/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "MarioKartGPDX.h" void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { helpers->log("in MKDX Ffbloop"); int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true); int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true); int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false); int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false); int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false); int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves helpers->log("got value: "); std::string ffs = std::to_string(ff1); helpers->log((char *)ffs.c_str()); helpers->log("got value: "); // Large Shake when hitting walls, other karts or getting hit by items if ((4194308 == ff1) & (ff10 == 1)) { double percentForce = 1.0; double percentForce1 = 3.5; double percentLength = (500); triggers->Rumble(percentForce1, percentForce1, percentLength); triggers->Sine(200, 200, percentForce); } // small friction when driving on dirt while moving if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = (0.3); double percentLength = (100); triggers->Rumble(percentForce, 0, percentLength); triggers->Friction(percentForce); } // Small constant when hitting bumps if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = (0.2); double percentLength = (50); double percentForce1 = 3.0; triggers->Rumble(percentForce1, percentForce1, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } // Wheel rumbles while driving on grass if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = 0.2; double percentLength = (50); triggers->Rumble(0, percentForce, percentLength); triggers->Sine(50, 50, percentForce); } //wheel hard to turn while driving through water if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = (0.65); triggers->Friction(percentForce); } //Wheel rumbles lightly when driving over tiles if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = 0.1; double percentForce1 = 0.2; double percentLength = (150); triggers->Rumble(percentForce1, 0, percentLength); triggers->Sine(70, 70, percentForce); } //Wheel rumbles lightly when driving over sand if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = 0.1; double percentForce1 = 0.2; double percentLength = (50); triggers->Rumble(percentForce1, 0, percentLength); triggers->Sine(70, 70, percentForce); } //Wheel rumbles lightly when driving over rough part of track if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = 0.1; double percentForce1 = 0.2; double percentLength = (250); triggers->Rumble(0, percentForce1, percentLength); triggers->Sine(40, 50, percentForce); } //Wheel rumbles moderately when driving over wooden bridges if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216)) { double percentForce = 0.4; double percentLength = (100); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(120, 120, percentForce); } }