/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "PokkenTournament.h" void PokkenTournament::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { INT_PTR ffAddress = helpers->ReadIntPtr(0x00E97F10, /* isRelativeOffset*/ true); INT_PTR ff1 = helpers->ReadIntPtr(ffAddress + 0x60, /* isRelativeOffset */ false); INT_PTR ff2 = helpers->ReadIntPtr(ff1 + 0x8, /* isRelativeOffset */ false); float ff3 = helpers->ReadFloat32(ff2 + 0xCC, /* isRelativeOffset */ false); //health INT_PTR ffAddress4 = helpers->ReadIntPtr(0x00EC4C20, /* isRelativeOffset*/ true); INT_PTR ff5 = helpers->ReadIntPtr(ffAddress4 + 0x60, /* isRelativeOffset */ false); INT_PTR ff6 = helpers->ReadIntPtr(ff5 + 0x120, /* isRelativeOffset */ false); INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x698, /* isRelativeOffset */ false); //1 during battle except for first startup wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename); int RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleLength"), 0, settingsFilename); int HowtoRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumble"), 0, settingsFilename); float static oldFloat = 0.0; float newFloat = ff3; helpers->log("got value: "); std::string ffs = std::to_string(ff3); helpers->log((char *)ffs.c_str()); if ((oldFloat != newFloat)) { if (HowtoRumble == 0) { double percentForce = ((RumbleStrength) / 100.0); double percentLength = (RumbleLength); triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumble == 1) { double percentForce = ((RumbleStrength) / 100.0); double percentLength = (RumbleLength); triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumble == 2) { double percentForce = ((RumbleStrength) / 100.0); double percentLength = (RumbleLength); triggers->Rumble(percentForce, 0, percentLength); } } oldFloat = newFloat; }