPROC originalglFinish; FARPROC originalglShadeModel; FARPROC originalglTexParameterf; FARPROC originalglTexParameterfv; FARPROC originalglTexParameteri; FARPROC originalglTexParameteriv; FARPROC originalglTexEnvf; FARPROC originalglTexEnvfv; FARPROC originalglTexEnvi; FARPROC originalglTexEnviv; FARPROC originalglTexGend; FARPROC originalglTexGendv; FARPROC originalglTexGenf; FARPROC originalglTexGenfv; FARPROC originalglTexGeni; FARPROC originalglTexGeniv; FARPROC originalglFeedbackBuffer; FARPROC originalglSelectBuffer; FARPROC originalglRenderMode; FARPROC originalglInitNames; FARPROC originalglLoadName; FARPROC originalglPassThrough; FARPROC originalglPopName; FARPROC originalglPushName; FARPROC originalglDrawBuffer; FARPROC originalglStencilMask; FARPROC originalglColorMask; FARPROC originalglDepthMask; FARPROC originalglIndexMask; FARPROC originalglAccum; FARPROC originalglFlush; FARPROC originalglMap1d; FARPROC originalglMap1f; FARPROC originalglMap2d; FARPROC originalglMap2f; FARPROC originalglMapGrid1d; FARPROC originalglMapGrid1f; FARPROC originalglMapGrid2d; FARPROC originalglMapGrid2f; FARPROC originalglEvalMesh1; FARPROC originalglEvalMesh2; FARPROC originalglAlphaFunc; FARPROC originalglBlendFunc; FARPROC originalglLogicOp; FARPROC originalglStencilFunc; FARPROC originalglStencilOp; FARPROC originalglDepthFunc; FARPROC originalglPixelZoom; FARPROC originalglPixelTransferf; FARPROC originalglPixelTransferi; FARPROC originalglPixelStoref; FARPROC originalglPixelStorei; FARPROC originalglPixelMapfv; FARPROC originalglPixelMapuiv; FARPROC originalglPixelMapusv; FARPROC originalglReadBuffer; FARPROC originalglGetBooleanv; FARPROC originalglGetClipPlane; FARPROC originalglGetDoublev; FARPROC originalglGetError; FARPROC originalglGetFloatv; FARPROC originalglGetIntegerv; FARPROC originalglGetLightfv; FARPROC originalglGetLightiv; FARPROC originalglGetMapdv; FARPROC originalglGetMapfv; FARPROC originalglGetMapiv; FARPROC originalglGetMaterialfv; FARPROC originalglGetMaterialiv; FARPROC originalglGetPixelMapfv; FARPROC originalglGetPixelMapuiv; FARPROC originalglGetPixelMapusv; FARPROC originalglGetPolygonStipple; FARPROC originalglGetString; FARPROC originalglGetTexEnvfv; FARPROC originalglGetTexEnviv; FARPROC originalglGetTexGendv; FARPROC originalglGetTexGenfv; FARPROC originalglGetTexGeniv; FARPROC originalglGetTexImage; FARPROC originalglGetTexParameterfv; FARPROC originalglGetTexParameteriv; FARPROC originalglGetTexLevelParameterfv; FARPROC originalglGetTexLevelParameteriv; FARPROC originalglIsEnabled; FARPROC originalglIsList; FARPROC originalglDepthRange; FARPROC originalglFrustum; FARPROC originalglOrtho; FARPROC originalglViewport; FARPROC originalglAreTexturesResident; FARPROC originalglCopyTexImage1D; FARPROC originalglCopyTexImage2D; FARPROC originalglCopyTexSubImage1D; FARPROC originalglCopyTexSubImage2D; FARPROC originalglDeleteTextures; FARPROC originalglGenTextures; FARPROC originalglIsTexture; FARPROC originalglPrioritizeTextures; FARPROC originalglTexSubImage1D; FARPROC originalglTexSubImage2D; } // SUPPORT FOR WRAPPING DIFFERENT LIBRARIES enum lib { unknown = 0, dinput8, d3d11, xinput1_3, d3d9, opengl32, winmm, dinput }; lib currentLibrary = lib::unknown; // DINPUT WRAPPER HRESULT WINAPI DirectInputDirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA* ppDI, LPUNKNOWN punkOuter) { HRESULT res = originalDirectInputDirectInputCreateA(hinst, dwVersion, ppDI, punkOuter); return res; } HRESULT WINAPI DirectInputDirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW* ppDI, LPUNKNOWN punkOuter) { HRESULT res = originalDirectInputDirectInputCreateW(hinst, dwVersion, ppDI, punkOuter); return res; } HRESULT WINAPI DirectInputDirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) { HRESULT res = originalDirectInputDirectInputCreateEx(hinst, dwVersion, riidltf, ppvOut, punkOuter); return res; } // DINPUT8 WRAPPER HRESULT WINAPI DirectInputDirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) { LPVOID val; HRESULT res = originalDirectInputDirectInput8Create(hinst, dwVersion, riidltf, &val, punkOuter); *ppvOut = new DirectInputDeviceWrapper(val, (IID_IDirectInput8W == riidltf)); return res; } HRESULT WINAPI DirectInputDllRegisterServer(void) { return originalDirectInputDllRegisterServer(); } HRESULT WINAPI DirectInputDllUnregisterServer(void) { return originalDirectInputDllUnregisterServer(); } HRESULT WINAPI DirectInputDllCanUnloadNow(void) { return originalDirectInputDllCanUnloadNow(); } HRESULT WINAPI DirectInputDllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return originalDirectInputDllGetClassObject(rclsid, riid, ppv); } LPCDIDATAFORMAT WINAPI DirectInputGetdfDIJoystick() { return originalGetdfDIJoystick(); } // global variables SDL_Haptic* haptic; SDL_Haptic* haptic2 = NULL; SDL_Haptic* haptic3 = NULL; EffectCollection effects; EffectConstants effectConst; Helpers hlp; bool keepRunning = true; float wheel = 0.0f; SDL_Joystick* GameController = NULL; SDL_Haptic* ControllerHaptic = NULL; SDL_Joystick* GameController2 = NULL; SDL_Haptic* ControllerHaptic2 = NULL; SDL_Joystick* GameController3 = NULL; SDL_Haptic* ControllerHaptic3 = NULL; HINSTANCE gl_hOriginalDll = NULL; HINSTANCE gl_hjgtDll = NULL; HINSTANCE gl_cgGLDll = NULL; HINSTANCE gl_hlibavs = NULL; extern HINSTANCE ProcDLL; int joystick_index1; int joystick1Index = -1; int joystick_index2 = -1; int joystick_index3 = -1; // settings wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); int configMinForce = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForce"), 0, settingsFilename); int configMaxForce = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForce"), 100, settingsFilename); int enableLogging = GetPrivateProfileInt(TEXT("Settings"), TEXT("Logging"), 0, settingsFilename); int PowerMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("PowerMode"), 0, settingsFilename); int EnableRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumble"), 0, settingsFilename); int ReverseRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumble"), 0, settingsFilename); wchar_t* deviceGUIDString = new wchar_t[256]; int DeviceGUID = GetPrivateProfileString(TEXT("Settings"), TEXT("DeviceGUID"), NULL, deviceGUIDString, 256, settingsFilename); int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename); int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 0, settingsFilename); int configDefaultCentering = GetPrivateProfileInt(TEXT("Settings"), TEXT("DefaultCentering"), 0, settingsFilename); int configDefaultFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("DefaultFriction"), 0, settingsFilename); int BeepWhenHook = GetPrivateProfileInt(TEXT("Settings"), TEXT("BeepWhenHook"), 0, settingsFilename); int AlternativeFFB = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFB"), 0, settingsFilename); int configAlternativeMinForceLeft = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeft"), 0, settingsFilename); int configAlternativeMaxForceLeft = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeft"), 100, settingsFilename); int configAlternativeMinForceRight = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRight"), 0, settingsFilename); int configAlternativeMaxForceRight = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRight"), 100, settingsFilename); int ForceShowDeviceGUIDMessageBox = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceShowDeviceGUIDMessageBox"), 0, settingsFilename); int configMinForceDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceDevice2"), 0, settingsFilename); int configMaxForceDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceDevice2"), 100, settingsFilename); int EnableRumbleDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumbleDevice2"), 0, settingsFilename); int ReverseRumbleDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumbleDevice2"), 0, settingsFilename); int AlternativeFFBDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFBDevice2"), 0, settingsFilename); int configAlternativeMinForceLeftDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftDevice2"), 0, settingsFilename); int configAlternativeMaxForceLeftDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftDevice2"), 100, settingsFilename); int configAlternativeMinForceRightDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightDevice2"), 0, settingsFilename); int configAlternativeMaxForceRightDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightDevice2"), 100, settingsFilename); int configMinForceDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceDevice3"), 0, settingsFilename); int configMaxForceDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceDevice3"), 100, settingsFilename); int EnableRumbleDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumbleDevice3"), 0, settingsFilename); int ReverseRumbleDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumbleDevice3"), 0, settingsFilename); int AlternativeFFBDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFBDevice3"), 0, settingsFilename); int configAlternativeMinForceLeftDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftDevice3"), 0, settingsFilename); int configAlternativeMaxForceLeftDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftDevice3"), 100, settingsFilename); int configAlternativeMinForceRightDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightDevice3"), 0, settingsFilename); int configAlternativeMaxForceRightDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightDevice3"), 100, settingsFilename); int SinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SinePeriod"), 0, settingsFilename); int SineFadePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineFadePeriod"), 0, settingsFilename); int SineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineStrength"), 0, settingsFilename); int RumbleStrengthLeftMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthLeftMotor"), 0, settingsFilename); int RumbleStrengthRightMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthRightMotor"), 0, settingsFilename); int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename); int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename); char chainedDLL[256]; const int TEST_GAME_CONST = -1; const int TEST_GAME_SINE = -2; const int TEST_GAME_FRICTION = -3; const int TEST_GAME_SPRING = -4; const int TEST_GAME_HEAVY = -5; const int TEST_GAME_LOOSE = -6; const int TEST_GAME_RUMBLE = -7; const int DAYTONA_3 = 1; const int WACKY_RACES = 2; const int CHASE_HQ_2 = 3; const int HOTD_4 = 4; const int SEGA_RACING_CLASSIC = 5; const int SEGA_RALLY_3 = 6; const int FORD_RACING = 7; const int INITIAL_D_6 = 8; const int WMMT_5 = 9; const int GRID_ = 10; const int MARIO_KART_GPDX = 11; const int OUTRUN_2Fake = 12; const int BG4_JP = 13; const int MACH_STORM = 14; const int AFTER_BURNER_CLIMAX = 15; const int INITIAL_D_4 = 16; const int INITIAL_D_7 = 17; const int INITIAL_D_8 = 18; const int POKKEN_TOURNAMENT = 19; const int MARIO_KART_GPDX_110 = 20; const int Sonic_Sega_AllStars_Racing = 21; const int OUTPUT_READING = 22; const int INITIAL_D_5 = 23; const int INITIAL_D_4_Japan = 24; const int M2_Emulator = 25; const int Demul_Emulator = 26; const int GTI_Club_3 = 27; const int Button_Rumble = 28; const int Road_Fighters_3D = 29; const int LGI_3D = 30; const int LGI_ = 31; const int INITIAL_D_0 = 32; const int OLDMAME_ = 33; const int SUPERMODEL_READING = 34; const int OUTRUN_2Real = 35; const int ALIENS_EXTERMINATION = 36; const int RAMBO_ = 37; const int FORD_RACING_OTHER = 38; const int KO_Drive = 39; const int Transformers_ = 40; const int Golden_Gun = 41; const int Dirty_Drivin = 42; const int H2_Overdrive = 43; const int Sno_Cross = 44; HINSTANCE Get_hInstance() { MEMORY_BASIC_INFORMATION mbi; VirtualQuery(Get_hInstance, &mbi, sizeof(mbi)); return reinterpret_cast(mbi.AllocationBase); } void Initialize(int device_index) { hlp.log("in initialize"); SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC | SDL_INIT_TIMER); SDL_JoystickEventState(SDL_ENABLE); SDL_JoystickUpdate(); char joystick_guid[256]; sprintf(joystick_guid, "%S", deviceGUIDString); SDL_JoystickGUID guid, dev_guid; int numJoysticks = SDL_NumJoysticks(); hlp.log("numJoysticks = "); std::string njs = std::to_string(numJoysticks); hlp.log((char*)njs.c_str()); char firstJoystickSelectedText[256]; SDL_Joystick* FirstGameController = NULL; for (int i = 0; i < SDL_NumJoysticks(); i++) { SDL_Joystick* js = SDL_JoystickOpen(i); const char* name = SDL_JoystickName(js); joystick_index1 = SDL_JoystickInstanceID(js); guid = SDL_JoystickGetGUID(js); if (ForceShowDeviceGUIDMessageBox == 1) { char text[256]; SDL_JoystickGetGUIDString(guid, text, 256); MessageBoxA(NULL, name, "", 0); MessageBoxA(NULL, text, "", 0); } char guid_str[1024]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); char text[256]; sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str); hlp.log(text); guid = SDL_JoystickGetGUIDFromString(joystick_guid); dev_guid = SDL_JoystickGetGUID(js); SDL_JoystickClose(js); if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID))) { joystick1Index = i; GameController = SDL_JoystickOpen(i); ControllerHaptic = SDL_HapticOpenFromJoystick(GameController); // We save the first controller matching the guid to select this one if no haptic controller with the same guid is found. if (FirstGameController == NULL) { sprintf(firstJoystickSelectedText, "No haptic joystick found, selecting first joystick matching the GUID: %d / Name: %s / GUID: %s\n", i, name, guid_str); FirstGameController = GameController; } // We select the first haptic controller matching the guid. if (ControllerHaptic != NULL) { sprintf(text, "Haptic joystick found: %d / Name: %s / GUID: %s\n", i, name, guid_str); hlp.log(text); break; } } } // If no haptic controller has been found, we select the first controller matching the guid. if (ControllerHaptic == NULL && FirstGameController != NULL) { GameController = FirstGameController; hlp.log(firstJoystickSelectedText); } haptic = ControllerHaptic; if ((SDL_HapticRumbleSupported(haptic) == SDL_TRUE && EnableRumble == 1)) { SDL_HapticRumbleInit(ControllerHaptic); hlp.log("Rumble Init"); } hlp.log("disabling all current FFB effects"); SDL_HapticStopAll(haptic); hlp.log("setting haptic gain to 100"); SDL_HapticSetGain(haptic, 100); // HapticSetGain should be between 0 and 100 as per https://wiki.libsdl.org/SDL_HapticSetGain hlp.log("setting haptic auto center to 0"); SDL_HapticSetAutocenter(haptic, 0); // 0 disables autocenter https://wiki.libsdl.org/SDL_HapticSetAutocenter SDL_HapticEffect tempEffect; hlp.log("creating base effects..."); SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_CONSTANT; tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.constant.direction.dir[0] = -1; //left => right is +1 as per this 2d array explanation: https://wiki.libsdl.org/SDL_HapticDirection tempEffect.constant.length = configFeedbackLength; // presumably is ms, but is not documented tempEffect.constant.delay = 0; tempEffect.constant.level = 9999; // this is an sint16 => -32768 to 32767 effects.effect_constant_id = SDL_HapticNewEffect(haptic, &tempEffect); // Upload the effect tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_FRICTION; tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_friction_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_SINE; tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN; effects.effect_sine_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_SPRING; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_spring_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_INERTIA; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_inertia_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_DAMPER; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_damper_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_TRIANGLE; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_triangle_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_RAMP; tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.ramp.delay = 0; tempEffect.ramp.length = 5000; effects.effect_ramp_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_SAWTOOTHUP; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_sawtoothup_id = SDL_HapticNewEffect(haptic, &tempEffect); tempEffect = SDL_HapticEffect(); tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = 5000; effects.effect_sawtoothdown_id = SDL_HapticNewEffect(haptic, &tempEffect); if (haptic2 != NULL) { SDL_HapticEffect tempEffect2; SDL_memset(&tempEffect2, 0, sizeof(SDL_HapticEffect)); tempEffect2 = SDL_HapticEffect(); tempEffect2.type = SDL_HAPTIC_SINE; tempEffect2.constant.direction.type = SDL_HAPTIC_CARTESIAN; effects.effect_sine_id_device2 = SDL_HapticNewEffect(haptic2, &tempEffect2); } if (haptic3 != NULL) { SDL_HapticEffect tempEffect3; SDL_memset(&tempEffect3, 0, sizeof(SDL_HapticEffect)); tempEffect3 = SDL_HapticEffect(); tempEffect3.type = SDL_HAPTIC_SINE; tempEffect3.constant.direction.type = SDL_HAPTIC_CARTESIAN; effects.effect_sine_id_device3 = SDL_HapticNewEffect(haptic3, &tempEffect3); } // TODO: why don't we just define this as hackFix = true in the other file? // Was there a reason to put it here? // extern bool hackFix; // hackFix = true; } using namespace std::chrono; std::chrono::milliseconds timeOfLastSineEffect = duration_cast(system_clock::now().time_since_epoch()); std::chrono::milliseconds timeOfLastSineEffectDevice2 = duration_cast(system_clock::now().time_since_epoch()); std::chrono::milliseconds timeOfLastSineEffectDevice3 = duration_cast(system_clock::now().time_since_epoch()); double lastSineEffectStrength = 0; double lastSineEffectStrengthDevice2 = 0; double lastSineEffectStrengthDevice3 = 0; double lastSineEffectPeriod = 0; double lastSineEffectPeriodDevice2 = 0; double lastSineEffectPeriodDevice3 = 0; void TriggerConstantEffect(int direction, double strength) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_CONSTANT; tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.constant.direction.dir[0] = direction; tempEffect.constant.length = configFeedbackLength; tempEffect.constant.delay = 0; int confMinForce = configMinForce; int confMaxForce = configMaxForce; if (AlternativeFFB == 1) { if (direction == -1) { confMinForce = configAlternativeMinForceLeft; confMaxForce = configAlternativeMaxForceLeft; } else { confMinForce = configAlternativeMinForceRight; confMaxForce = configAlternativeMaxForceRight; } } if (PowerMode == 1) { strength = pow(strength, 0.5); } SHORT MinForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); SHORT MaxForce = (SHORT)(confMaxForce / 100.0 * 32767.0); SHORT range = MaxForce - MinForce; SHORT level = (SHORT)(strength * range + MinForce); if (range > 0 && level < 0) { level = 32767; } else if (range < 0 && level > 0) { level = -32767; } tempEffect.constant.level = level; //hlp.log((char*)(std::to_string(level)).c_str()); SDL_HapticUpdateEffect(haptic, effects.effect_constant_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_constant_id, 1); } void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_FRICTION; tempEffect.condition.type = SDL_HAPTIC_FRICTION; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength; tempEffect.condition.left_sat[0] = 0xFFFF; tempEffect.condition.right_sat[0] = 0xFFFF; SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT coeff = (SHORT)(strength * range + minForce); if (coeff < 0) { coeff = 32767; } tempEffect.condition.left_coeff[0] = (short)(coeff); tempEffect.condition.right_coeff[0] = (short)(coeff); SDL_HapticUpdateEffect(haptic, effects.effect_friction_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_friction_id, 1); } void TriggerInertiaEffect(double strength) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_INERTIA; tempEffect.condition.type = SDL_HAPTIC_INERTIA; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = configFeedbackLength; tempEffect.condition.direction.dir[0] = 1; tempEffect.condition.direction.dir[1] = 1; //Y Position SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT coeff = (SHORT)(strength * range + minForce); if (coeff < 0) { coeff = 32767; } tempEffect.condition.left_coeff[0] = (short)(coeff); tempEffect.condition.right_coeff[0] = (short)(coeff); tempEffect.condition.left_sat[0] = (short)(coeff) * 10; tempEffect.condition.right_sat[0] = (short)(coeff) * 10; tempEffect.condition.center[0] = 0; SDL_HapticUpdateEffect(haptic, effects.effect_inertia_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_inertia_id, 1); } void TriggerTriangleEffect(double strength, double length) { int direction = 1; if (strength < -0.001) { strength *= -1; direction = -1; } SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_TRIANGLE; tempEffect.condition.type = SDL_HAPTIC_TRIANGLE; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.direction.dir[0] = direction; tempEffect.condition.direction.dir[1] = 0; //Y Position tempEffect.periodic.period = 500; int confMinForce = configMinForce; int confMaxForce = configMaxForce; if (AlternativeFFB == 1) { if (direction == -1) { confMinForce = configAlternativeMinForceLeft; confMaxForce = configAlternativeMaxForceLeft; } else { confMinForce = configAlternativeMinForceRight; confMaxForce = configAlternativeMaxForceRight; } } SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT power = (SHORT)(strength * range + minForce); if (range > 0 && power < 0) { power = 32767; } else if (range < 0 && power > 0) { power = -32767; } tempEffect.periodic.magnitude = power; tempEffect.periodic.length = length; tempEffect.periodic.attack_length = 1000; tempEffect.periodic.fade_length = 1000; SDL_HapticUpdateEffect(haptic, effects.effect_triangle_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_triangle_id, 1); } void TriggerDamperEffect(double strength) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_DAMPER; tempEffect.condition.type = SDL_HAPTIC_DAMPER; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = configFeedbackLength; tempEffect.condition.direction.dir[0] = 1; // not used tempEffect.condition.direction.dir[1] = 0; //Y Position SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT coeff = (SHORT)(strength * range + minForce); if (coeff < 0) { coeff = 32767; } tempEffect.condition.left_coeff[0] = (short)(coeff); tempEffect.condition.right_coeff[0] = (short)(coeff); tempEffect.condition.left_sat[0] = (short)(coeff) * 10; tempEffect.condition.right_sat[0] = (short)(coeff) * 10; SDL_HapticUpdateEffect(haptic, effects.effect_damper_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_damper_id, 1); } void TriggerRampEffect(double start, double end, double length) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_RAMP; tempEffect.ramp.type = SDL_HAPTIC_RAMP; tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.ramp.length = length; SHORT minForce = (SHORT)(start > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT start1 = (SHORT)(start * range + minForce); if (start1 < 0) { start1 = 32767; } SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range2 = maxForce - minForce; SHORT start2 = (SHORT)(end * range + minForce); if (start2 < 0) { start2 = 32767; } tempEffect.ramp.delay = 0; tempEffect.ramp.start = start1; tempEffect.ramp.end = -start2; SDL_HapticUpdateEffect(haptic, effects.effect_ramp_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_ramp_id, 1); } void TriggerSawtoothUpEffect(double strength, double length) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_SAWTOOTHUP; tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHUP; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.periodic.period = 500; SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT power = (SHORT)(strength * range + minForce); if (power < 0) { power = 32767; } tempEffect.periodic.magnitude = power; tempEffect.periodic.length = length; tempEffect.periodic.attack_length = 1000; tempEffect.periodic.fade_length = 1000; SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothup_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_sawtoothup_id, 1); } void TriggerSawtoothDownEffect(double strength, double length) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN; tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHDOWN; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.periodic.period = 500; SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT power = (SHORT)(strength * range + minForce); if (power < 0) { power = 32767; } tempEffect.periodic.magnitude = power; tempEffect.periodic.length = length; tempEffect.periodic.attack_length = 1000; tempEffect.periodic.fade_length = 1000; SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothdown_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_sawtoothdown_id, 1); } void TriggerFrictionEffect(double strength) { TriggerFrictionEffectWithDefaultOption(strength, false); } void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength) { std::chrono::milliseconds now = duration_cast(system_clock::now().time_since_epoch()); long long elapsedTime = (std::chrono::duration_cast(now - timeOfLastSineEffect)).count(); int direction = 1; if (strength < -0.001) { strength *= -1; direction = -1; } // if no strength, we do nothing if (strength <= 0.001) { return; } // we ignore the new effect until the last one is completed, unless the new one is significantly stronger if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 1.5)) { return; } SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); hlp.log("Doing sine..."); tempEffect.type = SDL_HAPTIC_SINE; tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.periodic.direction.dir[0] = direction; tempEffect.constant.direction.dir[1] = 0; //Y Position tempEffect.periodic.period = period; int confMinForce = configMinForce; int confMaxForce = configMaxForce; if (AlternativeFFB == 1) { if (direction == -1) { confMinForce = configAlternativeMinForceLeft; confMaxForce = configAlternativeMaxForceLeft; } else { confMinForce = configAlternativeMinForceRight; confMaxForce = configAlternativeMaxForceRight; } } SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT magnitude = (SHORT)(strength * range + minForce); if (range > 0 && magnitude < 0) { magnitude = 32767; } else if (range < 0 && magnitude > 0) { magnitude = -32767; } tempEffect.periodic.magnitude = (SHORT)(magnitude); tempEffect.periodic.length = period; tempEffect.periodic.attack_length = fadePeriod; tempEffect.periodic.fade_length = fadePeriod; SDL_HapticUpdateEffect(haptic, effects.effect_sine_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_sine_id, 1); /*int supported = SDL_HapticEffectSupported(haptic, &tempEffect); hlp.log((char *)std::to_string(supported).c_str());*/ timeOfLastSineEffect = now; lastSineEffectStrength = strength; lastSineEffectPeriod = period; } void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength) { std::chrono::milliseconds now = duration_cast(system_clock::now().time_since_epoch()); long long elapsedTime = (std::chrono::duration_cast(now - timeOfLastSineEffectDevice2)).count(); int direction = 1; if (strength < -0.001) { strength *= -1; direction = -1; } // if no strength, we do nothing if (strength <= 0.001) { return; } // we ignore the new effect until the last one is completed, unless the new one is significantly stronger if (elapsedTime < lastSineEffectPeriodDevice2 && strength < (lastSineEffectStrengthDevice2 * 1.5)) { return; } SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); hlp.log("Doing Device2 sine..."); tempEffect.type = SDL_HAPTIC_SINE; tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.periodic.direction.dir[0] = direction; tempEffect.constant.direction.dir[1] = 0; //Y Position tempEffect.periodic.period = period; int confMinForce = configMinForceDevice2; int confMaxForce = configMaxForceDevice2; if (AlternativeFFBDevice2 == 1) { if (direction == -1) { confMinForce = configAlternativeMinForceLeftDevice2; confMaxForce = configAlternativeMaxForceLeftDevice2; } else { confMinForce = configAlternativeMinForceRightDevice2; confMaxForce = configAlternativeMaxForceRightDevice2; } } SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT magnitude = (SHORT)(strength * range + minForce); if (range > 0 && magnitude < 0) { magnitude = 32767; } else if (range < 0 && magnitude > 0) { magnitude = -32767; } tempEffect.periodic.magnitude = (SHORT)(magnitude); tempEffect.periodic.length = period; tempEffect.periodic.attack_length = fadePeriod; tempEffect.periodic.fade_length = fadePeriod; SDL_HapticUpdateEffect(haptic2, effects.effect_sine_id_device2, &tempEffect); SDL_HapticRunEffect(haptic2, effects.effect_sine_id_device2, 1); /*int supported = SDL_HapticEffectSupported(haptic, &tempEffect); hlp.log((char *)std::to_string(supported).c_str());*/ timeOfLastSineEffectDevice2 = now; lastSineEffectStrengthDevice2 = strength; lastSineEffectPeriodDevice2 = period; } void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength) { std::chrono::milliseconds now = duration_cast(system_clock::now().time_since_epoch()); long long elapsedTime = (std::chrono::duration_cast(now - timeOfLastSineEffectDevice3)).count(); int direction = 1; if (strength < -0.001) { strength *= -1; direction = -1; } // if no strength, we do nothing if (strength <= 0.001) { return; } // we ignore the new effect until the last one is completed, unless the new one is significantly stronger if (elapsedTime < lastSineEffectPeriodDevice3 && strength < (lastSineEffectStrengthDevice3 * 1.5)) { return; } SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); hlp.log("Doing Device3 sine..."); tempEffect.type = SDL_HAPTIC_SINE; tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.periodic.direction.dir[0] = direction; tempEffect.constant.direction.dir[1] = 0; //Y Position tempEffect.periodic.period = period; int confMinForce = configMinForceDevice3; int confMaxForce = configMaxForceDevice3; if (AlternativeFFBDevice3 == 1) { if (direction == -1) { confMinForce = configAlternativeMinForceLeftDevice3; confMaxForce = configAlternativeMaxForceLeftDevice3; } else { confMinForce = configAlternativeMinForceRightDevice3; confMaxForce = configAlternativeMaxForceRightDevice3; } } SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT magnitude = (SHORT)(strength * range + minForce); if (range > 0 && magnitude < 0) { magnitude = 32767; } else if (range < 0 && magnitude > 0) { magnitude = -32767; } tempEffect.periodic.magnitude = (SHORT)(magnitude); tempEffect.periodic.length = period; tempEffect.periodic.attack_length = fadePeriod; tempEffect.periodic.fade_length = fadePeriod; SDL_HapticUpdateEffect(haptic3, effects.effect_sine_id_device3, &tempEffect); SDL_HapticRunEffect(haptic3, effects.effect_sine_id_device3, 1); /*int supported = SDL_HapticEffectSupported(haptic, &tempEffect); hlp.log((char *)std::to_string(supported).c_str());*/ timeOfLastSineEffectDevice3 = now; lastSineEffectStrengthDevice3 = strength; lastSineEffectPeriodDevice3 = period; } void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_SPRING; tempEffect.condition.type = SDL_HAPTIC_SPRING; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength; tempEffect.condition.direction.dir[0] = 1; tempEffect.constant.direction.dir[1] = 0; //Y Position SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT coeff = (SHORT)(strength * range + minForce); if (coeff < 0) { coeff = 32767; } tempEffect.condition.left_coeff[0] = (short)(coeff); tempEffect.condition.right_coeff[0] = (short)(coeff); tempEffect.condition.left_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel tempEffect.condition.right_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel tempEffect.condition.center[0] = 0; SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1); } void TriggerSpringEffectInfinite(double strength) { SDL_HapticEffect tempEffect; SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect)); tempEffect.type = SDL_HAPTIC_SPRING; tempEffect.condition.type = SDL_HAPTIC_SPRING; tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN; tempEffect.condition.delay = 0; tempEffect.condition.length = SDL_HAPTIC_INFINITY; tempEffect.condition.direction.dir[0] = 1; tempEffect.constant.direction.dir[1] = 1; //Y Position SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; SHORT coeff = (SHORT)(strength * range + minForce); if (coeff < 0) { coeff = 32767; } tempEffect.condition.left_coeff[0] = (short)(coeff); tempEffect.condition.right_coeff[0] = (short)(coeff); tempEffect.condition.left_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel tempEffect.condition.right_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel tempEffect.condition.center[0] = 0; SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1); } void TriggerLeftRightEffect(double smallstrength, double largestrength, double length) { if (EnableRumble == 1) { if (ReverseRumble == 0) { SDL_HapticEffect tempEffect; tempEffect.type = SDL_HAPTIC_LEFTRIGHT; tempEffect.leftright.length = length; SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce); SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range1 = maxForce1 - minForce1; tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1); SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1); } else if (ReverseRumble == 1) { SDL_HapticEffect tempEffect; tempEffect.type = SDL_HAPTIC_LEFTRIGHT; tempEffect.leftright.length = length; SHORT minForce = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; tempEffect.leftright.small_magnitude = (SHORT)(largestrength * range + minForce); SHORT minForce1 = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range1 = maxForce1 - minForce1; tempEffect.leftright.large_magnitude = (SHORT)(smallstrength * range1 + minForce1); SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect); SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1); } } } void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, double length) { if (EnableRumble == 1) { if (ReverseRumble == 0) { SDL_HapticEffect tempEffect; tempEffect.type = SDL_HAPTIC_LEFTRIGHT; tempEffect.leftright.length = length; SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce); SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range1 = maxForce1 - minForce1; tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1); SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect); SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1); } else if (ReverseRumble == 1) { SDL_HapticEffect tempEffect; tempEffect.type = SDL_HAPTIC_LEFTRIGHT; tempEffect.leftright.length = length; SHORT minForce = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range = maxForce - minForce; tempEffect.leftright.small_magnitude = (SHORT)(largestrength * range + minForce); SHORT minForce1 = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0. SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0); SHORT range1 = maxForce1 - minForce1; tempEffect.leftright.large_magnitude = (SHORT)(smallstrength * range1 + minForce1); SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect); SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1); } } } void TriggerRumbleEffect(double highfrequency, double lowfrequency, double length) { if (EnableRumble == 1) { DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0); DWORD rangeLow = maxForce - minForceLow; DWORD rangeHigh = maxForce - minForceHigh; DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow); DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh); if (ReverseRumble == 1) { int ReverseRumble = SDL_JoystickRumble(GameController, HighMotor, LowMotor, length); if (ReverseRumble == -1) { EnableRumble = 0; } } else { int Rumble = SDL_JoystickRumble(GameController, LowMotor, HighMotor, length); if (Rumble == -1) { EnableRumble = 0; } } } } void TriggerRumbleEffectDevice2(double highfrequency, double lowfrequency, double length) { if (EnableRumbleDevice2 == 1) { DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0); DWORD rangeLow = maxForce - minForceLow; DWORD rangeHigh = maxForce - minForceHigh; DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow); DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh); if (ReverseRumbleDevice2 == 1) { int ReverseRumble2 = SDL_JoystickRumble(GameController2, HighMotor, LowMotor, length); if (ReverseRumble2 == -1) { EnableRumbleDevice2 = 0; } } else { int Rumble2 = SDL_JoystickRumble(GameController2, LowMotor, HighMotor, length); if (Rumble2 == -1) { EnableRumbleDevice2 = 0; } } } } void TriggerRumbleEffectDevice3(double highfrequency, double lowfrequency, double length) { if (EnableRumbleDevice3 == 1) { DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0); DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0); DWORD rangeLow = maxForce - minForceLow; DWORD rangeHigh = maxForce - minForceHigh; DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow); DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh); if (ReverseRumbleDevice3 == 1) { int ReverseRumble3 = SDL_JoystickRumble(GameController3, HighMotor, LowMotor, length); if (ReverseRumble3 == -1) { EnableRumbleDevice3 = 0; } } else { int Rumble3 = SDL_JoystickRumble(GameController3, LowMotor, HighMotor, length); if (Rumble3 == -1) { EnableRumbleDevice3 = 0; } } } } void TriggerSpringEffect(double strength) { TriggerSpringEffectWithDefaultOption(strength, false); } int WorkaroundToFixRumble(void* ptr) { SDL_Event e; while (SDL_WaitEvent(&e) != 0) { } return 0; } DWORD WINAPI FFBLoop(LPVOID lpParam) { hlp.log("In FFBLoop"); if ((configGameId != 29) && (configGameId != 34)) //For games which need code to run quicker etc. Some games will crash if no sleep added { Sleep(2500); } if (EnableRumble == 1) { if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35)) { // Workaround for SDL_JoystickRumble rumble not stopping issue SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL); } //SPECIAL K DISABLES RUMBLE BY DEFAULT. WRITE IT TO FALSE char RumbleDisableChar[256]; GetPrivateProfileStringA("Input.Gamepad", "DisableRumble", "", RumbleDisableChar, 256, ".\\dxgi.ini"); std::string rumbletrue("true"); std::string rumbleTRUE("TRUE"); std::string rumbleTrue("True"); std::string rumdisable(RumbleDisableChar); if ((rumdisable.compare(rumbletrue) == 0) || (rumdisable.compare(rumbleTrue) == 0) || (rumdisable.compare(rumbleTRUE) == 0)) { WritePrivateProfileStringA("Input.Gamepad", "DisableRumble", "false", ".\\dxgi.ini"); } } SDL_HapticStopAll(haptic); Initialize(0); hlp.log("Initialize() complete"); // assign FFB effects here EffectTriggers t; t.Constant = &TriggerConstantEffect; t.Spring = &TriggerSpringEffect; t.Friction = &TriggerFrictionEffect; t.Sine = &TriggerSineEffect; t.SineDevice2 = &TriggerSineEffectDevice2; t.SineDevice3 = &TriggerSineEffectDevice3; t.Rumble = &TriggerRumbleEffect; t.RumbleDevice2 = &TriggerRumbleEffectDevice2; t.RumbleDevice3 = &TriggerRumbleEffectDevice3; t.LeftRight = &TriggerLeftRightEffect; t.LeftRightDevice2 = &TriggerLeftRightDevice2Effect; t.Springi = &TriggerSpringEffectInfinite; t.Damper = &TriggerDamperEffect; t.Inertia = &TriggerInertiaEffect; t.Ramp = &TriggerRampEffect; t.SawtoothUp = &TriggerSawtoothUpEffect; t.SawtoothDown = &TriggerSawtoothDownEffect; t.Triangle = &TriggerTriangleEffect; Game* game; switch (configGameId) { case AFTER_BURNER_CLIMAX: game = new AfterburnerClimax; break; case CHASE_HQ_2: game = new ChaseHQ2; break; case DAYTONA_3: game = new Daytona3; break; case SUPERMODEL_READING: game = new OutputReading; break; case OUTPUT_READING: game = new OutputReading; break; case FORD_RACING: game = new FordRacing; break; case FORD_RACING_OTHER: game = new FordRacingOther; break; case GRID_: game = new GRID; break; case Golden_Gun: game = new GoldenGun; break; case Transformers_: game = new Transformers; break; case INITIAL_D_0: game = new InitialD0; break; case INITIAL_D_4: game = new InitialD4; break; case INITIAL_D_4_Japan: game = new InitialD4Japan; break; case INITIAL_D_5: game = new InitialD5; break; case INITIAL_D_6: game = new InitialD6; break; case INITIAL_D_7: game = new InitialD7; break; case INITIAL_D_8: game = new InitialD8; break; case SEGA_RACING_CLASSIC: game = new SegaRacingClassic; break; case SEGA_RALLY_3: game = new SegaRally3; break; case WACKY_RACES: game = new WackyRaces; break; case WMMT_5: game = new WMMT5; break; case MARIO_KART_GPDX: game = new MarioKartGPDX100; break; case OUTRUN_2Fake: game = new OutRun2Fake; break; case OUTRUN_2Real: game = new OutRun2Real; break; case BG4_JP: game = new BG4JP; break; case MACH_STORM: game = new Machstorm; break; case POKKEN_TOURNAMENT: game = new PokkenTournament; break; case RAMBO_: game = new Rambo; break; case MARIO_KART_GPDX_110: game = new MarioKartGPDX110; break; case Sonic_Sega_AllStars_Racing: game = new SonicSegaAllStarsRacing; break; case M2_Emulator: game = new M2Emulator; break; case Demul_Emulator: game = new Demul; break; case ALIENS_EXTERMINATION: game = new AliensExtermination; break; case GTI_Club_3: game = new GTIClub3; break; case Button_Rumble: game = new ButtonRumble; break; case Road_Fighters_3D: game = new RoadFighters3D; break; case LGI_3D: game = new LGI3D; break; case LGI_: game = new LGI; break; case OLDMAME_: game = new OldMame; break; case KO_Drive: game = new KODrive; break; case HOTD_4: game = new HOTD4; break; case Dirty_Drivin: game = new DirtyDrivin; break; case H2_Overdrive: game = new H2Overdrive; break; case Sno_Cross: game = new SnoCross; break; case TEST_GAME_CONST: case TEST_GAME_FRICTION: case TEST_GAME_SINE: case TEST_GAME_SPRING: case TEST_GAME_HEAVY: case TEST_GAME_LOOSE: case TEST_GAME_RUMBLE: game = new TestGame; break; default: game = 0; } hlp.log("Setting DefaultCentering & DefaultFriction forces..."); if (configDefaultCentering >= 0 && configDefaultCentering <= 100) { TriggerSpringEffectWithDefaultOption(configDefaultCentering / 100.0, true); } if (configDefaultFriction >= 0 && configDefaultFriction <= 100) { TriggerFrictionEffectWithDefaultOption(configDefaultFriction / 100.0, true); } hlp.log("Entering Game's FFBLoop loop"); bool* kr = (bool*)lpParam; while (*kr) { if (game != 0) { game->FFBLoop(&effectConst, &hlp, &t); Sleep(16); } } hlp.log("about to exit FFBLoop"); return 0; } void CreateFFBLoopThread() { hlp.log("Before CreateThread"); CreateThread(NULL, 0, FFBLoop, (LPVOID)&keepRunning, 0, NULL); hlp.log("After CreateThread"); } BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved) { BOOL result = TRUE; hlp.enableLogging = enableLogging; char buff[MAX_PATH]; hlp.log("DLLMAIN ENTERED"); GetModuleFileNameA(NULL, buff, MAX_PATH); std::string processName = std::string(buff); hlp.log("process name:"); hlp.log((char*)processName.c_str()); hlp.log("default centering & friction values:"); hlp.logInt(configDefaultCentering); hlp.logInt(configDefaultFriction); switch (ulReasonForCall) { case DLL_PROCESS_ATTACH: // log, etc. hlp.log("dll process attach:"); hlp.log((char*)processName.c_str()); hlp.log((char*)(std::to_string(configMinForce)).c_str()); hlp.log((char*)(std::to_string(configMaxForce)).c_str()); DisableThreadLibraryCalls(hModule); hlp.log("loading original library..."); GetPrivateProfileStringA("Settings", "ChainLoad", "", chainedDLL, 256, ".\\FFBplugin.ini"); if (0 == strlen(chainedDLL)) { char buffer[MAX_PATH]; GetSystemDirectoryA(buffer, MAX_PATH); char libName[256]; GetModuleFileNameA(hModule, libName, 256); _strupr(libName); if (NULL != strstr(libName, "DINPUT8")) { currentLibrary = lib::dinput8; strcat_s(buffer, MAX_PATH, "\\dinput8.dll"); } else if (NULL != strstr(libName, "DINPUT")) { currentLibrary = lib::dinput; strcat_s(buffer, MAX_PATH, "\\dinput.dll"); } if (NULL != strstr(libName, "D3D11")) { currentLibrary = lib::d3d11; strcat_s(buffer, MAX_PATH, "\\d3d11.dll"); } if (NULL != strstr(libName, "XINPUT1_3")) { currentLibrary = lib::xinput1_3; strcat_s(buffer, MAX_PATH, "\\xinput1_3.dll"); } if (NULL != strstr(libName, "OPENGL32")) { currentLibrary = lib::opengl32; strcat_s(buffer, MAX_PATH, "\\opengl32.dll"); } if (NULL != strstr(libName, "D3D9")) { currentLibrary = lib::d3d9; strcat_s(buffer, MAX_PATH, "\\d3d9.dll"); } if (NULL != strstr(libName, "WINMM")) { currentLibrary = lib::winmm; strcat_s(buffer, MAX_PATH, "\\winmm.dll"); } hlp.log(buffer); gl_hOriginalDll = LoadLibraryA(buffer); if (configGameId == 29) { gl_hjgtDll = LoadLibraryA("jgt.dll"); gl_hlibavs = LoadLibraryA("libavs-win32-ea3.dll"); } if ((configGameId == 4) || (configGameId == 37)) { gl_cgGLDll = LoadLibraryA("cgGL.dll"); } } else { hlp.log(chainedDLL); gl_hOriginalDll = LoadLibraryA(chainedDLL); // e.g. ChainLoad = dinput8-old.dll (if we need to intercept another dinput8.dll file). } if (!gl_hOriginalDll) { hlp.log("library load process failed"); ExitProcess(0); } else { hlp.log("library loaded"); } if (currentLibrary == lib::dinput8) { originalDirectInputDirectInput8Create = (pfnDirectInputDirectInput8Create)GetProcAddress(gl_hOriginalDll, "DirectInput8Create"); originalDirectInputDllRegisterServer = (pfnDirectInputDllRegisterServer)GetProcAddress(gl_hOriginalDll, "DllRegisterServer"); originalDirectInputDllUnregisterServer = (pfnDirectInputDllUnregisterServer)GetProcAddress(gl_hOriginalDll, "DllUnregisterServer"); originalDirectInputDllCanUnloadNow = (pfnDirectInputDllCanUnloadNow)GetProcAddress(gl_hOriginalDll, "DllCanUnloadNow"); originalDirectInputDllGetClassObject = (pfnDirectInputDllGetClassObject)GetProcAddress(gl_hOriginalDll, "DllGetClassObject"); originalGetdfDIJoystick = (pfnDirectInputGetdfDIJoystick)GetProcAddress(gl_hOriginalDll, "GetdfDIJoystick"); } if (currentLibrary == lib::dinput) { originalDirectInputDllRegisterServer = (pfnDirectInputDllRegisterServer)GetProcAddress(gl_hOriginalDll, "DllRegisterServer"); originalDirectInputDllUnregisterServer = (pfnDirectInputDllUnregisterServer)GetProcAddress(gl_hOriginalDll, "DllUnregisterServer"); originalDirectInputDllCanUnloadNow = (pfnDirectInputDllCanUnloadNow)GetProcAddress(gl_hOriginalDll, "DllCanUnloadNow"); originalDirectInputDllGetClassObject = (pfnDirectInputDllGetClassObject)GetProcAddress(gl_hOriginalDll, "DllGetClassObject"); originalDirectInputDirectInputCreateA = (pfnDirectInputDirectInputCreateA)GetProcAddress(gl_hOriginalDll, "DirectInputCreateA"); originalDirectInputDirectInputCreateW = (pfnDirectInputDirectInputCreateW)GetProcAddress(gl_hOriginalDll, "DirectInputCreateW"); originalDirectInputDirectInputCreateEx = (pfnDirectInputDirectInputCreateEx)GetProcAddress(gl_hOriginalDll, "DirectInputCreateEx"); } if (currentLibrary == lib::d3d11) { originalCreateDirect3D11DeviceFromDXGIDevice = GetProcAddress(gl_hOriginalDll, "CreateDirect3D11DeviceFromDXGIDevice"); originalCreateDirect3D11SurfaceFromDXGISurface = GetProcAddress(gl_hOriginalDll, "CreateDirect3D11SurfaceFromDXGISurface"); originalD3D11CoreCreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11CoreCreateDevice"); originalD3D11CoreCreateLayeredDevice = GetProcAddress(gl_hOriginalDll, "D3D11CoreCreateLayeredDevice"); originalD3D11CoreGetLayeredDeviceSize = GetProcAddress(gl_hOriginalDll, "D3D11CoreGetLayeredDeviceSize"); originalD3D11CoreRegisterLayers = GetProcAddress(gl_hOriginalDll, "D3D11CoreRegisterLayers"); originalD3D11CreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11CreateDevice"); originalD3D11CreateDeviceAndSwapChain = GetProcAddress(gl_hOriginalDll, "D3D11CreateDeviceAndSwapChain"); originalD3D11CreateDeviceForD3D12 = GetProcAddress(gl_hOriginalDll, "D3D11CreateDeviceForD3D12"); originalD3D11On12CreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11On12CreateDevice"); originalD3DKMTCloseAdapter = GetProcAddress(gl_hOriginalDll, "D3DKMTCloseAdapter"); originalD3DKMTCreateAllocation = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateAllocation"); originalD3DKMTCreateContext = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateContext"); originalD3DKMTCreateDevice = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateDevice"); originalD3DKMTCreateSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateSynchronizationObject"); originalD3DKMTDestroyAllocation = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyAllocation"); originalD3DKMTDestroyContext = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyContext"); originalD3DKMTDestroyDevice = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyDevice"); originalD3DKMTDestroySynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroySynchronizationObject"); originalD3DKMTEscape = GetProcAddress(gl_hOriginalDll, "D3DKMTEscape"); originalD3DKMTGetContextSchedulingPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTGetContextSchedulingPriority"); originalD3DKMTGetDeviceState = GetProcAddress(gl_hOriginalDll, "D3DKMTGetDeviceState"); originalD3DKMTGetDisplayModeList = GetProcAddress(gl_hOriginalDll, "D3DKMTGetDisplayModeList"); originalD3DKMTGetMultisampleMethodList = GetProcAddress(gl_hOriginalDll, "D3DKMTGetMultisampleMethodList"); originalD3DKMTGetRuntimeData = GetProcAddress(gl_hOriginalDll, "D3DKMTGetRuntimeData"); originalD3DKMTGetSharedPrimaryHandle = GetProcAddress(gl_hOriginalDll, "D3DKMTGetSharedPrimaryHandle"); originalD3DKMTLock = GetProcAddress(gl_hOriginalDll, "D3DKMTLock"); originalD3DKMTOpenAdapterFromHdc = GetProcAddress(gl_hOriginalDll, "D3DKMTOpenAdapterFromHdc"); originalD3DKMTOpenResource = GetProcAddress(gl_hOriginalDll, "D3DKMTOpenResource"); originalD3DKMTPresent = GetProcAddress(gl_hOriginalDll, "D3DKMTPresent"); originalD3DKMTQueryAdapterInfo = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryAdapterInfo"); originalD3DKMTQueryAllocationResidency = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryAllocationResidency"); originalD3DKMTQueryResourceInfo = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryResourceInfo"); originalD3DKMTRender = GetProcAddress(gl_hOriginalDll, "D3DKMTRender"); originalD3DKMTSetAllocationPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTSetAllocationPriority"); originalD3DKMTSetContextSchedulingPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTSetContextSchedulingPriority"); originalD3DKMTSetDisplayMode = GetProcAddress(gl_hOriginalDll, "D3DKMTSetDisplayMode"); originalD3DKMTSetDisplayPrivateDriverFormat = GetProcAddress(gl_hOriginalDll, "D3DKMTSetDisplayPrivateDriverFormat"); originalD3DKMTSetGammaRamp = GetProcAddress(gl_hOriginalDll, "D3DKMTSetGammaRamp"); originalD3DKMTSetVidPnSourceOwner = GetProcAddress(gl_hOriginalDll, "D3DKMTSetVidPnSourceOwner"); originalD3DKMTSignalSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTSignalSynchronizationObject"); originalD3DKMTUnlock = GetProcAddress(gl_hOriginalDll, "D3DKMTUnlock"); originalD3DKMTWaitForSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTWaitForSynchronizationObject"); originalD3DKMTWaitForVerticalBlankEvent = GetProcAddress(gl_hOriginalDll, "D3DKMTWaitForVerticalBlankEvent"); originalD3DPerformance_BeginEvent = GetProcAddress(gl_hOriginalDll, "D3DPerformance_BeginEvent"); originalD3DPerformance_EndEvent = GetProcAddress(gl_hOriginalDll, "D3DPerformance_EndEvent"); originalD3DPerformance_GetStatus = GetProcAddress(gl_hOriginalDll, "D3DPerformance_GetStatus"); originalD3DPerformance_SetMarker = GetProcAddress(gl_hOriginalDll, "D3DPerformance_SetMarker"); originalEnableFeatureLevelUpgrade = GetProcAddress(gl_hOriginalDll, "EnableFeatureLevelUpgrade"); originalOpenAdapter10 = GetProcAddress(gl_hOriginalDll, "OpenAdapter10"); originalOpenAdapter10_2 = GetProcAddress(gl_hOriginalDll, "OpenAdapter10_2"); } if (currentLibrary == lib::xinput1_3) { originalXInputGetState = GetProcAddress(gl_hOriginalDll, "XInputGetState"); originalXInputSetState = GetProcAddress(gl_hOriginalDll, "XInputSetState"); originalXInputGetCapabilities = GetProcAddress(gl_hOriginalDll, "XInputGetCapabilities"); originalXInputEnable = GetProcAddress(gl_hOriginalDll, "XInputEnable"); originalXInputGetDSoundAudioDeviceGuids = GetProcAddress(gl_hOriginalDll, "XInputGetDSoundAudioDeviceGuids"); originalXInputGetBatteryInformation = GetProcAddress(gl_hOriginalDll, "XInputGetBatteryInformation"); originalXInputGetKeystroke = GetProcAddress(gl_hOriginalDll, "XInputGetKeystroke"); originalXInputGetStateEx = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(100)); originalXInputWaitForGuideButton = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(101)); originalXInputCancelGuideButtonWait = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(102)); originalXInputPowerOffController = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(103)); } if (currentLibrary == lib::d3d9) { originalDirect3DShaderValidatorCreate9 = GetProcAddress(gl_hOriginalDll, "Direct3DShaderValidatorCreate9"); originalPSGPError = GetProcAddress(gl_hOriginalDll, "PSGPError"); originalPSGPSampleTexture = GetProcAddress(gl_hOriginalDll, "PSGPSampleTexture"); originalD3DPERF_BeginEvent = GetProcAddress(gl_hOriginalDll, "D3DPERF_BeginEvent"); originalD3DPERF_EndEvent = GetProcAddress(gl_hOriginalDll, "D3DPERF_EndEvent"); originalD3DPERF_GetStatus = GetProcAddress(gl_hOriginalDll, "D3DPERF_GetStatus"); originalD3DPERF_QueryRepeatFrame = GetProcAddress(gl_hOriginalDll, "D3DPERF_QueryRepeatFrame"); originalD3DPERF_SetMarker = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetMarker"); originalD3DPERF_SetOptions = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetOptions"); originalD3DPERF_SetRegion = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetRegion"); originalDebugSetLevel = GetProcAddress(gl_hOriginalDll, "DebugSetLevel"); originalDebugSetMute = GetProcAddress(gl_hOriginalDll, "DebugSetMute"); originalDirect3D9EnableMaximizedWindowedModeShim = GetProcAddress(gl_hOriginalDll, "Direct3D9EnableMaximizedWindowedModeShim"); originalDirect3DCreate9 = GetProcAddress(gl_hOriginalDll, "Direct3DCreate9"); originalDirect3DCreate9Ex = GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex"); } if (currentLibrary == lib::opengl32) { originalwglUseFontOutlinesA = GetProcAddress(gl_hOriginalDll, "wglUseFontOutlinesA"); originalwglUseFontOutlinesW = GetProcAddress(gl_hOriginalDll, "wglUseFontOutlinesW"); originalwglDescribeLayerPlane = GetProcAddress(gl_hOriginalDll, "wglDescribeLayerPlane"); originalwglSetLayerPaletteEntries = GetProcAddress(gl_hOriginalDll, "wglSetLayerPaletteEntries"); originalwglGetLayerPaletteEntries = GetProcAddress(gl_hOriginalDll, "wglGetLayerPaletteEntries"); originalwglRealizeLayerPalette = GetProcAddress(gl_hOriginalDll, "wglRealizeLayerPalette"); originalwglSwapLayerBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapLayerBuffers"); originalwglMakeCurrent = GetProcAddress(gl_hOriginalDll, "wglMakeCurrent"); originalGlmfInitPlayback = GetProcAddress(gl_hOriginalDll, "GlmfInitPlayback"); originalGlmfBeginGlsBlock = GetProcAddress(gl_hOriginalDll, "GlmfBeginGlsBlock"); originalGlmfPlayGlsRecord = GetProcAddress(gl_hOriginalDll, "GlmfPlayGlsRecord"); originalGlmfEndGlsBlock = GetProcAddress(gl_hOriginalDll, "GlmfEndGlsBlock"); originalGlmfEndPlayback = GetProcAddress(gl_hOriginalDll, "GlmfEndPlayback"); originalGlmfCloseMetaFile = GetProcAddress(gl_hOriginalDll, "GlmfCloseMetaFile"); originalwglSwapMultipleBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapMultipleBuffers"); originalwglCreateLayerContext = GetProcAddress(gl_hOriginalDll, "wglCreateLayerContext"); originalwglCreateContext = GetProcAddress(gl_hOriginalDll, "wglCreateContext"); originalwglDeleteContext = GetProcAddress(gl_hOriginalDll, "wglDeleteContext"); originalwglGetCurrentContext = GetProcAddress(gl_hOriginalDll, "wglGetCurrentContext"); originalwglGetCurrentDC = GetProcAddress(gl_hOriginalDll, "wglGetCurrentDC"); originalwglUseFontBitmapsA = GetProcAddress(gl_hOriginalDll, "wglUseFontBitmapsA"); originalwglUseFontBitmapsW = GetProcAddress(gl_hOriginalDll, "wglUseFontBitmapsW"); originalwglShareLists = GetProcAddress(gl_hOriginalDll, "wglShareLists"); originalwglGetDefaultProcAddress = GetProcAddress(gl_hOriginalDll, "wglGetDefaultProcAddress"); originalwglGetProcAddress = GetProcAddress(gl_hOriginalDll, "wglGetProcAddress"); originalwglCopyContext = GetProcAddress(gl_hOriginalDll, "wglCopyContext"); originalglDebugEntry = GetProcAddress(gl_hOriginalDll, "glDebugEntry"); originalwglGetPixelFormat = GetProcAddress(gl_hOriginalDll, "wglGetPixelFormat"); originalwglSetPixelFormat = GetProcAddress(gl_hOriginalDll, "wglSetPixelFormat"); originalwglChoosePixelFormat = GetProcAddress(gl_hOriginalDll, "wglChoosePixelFormat"); originalwglDescribePixelFormat = GetProcAddress(gl_hOriginalDll, "wglDescribePixelFormat"); originalwglSwapBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapBuffers"); originalglCallList = GetProcAddress(gl_hOriginalDll, "glCallList"); originalglCallLists = GetProcAddress(gl_hOriginalDll, "glCallLists"); originalglBegin = GetProcAddress(gl_hOriginalDll, "glBegin"); originalglColor3b = GetProcAddress(gl_hOriginalDll, "glColor3b"); originalglColor3bv = GetProcAddress(gl_hOriginalDll, "glColor3bv"); originalglColor3d = GetProcAddress(gl_hOriginalDll, "glColor3d"); originalglColor3dv = GetProcAddress(gl_hOriginalDll, "glColor3dv"); originalglColor3f = GetProcAddress(gl_hOriginalDll, "glColor3f"); originalglColor3fv = GetProcAddress(gl_hOriginalDll, "glColor3fv"); originalglColor3i = GetProcAddress(gl_hOriginalDll, "glColor3i"); originalglColor3iv = GetProcAddress(gl_hOriginalDll, "glColor3iv"); originalglColor3s = GetProcAddress(gl_hOriginalDll, "glColor3s"); originalglColor3sv = GetProcAddress(gl_hOriginalDll, "glColor3sv"); originalglColor3ub = GetProcAddress(gl_hOriginalDll, "glColor3ub"); originalglColor3ubv = GetProcAddress(gl_hOriginalDll, "glColor3ubv"); originalglColor3ui = GetProcAddress(gl_hOriginalDll, "glColor3ui"); originalglColor3uiv = GetProcAddress(gl_hOriginalDll, "glColor3uiv"); originalglColor3us = GetProcAddress(gl_hOriginalDll, "glColor3us"); originalglColor3usv = GetProcAddress(gl_hOriginalDll, "glColor3usv"); originalglColor4b = GetProcAddress(gl_hOriginalDll, "glColor4b"); originalglColor4bv = GetProcAddress(gl_hOriginalDll, "glColor4bv"); originalglColor4d = GetProcAddress(gl_hOriginalDll, "glColor4d"); originalglColor4dv = GetProcAddress(gl_hOriginalDll, "glColor4dv"); originalglColor4f = GetProcAddress(gl_hOriginalDll, "glColor4f"); originalglColor4fv = GetProcAddress(gl_hOriginalDll, "glColor4fv"); originalglColor4i = GetProcAddress(gl_hOriginalDll, "glColor4i"); originalglColor4iv = GetProcAddress(gl_hOriginalDll, "glColor4iv"); originalglColor4s = GetProcAddress(gl_hOriginalDll, "glColor4s"); originalglColor4sv = GetProcAddress(gl_hOriginalDll, "glColor4sv"); originalglColor4ub = GetProcAddress(gl_hOriginalDll, "glColor4ub"); originalglColor4ubv = GetProcAddress(gl_hOriginalDll, "glColor4ubv"); originalglColor4ui = GetProcAddress(gl_hOriginalDll, "glColor4ui"); originalglColor4uiv = GetProcAddress(gl_hOriginalDll, "glColor4uiv"); originalglColor4us = GetProcAddress(gl_hOriginalDll, "glColor4us"); originalglColor4usv = GetProcAddress(gl_hOriginalDll, "glColor4usv"); originalglEdgeFlag = GetProcAddress(gl_hOriginalDll, "glEdgeFlag"); originalglEdgeFlagv = GetProcAddress(gl_hOriginalDll, "glEdgeFlagv"); originalglEnd = GetProcAddress(gl_hOriginalDll, "glEnd"); originalglIndexd = GetProcAddress(gl_hOriginalDll, "glIndexd"); originalglIndexdv = GetProcAddress(gl_hOriginalDll, "glIndexdv"); originalglIndexf = GetProcAddress(gl_hOriginalDll, "glIndexf"); originalglIndexfv = GetProcAddress(gl_hOriginalDll, "glIndexfv"); originalglIndexi = GetProcAddress(gl_hOriginalDll, "glIndexi"); originalglIndexiv = GetProcAddress(gl_hOriginalDll, "glIndexiv"); originalglIndexs = GetProcAddress(gl_hOriginalDll, "glIndexs"); originalglIndexsv = GetProcAddress(gl_hOriginalDll, "glIndexsv"); originalglNormal3b = GetProcAddress(gl_hOriginalDll, "glNormal3b"); originalglNormal3bv = GetProcAddress(gl_hOriginalDll, "glNormal3bv"); originalglNormal3d = GetProcAddress(gl_hOriginalDll, "glNormal3d"); originalglNormal3dv = GetProcAddress(gl_hOriginalDll, "glNormal3dv"); originalglNormal3f = GetProcAddress(gl_hOriginalDll, "glNormal3f"); originalglNormal3fv = GetProcAddress(gl_hOriginalDll, "glNormal3fv"); originalglNormal3i = GetProcAddress(gl_hOriginalDll, "glNormal3i"); originalglNormal3iv = GetProcAddress(gl_hOriginalDll, "glNormal3iv"); originalglNormal3s = GetProcAddress(gl_hOriginalDll, "glNormal3s"); originalglNormal3sv = GetProcAddress(gl_hOriginalDll, "glNormal3sv"); originalglTexCoord1d = GetProcAddress(gl_hOriginalDll, "glTexCoord1d"); originalglTexCoord1dv = GetProcAddress(gl_hOriginalDll, "glTexCoord1dv"); originalglTexCoord1f = GetProcAddress(gl_hOriginalDll, "glTexCoord1f"); originalglTexCoord1fv = GetProcAddress(gl_hOriginalDll, "glTexCoord1fv"); originalglTexCoord1i = GetProcAddress(gl_hOriginalDll, "glTexCoord1i"); originalglTexCoord1iv = GetProcAddress(gl_hOriginalDll, "glTexCoord1iv"); originalglTexCoord1s = GetProcAddress(gl_hOriginalDll, "glTexCoord1s"); originalglTexCoord1sv = GetProcAddress(gl_hOriginalDll, "glTexCoord1sv"); originalglTexCoord2d = GetProcAddress(gl_hOriginalDll, "glTexCoord2d"); originalglTexCoord2dv = GetProcAddress(gl_hOriginalDll, "glTexCoord2dv"); originalglTexCoord2f = GetProcAddress(gl_hOriginalDll, "glTexCoord2f"); originalglTexCoord2fv = GetProcAddress(gl_hOriginalDll, "glTexCoord2fv"); originalglTexCoord2i = GetProcAddress(gl_hOriginalDll, "glTexCoord2i"); originalglTexCoord2iv = GetProcAddress(gl_hOriginalDll, "glTexCoord2iv"); originalglTexCoord2s = GetProcAddress(gl_hOriginalDll, "glTexCoord2s"); originalglTexCoord2sv = GetProcAddress(gl_hOriginalDll, "glTexCoord2sv"); originalglTexCoord3d = GetProcAddress(gl_hOriginalDll, "glTexCoord3d"); originalglTexCoord3dv = GetProcAddress(gl_hOriginalDll, "glTexCoord3dv"); originalglTexCoord3f = GetProcAddress(gl_hOriginalDll, "glTexCoord3f"); originalglTexCoord3fv = GetProcAddress(gl_hOriginalDll, "glTexCoord3fv"); originalglTexCoord3i = GetProcAddress(gl_hOriginalDll, "glTexCoord3i"); originalglTexCoord3iv = GetProcAddress(gl_hOriginalDll, "glTexCoord3iv"); originalglTexCoord3s = GetProcAddress(gl_hOriginalDll, "glTexCoord3s"); originalglTexCoord3sv = GetProcAddress(gl_hOriginalDll, "glTexCoord3sv"); originalglTexCoord4d = GetProcAddress(gl_hOriginalDll, "glTexCoord4d"); originalglTexCoord4dv = GetProcAddress(gl_hOriginalDll, "glTexCoord4dv"); originalglTexCoord4f = GetProcAddress(gl_hOriginalDll, "glTexCoord4f"); originalglTexCoord4fv = GetProcAddress(gl_hOriginalDll, "glTexCoord4fv"); originalglTexCoord4i = GetProcAddress(gl_hOriginalDll, "glTexCoord4i"); originalglTexCoord4iv = GetProcAddress(gl_hOriginalDll, "glTexCoord4iv"); originalglTexCoord4s = GetProcAddress(gl_hOriginalDll, "glTexCoord4s"); originalglTexCoord4sv = GetProcAddress(gl_hOriginalDll, "glTexCoord4sv"); originalglVertex2d = GetProcAddress(gl_hOriginalDll, "glVertex2d"); originalglVertex2dv = GetProcAddress(gl_hOriginalDll, "glVertex2dv"); originalglVertex2f = GetProcAddress(gl_hOriginalDll, "glVertex2f"); originalglVertex2fv = GetProcAddress(gl_hOriginalDll, "glVertex2fv"); originalglVertex2i = GetProcAddress(gl_hOriginalDll, "glVertex2i"); originalglVertex2iv = GetProcAddress(gl_hOriginalDll, "glVertex2iv"); originalglVertex2s = GetProcAddress(gl_hOriginalDll, "glVertex2s"); originalglVertex2sv = GetProcAddress(gl_hOriginalDll, "glVertex2sv"); originalglVertex3d = GetProcAddress(gl_hOriginalDll, "glVertex3d"); originalglVertex3dv = GetProcAddress(gl_hOriginalDll, "glVertex3dv"); originalglVertex3f = GetProcAddress(gl_hOriginalDll, "glVertex3f"); originalglVertex3fv = GetProcAddress(gl_hOriginalDll, "glVertex3fv"); originalglVertex3i = GetProcAddress(gl_hOriginalDll, "glVertex3i"); originalglVertex3iv = GetProcAddress(gl_hOriginalDll, "glVertex3iv"); originalglVertex3s = GetProcAddress(gl_hOriginalDll, "glVertex3s"); originalglVertex3sv = GetProcAddress(gl_hOriginalDll, "glVertex3sv"); originalglVertex4d = GetProcAddress(gl_hOriginalDll, "glVertex4d"); originalglVertex4dv = GetProcAddress(gl_hOriginalDll, "glVertex4dv"); originalglVertex4f = GetProcAddress(gl_hOriginalDll, "glVertex4f"); originalglVertex4fv = GetProcAddress(gl_hOriginalDll, "glVertex4fv"); originalglVertex4i = GetProcAddress(gl_hOriginalDll, "glVertex4i"); originalglVertex4iv = GetProcAddress(gl_hOriginalDll, "glVertex4iv"); originalglVertex4s = GetProcAddress(gl_hOriginalDll, "glVertex4s"); originalglVertex4sv = GetProcAddress(gl_hOriginalDll, "glVertex4sv"); originalglMaterialf = GetProcAddress(gl_hOriginalDll, "glMaterialf"); originalglMaterialfv = GetProcAddress(gl_hOriginalDll, "glMaterialfv"); originalglMateriali = GetProcAddress(gl_hOriginalDll, "glMateriali"); originalglMaterialiv = GetProcAddress(gl_hOriginalDll, "glMaterialiv"); originalglDisable = GetProcAddress(gl_hOriginalDll, "glDisable"); originalglEnable = GetProcAddress(gl_hOriginalDll, "glEnable"); originalglPopAttrib = GetProcAddress(gl_hOriginalDll, "glPopAttrib"); originalglPushAttrib = GetProcAddress(gl_hOriginalDll, "glPushAttrib"); originalglEvalCoord1d = GetProcAddress(gl_hOriginalDll, "glEvalCoord1d"); originalglEvalCoord1dv = GetProcAddress(gl_hOriginalDll, "glEvalCoord1dv"); originalglEvalCoord1f = GetProcAddress(gl_hOriginalDll, "glEvalCoord1f"); originalglEvalCoord1fv = GetProcAddress(gl_hOriginalDll, "glEvalCoord1fv"); originalglEvalCoord2d = GetProcAddress(gl_hOriginalDll, "glEvalCoord2d"); originalglEvalCoord2dv = GetProcAddress(gl_hOriginalDll, "glEvalCoord2dv"); originalglEvalCoord2f = GetProcAddress(gl_hOriginalDll, "glEvalCoord2f"); originalglEvalCoord2fv = GetProcAddress(gl_hOriginalDll, "glEvalCoord2fv"); originalglEvalPoint1 = GetProcAddress(gl_hOriginalDll, "glEvalPoint1"); originalglEvalPoint2 = GetProcAddress(gl_hOriginalDll, "glEvalPoint2"); originalglLoadIdentity = GetProcAddress(gl_hOriginalDll, "glLoadIdentity"); originalglLoadMatrixf = GetProcAddress(gl_hOriginalDll, "glLoadMatrixf"); originalglLoadMatrixd = GetProcAddress(gl_hOriginalDll, "glLoadMatrixd"); originalglMatrixMode = GetProcAddress(gl_hOriginalDll, "glMatrixMode"); originalglMultMatrixf = GetProcAddress(gl_hOriginalDll, "glMultMatrixf"); originalglMultMatrixd = GetProcAddress(gl_hOriginalDll, "glMultMatrixd"); originalglPopMatrix = GetProcAddress(gl_hOriginalDll, "glPopMatrix"); originalglPushMatrix = GetProcAddress(gl_hOriginalDll, "glPushMatrix"); originalglRotated = GetProcAddress(gl_hOriginalDll, "glRotated"); originalglRotatef = GetProcAddress(gl_hOriginalDll, "glRotatef"); originalglScaled = GetProcAddress(gl_hOriginalDll, "glScaled"); originalglScalef = GetProcAddress(gl_hOriginalDll, "glScalef"); originalglTranslated = GetProcAddress(gl_hOriginalDll, "glTranslated"); originalglTranslatef = GetProcAddress(gl_hOriginalDll, "glTranslatef"); originalglArrayElement = GetProcAddress(gl_hOriginalDll, "glArrayElement"); originalglBindTexture = GetProcAddress(gl_hOriginalDll, "glBindTexture"); originalglColorPointer = GetProcAddress(gl_hOriginalDll, "glColorPointer"); originalglDisableClientState = GetProcAddress(gl_hOriginalDll, "glDisableClientState"); originalglDrawArrays = GetProcAddress(gl_hOriginalDll, "glDrawArrays"); originalglDrawElements = GetProcAddress(gl_hOriginalDll, "glDrawElements"); originalglEdgeFlagPointer = GetProcAddress(gl_hOriginalDll, "glEdgeFlagPointer"); originalglEnableClientState = GetProcAddress(gl_hOriginalDll, "glEnableClientState"); originalglIndexPointer = GetProcAddress(gl_hOriginalDll, "glIndexPointer"); originalglIndexub = GetProcAddress(gl_hOriginalDll, "glIndexub"); originalglIndexubv = GetProcAddress(gl_hOriginalDll, "glIndexubv"); originalglInterleavedArrays = GetProcAddress(gl_hOriginalDll, "glInterleavedArrays"); originalglNormalPointer = GetProcAddress(gl_hOriginalDll, "glNormalPointer"); originalglPolygonOffset = GetProcAddress(gl_hOriginalDll, "glPolygonOffset"); originalglTexCoordPointer = GetProcAddress(gl_hOriginalDll, "glTexCoordPointer"); originalglVertexPointer = GetProcAddress(gl_hOriginalDll, "glVertexPointer"); originalglGetPointerv = GetProcAddress(gl_hOriginalDll, "glGetPointerv"); originalglPopClientAttrib = GetProcAddress(gl_hOriginalDll, "glPopClientAttrib"); originalglPushClientAttrib = GetProcAddress(gl_hOriginalDll, "glPushClientAttrib"); originalglClear = GetProcAddress(gl_hOriginalDll, "glClear"); originalglClearAccum = GetProcAddress(gl_hOriginalDll, "glClearAccum"); originalglClearIndex = GetProcAddress(gl_hOriginalDll, "glClearIndex"); originalglClearColor = GetProcAddress(gl_hOriginalDll, "glClearColor"); originalglClearStencil = GetProcAddress(gl_hOriginalDll, "glClearStencil"); originalglClearDepth = GetProcAddress(gl_hOriginalDll, "glClearDepth"); originalglBitmap = GetProcAddress(gl_hOriginalDll, "glBitmap"); originalglTexImage1D = GetProcAddress(gl_hOriginalDll, "glTexImage1D"); originalglTexImage2D = GetProcAddress(gl_hOriginalDll, "glTexImage2D"); originalglCopyPixels = GetProcAddress(gl_hOriginalDll, "glCopyPixels"); originalglReadPixels = GetProcAddress(gl_hOriginalDll, "glReadPixels"); originalglDrawPixels = GetProcAddress(gl_hOriginalDll, "glDrawPixels"); originalglRectd = GetProcAddress(gl_hOriginalDll, "glRectd"); originalglRectdv = GetProcAddress(gl_hOriginalDll, "glRectdv"); originalglRectf = GetProcAddress(gl_hOriginalDll, "glRectf"); originalglRectfv = GetProcAddress(gl_hOriginalDll, "glRectfv"); originalglRecti = GetProcAddress(gl_hOriginalDll, "glRecti"); originalglRectiv = GetProcAddress(gl_hOriginalDll, "glRectiv"); originalglRects = GetProcAddress(gl_hOriginalDll, "glRects"); originalglRectsv = GetProcAddress(gl_hOriginalDll, "glRectsv"); originalglNewList = GetProcAddress(gl_hOriginalDll, "glNewList"); originalglEndList = GetProcAddress(gl_hOriginalDll, "glEndList"); originalglDeleteLists = GetProcAddress(gl_hOriginalDll, "glDeleteLists"); originalglGenLists = GetProcAddress(gl_hOriginalDll, "glGenLists"); originalglListBase = GetProcAddress(gl_hOriginalDll, "glListBase"); originalglRasterPos2d = GetProcAddress(gl_hOriginalDll, "glRasterPos2d"); originalglRasterPos2dv = GetProcAddress(gl_hOriginalDll, "glRasterPos2dv"); originalglRasterPos2f = GetProcAddress(gl_hOriginalDll, "glRasterPos2f"); originalglRasterPos2fv = GetProcAddress(gl_hOriginalDll, "glRasterPos2fv"); originalglRasterPos2i = GetProcAddress(gl_hOriginalDll, "glRasterPos2i"); originalglRasterPos2iv = GetProcAddress(gl_hOriginalDll, "glRasterPos2iv"); originalglRasterPos2s = GetProcAddress(gl_hOriginalDll, "glRasterPos2s"); originalglRasterPos2sv = GetProcAddress(gl_hOriginalDll, "glRasterPos2sv"); originalglRasterPos3d = GetProcAddress(gl_hOriginalDll, "glRasterPos3d"); originalglRasterPos3dv = GetProcAddress(gl_hOriginalDll, "glRasterPos3dv"); originalglRasterPos3f = GetProcAddress(gl_hOriginalDll, "glRasterPos3f"); originalglRasterPos3fv = GetProcAddress(gl_hOriginalDll, "glRasterPos3fv"); originalglRasterPos3i = GetProcAddress(gl_hOriginalDll, "glRasterPos3i"); originalglRasterPos3iv = GetProcAddress(gl_hOriginalDll, "glRasterPos3iv"); originalglRasterPos3s = GetProcAddress(gl_hOriginalDll, "glRasterPos3s"); originalglRasterPos3sv = GetProcAddress(gl_hOriginalDll, "glRasterPos3sv"); originalglRasterPos4d = GetProcAddress(gl_hOriginalDll, "glRasterPos4d"); originalglRasterPos4dv = GetProcAddress(gl_hOriginalDll, "glRasterPos4dv"); originalglRasterPos4f = GetProcAddress(gl_hOriginalDll, "glRasterPos4f"); originalglRasterPos4fv = GetProcAddress(gl_hOriginalDll, "glRasterPos4fv"); originalglRasterPos4i = GetProcAddress(gl_hOriginalDll, "glRasterPos4i"); originalglRasterPos4iv = GetProcAddress(gl_hOriginalDll, "glRasterPos4iv"); originalglRasterPos4s = GetProcAddress(gl_hOriginalDll, "glRasterPos4s"); originalglRasterPos4sv = GetProcAddress(gl_hOriginalDll, "glRasterPos4sv"); originalglClipPlane = GetProcAddress(gl_hOriginalDll, "glClipPlane"); originalglColorMaterial = GetProcAddress(gl_hOriginalDll, "glColorMaterial"); originalglCullFace = GetProcAddress(gl_hOriginalDll, "glCullFace"); originalglFogf = GetProcAddress(gl_hOriginalDll, "glFogf"); originalglFogfv = GetProcAddress(gl_hOriginalDll, "glFogfv"); originalglFogi = GetProcAddress(gl_hOriginalDll, "glFogi"); originalglFogiv = GetProcAddress(gl_hOriginalDll, "glFogiv"); originalglFrontFace = GetProcAddress(gl_hOriginalDll, "glFrontFace"); originalglHint = GetProcAddress(gl_hOriginalDll, "glHint"); originalglLightf = GetProcAddress(gl_hOriginalDll, "glLightf"); originalglLightfv = GetProcAddress(gl_hOriginalDll, "glLightfv"); originalglLighti = GetProcAddress(gl_hOriginalDll, "glLighti"); originalglLightiv = GetProcAddress(gl_hOriginalDll, "glLightiv"); originalglLightModelf = GetProcAddress(gl_hOriginalDll, "glLightModelf"); originalglLightModelfv = GetProcAddress(gl_hOriginalDll, "glLightModelfv"); originalglLightModeli = GetProcAddress(gl_hOriginalDll, "glLightModeli"); originalglLightModeliv = GetProcAddress(gl_hOriginalDll, "glLightModeliv"); originalglLineStipple = GetProcAddress(gl_hOriginalDll, "glLineStipple"); originalglLineWidth = GetProcAddress(gl_hOriginalDll, "glLineWidth"); originalglPointSize = GetProcAddress(gl_hOriginalDll, "glPointSize"); originalglPolygonMode = GetProcAddress(gl_hOriginalDll, "glPolygonMode"); originalglPolygonStipple = GetProcAddress(gl_hOriginalDll, "glPolygonStipple"); originalglScissor = GetProcAddress(gl_hOriginalDll, "glScissor"); originalglFinish = GetProcAddress(gl_hOriginalDll, "glFinish"); originalglShadeModel = GetProcAddress(gl_hOriginalDll, "glShadeModel"); originalglTexParameterf = GetProcAddress(gl_hOriginalDll, "glTexParameterf"); originalglTexParameterfv = GetProcAddress(gl_hOriginalDll, "glTexParameterfv"); originalglTexParameteri = GetProcAddress(gl_hOriginalDll, "glTexParameteri"); originalglTexParameteriv = GetProcAddress(gl_hOriginalDll, "glTexParameteriv"); originalglTexEnvf = GetProcAddress(gl_hOriginalDll, "glTexEnvf"); originalglTexEnvfv = GetProcAddress(gl_hOriginalDll, "glTexEnvfv"); originalglTexEnvi = GetProcAddress(gl_hOriginalDll, "glTexEnvi"); originalglTexEnviv = GetProcAddress(gl_hOriginalDll, "glTexEnviv"); originalglTexGend = GetProcAddress(gl_hOriginalDll, "glTexGend"); originalglTexGendv = GetProcAddress(gl_hOriginalDll, "glTexGendv"); originalglTexGenf = GetProcAddress(gl_hOriginalDll, "glTexGenf"); originalglTexGenfv = GetProcAddress(gl_hOriginalDll, "glTexGenfv"); originalglTexGeni = GetProcAddress(gl_hOriginalDll, "glTexGeni"); originalglTexGeniv = GetProcAddress(gl_hOriginalDll, "glTexGeniv"); originalglFeedbackBuffer = GetProcAddress(gl_hOriginalDll, "glFeedbackBuffer"); originalglSelectBuffer = GetProcAddress(gl_hOriginalDll, "glSelectBuffer"); originalglRenderMode = GetProcAddress(gl_hOriginalDll, "glRenderMode"); originalglInitNames = GetProcAddress(gl_hOriginalDll, "glInitNames"); originalglLoadName = GetProcAddress(gl_hOriginalDll, "glLoadName"); originalglPassThrough = GetProcAddress(gl_hOriginalDll, "glPassThrough"); originalglPopName = GetProcAddress(gl_hOriginalDll, "glPopName"); originalglPushName = GetProcAddress(gl_hOriginalDll, "glPushName"); originalglDrawBuffer = GetProcAddress(gl_hOriginalDll, "glDrawBuffer"); originalglStencilMask = GetProcAddress(gl_hOriginalDll, "glStencilMask"); originalglColorMask = GetProcAddress(gl_hOriginalDll, "glColorMask"); originalglDepthMask = GetProcAddress(gl_hOriginalDll, "glDepthMask"); originalglIndexMask = GetProcAddress(gl_hOriginalDll, "glIndexMask"); originalglAccum = GetProcAddress(gl_hOriginalDll, "glAccum"); originalglFlush = GetProcAddress(gl_hOriginalDll, "glFlush"); originalglMap1d = GetProcAddress(gl_hOriginalDll, "glMap1d"); originalglMap1f = GetProcAddress(gl_hOriginalDll, "glMap1f"); originalglMap2d = GetProcAddress(gl_hOriginalDll, "glMap2d"); originalglMap2f = GetProcAddress(gl_hOriginalDll, "glMap2f"); originalglMapGrid1d = GetProcAddress(gl_hOriginalDll, "glMapGrid1d"); originalglMapGrid1f = GetProcAddress(gl_hOriginalDll, "glMapGrid1f"); originalglMapGrid2d = GetProcAddress(gl_hOriginalDll, "glMapGrid2d"); originalglMapGrid2f = GetProcAddress(gl_hOriginalDll, "glMapGrid2f"); originalglEvalMesh1 = GetProcAddress(gl_hOriginalDll, "glEvalMesh1"); originalglEvalMesh2 = GetProcAddress(gl_hOriginalDll, "glEvalMesh2"); originalglAlphaFunc = GetProcAddress(gl_hOriginalDll, "glAlphaFunc"); originalglBlendFunc = GetProcAddress(gl_hOriginalDll, "glBlendFunc"); originalglLogicOp = GetProcAddress(gl_hOriginalDll, "glLogicOp"); originalglStencilFunc = GetProcAddress(gl_hOriginalDll, "glStencilFunc"); originalglStencilOp = GetProcAddress(gl_hOriginalDll, "glStencilOp"); originalglDepthFunc = GetProcAddress(gl_hOriginalDll, "glDepthFunc"); originalglPixelZoom = GetProcAddress(gl_hOriginalDll, "glPixelZoom"); originalglPixelTransferf = GetProcAddress(gl_hOriginalDll, "glPixelTransferf"); originalglPixelTransferi = GetProcAddress(gl_hOriginalDll, "glPixelTransferi"); originalglPixelStoref = GetProcAddress(gl_hOriginalDll, "glPixelStoref"); originalglPixelStorei = GetProcAddress(gl_hOriginalDll, "glPixelStorei"); originalglPixelMapfv = GetProcAddress(gl_hOriginalDll, "glPixelMapfv"); originalglPixelMapuiv = GetProcAddress(gl_hOriginalDll, "glPixelMapuiv"); originalglPixelMapusv = GetProcAddress(gl_hOriginalDll, "glPixelMapusv"); originalglReadBuffer = GetProcAddress(gl_hOriginalDll, "glReadBuffer"); originalglGetBooleanv = GetProcAddress(gl_hOriginalDll, "glGetBooleanv"); originalglGetClipPlane = GetProcAddress(gl_hOriginalDll, "glGetClipPlane"); originalglGetDoublev = GetProcAddress(gl_hOriginalDll, "glGetDoublev"); originalglGetError = GetProcAddress(gl_hOriginalDll, "glGetError"); originalglGetFloatv = GetProcAddress(gl_hOriginalDll, "glGetFloatv"); originalglGetIntegerv = GetProcAddress(gl_hOriginalDll, "glGetIntegerv"); originalglGetLightfv = GetProcAddress(gl_hOriginalDll, "glGetLightfv"); originalglGetLightiv = GetProcAddress(gl_hOriginalDll, "glGetLightiv"); originalglGetMapdv = GetProcAddress(gl_hOriginalDll, "glGetMapdv"); originalglGetMapfv = GetProcAddress(gl_hOriginalDll, "glGetMapfv"); originalglGetMapiv = GetProcAddress(gl_hOriginalDll, "glGetMapiv"); originalglGetMaterialfv = GetProcAddress(gl_hOriginalDll, "glGetMaterialfv"); originalglGetMaterialiv = GetProcAddress(gl_hOriginalDll, "glGetMaterialiv"); originalglGetPixelMapfv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapfv"); originalglGetPixelMapuiv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapuiv"); originalglGetPixelMapusv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapusv"); originalglGetPolygonStipple = GetProcAddress(gl_hOriginalDll, "glGetPolygonStipple"); originalglGetString = GetProcAddress(gl_hOriginalDll, "glGetString"); originalglGetTexEnvfv = GetProcAddress(gl_hOriginalDll, "glGetTexEnvfv"); originalglGetTexEnviv = GetProcAddress(gl_hOriginalDll, "glGetTexEnviv"); originalglGetTexGendv = GetProcAddress(gl_hOriginalDll, "glGetTexGendv"); originalglGetTexGenfv = GetProcAddress(gl_hOriginalDll, "glGetTexGenfv"); originalglGetTexGeniv = GetProcAddress(gl_hOriginalDll, "glGetTexGeniv"); originalglGetTexImage = GetProcAddress(gl_hOriginalDll, "glGetTexImage"); originalglGetTexParameterfv = GetProcAddress(gl_hOriginalDll, "glGetTexParameterfv"); originalglGetTexParameteriv = GetProcAddress(gl_hOriginalDll, "glGetTexParameteriv"); originalglGetTexLevelParameterfv = GetProcAddress(gl_hOriginalDll, "glGetTexLevelParameterfv"); originalglGetTexLevelParameteriv = GetProcAddress(gl_hOriginalDll, "glGetTexLevelParameteriv"); originalglIsEnabled = GetProcAddress(gl_hOriginalDll, "glIsEnabled"); originalglIsList = GetProcAddress(gl_hOriginalDll, "glIsList"); originalglDepthRange = GetProcAddress(gl_hOriginalDll, "glDepthRange"); originalglFrustum = GetProcAddress(gl_hOriginalDll, "glFrustum"); originalglOrtho = GetProcAddress(gl_hOriginalDll, "glOrtho"); originalglViewport = GetProcAddress(gl_hOriginalDll, "glViewport"); originalglAreTexturesResident = GetProcAddress(gl_hOriginalDll, "glAreTexturesResident"); originalglCopyTexImage1D = GetProcAddress(gl_hOriginalDll, "glCopyTexImage1D"); originalglCopyTexImage2D = GetProcAddress(gl_hOriginalDll, "glCopyTexImage2D"); originalglCopyTexSubImage1D = GetProcAddress(gl_hOriginalDll, "glCopyTexSubImage1D"); originalglCopyTexSubImage2D = GetProcAddress(gl_hOriginalDll, "glCopyTexSubImage2D"); originalglDeleteTextures = GetProcAddress(gl_hOriginalDll, "glDeleteTextures"); originalglGenTextures = GetProcAddress(gl_hOriginalDll, "glGenTextures"); originalglIsTexture = GetProcAddress(gl_hOriginalDll, "glIsTexture"); originalglPrioritizeTextures = GetProcAddress(gl_hOriginalDll, "glPrioritizeTextures"); originalglTexSubImage1D = GetProcAddress(gl_hOriginalDll, "glTexSubImage1D"); originalglTexSubImage2D = GetProcAddress(gl_hOriginalDll, "glTexSubImage2D"); } if (currentLibrary == lib::winmm) { originalPlaySoundW = GetProcAddress(gl_hOriginalDll, "PlaySoundW"); originaltimeSetEvent = GetProcAddress(gl_hOriginalDll, "timeSetEvent"); originaltimeKillEvent = GetProcAddress(gl_hOriginalDll, "timeKillEvent"); originalmidiOutMessage = GetProcAddress(gl_hOriginalDll, "midiOutMessage"); originaltimeBeginPeriod = GetProcAddress(gl_hOriginalDll, "timeBeginPeriod"); originaltimeGetTime = GetProcAddress(gl_hOriginalDll, "timeGetTime"); originalNotifyCallbackData = GetProcAddress(gl_hOriginalDll, "NotifyCallbackData"); originalWOW32DriverCallback = GetProcAddress(gl_hOriginalDll, "WOW32DriverCallback"); originalWOW32ResolveMultiMediaHandle = GetProcAddress(gl_hOriginalDll, "WOW32ResolveMultiMediaHandle"); originalaux32Message = GetProcAddress(gl_hOriginalDll, "aux32Message"); originaljoy32Message = GetProcAddress(gl_hOriginalDll, "joy32Message"); originalmid32Message = GetProcAddress(gl_hOriginalDll, "mid32Message"); originalmod32Message = GetProcAddress(gl_hOriginalDll, "mod32Message"); originalmxd32Message = GetProcAddress(gl_hOriginalDll, "mxd32Message"); originaltid32Message = GetProcAddress(gl_hOriginalDll, "tid32Message"); originalwid32Message = GetProcAddress(gl_hOriginalDll, "wid32Message"); originalwod32Message = GetProcAddress(gl_hOriginalDll, "wod32Message"); originalmci32Message = GetProcAddress(gl_hOriginalDll, "mci32Message"); originalCloseDriver = GetProcAddress(gl_hOriginalDll, "CloseDriver"); originalDefDriverProc = GetProcAddress(gl_hOriginalDll, "DefDriverProc"); originalDriverCallback = GetProcAddress(gl_hOriginalDll, "DriverCallback"); originalDrvGetModuleHandle = GetProcAddress(gl_hOriginalDll, "DrvGetModuleHandle"); originalGetDriverModuleHandle = GetProcAddress(gl_hOriginalDll, "GetDriverModuleHandle"); originalOpenDriver = GetProcAddress(gl_hOriginalDll, "OpenDriver"); originalPlaySound = GetProcAddress(gl_hOriginalDll, "PlaySound"); originalOrdinal2 = GetProcAddress(gl_hOriginalDll, "Ordinal2"); originalSendDriverMessage = GetProcAddress(gl_hOriginalDll, "SendDriverMessage"); originalauxGetDevCapsA = GetProcAddress(gl_hOriginalDll, "auxGetDevCapsA"); originalauxGetDevCapsW = GetProcAddress(gl_hOriginalDll, "auxGetDevCapsW"); originalauxGetNumDevs = GetProcAddress(gl_hOriginalDll, "auxGetNumDevs"); originalauxGetVolume = GetProcAddress(gl_hOriginalDll, "auxGetVolume"); originalauxOutMessage = GetProcAddress(gl_hOriginalDll, "auxOutMessage"); originalauxSetVolume = GetProcAddress(gl_hOriginalDll, "auxSetVolume"); originaljoyConfigChanged = GetProcAddress(gl_hOriginalDll, "joyConfigChanged"); originaljoyGetDevCapsA = GetProcAddress(gl_hOriginalDll, "joyGetDevCapsA"); originaljoyGetDevCapsW = GetProcAddress(gl_hOriginalDll, "joyGetDevCapsW"); originaljoyGetNumDevs = GetProcAddress(gl_hOriginalDll, "joyGetNumDevs"); originaljoyGetPosEx = GetProcAddress(gl_hOriginalDll, "joyGetPosEx"); originaljoyGetPos = GetProcAddress(gl_hOriginalDll, "joyGetPos"); originaljoyGetThreshold = GetProcAddress(gl_hOriginalDll, "joyGetThreshold"); originaljoyReleaseCapture = GetProcAddress(gl_hOriginalDll, "joyReleaseCapture"); originaljoySetCapture = GetProcAddress(gl_hOriginalDll, "joySetCapture"); originaljoySetThreshold = GetProcAddress(gl_hOriginalDll, "joySetThreshold"); originalmidiConnect = GetProcAddress(gl_hOriginalDll, "midiConnect"); originalmidiDisconnect = GetProcAddress(gl_hOriginalDll, "midiDisconnect"); originalmidiInAddBuffer = GetProcAddress(gl_hOriginalDll, "midiInAddBuffer"); originalmidiInClose = GetProcAddress(gl_hOriginalDll, "midiInClose"); originalmidiInGetDevCapsA = GetProcAddress(gl_hOriginalDll, "midiInGetDevCapsA"); originalmidiInGetDevCapsW = GetProcAddress(gl_hOriginalDll, "midiInGetDevCapsW"); originalmidiInGetErrorTextA = GetProcAddress(gl_hOriginalDll, "midiInGetErrorTextA"); originalmidiInGetErrorTextW = GetProcAddress(gl_hOriginalDll, "midiInGetErrorTextW"); originalmidiInGetID = GetProcAddress(gl_hOriginalDll, "midiInGetID"); originalmidiInGetNumDevs = GetProcAddress(gl_hOriginalDll, "midiInGetNumDevs"); originalmidiInMessage = GetProcAddress(gl_hOriginalDll, "midiInMessage"); originalmidiInOpen = GetProcAddress(gl_hOriginalDll, "midiInOpen"); originalmidiInPrepareHeader = GetProcAddress(gl_hOriginalDll, "midiInPrepareHeader"); originalmidiInReset = GetProcAddress(gl_hOriginalDll, "midiInReset"); originalmidiInStart = GetProcAddress(gl_hOriginalDll, "midiInStart"); originalmidiInStop = GetProcAddress(gl_hOriginalDll, "midiInStop"); originalmidiInUnprepareHeader = GetProcAddress(gl_hOriginalDll, "midiInUnprepareHeader"); originalmidiOutCacheDrumPatches = GetProcAddress(gl_hOriginalDll, "midiOutCacheDrumPatches"); originalmidiOutCachePatches = GetProcAddress(gl_hOriginalDll, "midiOutCachePatches"); originalmidiOutClose = GetProcAddress(gl_hOriginalDll, "midiOutClose"); originalmidiOutGetDevCapsA = GetProcAddress(gl_hOriginalDll, "midiOutGetDevCapsA"); originalmidiOutGetDevCapsW = GetProcAddress(gl_hOriginalDll, "midiOutGetDevCapsW"); originalmidiOutGetErrorTextA = GetProcAddress(gl_hOriginalDll, "midiOutGetErrorTextA"); originalmidiOutGetErrorTextW = GetProcAddress(gl_hOriginalDll, "midiOutGetErrorTextW"); originalmidiOutGetID = GetProcAddress(gl_hOriginalDll, "midiOutGetID"); originalmidiOutGetNumDevs = GetProcAddress(gl_hOriginalDll, "midiOutGetNumDevs"); originalmidiOutGetVolume = GetProcAddress(gl_hOriginalDll, "midiOutGetVolume"); originalmidiOutLongMsg = GetProcAddress(gl_hOriginalDll, "midiOutLongMsg"); originalmidiOutOpen = GetProcAddress(gl_hOriginalDll, "midiOutOpen"); originalmidiOutPrepareHeader = GetProcAddress(gl_hOriginalDll, "midiOutPrepareHeader"); originalmidiOutReset = GetProcAddress(gl_hOriginalDll, "midiOutReset"); originalmidiOutSetVolume = GetProcAddress(gl_hOriginalDll, "midiOutSetVolume"); originalmidiOutShortMsg = GetProcAddress(gl_hOriginalDll, "midiOutShortMsg"); originalmidiOutUnprepareHeader = GetProcAddress(gl_hOriginalDll, "midiOutUnprepareHeader"); originalmidiStreamClose = GetProcAddress(gl_hOriginalDll, "midiStreamClose"); originalmidiStreamOpen = GetProcAddress(gl_hOriginalDll, "midiStreamOpen"); originalmidiStreamOut = GetProcAddress(gl_hOriginalDll, "midiStreamOut"); originalmidiStreamPause = GetProcAddress(gl_hOriginalDll, "midiStreamPause"); originalmidiStreamPosition = GetProcAddress(gl_hOriginalDll, "midiStreamPosition"); originalmidiStreamProperty = GetProcAddress(gl_hOriginalDll, "midiStreamProperty"); originalmidiStreamRestart = GetProcAddress(gl_hOriginalDll, "midiStreamRestart"); originalmidiStreamStop = GetProcAddress(gl_hOriginalDll, "midiStreamStop"); originalmixerClose = GetProcAddress(gl_hOriginalDll, "mixerClose"); originalmixerGetControlDetailsA = GetProcAddress(gl_hOriginalDll, "mixerGetControlDetailsA"); originalmixerGetControlDetailsW = GetProcAddress(gl_hOriginalDll, "mixerGetControlDetailsW"); originalmixerGetDevCapsA = GetProcAddress(gl_hOriginalDll, "mixerGetDevCapsA"); originalmixerGetDevCapsW = GetProcAddress(gl_hOriginalDll, "mixerGetDevCapsW"); originalmixerGetID = GetProcAddress(gl_hOriginalDll, "mixerGetID"); originalmixerGetLineControlsA = GetProcAddress(gl_hOriginalDll, "mixerGetLineControlsA"); originalmixerGetLineControlsW = GetProcAddress(gl_hOriginalDll, "mixerGetLineControlsW"); originalmixerGetLineInfoA = GetProcAddress(gl_hOriginalDll, "mixerGetLineInfoA"); originalmixerGetLineInfoW = GetProcAddress(gl_hOriginalDll, "mixerGetLineInfoW"); originalmixerGetNumDevs = GetProcAddress(gl_hOriginalDll, "mixerGetNumDevs"); originalmixerMessage = GetProcAddress(gl_hOriginalDll, "mixerMessage"); originalmixerOpen = GetProcAddress(gl_hOriginalDll, "mixerOpen"); originalmixerSetControlDetails = GetProcAddress(gl_hOriginalDll, "mixerSetControlDetails"); originalmmDrvInstall = GetProcAddress(gl_hOriginalDll, "mmDrvInstall"); originalmmGetCurrentTask = GetProcAddress(gl_hOriginalDll, "mmGetCurrentTask"); originalmmTaskBlock = GetProcAddress(gl_hOriginalDll, "mmTaskBlock"); originalmmTaskCreate = GetProcAddress(gl_hOriginalDll, "mmTaskCreate"); originalmmTaskSignal = GetProcAddress(gl_hOriginalDll, "mmTaskSignal"); originalmmTaskYield = GetProcAddress(gl_hOriginalDll, "mmTaskYield"); originalmmioAdvance = GetProcAddress(gl_hOriginalDll, "mmioAdvance"); originalmmioAscend = GetProcAddress(gl_hOriginalDll, "mmioAscend"); originalmmioClose = GetProcAddress(gl_hOriginalDll, "mmioClose"); originalmmioCreateChunk = GetProcAddress(gl_hOriginalDll, "mmioCreateChunk"); originalmmioDescend = GetProcAddress(gl_hOriginalDll, "mmioDescend"); originalmmioFlush = GetProcAddress(gl_hOriginalDll, "mmioFlush"); originalmmioGetInfo = GetProcAddress(gl_hOriginalDll, "mmioGetInfo"); originalmmioInstallIOProcA = GetProcAddress(gl_hOriginalDll, "mmioInstallIOProcA"); originalmmioInstallIOProcW = GetProcAddress(gl_hOriginalDll, "mmioInstallIOProcW"); originalmmioOpenA = GetProcAddress(gl_hOriginalDll, "mmioOpenA"); originalmmioOpenW = GetProcAddress(gl_hOriginalDll, "mmioOpenW"); originalmmioRead = GetProcAddress(gl_hOriginalDll, "mmioRead"); originalmmioRenameA = GetProcAddress(gl_hOriginalDll, "mmioRenameA"); originalmmioRenameW = GetProcAddress(gl_hOriginalDll, "mmioRenameW"); originalmmioSeek = GetProcAddress(gl_hOriginalDll, "mmioSeek"); originalmmioSendMessage = GetProcAddress(gl_hOriginalDll, "mmioSendMessage"); originalmmioSetBuffer = GetProcAddress(gl_hOriginalDll, "mmioSetBuffer"); originalmmioSetInfo = GetProcAddress(gl_hOriginalDll, "mmioSetInfo"); originalmmioStringToFOURCCA = GetProcAddress(gl_hOriginalDll, "mmioStringToFOURCCA"); originalmmioStringToFOURCCW = GetProcAddress(gl_hOriginalDll, "mmioStringToFOURCCW"); originalmmioWrite = GetProcAddress(gl_hOriginalDll, "mmioWrite"); originaltimeEndPeriod = GetProcAddress(gl_hOriginalDll, "timeEndPeriod"); originaltimeGetDevCaps = GetProcAddress(gl_hOriginalDll, "timeGetDevCaps"); originaltimeGetSystemTime = GetProcAddress(gl_hOriginalDll, "timeGetSystemTime"); originalwaveInAddBuffer = GetProcAddress(gl_hOriginalDll, "waveInAddBuffer"); originalwaveInClose = GetProcAddress(gl_hOriginalDll, "waveInClose"); originalwaveInGetDevCapsA = GetProcAddress(gl_hOriginalDll, "waveInGetDevCapsA"); originalwaveInGetDevCapsW = GetProcAddress(gl_hOriginalDll, "waveInGetDevCapsW"); originalwaveInGetErrorTextA = GetProcAddress(gl_hOriginalDll, "waveInGetErrorTextA"); originalwaveInGetErrorTextW = GetProcAddress(gl_hOriginalDll, "waveInGetErrorTextW"); originalwaveInGetID = GetProcAddress(gl_hOriginalDll, "waveInGetID"); originalwaveInGetNumDevs = GetProcAddress(gl_hOriginalDll, "waveInGetNumDevs"); originalwaveInGetPosition = GetProcAddress(gl_hOriginalDll, "waveInGetPosition"); originalwaveInMessage = GetProcAddress(gl_hOriginalDll, "waveInMessage"); originalwaveInOpen = GetProcAddress(gl_hOriginalDll, "waveInOpen"); originalwaveInPrepareHeader = GetProcAddress(gl_hOriginalDll, "waveInPrepareHeader"); originalwaveInReset = GetProcAddress(gl_hOriginalDll, "waveInReset"); originalwaveInStart = GetProcAddress(gl_hOriginalDll, "waveInStart"); originalwaveInStop = GetProcAddress(gl_hOriginalDll, "waveInStop"); originalwaveInUnprepareHeader = GetProcAddress(gl_hOriginalDll, "waveInUnprepareHeader"); originalwaveOutBreakLoop = GetProcAddress(gl_hOriginalDll, "waveOutBreakLoop"); originalwaveOutClose = GetProcAddress(gl_hOriginalDll, "waveOutClose"); originalwaveOutGetDevCapsA = GetProcAddress(gl_hOriginalDll, "waveOutGetDevCapsA"); originalwaveOutGetDevCapsW = GetProcAddress(gl_hOriginalDll, "waveOutGetDevCapsW"); originalwaveOutGetErrorTextA = GetProcAddress(gl_hOriginalDll, "waveOutGetErrorTextA"); originalwaveOutGetErrorTextW = GetProcAddress(gl_hOriginalDll, "waveOutGetErrorTextW"); originalwaveOutGetID = GetProcAddress(gl_hOriginalDll, "waveOutGetID"); originalwaveOutGetNumDevs = GetProcAddress(gl_hOriginalDll, "waveOutGetNumDevs"); originalwaveOutGetPitch = GetProcAddress(gl_hOriginalDll, "waveOutGetPitch"); originalwaveOutGetPlaybackRate = GetProcAddress(gl_hOriginalDll, "waveOutGetPlaybackRate"); originalwaveOutGetPosition = GetProcAddress(gl_hOriginalDll, "waveOutGetPosition"); originalwaveOutGetVolume = GetProcAddress(gl_hOriginalDll, "waveOutGetVolume"); originalwaveOutMessage = GetProcAddress(gl_hOriginalDll, "waveOutMessage"); originalwaveOutOpen = GetProcAddress(gl_hOriginalDll, "waveOutOpen"); originalwaveOutPause = GetProcAddress(gl_hOriginalDll, "waveOutPause"); originalwaveOutPrepareHeader = GetProcAddress(gl_hOriginalDll, "waveOutPrepareHeader"); originalwaveOutReset = GetProcAddress(gl_hOriginalDll, "waveOutReset"); originalwaveOutRestart = GetProcAddress(gl_hOriginalDll, "waveOutRestart"); originalwaveOutSetPitch = GetProcAddress(gl_hOriginalDll, "waveOutSetPitch"); originalwaveOutSetPlaybackRate = GetProcAddress(gl_hOriginalDll, "waveOutSetPlaybackRate"); originalwaveOutSetVolume = GetProcAddress(gl_hOriginalDll, "waveOutSetVolume"); originalwaveOutUnprepareHeader = GetProcAddress(gl_hOriginalDll, "waveOutUnprepareHeader"); originalwaveOutWrite = GetProcAddress(gl_hOriginalDll, "waveOutWrite"); originalmciExecute = GetProcAddress(gl_hOriginalDll, "mciExecute"); originalmciGetErrorStringA = GetProcAddress(gl_hOriginalDll, "mciGetErrorStringA"); originalmciGetErrorStringW = GetProcAddress(gl_hOriginalDll, "mciGetErrorStringW"); originalmciSendCommandA = GetProcAddress(gl_hOriginalDll, "mciSendCommandA"); originalmciSendCommandW = GetProcAddress(gl_hOriginalDll, "mciSendCommandW"); originalmciSendStringA = GetProcAddress(gl_hOriginalDll, "mciSendStringA"); originalmciSendStringW = GetProcAddress(gl_hOriginalDll, "mciSendStringW"); originalmciFreeCommandResource = GetProcAddress(gl_hOriginalDll, "mciFreeCommandResource"); originalmciLoadCommandResource = GetProcAddress(gl_hOriginalDll, "mciLoadCommandResource"); originalmciDriverNotify = GetProcAddress(gl_hOriginalDll, "mciDriverNotify"); originalmciDriverYield = GetProcAddress(gl_hOriginalDll, "mciDriverYield"); originalmciGetCreatorTask = GetProcAddress(gl_hOriginalDll, "mciGetCreatorTask"); originalmciGetDeviceIDA = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDA"); originalmciGetDeviceIDFromElementIDA = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDFromElementIDA"); originalmciGetDeviceIDFromElementIDW = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDFromElementIDW"); originalmciGetDeviceIDW = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDW"); originalmciGetDriverData = GetProcAddress(gl_hOriginalDll, "mciGetDriverData"); originalmciGetYieldProc = GetProcAddress(gl_hOriginalDll, "mciGetYieldProc"); originalmciSetDriverData = GetProcAddress(gl_hOriginalDll, "mciSetDriverData"); originalmciSetYieldProc = GetProcAddress(gl_hOriginalDll, "mciSetYieldProc"); originalPlaySoundA = GetProcAddress(gl_hOriginalDll, "PlaySoundA"); originalsndPlaySoundA = GetProcAddress(gl_hOriginalDll, "sndPlaySoundA"); originalsndPlaySoundW = GetProcAddress(gl_hOriginalDll, "sndPlaySoundW"); originalWOWAppExit = GetProcAddress(gl_hOriginalDll, "WOWAppExit"); originalmmsystemGetVersion = GetProcAddress(gl_hOriginalDll, "mmsystemGetVersion"); } if (processName.find("FFBPluginGUI.exe") != std::string::npos) { hlp.log("hooked FFBPluginGUI.exe, aborting"); break; } SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX); hlp.log("creating ffb loop thread..."); CreateFFBLoopThread(); if (BeepWhenHook == 1) { MessageBeep(MB_ICONASTERISK); } break; case DLL_THREAD_ATTACH: hlp.log("dll thread attach"); break; case DLL_THREAD_DETACH: hlp.log("dll thread detach"); break; case DLL_PROCESS_DETACH: hlp.log("detaching from process:"); hlp.log((char*)processName.c_str()); keepRunning = false; if (haptic > 0) { SDL_HapticStopAll(haptic); SDL_HapticClose(haptic); // release the haptic device / clean-up. } if (haptic2 > 0) { SDL_HapticStopAll(haptic2); SDL_HapticClose(haptic2); } if (haptic3 > 0) { SDL_HapticStopAll(haptic3); SDL_HapticClose(haptic3); } if (gl_hOriginalDll) { FreeLibrary(gl_hOriginalDll); } if (gl_hjgtDll) { FreeLibrary(gl_hjgtDll); } if (gl_hlibavs) { FreeLibrary(gl_hlibavs); } if (gl_cgGLDll) { FreeLibrary(gl_cgGLDll); } if (ProcDLL) { FreeLibrary(ProcDLL); } if (GameController) { if (EnableRumble == 1) { SDL_JoystickRumble(GameController, 0, 0, 0); } } if (GameController2) { if (EnableRumbleDevice2 == 1) { SDL_JoystickRumble(GameController2, 0, 0, 0); } } break; } return result; }