/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SegaRally3.h" static int __stdcall Out32(DWORD device, DWORD data) { /*static char test[256]; memset(test, 0, 256); sprintf(test, "hex print: %08X", data); OutputDebugStringA(test); return 0;*/ } void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { /*bool init = false; HMODULE hMod = GetModuleHandleA("inpout32.dll"); if (hMod) { if (!init) { //injector::MakeJMP((DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Inp32"), Inp32); injector::MakeJMP((DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Out32"), Out32); init = true; } }*/ helpers->log("in SR3 Ffbloop"); const int ff = GetTeknoParrotFFB(); std::string ffs = std::to_string(ff); helpers->log((char *)ffs.c_str()); if (ff > 15) { helpers->log("moving wheel right"); // assume that 30 is the weakest and 16 is the strongest double percentForce = (31 - ff) / 15.0; double percentLength = 100; // direction from left => makes wheel turn right triggers->LeftRight(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); lastWasStop = 0; } else if (ff > 0) { helpers->log("moving wheel left"); // assume that 1 is the strongest and 15 is the weakest double percentForce = (16 - ff) / 15.0; double percentLength = 100; // direction from right => makes wheel turn left triggers->LeftRight(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); lastWasStop = 0; } else { if (lastWasStop == 0) { triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime lastWasStop = 1; } } }