/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include "SonicSegaAllStarsRacing.h" extern int EnableDamper; extern int DamperStrength; static UINT8 OLDFFB; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int SpringEnable = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringEnable"), 0, settingsFilename); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename); void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { UINT8 FFB = helpers->ReadByte(0x5CD864, true); helpers->WriteByte(0x5CD858, 0x03, true); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (SpringEnable) triggers->Springi(SpringStrength / 100.0); if (OLDFFB != FFB) { if (FFB > 0 && FFB < 19) { helpers->log("moving wheel left"); double percentForce = FFB / 18.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else if (FFB > 237 && FFB < 256) { helpers->log("moving wheel right"); double percentForce = (256 - FFB) / 18.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else { triggers->Rumble(0, 0, 80); triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0); } } OLDFFB = FFB; }