/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "WackyRaces.h" #include "SDL.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static SDL_Event e; int ttx2wr(int ffRaw) { switch (ffRaw) { // moving left, from weakest to strongest (30 => 16). case 4096: return 30; case 64: return 29; case 4160: return 28; case 2048: return 27; case 6144: return 26; case 2112: return 25; case 6208: return 24; case 32: return 23; case 4128: return 22; case 96: return 21; case 4192: return 20; case 2080: return 19; case 6176: return 18; case 2144: return 17; case 6240: return 16; // moving right, from weakest to strongest (15 => 1) case 12288: return 15; case 8256: return 14; case 12352: return 13; case 10240: return 12; case 14336: return 11; case 10304: return 10; case 14400: return 9; case 8224: return 8; case 12320: return 7; case 8288: return 6; case 12384: return 5; case 10272: return 4; case 14368: return 3; case 10336: return 2; case 14432: return 1; default: return 0; } } static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { int ff = 0; { long ffAddress = myHelpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true); int ffRaw = myHelpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false); int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 }; for (int i = 0; i < 7; i++) { if ((ffRaw & lampArray[i]) == lampArray[i]) { ffRaw -= lampArray[i]; } }; ff = ttx2wr(ffRaw); } if (ff > 15) { myHelpers->log("moving wheel left"); double percentForce = (31 - ff) / 15.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } else if (ff > 0) { myHelpers->log("moving wheel right"); double percentForce = (16 - ff) / 15.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } } return 0; } void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }